Bright Memory: Infinite box art

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Bright Memory: Infinite

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Bright Memory: Infinite

Nov 11, 2021

Main game

3.30 average rating based on 115 ratings

5
9
4
40
3
47
2
14
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5
Bright Memory: Infinite is a lightning-fast fusion of the FPS and action genres, created by a one-man development studio. Combine a wide variety of skills and abilities to unleash dazzling combo attacks. SRO (Supernatural Science Research Organization) agent Shelia's adventure is about to begin.
Release Dates
Nov 11, 2021 Full Release (Worldwide)
PC (Microsoft Windows)
Jul 21, 2022 Full Release (Worldwide)
Nintendo Switch, PlayStation 5, Xbox Series X|S
Jan 17, 2025 Full Release (Worldwide)
Android, iOS
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User Stats
658
In Collection
67
Wish Listed
7
Playing
358
Backlogged
How Long Is Bright Memory: Infinite?
Main story: 1.9 hours
Main + extras: 2.5 hours
100% completion: 3.4 hours
Total completions: 11
Related Content
DucksOnQuack
DucksOnQuack gave Nov 13, 2021
DucksOnQuack gave Nov 13, 2021
Still a better investment than CoD: Vanguard

I don't have much to say on this one as the game took me nearly 90 minutes to beat. I'll dabble this into pros and cons.

PROS:

  • The game looks great for a small studio. As does the prologue for a lone developer. The weather effects really help make you feel like you are traveling across floating islands.
  • The game is MOSTLY sound. Guns feel really nice to shoot. The game runs well on max settings (ray tracing included) at 1440p at 80-100 FPS on an RTX 3070. 200 FPS with RT off.
  • Although there are some stinkers, the game knows when to change things up. I think the setpieces are well paced out enough. Some of which I liked.

CONS:

  • It's a very short game for $20. Maybe the prologue could've been $5 and this could've been $10-$15. You can excuse the game by saying that it is replayable, but I don't see much replay value in this since rewards are nonexistent.
  • Wall running is always a cool as fuck concept for FPS games (look at Titanfall 2 if you want the best example), but never has it been used for combat, which would've made arenas feel less flat. …
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I don't have much to say on this one as the game took me nearly 90 minutes to beat. I'll dabble this into pros and cons.

PROS:

  • The game looks great for a small studio. As does the prologue for a lone developer. The weather effects really help make you feel like you are traveling across floating islands.
  • The game is MOSTLY sound. Guns feel really nice to shoot. The game runs well on max settings (ray tracing included) at 1440p at 80-100 FPS on an RTX 3070. 200 FPS with RT off.
  • Although there are some stinkers, the game knows when to change things up. I think the setpieces are well paced out enough. Some of which I liked.

CONS:

  • It's a very short game for $20. Maybe the prologue could've been $5 and this could've been $10-$15. You can excuse the game by saying that it is replayable, but I don't see much replay value in this since rewards are nonexistent.
  • Wall running is always a cool as fuck concept for FPS games (look at Titanfall 2 if you want the best example), but never has it been used for combat, which would've made arenas feel less flat. It's just a way to get from point A to point B.
  • On this game's version of Hard difficulty. I felt like I used my guns a lot more than I did my skills. For a game that trying to be stylish, it doesn't really push you as much to be stylish. It wants you to keep parrying so that you can keep shooting since successful parrying leads to an instant reload of your guns. So what I did for beefy enemies was shoot with my semi auto shotgun until I have to parry and then keep shooting.
  • BUTTON PROMPTS! WHY!?! THEY BREAK IMMERSION AND GAME DEVELOPERS SHOULD STOP PUTTING THEM IN! ESPECIALLY WHEN THEY CONTRADICT LIKE WITH WALLS AND TREES!
  • The stealth section really blows. Rather than be something that stays in tact with the core gameplay. I like when stealth transitions into core combat because it provides a better flow. But you get punished for getting caught which feels so restrictive.
  • A reason why I didn't use moves is because I was afraid I would keep glitching through barriers. I used the rocket punch a couple of times and it led me to getting stuck outside of the linear path and I can't get back in.

Had this have more time in the oven, I would've liked this game a lot. My recommendation would be to play ULTRAKILL. That game was also made mostly by one person, but has a wide variety of mechanics to play with, pushes you to be as stylish as you can be, is replayable, has a better game feel, and is a far less demanding game. That is one of the best games that I have ever played. I wouldn't call Bright Memory: Infinite good, it's always nice to see small studios gain a lot of traction. It's more worth it than Call of Duty #18(fuck Activision).

4.5/10

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jared_c
jared_c gave Nov 2, 2023
jared_c gave Nov 2, 2023
A Beautiful Tech Demo Passion Project
This review is for the PC (Microsoft Windows) version

Bright Memory Infinite is the second release by game developer FYQD Studio, a one man developer. The first release being Bright Memory, technically the tech demo. I picked up the game on sale for probably $5 and got just shy of an hour of entertainment out of it before completing. The developer then gave away the "full" release of Bright Memory Infinite to all who had the first game for free up until a specific date. My 4 star review is based on the fact I did not pay for this game. Had I paid for this, I would have removed a half or maybe a full star. Beginning with the visuals of this game, as that's what stands out the most. This game is beautiful. Runs smoothly (most of the time) even at 4k, Ray Tracing, and DLSS on which are implemented very well. There isn't too much to enemy variety but for all the longer the game is, it's not that big of an issue. The weather effects and rain specifically look fantastic. Moving on to the gameplay, you start off with just basic sword slashing and a rifle. Eventually you unlock additional guns, alternate fire modes for …

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Bright Memory Infinite is the second release by game developer FYQD Studio, a one man developer. The first release being Bright Memory, technically the tech demo. I picked up the game on sale for probably $5 and got just shy of an hour of entertainment out of it before completing. The developer then gave away the "full" release of Bright Memory Infinite to all who had the first game for free up until a specific date. My 4 star review is based on the fact I did not pay for this game. Had I paid for this, I would have removed a half or maybe a full star. Beginning with the visuals of this game, as that's what stands out the most. This game is beautiful. Runs smoothly (most of the time) even at 4k, Ray Tracing, and DLSS on which are implemented very well. There isn't too much to enemy variety but for all the longer the game is, it's not that big of an issue. The weather effects and rain specifically look fantastic. Moving on to the gameplay, you start off with just basic sword slashing and a rifle. Eventually you unlock additional guns, alternate fire modes for each gun, advanced sword techniques, and even some fantastical abilities. It does a decent job of slowly introducing each new attack so you aren't getting overwhelmed initially. Thankfully it's not too difficult a game that you won't be handicapped if you can't grasp new abilities. Once you get the hang of everything and get some upgrades, combat is really chaotic. You'll be dodging all over the place, throwing out sword slash projectiles, firing flaming ammunition, and sending out pulses to stun enemies. The game is really fun to experiment with different abilities and play styles. The guns feel really good as well. Throughout the game, I only experienced one bug where somehow I clipped into a building that had no entrance or exit. It was a softlock that I had to quit to main menu for, but thankfully the quicksaves are frequent enough I only lost maybe a minute of gameplay. Moving on to the story, I guess there is SOME kind of story here but it's not really explained and it ends right as you believe you'll get to figure some stuff out. Hopefully that means there's additional chapters or games in this "series" but I'm not holding my breath. You are part of some kind of policing organization, getting sent in to investigate weird environmental phenomena. As you are arriving, your boss informs you that some underground all powerful and funded organization has been spotted in the area. You will fight these enemies, then randomly something happens which changes up your enemies drastically (avoiding spoilers here). It doesn't make much sense, and honestly I didn't care too much as the gameplay was enticing enough. Unfortunately I completed the game at I believe just over an hour and a half, with some additional time to pick up some Steam achievements. If you can pick up this game on a sale, I recommend it. The fact that it was developed by one individual is incredibly impressive. They show more passion with this game than we see many AAA titles these days.

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Shamslux
Shamslux gave Feb 27, 2025
Shamslux gave Feb 27, 2025
It seems a tech demo. :/
This review is for the Nintendo Switch version

The game is interesting. The graphics in Unreal turned out really beautiful. I don’t know how the experience is on other platforms, but I played it on the Switch Lite. Despite the beautiful graphics, I felt that the resolution looked weird. I used to have a hybrid Switch, but I sold it, and after years, I bought a Lite and got this game because it was praised as an FPS with great graphics. However, on the Lite, the icons, letters, and tutorial messages are very hard to read, meaning the developers failed to properly adjust this for those wanting a fully portable experience.

The performance was good, with rare frame drops—generally when there were a lot of explosions and lights—but it wasn’t really bothersome since it kind of looked like a slow-motion effect that the game intentionally creates at times.

I found the gameplay good but confusing. There's too much information, too many controls, etc. I’m more used to standard FPS games, and while it’s cool to have a high-tech sword and a cyber suit, I still felt like there was too much to memorize and not enough time to get used to the controls.

I played on easy difficulty, …

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The game is interesting. The graphics in Unreal turned out really beautiful. I don’t know how the experience is on other platforms, but I played it on the Switch Lite. Despite the beautiful graphics, I felt that the resolution looked weird. I used to have a hybrid Switch, but I sold it, and after years, I bought a Lite and got this game because it was praised as an FPS with great graphics. However, on the Lite, the icons, letters, and tutorial messages are very hard to read, meaning the developers failed to properly adjust this for those wanting a fully portable experience.

The performance was good, with rare frame drops—generally when there were a lot of explosions and lights—but it wasn’t really bothersome since it kind of looked like a slow-motion effect that the game intentionally creates at times.

I found the gameplay good but confusing. There's too much information, too many controls, etc. I’m more used to standard FPS games, and while it’s cool to have a high-tech sword and a cyber suit, I still felt like there was too much to memorize and not enough time to get used to the controls.

I played on easy difficulty, just wanting to test the game, but even so, it was challenging—mainly because of the overwhelming amount of information, playing on the Switch Lite (which has great controls, but they’re relatively delicate and complex for very fast-paced games like this), and the fact that you fight enemies that seem to be from another era, and bizarrely, they’re harder to kill than the present-day enemies in the game.

The story is crazy. You're thrown into the narrative, and everything happens very fast and frenetically. The worst moment is an area where you have to stealthily take down enemies with a cleaver. Honestly, horrible. It was interesting that they tried to bring this mechanic in, but it ended up breaking the game’s rhythm and wasn’t the best level.

Anyway, the game is cool, I’m happy it has Brazilian Portuguese text, and I’m glad to see a quality game from a Chinese studio, but I’m sure our Chinese brothers can do much better than this. At times, it felt like a tech demo rather than a finished game.

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NN010
NN010 gave Oct 13, 2023
NN010 gave Oct 13, 2023
Short, but Sweet
This review is for the PC (Microsoft Windows) version

NOTE: Review originally posted on HowLongtoBeat on April 3, 2022

The gameplay is fun, the visuals are stunning (with damn good implementation of Ray Tracing & DLSS), and the rating system does provide some replayability. It is pretty short though.

Trost
Trost gave May 27, 2026
Trost gave May 27, 2026
(3.5/5) Awkwardly sitting between casual feel Call of Duty and complexity of Ultrakill

So you have wallrun, parry, sword attacks, telekinetic powers - stylish moves, that make this game almost feel like Devil May Cry in first person. And yet, there is no combo meter and it feels like every tool is equally effective against all enemies, so the only incentive to mix it up is to avoid boredom.

The graphics are very good, and technically all attacks feel and look nice, but gameplay just feels like dicing out damage into tanky enemies. Even bosses on difficulty 3/4 can be mostly poked to death at range, or stood next to and parry->meele'd to death.

Ultrakill got it better, because different enemy types required different handling.

The story cutscenes are very frantic, not in a good way. I feels like a compilation of typical Hollywood clichés.

DanMaul
DanMaul gave Dec 12, 2022
DanMaul gave Dec 12, 2022
I am genuinely excited for more

This is a very enjoyable FPS, and apart from its length, the occasional bug and a weird design choice I’ll bring up shortly, there really isn't much I can fault it for. The gameplay is really good and that’s clearly the main standout in the entire experience, especially since the story is pretty ludicrous and secondary to the whole thing. Shooting feels great across all weapons, there are a couple of pretty cool combat mechanics such as sword defend and EMP, it features a satisfying traversal system, most upgrades are fun and useful to invest in, and combat sequences are an adrenaline-infused, action-packed romp that keep you positively engaged from start to finish. To top it off, from weapon models to environments, the game looks stunning even with the occasional glitch, serving as a showcase for how far visual quality in games has come.

There is, however, a weird design choice in this game that I don’t quite understand. There are several moments that stand in direct contradiction to the rest of the game and actually took me out of it. On occasion, you have to endure segments centred around undeveloped stealth, clunky driving or pointless platforming, and to me, …

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This is a very enjoyable FPS, and apart from its length, the occasional bug and a weird design choice I’ll bring up shortly, there really isn't much I can fault it for. The gameplay is really good and that’s clearly the main standout in the entire experience, especially since the story is pretty ludicrous and secondary to the whole thing. Shooting feels great across all weapons, there are a couple of pretty cool combat mechanics such as sword defend and EMP, it features a satisfying traversal system, most upgrades are fun and useful to invest in, and combat sequences are an adrenaline-infused, action-packed romp that keep you positively engaged from start to finish. To top it off, from weapon models to environments, the game looks stunning even with the occasional glitch, serving as a showcase for how far visual quality in games has come.

There is, however, a weird design choice in this game that I don’t quite understand. There are several moments that stand in direct contradiction to the rest of the game and actually took me out of it. On occasion, you have to endure segments centred around undeveloped stealth, clunky driving or pointless platforming, and to me, not only do these add nothing of consequence to your playthrough, they actively detract from it. The game is at its worst when it tries to shoehorn these segments in, because in doing so, it deviates from what it does best, which is gunplay and combat mechanics. I wish this had been done differently. I’m glad they’re few and far between, but in such a small game they are far more noticeable than I’d like them to be.

Still, if you have the chance, give Bright Memory: Infinite a go. I don't see this game mentioned often at all, but you can get it for dirt cheap, and there’s enough in it to be highly enjoyed throughout the couple hours you spend with it. This was developed by a one man-type studio, so I’m really looking forward to seeing what they can do with a slightly bigger team and budget. 7.5/10

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n3buresp1997
n3buresp1997 updated their status May 7, 2024
n3buresp1997 updated their status May 7, 2024

Historia: 1⭐

Jugabilidad: 4⭐

No se hace pesado: 4⭐

kottasha
kottasha updated their status Apr 16, 2023
kottasha updated their status Apr 16, 2023

Giving this game a 3, wasn't amazing by any means but is was a fun short game. The action was pretty damn fun.

kingbk83
kingbk83 updated their status Jul 23, 2022
kingbk83 updated their status Jul 23, 2022

Got this on the Switch and it's surprisingly a gorgeous game that's fun, but too damn short! $20 and it's over in two hours. I played it this morning and finished it before lunch. I guess for a one man project, it's pretty good, but just a little more TLC this could have been great.