Tomb Raider: Underworld (2008)

Crystal Dynamics

Mac · OnLive Game System · PC (Microsoft Windows) · PlayStation 3 · Web Browser · Xbox 360

3.42 from 1026 ratings

4368 members have it in their collection · 54 playing now · 2141 backlogged · 265 wish listed

How long? Main story 9h · 100% 47h (from 7 logged playthroughs)

Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice. Reach new heights with the broadest range of acrobatic abilities … Read more
Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice. Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore. Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more. Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved. Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other. Read less
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Release dates

  • Nov 18, 2008 (Full Release) (North_America) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Nov 21, 2008 (Full Release) (Europe) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Dec 04, 2008 (Full Release) (Australia) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Jan 29, 2009 (Full Release) (Japan) PlayStation 3, Xbox 360
  • Jul 07, 2009 (Full Release) (Japan) PC (Microsoft Windows)
  • Sep 22, 2011 (Full Release) (Europe) OnLive Game System
  • Jun 14, 2012 (Full Release) (North_America) Mac
  • Jun 26, 2012 (Full Release) (Europe) Mac
  • Jan 15, 2013 (Full Release) (Worldwide) Web Browser

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Featured in lists

Tomb Raider Ranked by Gamer_at_Law · 17 games · 1
PS+ Games by peter · 197 games · 0
PlayStation 2 by KiingShady · 213 games · 0
Linux / Windows by DarkLolo · 58 games · 0

Rating distribution

5 stars
132
4 stars
328
3 stars
433
2 stars
108
1 star
25
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Community All Reviews Statuses

itram

Review itram 4/5 · Dec 22, 2025

Crystal Dynamics y su dedicación en cada detalle de Tomb Raider

Belleza visual en todo su esplendor. Los colores brillantes cuando estás en el agua, después oscuros cuando estás en la jungla transmitiéndote inseguridad y miedo; las panteras saliendo de la nada asustándote; los escenarios con detalles de la mitología nórdica; la inmensa cantidad de obstáculos y puzles que te hacen pensar y la satisfacción de ir en moto a toda …

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Belleza visual en todo su esplendor. Los colores brillantes cuando estás en el agua, después oscuros cuando estás en la jungla transmitiéndote inseguridad y miedo; las panteras saliendo de la nada asustándote; los escenarios con detalles de la mitología nórdica; la inmensa cantidad de obstáculos y puzles que te hacen pensar y la satisfacción de ir en moto a toda velocidad. Juegazo con todas las letras. El escenario que más me gustó fue el de Xibalba, el diseño de los puzles fue poético.

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Le daría 5 estrellas si no fuese por la cantidad de bugs que me encontré en el camino, pero de por sí, muy buen juego.

★★★★☆ 4/5

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Krauzer

Review Krauzer 4/5 · Oct 24, 2025

This title marks the conclusion of Crystal Dynamics’ first trilogy with Lara Croft, following Legend and Anniversary. It’s an ambitious attempt to blend the classic spirit of Tomb Raider, exploration, puzzles, and mythological intrigue, with more modern visuals and fluid gameplay. The game opens with a dramatic sequence in Croft Manor, immediately setting a darker and more personal tone. From …

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This title marks the conclusion of Crystal Dynamics’ first trilogy with Lara Croft, following Legend and Anniversary. It’s an ambitious attempt to blend the classic spirit of Tomb Raider, exploration, puzzles, and mythological intrigue, with more modern visuals and fluid gameplay. The game opens with a dramatic sequence in Croft Manor, immediately setting a darker and more personal tone. From there, Lara travels across richly detailed locations like the Mediterranean Sea, Thailand, Mexico, and the Arctic, each offering large, interconnected levels filled with secrets.

The environments are stunning for their time, dripping with atmosphere and a sense of scale that few adventure games in 2008 could match. The underwater sections, in particular, highlight the game’s technical achievements with realistic lighting and impressive physics. This was a natural evolution of the franchise that was being influenced by other modern titles of it's era, despite it having big influence in them on a distant past. Gameplay focuses heavily on exploration and environmental puzzles, which often span entire areas and require sharp observation and creative problem-solving.

Lara’s movement feels agile and more realistic than ever before, with a free-form climbing system that gives you multiple ways to traverse obstacles. However, the controls can sometimes feel finicky, especially during precision jumps or when the camera misbehaves, a lingering issue from earlier games in the series. Combat takes a back seat to exploration. While dual pistols and acrobatics return, enemy encounters are brief and less dynamic than in Legend. Instead, Underworld emphasizes solitude and discovery, which gives the game a meditative tone reminiscent of the original 1996 Tomb Raider, which is a good thing in my opinion, and I enjoyed this style more than the combat-focused one of Legend.

Narratively, the game ties together the trilogy’s loose threads, exploring Lara’s complex relationship with her missing mother and her moral struggle against the villainous Natla. The story delves into Norse mythology, adding an epic scale that feels fitting for Lara’s final journey in this continuity. Despite some technical issues and occasional awkward controls, this Tomb Raider entry remains an atmospheric, challenging, and visually impressive experience. It’s a game that rewards patience and curiosity, offering a mix of beauty, mystery, and adventure, a worthy farewell to the pre-reboot Lara Croft era.

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ace_always

Status ace_always Oct 4, 2025

The camera won't stop darting around everywhere and sometimes won't even let me see where to jump. Numerous bugs and glitches make things worse as well. This game made my physically ill and gave me headaches, so I won't be finishing it. Such a shame, I really do enjoy Legends and Anniversary.

Maybe I will pick this up again if …

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The camera won't stop darting around everywhere and sometimes won't even let me see where to jump. Numerous bugs and glitches make things worse as well. This game made my physically ill and gave me headaches, so I won't be finishing it. Such a shame, I really do enjoy Legends and Anniversary.

Maybe I will pick this up again if they ever remaster it. They already remastered 1-6, so hopefully they work on this trilogy next.

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Strawhat

Review Strawhat 2/5 · Sep 22, 2023

6.5/10 - Decent

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ENVIRONMENT PUZZLE-ADVENTURE - Lara Croft explores global tombs to uncover artifacts and solve the mystery of her mother's disappearance

PROS:

++ Visuals. Graphically the best out of the middle TR trilogy.

++ Animation. Lara was animated well, especially when she's climbing.

++ Ending. Satisfying conclusion to this particular story arc of Lara's life.

CONS:

-- Unruly camera. The camera can …

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enter image description here

ENVIRONMENT PUZZLE-ADVENTURE - Lara Croft explores global tombs to uncover artifacts and solve the mystery of her mother's disappearance

PROS:

++ Visuals. Graphically the best out of the middle TR trilogy.

++ Animation. Lara was animated well, especially when she's climbing.

++ Ending. Satisfying conclusion to this particular story arc of Lara's life.

CONS:

-- Unruly camera. The camera can be frustrating at times

-- Camera positioning. Camera is too zoomed in to Lara

-- Clunky platforming.

-- Struggling FPS. Choppy frame rate during busy sequences

-- Confusing platforming. Hard to tell what can and can't be climbed, leading to some frustrations when platforming.

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erendagdelen

Review erendagdelen 3/5 · Jul 27, 2023

my pc is crashed fucking this game. After the years I played new pc.

Predefiance

Status Predefiance May 11, 2019

One of the worst games I've ever played. Horribly clunky, mechanics unsound, a total glitch fest. The completionist in me can't bring myself to complete it.

Please...callmeYork

Review Please...callmeYork 4/5 · Dec 14, 2018

Underworld is a great game… sometimes. It comes so close, but every time I found myself drawn in it pushed me back away. It combines the best of Crystal Dynamics two previous entries Legend and Anniversary. It was slower and less linear than Legend, but presents its story in a similarly cinematic manner. Underworld also repurposes Lara’s motorcycle in a …

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Underworld is a great game… sometimes. It comes so close, but every time I found myself drawn in it pushed me back away. It combines the best of Crystal Dynamics two previous entries Legend and Anniversary. It was slower and less linear than Legend, but presents its story in a similarly cinematic manner. Underworld also repurposes Lara’s motorcycle in a way that made sense in the context of the game by using it as a means of traversal rather than just tacking on pointless driving levels. Its sense of pacing and focus on puzzle-solving felt very reminiscent of Anniversary. It seems like CD learnt a lot about clever and elegant level design from reimagining the original.

I adored all of the tombs. They felt expansive and looked gorgeous, imbuing the exploration with solemnity. Underworld understands that the act of entering the tomb should feel important, using the motorbike and some stunning underwater sequences to build to the moment nicely.

So yep, that all sounds pretty great. What exactly is the problem? Oh, just about everything else. The game clearly needed a few extra months of polish, but was pushed out early due to Eidos’ financial problems. The camera is a mess, and somehow the combat is even worse than its predecessors. I mean, the combat is really really bad. Other than an early level on a boat (why even bother) it is mostly sidelined in favour of puzzle-platforming thankfully. But you will still encounter the occasional enemy (animals, humans and monsters) and it will result in severe frustration. I like the idea of having to fend off panthers and poachers in Mexico, but it was really painful stuff.

Despite this I enjoyed Underworld a lot. It was a satisfying end to a trilogy that was deeply flawed yet hugely enjoyable.

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Wynter

Status Wynter Jul 11, 2016

Playing this for the third time now. One good thing that comes out of a dead PS3 - you get to replay old favourites when you get a replacement.