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Unavowed

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Unavowed

Aug 8, 2018

Main game

3.99 average rating based on 135 ratings

5
39
4
70
3
15
2
7
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A demon possessed you one year ago. Since that day, you unwillingly tore a trail of bloodshed through New York City. Your salvation comes in the form of the Unavowed – an ancient society dedicated to stopping evil. You are free, but your world is in tatters. You have no home, no friends, and are wanted by the police. Your old life is gone, but perhaps you can start a new one. Join the ranks of the Unavowed, and fight against the oncoming darkness.
Release Dates
Aug 08, 2018 Full Release (Worldwide)
Mac, PC (Microsoft Windows)
Jul 07, 2021 Full Release (Europe)
Nintendo Switch
Jul 07, 2021 Full Release (North_America)
Nintendo Switch
Jan 18, 2022 Full Release (Worldwide)
Linux
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User Stats
617
In Collection
104
Wish Listed
9
Playing
339
Backlogged
How Long Is Unavowed?
Main story: 10.5 hours
Main + extras: 9.2 hours
100% completion: 12.3 hours
Total completions: 13
Sir_Laguna
Sir_Laguna gave Jul 28, 2021
Sir_Laguna gave Jul 28, 2021
A fire mage, a half-djinn, a demon, a medium, a ghost and a cop walk into a bar...
This review is for the Nintendo Switch version

After getting dissapointed by Thimbleweed Park, I didn't thought I was gonna give a chance to another "modern point & click adventure game".

I'm glad I did because Unavowed was amazing.

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Great story, lovable characters, perfect voice acting and fun (if something easy) puzzles. It even has a good plot twist! I thought you couldn't get those anymore!

Totally recomended. You can read my full review in spanish en GamerFocus.

kensho
kensho gave Feb 6, 2025
kensho gave Feb 6, 2025
As if Nick Fury went to recruit Rosangela Blackwell
This review is for the PC (Microsoft Windows) version

Contrary to what the title might indicate, I loved this! A blast of a supernatural team hunting down supernatural problems encased in the tiny box that is adventure game maker. The limitations are taking in stride and it even features a "character creator" where you can choose and wield the powers of a bartender. Very open, very reactive and very original even inside the already varied Wadjeteye catalogue.

WildRoeDeer
WildRoeDeer gave Feb 20, 2019
WildRoeDeer gave Feb 20, 2019
Unavowed quick thoughts

7/10

Fun story with some really excellent writing. There's a couple of cool twists I never saw coming, so kudos to writer David Gilbert for that. The game has many of the shortcomings you'd expect from a low-budget indie project, but the writing generally carries it through pretty much effortlessly. The puzzles do get a bit samey towards the end, and they typically range from amazingly simple to bizarrely specific (the latter referring to an instance where you have to know about a particular riddle from outside of the game, which I know of but the game never showed any expectations for me to need out-of-game information so it came across as a little unfair). Overall though, the stories within each mission are all well told and interesting if you can ignore the gameplay required to reach them, so I'll forgive it somewhat. The ending is pretty cool and as a whole, the game is well paced, so if you like point-and-click adventure games and the fantasy genre, check this one out. It's sure to be worth your time!

falithes
falithes gave Dec 11, 2021
falithes gave Dec 11, 2021
High Fantasy Noire set in Modern Times
This review is for the PC (Microsoft Windows) version

This is one of those special Indy games that comes around sparingly. It's more of an interactive novel than conventional game, like most point and click adventures. What this adventure does well is in writing, voice acting and art design. It breathes the intricate world and characters to life with a minimalist approach. Each member of the Unavowed has their own motivation and tragic backstory, whether due to the PC or other events surrounding them. The backstories of these characters are gradually unfolded across the missions as you build rapport with them.

The world building is top notch and expanded upon in each mission by introducing new creatures or lore. This makes each mission feel unique despite the typical point and click adventure trappings. You encounter a Dryad, a Dragon, Merfolks, a Fire elemental, Demons, Ghosts and more. My personal favorite was the Brooklyn mission involving the Muse.

Each area feels meticulously and lovingly built. The music does a great job of supporting the atmosphere and tone. You can rightfully critique that most of the music is kinda samey; it is basically melancholy jazz for a majority of the game, but there are a few moments where it shifts to …

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This is one of those special Indy games that comes around sparingly. It's more of an interactive novel than conventional game, like most point and click adventures. What this adventure does well is in writing, voice acting and art design. It breathes the intricate world and characters to life with a minimalist approach. Each member of the Unavowed has their own motivation and tragic backstory, whether due to the PC or other events surrounding them. The backstories of these characters are gradually unfolded across the missions as you build rapport with them.

The world building is top notch and expanded upon in each mission by introducing new creatures or lore. This makes each mission feel unique despite the typical point and click adventure trappings. You encounter a Dryad, a Dragon, Merfolks, a Fire elemental, Demons, Ghosts and more. My personal favorite was the Brooklyn mission involving the Muse.

Each area feels meticulously and lovingly built. The music does a great job of supporting the atmosphere and tone. You can rightfully critique that most of the music is kinda samey; it is basically melancholy jazz for a majority of the game, but there are a few moments where it shifts to dissonant tension which helps give the dramatic moments more punch.

The issues I have with the game is the lack of impact from player choice and the depth of the puzzles. While it's a cool concept that you can tackle any mission with any combination of companions, it ends up drastically retraining the game play ultimately not making it worth it. The puzzles are never complicated and I rarely felt clever for figuring out the solution. This is because each level had to accommodate any combination of companions and there are limited screens to explore in each mission. It's a shame, because there was potential for a ton of replay ability if each combination of companions could lead to multiple solutions, different areas or complete pivots in mission progression. Instead, the impact of companions feels marginalized. Another issue with this structure is you never know which companions will be best suited for a given mission (ultimately it's irrelevant since most missions pan out the same way regardless of companions) since you need to make a decision before departing on said mission.

While you are given multiple response options in dialogue, you are pigeonholed down a 'good' path, further attenuating any sense of player choice. While I get the reasoning from a narrative standpoint, to role play a more evil character could have lead to more nuanced decisions towards the end of the game. While each origin story is interesting, there is little impact on the narrative or mission progression as a result. You will periodically get a dialogue option based on your profession, but I never found these to be impactful.

This also led to a contrived moment in the plot if you chose a cop profession. Vicki is nearly killed by you at the start of the game and while there is tension between the two of you when you first meet, it feels like a tame response given what happened. She also drops the whole issue before the end of the mission. I think more could have been done by expanding their tension across multiple missions, ultimately leading to her accepting you. It's not poorly written as is, but could have been improved. There isn't a moment like this for the actor profession and I never played the bartender past the prologue.

Overall, while the puzzles may lack depth and feel very similar to any point and click adventure, the game excels with it's writing, acting and art design. It's a shame that player choice didn't have a larger impact on the plot, but it's at least well written and worth experiencing.

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Juleske
Juleske gave Apr 25, 2021
Juleske gave Apr 25, 2021
Best Wadjet Eye game so far!
This review is for the PC (Microsoft Windows) version

Don't get me wrong, I love the Blackwell series, and they're probably still my favorite just for sheer scope and charm, but...

Unavowed is the better game. The design of the game is spectacular, with unlockable characters, multiple solutions to the same puzzles. The puzzles themselves are logical and creative. And the mid-game plot twist is just jaw-dropping. I can't believe this is fully voiced!

davidh212
davidh212 gave May 4, 2020
davidh212 gave May 4, 2020
If The Dresden Files Was a Point ’n’ Click With a Meta Twist
This review is for the PC (Microsoft Windows) version

I'm certainly not as devout a player of point and click adventure games as some people, but I like them and have played a decent amount at this point that at least includes all the monkey island games. I'm sure I'm missing plenty that people say are the greatest ever, but for where I'm at now in my experience of the genre this is in my top five, and that's down to both it's general quality and how more subjectively it seems to have been made to perfectly cater to my interests.

In a more general sense it has:

  • great voice acting
  • great art
  • a compelling story
  • great character writing/banter
  • two different ways to end each case
  • 4 different endings

In a more subjective sense it seems to take massive influence from the urban fantasy book series The Dresden Files, which is one of my all time favorites. It also has an incredibly meta twist in the back half that plays with adventure game conventions, and I adore when video games go meta. I was streaming my playthrough to a friend over parsec and it's safe to say that twist blew both of our minds and many holy shits were …

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I'm certainly not as devout a player of point and click adventure games as some people, but I like them and have played a decent amount at this point that at least includes all the monkey island games. I'm sure I'm missing plenty that people say are the greatest ever, but for where I'm at now in my experience of the genre this is in my top five, and that's down to both it's general quality and how more subjectively it seems to have been made to perfectly cater to my interests.

In a more general sense it has:

  • great voice acting
  • great art
  • a compelling story
  • great character writing/banter
  • two different ways to end each case
  • 4 different endings

In a more subjective sense it seems to take massive influence from the urban fantasy book series The Dresden Files, which is one of my all time favorites. It also has an incredibly meta twist in the back half that plays with adventure game conventions, and I adore when video games go meta. I was streaming my playthrough to a friend over parsec and it's safe to say that twist blew both of our minds and many holy shits were exclaimed. Can't really think of any other point and click I've played that would have had that effect on us. I'm sure he would've enjoyed seeing the monkey island games but they wouldn't have us both yelling like we're watching the one for all vs all for one fight.

Perhaps the only negative that can be leveled at this game are the puzzles, which definitely were not as difficult, intricate, or abstruse as those I've experienced in point and clicks in the past. For me, that's more of a positive than a negative, to be perfectly honest. Abstruse puzzles aren't really the draw of the genre to me, so I'm perfectly fine with something a bit more light that takes you through the story at a faster pace. My only real disappointment in the puzzle realm is that there's a very cool mechanic where you go between the real world and the ghost world by touching a reflective object. You get it halfway through a case, and it arbitrarily wears off by the end, so you only get to use it on like three or four puzzles. I don't see why they couldn't have let you keep that and worked it into the end of the game a little bit.

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giopep
giopep gave Aug 8, 2018
giopep gave Aug 8, 2018
giopep's review of Unavowed

Another great graphic adventure from Dan Gilbert: smart, well written, full of nice ideas and with an RPG vibe in the party sistem that really makes it unique.

jademonkey
jademonkey gave Feb 27, 2021
jademonkey gave Feb 27, 2021
jademonkey's review of Unavowed

Really enjoyed this one too. Dave Gilbert and WadjetEye are definitely among my favorite developers of all time at this point.

The puzzles were all pretty trivial. I only had to slow down a couple of time over the course of the game to figure things out, and I never needed any sort of outside help. I'm 100% ok with that since I'm not a huge fan of point and click game puzzles in most cases. I mostly see Point and Click as a vehicle to give players a bit more involvement in a narrative, rather than a genre I enjoy on its own.

The background and character portraits are all gorgeous and go a long way to setting the mood. Unfortunately, the character sprite work aren't quite up to snuff. The walking animations are in particular very wooden and awkward.

The voice acting was generally good, but there were some lines here and there that didn't land quite right. The audio quality seemed a little uneven throughout, but I'm not enough of an audiophile to really be able to say why or how.

It was very well written. Great characters and great overall plot and twists, with plenty of …

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Really enjoyed this one too. Dave Gilbert and WadjetEye are definitely among my favorite developers of all time at this point.

The puzzles were all pretty trivial. I only had to slow down a couple of time over the course of the game to figure things out, and I never needed any sort of outside help. I'm 100% ok with that since I'm not a huge fan of point and click game puzzles in most cases. I mostly see Point and Click as a vehicle to give players a bit more involvement in a narrative, rather than a genre I enjoy on its own.

The background and character portraits are all gorgeous and go a long way to setting the mood. Unfortunately, the character sprite work aren't quite up to snuff. The walking animations are in particular very wooden and awkward.

The voice acting was generally good, but there were some lines here and there that didn't land quite right. The audio quality seemed a little uneven throughout, but I'm not enough of an audiophile to really be able to say why or how.

It was very well written. Great characters and great overall plot and twists, with plenty of foreshadowing and logical conclusions to the decisions you make along the way. It never quite had the emotional impact of the best portions of the Blackwell Series for me. I think it's the grittier, gorier, grimmer writing. That said, there definitely were well written emotional scenes, and the twists and overall plot were top notch. I really loved the callbacks to Blackwell, as well. Tastefully handled.

Definitely worth a playthrough if Point and Click isn't a major turn off and you want a well-written urban fantasy adventure.

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Ismija
Ismija gave Jan 10, 2025
Ismija gave Jan 10, 2025
Super
This review is for the PC (Microsoft Windows) version

First of all, I think it's really cool that there are 3 story paths, even if only for a short time, and that you can choose your name or whether you're a woman or a man. Then, the best part is that the story has a link to the Blackwell series, which you should definitely play first. The only downside I find with the game is that the items you look at aren't accompanied by sound, and the character itself also lacks some atmospheric elements. Otherwise, as always with Wadjet Games, it’s excellently done!

pixelcrypt
pixelcrypt gave Jan 29, 2022
pixelcrypt gave Jan 29, 2022
Beautiful and relaxing
This review is for the PC (Microsoft Windows) version

Was really amazing in the art department. So much improvement over early Wadjet games, and very ambitious. The puzzles were a bit … missing, which Dave Gilbert admits himself. I felt that such a big complex world should have more than just a couple interactable objects per room…

The story was good, but I’m not big on choose your own adventure style storytelling. Feels like a roll of the dice in the end, which leaves it feeling empty. But the characters and environments are rich and varied, and the puzzles that were there were great.

Technobabylon is still my number one though.

Nelemania
Nelemania updated their status Aug 4, 2024
Nelemania updated their status Aug 4, 2024

Started this today and so far it is good, really good. Oldschool but without the "dust of old games" that makes them hard to play. So far the humour and seriousness are well balanced and the few decisions I have had to make so far have had a weight to them that I did not expect. The story is also darker than I thought. I was able to solve the introduction and the first case on my own, no moon logic, no unnecessary running around chasing pixels - a straightforward story that makes me want to keep playing.

peter
peter updated their status Jul 7, 2021
peter updated their status Jul 7, 2021

A lot of point and clickers (that’s us point and click fans term for ourselves)* seem to really like this game. It’s out on switch now. I will be buying it as soon as I get home.

*this is not a true statement