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Warhammer: Chaosbane

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Warhammer: Chaosbane

Jun 4, 2019

Main game

2.82 average rating based on 76 ratings

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In a world ravaged by war and dominated by magic, you must rise up to face the Chaos hordes. Playing solo or with up to four in local or online co-op, choose a hero from four character classes and prepare for epic battles wielding some of the most powerful artefacts of the Old World.
Release Dates
Jun 04, 2019 (Worldwide)
PC (Microsoft Windows), PlayStation 4, Xbox One
Nov 10, 2020 (Worldwide)
Xbox Series X|S
Nov 12, 2020 (Worldwide)
PlayStation 5
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User Stats
1071
In Collection
42
Wish Listed
7
Playing
712
Backlogged
How Long Is Warhammer: Chaosbane?
Main story: 12.5 hours
Main + extras: 14.0 hours
100% completion: 95.0 hours
Total completions: 4
yckmd_
yckmd_ gave Jul 14, 2019
yckmd_ gave Jul 14, 2019
An ARPG where the A stands for average

I finished Warhammer: Chaosbane mostly out of principal; I paid full price for this ($79.99 CAD!) when it dropped because I'm a huge sucker for Diablo-likes and read a couple fairly positive reviews of this. For a brief moment, it seemed like I had found my new favourite. Chaosbane nails something that a lot of Diablo-likes do not: the feel. It's smooth, plays well, and has overall a really great foundation with solid abilities.

Unfortunately, it suffers hugely from repetition and overall blandness; the story is, well, nothing special would be putting it nicely. The loot is OK but really does not stand out, nor does it really feel like you are optimizing your build in any fun way other than selecting what seems to give you the best boost. I enjoyed the skill-tree and the points-system for your abilities with added some level of strategic thinking to your character.

Otherwise, it's a slog through the same areas over and over again - even within each quest you'll find yourself running through very similar "pieces" I'll say of the layout (almost like everything was build from a small set of area-types so you run up the same kind or stairwell …

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I finished Warhammer: Chaosbane mostly out of principal; I paid full price for this ($79.99 CAD!) when it dropped because I'm a huge sucker for Diablo-likes and read a couple fairly positive reviews of this. For a brief moment, it seemed like I had found my new favourite. Chaosbane nails something that a lot of Diablo-likes do not: the feel. It's smooth, plays well, and has overall a really great foundation with solid abilities.

Unfortunately, it suffers hugely from repetition and overall blandness; the story is, well, nothing special would be putting it nicely. The loot is OK but really does not stand out, nor does it really feel like you are optimizing your build in any fun way other than selecting what seems to give you the best boost. I enjoyed the skill-tree and the points-system for your abilities with added some level of strategic thinking to your character.

Otherwise, it's a slog through the same areas over and over again - even within each quest you'll find yourself running through very similar "pieces" I'll say of the layout (almost like everything was build from a small set of area-types so you run up the same kind or stairwell or run around the same kind of corner again and again.)

Honestly, with some work on more varied quests and a better end-game, this would be one of the more solid-feeling Diablo-like ARPGs out there right now. A lower price would have helped, for $15 or $20 bucks this will be a fine distraction but full price was just not worth it. I'd rather steer you towards something like Vikings - Wolves of Midgard to be perfectly honest.

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