This is the game that got me back into Tomb Raider, which I think was the case for many people. I had watched my dad play Tomb Raider 2 & 3, and I’d seen both the Angelina Jolie movies, but I hadn’t picked up a game myself since Tomb Raider 2, and I didn’t get that far through it.

Serving as a series reboot after Core Design became fatigued with the franchise, the first thing it hits you with is the bombastic nature of this adventure. The opening video is a loud, spy thriller intro with a poppy techno song, as was the style of the time. The levels are more streamlined, favoring big set piece stunts and gunplay over puzzles and exploration. The puzzles were a casualty of this new action flick bend. Gone are the puzzles of hunting around for keys, which honestly I don’t miss too much. Most puzzles are based in one room and can usually be solved by climbing. Very few involve object manipulation or pattern recognition.

The first half of the game is more combat focused, it’s not till the latter half the game slows down, a bit, and more puzzles show up. The gunplay is serviceable. The firefights weren’t engaging on any level above jump around and hold R2. There’s the odd environmental kill that does spice up the action occasionally, but it’s most just dumb fun. There’s no real change in enemy type throughout the game, maybe some more armor or new guns, they usually just throw more at you to up the challenge. Outside of boss fights, you never encounter any supernatural entities either. Compared to the older games, or Anniversary, this game seemed to go by at a breakneck pace. The main story was maybe a few hours. I think that’s partly due to the sparsity of content in levels. Where Anniversary levels were packed with puzzles, Legend levels have a shooting section, a climbing section, and a small puzzle section then you’re done.

The original Tomb Raiders had a timeless quality to their presentation. Sure, the graphics dated it to the nineties, but the music and adventures were much less a product of the times. This reboot however is very much a product of the early 2000s. During a motorcycle chase the background music is a distorted driving guitar that’s very evocative of the time. Lara’s sass has a very early 2000s twist on it and the character designs are painfully early 2000s, from the My Chemical Romance villain to the trendy sidekicks. Still, I wouldn’t consider that a knock against the game. It’s dated, but nothing has aged poorly in a “problematic” sense. It just makes the game kinda campy and takes me back to that time in my life. This game is also one of the first after the Jolie films and it only takes a few inspirations from that film. The main logo is most obvious, there’s also a few bonus outfits and Croft Manor has been redesigned with some movie influences.

Legends’ story focuses on Lara and her family legacy, a plot point that carried over to the Survivor series. I appreciate the characterization we get for Lara in the LAU series. While I didn’t play the later Core entries, the original games never developed her beyond “snarky British lady”. This time around the treasure she pursues holds a more personal connection. There’s still plenty of snark, but we also get to see her brood and be reckless. Her support team helps to show how crazy some of the stuff she does is, maybe a bit too eagerly sometimes. This game solidifies that Lara is in fact a tomb raider, not an archeologist or anthropologist. While she may have a passing interest in history, these escapades are more for the thrill. Indiana Jones she is not.

Lara’s face in the LAU series has always looked a bit off to me. I get there were graphics limitations, every character looks a little bit like melted plastic. There’s something else with her though. I think it’s just her eyes are too big. The other characters are goofy archetypes; the sniveling academic, the Alfred butler, the techy black guy. One bad guy is Lara’s old friend, presumed dead, who came back as a goth kid. Her voice actor I’ve heard in hundreds of other things, but don’t know her name. Her boyfriend, the other bad guy, is a bland American dude voiced by Rino Romano. All I could hear when he talked was The Batman.

The treasure aspect of the story involves finding the pieces of Excalibur. I always disliked their take on Excalibur’s design. I get they were trying to convey it wasn’t just a regular sword, but some ancient alien type shit, but it looks ugly. It looks like a jumble of stones in the vague shape of a sword with an edge so thick it would be more effective as a hammer than a cutting implement. I guess technically it’s more of a staff, as they do mention a magic staff occasionally, but I would’ve preferred either a traditional sword with some unique offshoots, or just something more streamlined in design. The game barely pulls from Arthurian legend. While finding him wasn't the main point of the game, when you do find his tomb there's not the amount of pomp & circumstance I would expect. There's an attempt at a meta story of how every culture has their version of Arthur, but it's not developed. None of the locations you visit are tied to anything from the lore.

You visit a wide variety of locations around the globe. Some standouts are the derelict King Arthur museum and it’s crypt in London and the jungle temple in Ghana. The level in Kazakhstan where you explore an old Soviet laboratory was a bit of a letdown. Outside a few hammer and sickles painted on the walls and lots of tesla coils, you’d be mistaken for forgetting it was supposed to be a lab from the 50s and not just a bland concrete building. The world design really let that place down compared to the fun world space of the Arthur museum. Rise of the Tomb Raider did the derelict Soviet base better.

All in all, this still remains one of my favorite Tomb Raider games, possibly my number one. The controls are more intuitive to go back to versus the older tank controls and there’s still a bit of grand adventure escapist fun in the story that kinda gets lost in the Survivor series. Some more challenging puzzles would've been nice, but the game keeps a good pace.