Review Mazinkaiser 3/5 · Feb 24, 2025
Yoshi's Story: Melon Madness
Yoshi's Story is an odd duck, a cute little title overflowing with charm but doesn't quite balance between its easy/breezy platforming and its maddeningly difficult and frustrating collectathons.
While the Yoshis are living in harmony through the fruit-bearing Super Happy Tree, Baby Bowser becomes jealous and steals the tree! With the world transformed into a pop-up storybook, the Yoshis must …
Yoshi's Story is an odd duck, a cute little title overflowing with charm but doesn't quite balance between its easy/breezy platforming and its maddeningly difficult and frustrating collectathons.
While the Yoshis are living in harmony through the fruit-bearing Super Happy Tree, Baby Bowser becomes jealous and steals the tree! With the world transformed into a pop-up storybook, the Yoshis must travel from page to page and collect enough fruit to complete levels and make their way to Baby Bowser's castle. This setup is fairly unique for level progression - instead of playing/replaying levels in a "Story Mode" the player can choose one of four levels in each main "Page" world (depending on how many special hearts they collect in previous levels) and lives come in the form of six different Yoshis. If a Yoshi is killed they are kidnapped, meaning the player has few chances to mess up.
This isn't too much of a worry at first, since the platforming is very gracious. Yoshi can eat any of the fruit in the level as long as it's 30 fruit, with plenty of health given back. Yoshi's platforming skills from Yoshi's Island is retained, with flutter jumps, hurling eggs, and ground pounding. Some abilities are no longer available, such as no longer being able to spit out enemies or ricochet eggs. Most mechanics are straightforward (ride a dragon! move propeller platforms upward) and are pretty fun, though some are unnecessarily obtuse to figure out (getting past bees).
If the player is more used to a challenge they needn't worry about Yoshi's Story being too easy - in fact if the player wants to add to their overall score and get better endings they can try collecting all 30 melons in the level, which give a lot more bonus points but are extremely obtuse and difficult to collect. Often melons will be hidden in places very inconsistently (ground pound flowers in one level, signs in another level, and maybe that one corner in that one area?) and while Yoshi can sniff to see if there are secrets about it becomes a lot of tedious hunting if the player doesn't already know where to look. With the limited lives and tendency for challenges/melons to not respawn if Yoshi messes up it can be pretty stressful, though there is a Trial Mode to practice.
The visuals in Yoshi's Story are probably its strongest aspect, with the pre-rendered arts-and-crafts inspired platforms, enemies, and other such bits are delightful. The level menu itself is a graphical wonder to behold, with enthusiastically animated elements literally popping out of each page. Yoshi's Story music is often a variation on some themes from Yoshi's Island, ranging from cutesy to peculiar and wacky (the Jungle variation). The actual theme to the Yoshi storybook is beyond adorable though, and melts my heart every time it plays while the storybook narrates their adventure.
Yoshi's Story is a difficult game to recommend because while it's a very charming title it has an imbalance between elements that are either very easy or way too hard, and while someone very new to games might find the regular platforming welcoming the challenge offered to those who are melon collecting need to put up with some very frustrating design decisions in order to get the most of this story.

