Main game
3.30 average rating based on 115 ratings
I don't have much to say on this one as the game took me nearly 90 minutes to beat. I'll dabble this into pros and cons.
PROS:
CONS:
I don't have much to say on this one as the game took me nearly 90 minutes to beat. I'll dabble this into pros and cons.
PROS:
CONS:
Had this have more time in the oven, I would've liked this game a lot. My recommendation would be to play ULTRAKILL. That game was also made mostly by one person, but has a wide variety of mechanics to play with, pushes you to be as stylish as you can be, is replayable, has a better game feel, and is a far less demanding game. That is one of the best games that I have ever played. I wouldn't call Bright Memory: Infinite good, it's always nice to see small studios gain a lot of traction. It's more worth it than Call of Duty #18(fuck Activision).
4.5/10
Bright Memory Infinite is the second release by game developer FYQD Studio, a one man developer. The first release being Bright Memory, technically the tech demo. I picked up the game on sale for probably $5 and got just shy of an hour of entertainment out of it before completing. The developer then gave away the "full" release of Bright Memory Infinite to all who had the first game for free up until a specific date. My 4 star review is based on the fact I did not pay for this game. Had I paid for this, I would have removed a half or maybe a full star. Beginning with the visuals of this game, as that's what stands out the most. This game is beautiful. Runs smoothly (most of the time) even at 4k, Ray Tracing, and DLSS on which are implemented very well. There isn't too much to enemy variety but for all the longer the game is, it's not that big of an issue. The weather effects and rain specifically look fantastic. Moving on to the gameplay, you start off with just basic sword slashing and a rifle. Eventually you unlock additional guns, alternate fire modes for …
Read MoreBright Memory Infinite is the second release by game developer FYQD Studio, a one man developer. The first release being Bright Memory, technically the tech demo. I picked up the game on sale for probably $5 and got just shy of an hour of entertainment out of it before completing. The developer then gave away the "full" release of Bright Memory Infinite to all who had the first game for free up until a specific date. My 4 star review is based on the fact I did not pay for this game. Had I paid for this, I would have removed a half or maybe a full star. Beginning with the visuals of this game, as that's what stands out the most. This game is beautiful. Runs smoothly (most of the time) even at 4k, Ray Tracing, and DLSS on which are implemented very well. There isn't too much to enemy variety but for all the longer the game is, it's not that big of an issue. The weather effects and rain specifically look fantastic. Moving on to the gameplay, you start off with just basic sword slashing and a rifle. Eventually you unlock additional guns, alternate fire modes for each gun, advanced sword techniques, and even some fantastical abilities. It does a decent job of slowly introducing each new attack so you aren't getting overwhelmed initially. Thankfully it's not too difficult a game that you won't be handicapped if you can't grasp new abilities. Once you get the hang of everything and get some upgrades, combat is really chaotic. You'll be dodging all over the place, throwing out sword slash projectiles, firing flaming ammunition, and sending out pulses to stun enemies. The game is really fun to experiment with different abilities and play styles. The guns feel really good as well. Throughout the game, I only experienced one bug where somehow I clipped into a building that had no entrance or exit. It was a softlock that I had to quit to main menu for, but thankfully the quicksaves are frequent enough I only lost maybe a minute of gameplay. Moving on to the story, I guess there is SOME kind of story here but it's not really explained and it ends right as you believe you'll get to figure some stuff out. Hopefully that means there's additional chapters or games in this "series" but I'm not holding my breath. You are part of some kind of policing organization, getting sent in to investigate weird environmental phenomena. As you are arriving, your boss informs you that some underground all powerful and funded organization has been spotted in the area. You will fight these enemies, then randomly something happens which changes up your enemies drastically (avoiding spoilers here). It doesn't make much sense, and honestly I didn't care too much as the gameplay was enticing enough. Unfortunately I completed the game at I believe just over an hour and a half, with some additional time to pick up some Steam achievements. If you can pick up this game on a sale, I recommend it. The fact that it was developed by one individual is incredibly impressive. They show more passion with this game than we see many AAA titles these days.
Read LessThe game is interesting. The graphics in Unreal turned out really beautiful. I don’t know how the experience is on other platforms, but I played it on the Switch Lite. Despite the beautiful graphics, I felt that the resolution looked weird. I used to have a hybrid Switch, but I sold it, and after years, I bought a Lite and got this game because it was praised as an FPS with great graphics. However, on the Lite, the icons, letters, and tutorial messages are very hard to read, meaning the developers failed to properly adjust this for those wanting a fully portable experience.
The performance was good, with rare frame drops—generally when there were a lot of explosions and lights—but it wasn’t really bothersome since it kind of looked like a slow-motion effect that the game intentionally creates at times.
I found the gameplay good but confusing. There's too much information, too many controls, etc. I’m more used to standard FPS games, and while it’s cool to have a high-tech sword and a cyber suit, I still felt like there was too much to memorize and not enough time to get used to the controls.
I played on easy difficulty, …
The game is interesting. The graphics in Unreal turned out really beautiful. I don’t know how the experience is on other platforms, but I played it on the Switch Lite. Despite the beautiful graphics, I felt that the resolution looked weird. I used to have a hybrid Switch, but I sold it, and after years, I bought a Lite and got this game because it was praised as an FPS with great graphics. However, on the Lite, the icons, letters, and tutorial messages are very hard to read, meaning the developers failed to properly adjust this for those wanting a fully portable experience.
The performance was good, with rare frame drops—generally when there were a lot of explosions and lights—but it wasn’t really bothersome since it kind of looked like a slow-motion effect that the game intentionally creates at times.
I found the gameplay good but confusing. There's too much information, too many controls, etc. I’m more used to standard FPS games, and while it’s cool to have a high-tech sword and a cyber suit, I still felt like there was too much to memorize and not enough time to get used to the controls.
I played on easy difficulty, just wanting to test the game, but even so, it was challenging—mainly because of the overwhelming amount of information, playing on the Switch Lite (which has great controls, but they’re relatively delicate and complex for very fast-paced games like this), and the fact that you fight enemies that seem to be from another era, and bizarrely, they’re harder to kill than the present-day enemies in the game.
The story is crazy. You're thrown into the narrative, and everything happens very fast and frenetically. The worst moment is an area where you have to stealthily take down enemies with a cleaver. Honestly, horrible. It was interesting that they tried to bring this mechanic in, but it ended up breaking the game’s rhythm and wasn’t the best level.
Anyway, the game is cool, I’m happy it has Brazilian Portuguese text, and I’m glad to see a quality game from a Chinese studio, but I’m sure our Chinese brothers can do much better than this. At times, it felt like a tech demo rather than a finished game.
NOTE: Review originally posted on HowLongtoBeat on April 3, 2022
The gameplay is fun, the visuals are stunning (with damn good implementation of Ray Tracing & DLSS), and the rating system does provide some replayability. It is pretty short though.
So you have wallrun, parry, sword attacks, telekinetic powers - stylish moves, that make this game almost feel like Devil May Cry in first person. And yet, there is no combo meter and it feels like every tool is equally effective against all enemies, so the only incentive to mix it up is to avoid boredom.
The graphics are very good, and technically all attacks feel and look nice, but gameplay just feels like dicing out damage into tanky enemies. Even bosses on difficulty 3/4 can be mostly poked to death at range, or stood next to and parry->meele'd to death.
Ultrakill got it better, because different enemy types required different handling.
The story cutscenes are very frantic, not in a good way. I feels like a compilation of typical Hollywood clichés.
This is a very enjoyable FPS, and apart from its length, the occasional bug and a weird design choice I’ll bring up shortly, there really isn't much I can fault it for. The gameplay is really good and that’s clearly the main standout in the entire experience, especially since the story is pretty ludicrous and secondary to the whole thing. Shooting feels great across all weapons, there are a couple of pretty cool combat mechanics such as sword defend and EMP, it features a satisfying traversal system, most upgrades are fun and useful to invest in, and combat sequences are an adrenaline-infused, action-packed romp that keep you positively engaged from start to finish. To top it off, from weapon models to environments, the game looks stunning even with the occasional glitch, serving as a showcase for how far visual quality in games has come.
There is, however, a weird design choice in this game that I don’t quite understand. There are several moments that stand in direct contradiction to the rest of the game and actually took me out of it. On occasion, you have to endure segments centred around undeveloped stealth, clunky driving or pointless platforming, and to me, …
This is a very enjoyable FPS, and apart from its length, the occasional bug and a weird design choice I’ll bring up shortly, there really isn't much I can fault it for. The gameplay is really good and that’s clearly the main standout in the entire experience, especially since the story is pretty ludicrous and secondary to the whole thing. Shooting feels great across all weapons, there are a couple of pretty cool combat mechanics such as sword defend and EMP, it features a satisfying traversal system, most upgrades are fun and useful to invest in, and combat sequences are an adrenaline-infused, action-packed romp that keep you positively engaged from start to finish. To top it off, from weapon models to environments, the game looks stunning even with the occasional glitch, serving as a showcase for how far visual quality in games has come.
There is, however, a weird design choice in this game that I don’t quite understand. There are several moments that stand in direct contradiction to the rest of the game and actually took me out of it. On occasion, you have to endure segments centred around undeveloped stealth, clunky driving or pointless platforming, and to me, not only do these add nothing of consequence to your playthrough, they actively detract from it. The game is at its worst when it tries to shoehorn these segments in, because in doing so, it deviates from what it does best, which is gunplay and combat mechanics. I wish this had been done differently. I’m glad they’re few and far between, but in such a small game they are far more noticeable than I’d like them to be.
Still, if you have the chance, give Bright Memory: Infinite a go. I don't see this game mentioned often at all, but you can get it for dirt cheap, and there’s enough in it to be highly enjoyed throughout the couple hours you spend with it. This was developed by a one man-type studio, so I’m really looking forward to seeing what they can do with a slightly bigger team and budget. 7.5/10
Historia: 1⭐
Jugabilidad: 4⭐
No se hace pesado: 4⭐
Got this on the Switch and it's surprisingly a gorgeous game that's fun, but too damn short! $20 and it's over in two hours. I played it this morning and finished it before lunch. I guess for a one man project, it's pretty good, but just a little more TLC this could have been great.