Darksiders is a strange sounding name for what is a snowball of concepts and designs from long list of games. It has bits and pieces of Diablo 3 , Dark Souls, God of War, Games Workshop/Warhammer, Legend of Zelda, and more. It seems most of the people who talk about this game indeed will rattle of a list like this. (What's interesting about this game is that it predates a whole lot of the ones most often mentioned, I never would have thought this was release at start of 2010!)
To me, it feels like a more casual version of dark souls as you move through the overworld, it's a similar dark tone (yep just like the title) while at the same time it is stylized in a weird mix of diablo and Games workshop, a lot of the progression a bit like a zelda, (as well as the dungeoneering). yet combat is more like god of war (violent and brawly and borderline beat em up) I found myself liking this game really quick and warming up to it being someone that:

- Thought diablo looked cool and was interesting with backstory and
those videos and naturally want a bit more substance. Darksiders
kinda does that. (and kinda does it well)

- loved the way the original dark souls looked, and enjoyed wandering
around in it, but found the combat VERY tedious and frustrating to
actually make progress in and enjoy the game proper without cheating.
Darksiders has got me covered. lots to look at as you wander from
land to land.

- enjoyed warhammer space marine, one of the better games (not saying
much) and would like more titles along those lines. I liked the feel
of being a big bad mother with a huge gun. blasting away at different
races of enemies at once, while seeing the effects of war and
corruption of chaos as i purge the lands of heresy! For whatever
reason...Darksiders actually pulls this off the space marine shpeel better than i feel GW ever will... By all accounts this is the warhammer game many have been waiting for! The space marines become nephilim, the angels become eldar and demons become chaos (more or less). And the player, feels very much feels like blizzard's version of a space marine determined to wipe out both sides. It's a fantastic combination and probably my favorite aesthetic and feel of all the concepts.

- has clever overworld style progression puzzles you can come back to
for rewards or progress and a variety of dungeon style puzzles that
are quite satisfying to complete.
this game hits all these points very well and Make no mistake, Darksiders is not a copy cat puree of other games, it draws inspiration and did it's own work. That's what's likable about it. It never feels like a rip off, but manages to shore up a likeness from enough sources to garner the interest of fans from different franchises. All the little components in it feel properly attended to resulting in an even feeling surface. It's unusually 'finished' for third person action adventure game.
darksiders has pretty simple combos and fighting mechanics but i found the controls to be a bit awkward and tricky. you can get a bit over-involved with it, in addition to reg attacks, combos and movement, there is also locking a target, dodging, blocking, picking up things to throw, throwing them, and aiming your throw (as well as moving/dodging) the special move combo is also a bit tricky (press caps then choose the ability) and reminded me of orcs and men/mars war log chronicles. there's also a beast mode you can enter, as well as ranged weapon attacks later in the game (pistols, bow and arrow, hookshot, etc) you can also upgrade all your main weapons as well as learn new combos and pick up new ways to kill things. you can also spam sword swings. :)
The character concepts are goofy at times, the Watcher is pretty much useless. The story starts off a tad better than diablo 3 (which is next to nothing in other words) but i found it really picks up and has a nice ending. The story feels very lofty, i found it a bit confusing. The game is a bit long, despite there not being that many dungeons nor a very large game world. The first dungeon takes a while to get to and it's pretty lengthy. However the puzzles are easy and since most battles are once (enemies dont really respawn) you can clear dungeons quite nicely. Puzzles themselves are carefully constructed and seem to be designed to make the player feel good about themselves and smarter than they really are. (and by the time I got to the last dungeon I started to wonder if I had become a diabolical genius) a lot of effort is made to guide the player and provide hints (such as panoramic camera sweeps) some might not like the easy mode of this game, but i personally found it quite nice in how it was not too challenging, grindy or frustrating. There is backtracking but it's not overly annoying like it could be in a game of this nature. I could simply make progress and felt good about getting ahead in the game. There was only two or three area in the overworld i felt puzzled and stumped. Same with the dungeon puzzles. You can also glitch out some of these puzzles for better or worse. (i managed to stuck a crate i was pushing somehow, and thankfully reloaded a save.. another time i flipped a timed switch to complete sequence while jumping into a pit, you can do that.)
The game did not recognize my joypad out of the box. I found myself curious to try it but wasn't going to go out of my way to do so since i prefer keyboard and mouse anyway. clicking fast on a mouse can cause the screen to shake since mouse movement its also how you look around. (I started using the lock on view focus more and this became less issue) i also found the watcher very annoying and unnecessary. he is sort of a guide but is far less useful than a legend of zelda type guide (like navi) and every bit as annoying. collectibles feel a bit random and tossed in as well as some purchasable upgrades and i found myself wanting my soulrupees back to buy and try something else, fortunately shopping is a very minor aspect of the game (on easy) once you find a basic fighting style you like you can simply keep using it.
I enjoy the premise of something like this (classic mythologies put into alternate different contexts) It's a great setting and backstory and lore is decent enough. the aesthetic is enough to keep me going. We all hope for a full quadrilogy, as it would be a shame to stop this one short. I have mixed feelings on the story. While it's good enough, and plenty more interesting than most games, and really does have a nice ending, part of me feels it could be a lot better. Perhaps its just because i found it very hard to follow due to the direction the story goes in, it gets pretty heavy for a narrative for this kinda game (much appreciated) but there are a lot of abstract things going on too and even by the end which explains much it raises more questions, (guess i'll have to play the sequel) lol. I dont particularly like the characters or find them deep. I think the game's protagonist could have been better. He wields a big sword and is pretty strong, he has other attacks but more or less resembles a barbarian, warrior or generic space marine. While the Biggest Magnum Ever was a nice touch, Space Marine Warrior needs more Wow factor weapons being that he represents war itself to really distinguish himself from his horsemen bros. they also shouldn't have let him 'borrow' weapons that the other horseman would be associated with, and kept the armaments part of the char archetype. oh well.
ultimately not a bad mix of things, it's quite solid (redeeming of third person action adventure). it's a guilty pleasure in how it borders a 'casual' consoleish feeling game with low difficulty and marginal narrative but it became apparent why the game was recommended to me: it's fun, stylish with it's aesthetic and borrows enough from (insert a few game you like) to warrant one's time. both the dungeons and the story pick up a few gears too. The dungeons are quite satisfying to complete and few puzzles are that frustrating. There is also enough ways to kill things to keep the combat fresh with a new coat of red.
I played the warmastered ed. on PC