Review Mazinkaiser 2/5 · Nov 7, 2022
Receiver: Mindkilled
Receiver is an interesting premise, a paranoia laden journey through intricate gun handling versus tough as nails first person shooting. Given the rough nature of this first entry it might be better to just move onto the second one.
The story is sparsely told through 11 tapes that must be collected in order to beat the game. Worrying messages about …
Receiver is an interesting premise, a paranoia laden journey through intricate gun handling versus tough as nails first person shooting. Given the rough nature of this first entry it might be better to just move onto the second one.
The story is sparsely told through 11 tapes that must be collected in order to beat the game. Worrying messages about mindtech, media conspiracy, and the "mindkill" weave a strange tale but the player need worry only about gathering tapes and shooting enemies on a procedurally generated building area.
The game has two types of enemies - a turret and a drone. Both kill in one hit and are extremely fast once they spot the player, with not much room to give the player time to escape. The player has a randomly selected inventory, which has three different possible handguns to receive. Each has an intricately realistic way to load the gun, whether it's spinning a revolver cylinder, loading magazines, turning the safety off, etc. It's a novel way to say "it takes a long time to reload the gun". Shooting the gun also seems like it works along realistic physics, as hitting at a distance ranges from unreliable to impossible. Enemies have specific parts that can be shot but it might take a few shots to actually hit the target, often ending in the player's quick demise.
This creates a wildly varying gameplay loop, as tapes are slowly and frustratingly hidden in a wide array of deathtraps that kill the player far too quickly and randomly. Players end up sacrificing the atmosphere of the game (turning the music off in order to hear drones properly, centering the gun automatically instead of manually aiming it) in order to have some chance and even then it will feel like the game is too random to reward careful shooting and stealth.
The game's setting is drab yet oppressive, with a night-time cityscape in a series of same-y looking rooms. Given that I needed to hear the enemies around corners I did not listen to the music as much.
Receiver definitely lives up to the game jam nature of its premise, being a few interesting ideas mixed with some agonizingly rough design. It might take a sequel to make this diamond in the rough shine.

