Main game
3.38 average rating based on 523 ratings
This review is for the "remastered" version on PlayStation 4.
I never played the original, but it was one of my wife's favorite games growing up, and she beat it multiple times.
Neither of us can get past Stage 4 (Cheap Cheap) in this version.
We've watched numerous "how-to" videos and read forum posts. We've adjusted our display's refresh rate, used a wired controller, set the game resolution to 4:3, turned on icon animations and have tried pressing buttons a half-step, quarter-step and full-step before we're supposed to. Nothing has worked… we do as poorly now as we did a hundred attempts ago (I wish I were exaggerating!).
For years, PaRappa was held as an example of games that were hard to experience on anything but a CRT television, since flat-panel TVs introduce latency as the video is processed. Even back then, the Cheap Cheap level was considered the most difficult, with complex rhythm changes and a dramatic difficulty spike compared to previous stages. While I assumed a "remastered" experience would account for inconsistencies in modern displays, it seems not enough was done. It really needs some sort of calibration setting. And unfortunately there's no solution for playing the remaining …
This review is for the "remastered" version on PlayStation 4.
I never played the original, but it was one of my wife's favorite games growing up, and she beat it multiple times.
Neither of us can get past Stage 4 (Cheap Cheap) in this version.
We've watched numerous "how-to" videos and read forum posts. We've adjusted our display's refresh rate, used a wired controller, set the game resolution to 4:3, turned on icon animations and have tried pressing buttons a half-step, quarter-step and full-step before we're supposed to. Nothing has worked… we do as poorly now as we did a hundred attempts ago (I wish I were exaggerating!).
For years, PaRappa was held as an example of games that were hard to experience on anything but a CRT television, since flat-panel TVs introduce latency as the video is processed. Even back then, the Cheap Cheap level was considered the most difficult, with complex rhythm changes and a dramatic difficulty spike compared to previous stages. While I assumed a "remastered" experience would account for inconsistencies in modern displays, it seems not enough was done. It really needs some sort of calibration setting. And unfortunately there's no solution for playing the remaining levels (which the internet agrees are easier) without beating this stage.
Of the two-thirds of the game I've been able to actually play, the music's great. And the 50% of the game I can clear is really fun, with a charming art style and an upbeat message. But I'm glad I got this on sale, because it seems I can only play half of an already-short game.
This is where you watched your parents die- OOPS!
This is the first game where I drop a game and then review it. I tend not to because I want to be more valid with my thoughts rather than play just a few minutes and write something that only scratches the surface, but I just had to with this game. I really like the music here, I like the charm, but the gameplay is awful for a rhythm game. The inputs are so confusing and bars aren't cut to indicate that lines will end early which leads to cheap misses. Inputs don't really line up with the lyrics which has always bugged me. I know how the gane unfolds, but I don't want to suffer through a deceptive rhythm system and weirdly timed charts. I don't mind difficulty. Many of my favorite games are challenging, but hard games are at their worst when they're unintentionally cheap. I dropped the game at the third level. Watch a playthrough or listen to the music.
RATING: 5.5/10
Between Playstation's Black Friday and End of the Year sales, a bunch of the classic titles are discounted, this being one of them.
I'll get the good out of the way first - the game is still totally weird and lovably quirky, bathed in a generous dose of 90s nostalgia.
As for gameplay, this remastered edition needs, well, a remaster. We've come a long way from the first rhythm game, so it's now way too short (good thing it was on sale), and lacks variety.
I beat every level in the game on the first try, except the chicken which took me dozens of attempts, and Full Tank, which took me three tries because of the damn chicken segment (which of course comes last).
I finally beat stage 4 when I just disregarded any sort of rhythmic accuracy, started everything way early in each bar, and just tried to get all the lines out without overlapping or cutting anything off. That doesn't seem like mastering a rhythm game to me... I can't imagine how difficult it would be to get a Cool rating, or beat it with free-styling. In its current state, it must be impossible.
I don't know which …
Between Playstation's Black Friday and End of the Year sales, a bunch of the classic titles are discounted, this being one of them.
I'll get the good out of the way first - the game is still totally weird and lovably quirky, bathed in a generous dose of 90s nostalgia.
As for gameplay, this remastered edition needs, well, a remaster. We've come a long way from the first rhythm game, so it's now way too short (good thing it was on sale), and lacks variety.
I beat every level in the game on the first try, except the chicken which took me dozens of attempts, and Full Tank, which took me three tries because of the damn chicken segment (which of course comes last).
I finally beat stage 4 when I just disregarded any sort of rhythmic accuracy, started everything way early in each bar, and just tried to get all the lines out without overlapping or cutting anything off. That doesn't seem like mastering a rhythm game to me... I can't imagine how difficult it would be to get a Cool rating, or beat it with free-styling. In its current state, it must be impossible.
I don't know which of any number of tech issues could contribute to this, but the consensus on the internet (and a review here) is that the chicken parts are just programmed not at all correctly. For reference, I have a master's degree in music and I can promise you it's not an accuracy problem (not to seem braggy...) Seriously, why would the fourth level be harder than the fifth and sixth?
I wish this edition held up to its legacy, but it's just too broken to enjoy.
First Impressions / Setup: Jumping into PaRappa the Rapper for the first time felt like stepping into a fever dream. The cutscenes are colorful, surreal, and honestly make me think the creators were definitely “in another state of mind” when they made this. Despite never playing it as a kid, it still carries a strange nostalgic charm.
Gameplay / Rhythm Flow: This is where things got tricky for me. I couldn’t finish the game — partly because of what felt like input delay (probably from the emulator), but also because the rhythm system is… strange. Following the on-screen prompts didn’t work for me; instead, I realized you have to follow the flow of the song itself. The songs are fun, catchy, and easily the best part of the experience. Depending on how well you perform, the in-game scenes change, which is a cool mechanic.
Difficulty / Frustrations: The game feels short, but honestly frustrating. Level 3 especially felt completely off-beat, which may be hardware limitations — or just poor design. The game even reset on me multiple times, forcing me to drop it altogether. For a kid in the PS1 era, this must have been a nightmare difficulty-wise.
Atmosphere / …
First Impressions / Setup: Jumping into PaRappa the Rapper for the first time felt like stepping into a fever dream. The cutscenes are colorful, surreal, and honestly make me think the creators were definitely “in another state of mind” when they made this. Despite never playing it as a kid, it still carries a strange nostalgic charm.
Gameplay / Rhythm Flow: This is where things got tricky for me. I couldn’t finish the game — partly because of what felt like input delay (probably from the emulator), but also because the rhythm system is… strange. Following the on-screen prompts didn’t work for me; instead, I realized you have to follow the flow of the song itself. The songs are fun, catchy, and easily the best part of the experience. Depending on how well you perform, the in-game scenes change, which is a cool mechanic.
Difficulty / Frustrations: The game feels short, but honestly frustrating. Level 3 especially felt completely off-beat, which may be hardware limitations — or just poor design. The game even reset on me multiple times, forcing me to drop it altogether. For a kid in the PS1 era, this must have been a nightmare difficulty-wise.
Atmosphere / Style: Despite the frustrations, the charm is undeniable. The visual style is wild and unique, the soundtrack is fantastic, and the quirky presentation makes it stand out from anything else on PS1.
Conclusion / Personal Take: Even though I couldn’t finish it, PaRappa the Rapper left an impression. It’s short, colorful, unbalanced at times, but unforgettable thanks to its style and music. More of a nostalgic curiosity than a polished rhythm game — but if you can vibe with its flow, there’s fun to be had.
frick this is hard (but fun) i think i'm gonna take break and try to play it legit rather than cheat. i could technically practice and complete it.
so many nice gems i missed out on during my stint on team PC Master Race! XD