Review Trost 3/5 · May 27, 2026
(3.5/5) Awkwardly sitting between casual feel Call of Duty and complexity of Ultrakill
So you have wallrun, parry, sword attacks, telekinetic powers - stylish moves, that make this game almost feel like Devil May Cry in first person. And yet, there is no combo meter and it feels like every tool is equally effective against all enemies, so the only incentive to mix it up is to avoid boredom.
The graphics are very …
So you have wallrun, parry, sword attacks, telekinetic powers - stylish moves, that make this game almost feel like Devil May Cry in first person. And yet, there is no combo meter and it feels like every tool is equally effective against all enemies, so the only incentive to mix it up is to avoid boredom.
The graphics are very good, and technically all attacks feel and look nice, but gameplay just feels like dicing out damage into tanky enemies. Even bosses on difficulty 3/4 can be mostly poked to death at range, or stood next to and parry->meele'd to death.
Ultrakill got it better, because different enemy types required different handling.
The story cutscenes are very frantic, not in a good way. I feels like a compilation of typical Hollywood clichés.