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Teslagrad

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Teslagrad

Dec 13, 2013

Main game

3.15 average rating based on 205 ratings

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Teslagrad is a 2D puzzle platformer developed by Rain Games. Released in 2013, it is set in a steampunk-inspired world and revolves around the use of magnetism and electricity to solve puzzles. Players control a young boy who must navigate through a mysterious tower, using magnetic powers to manipulate the environment and overcome obstacles. The game is characterised by its lack of dialogue, relying on visual storytelling and atmospheric design to convey its narrative.
Release Dates
Dec 13, 2013 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Sep 11, 2014 (Worldwide)
Wii U
Dec 03, 2014 (Europe)
PlayStation 3, PlayStation 4
Apr 14, 2015 (North_America)
PlayStation 3, PlayStation 4
Nov 24, 2015 (Europe)
PlayStation Vita
Nov 27, 2015 (North_America)
PlayStation Vita
Mar 09, 2016 (Worldwide)
Xbox One
Nov 16, 2017 (Japan)
Nintendo Switch
Dec 07, 2017 (Europe)
Nintendo Switch
Dec 07, 2017 (North_America)
Nintendo Switch
Nov 08, 2018 (Worldwide)
Android, iOS
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User Stats
1683
In Collection
61
Wish Listed
21
Playing
996
Backlogged
How Long Is Teslagrad?
Main story: 4.3 hours
100% completion: 6.1 hours
Total completions: 10
Related Content
agurczuk
agurczuk gave Jun 27, 2018
agurczuk gave Jun 27, 2018
agurczuk's review of Teslagrad

A suprisingly fun and charming puzzle platformer.

You play as a young boy whose country gets invaded by evil king an his army. While escaping you find two gloves which give you power to attract and repel specifically coloured environments. Essentially magnetic gloves - red and blue. When activated it pulls objects with oposite colour and repels objects of the same colour. If the objects are immovable - your character gets repelled or pulled to them.

A simple mechanic yet with a good level design is really fun.

The game itself has a nice atmosphere and the story is not overly explained. Instead the lore of the land is displayed by puppet theatre scenes with no dialog what so ever. But it's quite clear what's going on and I never had a sense of confusion.

Game is not very long but not too short either. The levels are well designed as mentioned and don't get boring. The mechanics evolve along the way starting with simple puzzles and evolving into more complicated. However never overwhelming.

A very fun game I enjoyed quite a bit. No problem in recommending for any platformer lovers.

Krauzer
Krauzer gave Oct 9, 2025
Krauzer gave Oct 9, 2025
Krauzer's review of Teslagrad

This title is a 2D puzzle-platformer that revolves around the manipulation of magnetism. Set in a steampunk-inspired world filled with hand-drawn environments, it tells its story entirely without dialogue, relying instead on environmental cues, animation, and visual storytelling. The atmosphere is rich and mysterious, supported by a beautifully painted art style and an evocative soundtrack that perfectly complements the tone. What made me want to play this was it's artstyle, that while unique, it continues to be it's strongest point when compared to the other mechanics.

The game’s magnetic mechanics are both its greatest strength and main challenge. You must use attraction and repulsion to navigate puzzles and traverse complex environments, which can feel rewarding when mastered. However, the physics-based controls sometimes lack precision, and a few of the later puzzles or boss fights can become frustrating due to their high difficulty and reliance on trial and error. By far the weakest aspect are the boss fights, they don't feel natural or engaging enough, it was a nice try to implement a more traditional element into the game.

Despite these rough edges, Teslagrad stands out as a creative and atmospheric indie title. Its unique mechanics, visual charm, and wordless storytelling …

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This title is a 2D puzzle-platformer that revolves around the manipulation of magnetism. Set in a steampunk-inspired world filled with hand-drawn environments, it tells its story entirely without dialogue, relying instead on environmental cues, animation, and visual storytelling. The atmosphere is rich and mysterious, supported by a beautifully painted art style and an evocative soundtrack that perfectly complements the tone. What made me want to play this was it's artstyle, that while unique, it continues to be it's strongest point when compared to the other mechanics.

The game’s magnetic mechanics are both its greatest strength and main challenge. You must use attraction and repulsion to navigate puzzles and traverse complex environments, which can feel rewarding when mastered. However, the physics-based controls sometimes lack precision, and a few of the later puzzles or boss fights can become frustrating due to their high difficulty and reliance on trial and error. By far the weakest aspect are the boss fights, they don't feel natural or engaging enough, it was a nice try to implement a more traditional element into the game.

Despite these rough edges, Teslagrad stands out as a creative and atmospheric indie title. Its unique mechanics, visual charm, and wordless storytelling make it memorable, even if its short length and occasional frustration prevent it from reaching true greatness. I can't say this is a bad experience, but I also cannot praise this more than I wish I could, it is a nice and unique indie title, reserved for fans of the indie scene if you, like me, consider yourself one.

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theWellRedMage
theWellRedMage gave Dec 7, 2017
theWellRedMage gave Dec 7, 2017
Teslagrad (2016) reviewed by the Moronic Cheese Mage

“The earlier, the more fun. Why put it off? It’s the atomic age!” –Alexandr Solzhenitsyn, Cancer Ward

.

There are so many indie games pouring out it’s difficult to keep track of them all. For instance, it took me five years to hear about and play through FEZ, the Flatland inspired reality twister which dreams of the sci-fi genius Philip K. Dick.

One I certainly didn’t miss out on is Teslagrad, the critically acclaimed Metroidvania indie gem which has physics-bending themes like FEZ. This is with good timing, too, as it’s just been given a new lease of life on the Nintendo Switch! It masterfully merges all manner of science-fiction mumbo jumbo with elements of recent fascistic history and, with its striking looks, challenging gameplay, and mesmerising soundtrack, there’s much to be in awe of.

Released on Steam in 2013, Norwegian developer Rain Games channeled the old Super Metroid approach to gaming, hurled in a bunch of Soviet-era poignancy, and added a whole heaping load of physics-based fun to boot. For me, when I first played it on the Wii U in 2014, this was an immediate classic, so here we go as I introduce this magnetic, bittersweet, and rather …

Read More

“The earlier, the more fun. Why put it off? It’s the atomic age!” –Alexandr Solzhenitsyn, Cancer Ward

.

There are so many indie games pouring out it’s difficult to keep track of them all. For instance, it took me five years to hear about and play through FEZ, the Flatland inspired reality twister which dreams of the sci-fi genius Philip K. Dick.

One I certainly didn’t miss out on is Teslagrad, the critically acclaimed Metroidvania indie gem which has physics-bending themes like FEZ. This is with good timing, too, as it’s just been given a new lease of life on the Nintendo Switch! It masterfully merges all manner of science-fiction mumbo jumbo with elements of recent fascistic history and, with its striking looks, challenging gameplay, and mesmerising soundtrack, there’s much to be in awe of.

Released on Steam in 2013, Norwegian developer Rain Games channeled the old Super Metroid approach to gaming, hurled in a bunch of Soviet-era poignancy, and added a whole heaping load of physics-based fun to boot. For me, when I first played it on the Wii U in 2014, this was an immediate classic, so here we go as I introduce this magnetic, bittersweet, and rather difficult little adventure.

The clue is right there in the title – Tesla and Stalingrad. Since the advent of the internet, images of Nikola Tesla perched on a stool as fountains of electricity buzzed around his person have turned the man into one of the online world’s favourite dudes.

Physics has been propelled forward in popular culture, too, by the likes of Albert Einstein and Stephen Hawking, but for many of us, it remains a peculiar world which, when lacking a scientific mind, doesn’t lend itself to immediate access. Thankfully, it’s becoming more accessible; anyone can read the likes of Carlo Rovelli’s Seven Brief Lessons on Physics for fundamental insights on it all, proving physics doesn’t have to be insanely confusing.

Video games have been using physics-based elements for a while now, too, whether through gesture based controls or titles with the demented genius of Half-Life 2. Teslagrad openly embraces electromagnetics, kinetic energy, and propulsion as one of its core mechanics, with the evident steampunk considerations of 20th century Europe draped all over the 100+ hand-drawn environments.

Teslagrad’s application of physics is straightforward, after a brief initiation period, and this is allied with the familiar Metroidvania gameplay mechanics most of us know and love. You begin the game, which almost entirely avoids plot exposition, and you’re off running away from what appears to be USSR troopers.

Click here for the full review... https://thewellredmage.com/2017/12/07/teslagrad/

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maeday
maeday updated their status Feb 16, 2021
maeday updated their status Feb 16, 2021

I tried, man. I really tried. Had it in my wishlist for ages, eventually won it in a giveaway but boy am I glad I didn't buy it. This thing is so clunky and busted. What a shame. Cannot recommend, even in spite of its interesting ideas.

Jasyla
Jasyla updated their status Sep 11, 2020
Jasyla updated their status Sep 11, 2020

This game manages to combine so many mechanics that I don't like in games. The controls are so floaty and the protagonist feels like he weighs nothing. Since you spend a fair bit of time floating through the air, using polarity of magnets to keep you elevated, this is especially bad. There are instant death traps everywhere. Electricity lines walls and floors, bosses kill you in one hit. And apparently (I read this in a review, I have not experienced it myself) you need to find a certain number of the collectibles (which I've been ignoring) in order to finish the game? Yuck. I tried, but I'm retiring this.

Just so I have something nice to say, the art is well done. I like the game's aesthetic, just not anything about how it plays.