Onimusha 2: Samurai's Destiny (2002)

Capcom Production Studio 2

PlayStation 2

3.74 from 270 ratings

619 members have it in their collection · 9 playing now · 149 backlogged · 125 wish listed

How long? Main story 11h · with extras 13h (from 3 logged playthroughs)

Onimusha 2 is the second installment in the Onimusha series of video games released in May of 2002. The game retains the action elements from its predecessor such as the use of multiple special weapons that can be upgraded by defeating enemies. Apart from the main character, the game features four playable sub-characters, each of whom shares a part in … Read more
Onimusha 2 is the second installment in the Onimusha series of video games released in May of 2002. The game retains the action elements from its predecessor such as the use of multiple special weapons that can be upgraded by defeating enemies. Apart from the main character, the game features four playable sub-characters, each of whom shares a part in the story. The player's actions determine which characters will decide to help Jubei in his quest. These characters were added by the Capcom staff to give a bigger depth to the game and expand the game's feeling of adventure. Read less
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Release dates

  • Mar 07, 2002 (Japan) PlayStation 2
  • Aug 27, 2002 (North_America) PlayStation 2
  • Oct 04, 2002 (Europe) PlayStation 2

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Rating distribution

5 stars
55
4 stars
116
3 stars
76
2 stars
21
1 star
2
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Community All Reviews Statuses

NoahsBarks.com

Status NoahsBarks.com Jul 29, 2025

Two days ago I finished Onimusha 2. Fun game but I think I'm committing to my position that it's the weakest of the mainline games. The structure is a messy cluster fuck of nonsensical story logic and game progression. There's a shop that disappears 40% of the way through for example.

I restarted on Normal after abandoning my Hard mode …

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Two days ago I finished Onimusha 2. Fun game but I think I'm committing to my position that it's the weakest of the mainline games. The structure is a messy cluster fuck of nonsensical story logic and game progression. There's a shop that disappears 40% of the way through for example.

I restarted on Normal after abandoning my Hard mode run at the second to last boss. Just like 1, there needs to be a difficulty between normal and hard. Look at how many healing items I had by the end of my playthrough on normal

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NoahsBarks.com

Status NoahsBarks.com Jul 26, 2025

I restarted Onimusha 2 just two boss battles from the end and put it on normal difficulty. I can't take it. I have no health and the developers intentionally made the point of no return area have finite spawns. I can't get health Souls and the only way to grind reds is through the phantom realm which gives jack shit …

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I restarted Onimusha 2 just two boss battles from the end and put it on normal difficulty. I can't take it. I have no health and the developers intentionally made the point of no return area have finite spawns. I can't get health Souls and the only way to grind reds is through the phantom realm which gives jack shit for souls in the first few floors but I also can't afford to go deeper with my lack of health. I have very little healing items so I need to not get for these long as fuck boss battles. I determined I would probably get through the game again faster than grinding red souls.

My advice for anyone who plays this game is to NOT pick hard mode unless you're very experienced with the game. it isn't just more challenging, but punishing in ways that require familiarity to mitigate. Issens, for example, have smaller frame windows to trigger than in normal. Even learning where these windows are requires a lot of practice and memorization, things you're not afforded on hard mode where any hit risks pseudo-softlocking you on the next boss. I want to become better at the game, but it's not structured in a way to facilitate learning. I'm sick of sitting through load screens every time I did. I don't want to look up guides so that I don't miss upgrades via the game's arbitrary trading system. I don't want to have to look up what your various armors do so I can strategize how I spend my souls. Etc., etc. Foreknowledge is so mandatory.

EDIT: OH! I should mention that foreknowledge actually used to be required! The original version of the game needed you to beat normal mode to unlock hard, which makes much more sense. The remaster enabled hard by default. On paper this is fine, it's just an option and a particularly useful one for returning players. However, the developers could have added a warning about what hard mode changes and recommend having beaten the game before. If I had known right from the beginning just how much more health enemies had, and how there were more spawns, I likely would have picked normal mode. It's frustrating to be someone who cares about being challenged but have it delivered in a way I find so tedious. To my credit, I did get 95% of the way through...

I was also lured into a false sense of security by how easy I found the first game. Boy, they got me good.

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NoahsBarks.com

Status NoahsBarks.com Jul 25, 2025

The pacing of this game is batshit crazy. Ordinarily, I would be along for the ride. But there's an NPC you can talk to like, 40% of the way through the game who, without warning, puts you on a sequence of one-way paths all the way through to the end of the game.

When this happened to me, I thought …

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The pacing of this game is batshit crazy. Ordinarily, I would be along for the ride. But there's an NPC you can talk to like, 40% of the way through the game who, without warning, puts you on a sequence of one-way paths all the way through to the end of the game.

When this happened to me, I thought I would eventually go back to the game's hub area and be able to get more restorative items. Fucking nope. I blitzed through the back half only to just now find myself in the final area. You have an entire resource (Gold) that becomes irrelevant less than halfway through the game. It's bonkers.

What really chafes me is that I'm on hard mode, so I needed those items. I've barely been scraping by. On that note, I would have to recommend against choosing hard mode for anyone not looking to extend replay value. It's incredibly tedious. Enemy spawns just don't stop coming, and the amount of health that bosses have is just obscene. I've had bosses where I unloaded three weapons' worth of full MP onto them, restored to do it all again twice, used Onimusha mode, and the fight kept going for another five minutes. In the last fight with Gogandantess, I had over 50 bullets from trading. I fired all of them into him (along with magic, etc.) and he still took a few more hits. Just die. PLEASE.

It's a good thing this game is portable now so I don't mind replaying to see event variations for allies, because it'll give me the chance to play on normal difficulty again. I might end up having to grind out my armor before the final few bosses to make up for my lack of healing items. I probably wouldn't mind just practicing if I could instantly restart a boss fight, but even with the slight QoL improvements, you generally can't do that.

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PyramidHeadcrab

Status PyramidHeadcrab Sep 15, 2024

I really want to like this game, but the bosses are ridiculously hard. Because the Onimusha games are kinda survival horror games at their core, your resources for health and ammo are limited... So, of course, the second boss is a master swordsman that blocks basically all of your attacks and hits you super easily.

The first game was very …

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I really want to like this game, but the bosses are ridiculously hard. Because the Onimusha games are kinda survival horror games at their core, your resources for health and ammo are limited... So, of course, the second boss is a master swordsman that blocks basically all of your attacks and hits you super easily.

The first game was very doable - challenging, but fair. This one? Man... I just don't think I have the patience for it.

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ace_always

Status ace_always Feb 6, 2021

Surprisingly good. The game has a lot of replay value thanks to the many different paths that player can take throughout the campaign depending on the relationships with other character. Seeing their reactions to different gifts can be funny at times. Also the game can be pretty bonkers sometimes. Who wouldve thought that the demons can be quite technologically advanced. …

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Surprisingly good. The game has a lot of replay value thanks to the many different paths that player can take throughout the campaign depending on the relationships with other character. Seeing their reactions to different gifts can be funny at times. Also the game can be pretty bonkers sometimes. Who wouldve thought that the demons can be quite technologically advanced. There's robotic horse, a big ass spaceship that shoots laser, hell even the demon base has an elevator in it.

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Chovus

Status Chovus Aug 3, 2020

Beat on loan from my coworker immediately after beating the first, so I was already familiar with the gameplay and controls. I overall had a bit of an easier time. I think I used the sword for the most part, with the spear coming in second. I did max out each weapon and beat all the optional Realms, except Green …

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Beat on loan from my coworker immediately after beating the first, so I was already familiar with the gameplay and controls. I overall had a bit of an easier time. I think I used the sword for the most part, with the spear coming in second. I did max out each weapon and beat all the optional Realms, except Green because I missed it. I did beat Purple and got the ultimate weapon, but I don't recall it being all that useful for the final boss.

It still has the same terrible dodging that relies on keeping track of what way your character is facing. I was a bit more used to it this time but I believe I avoided dodging as much as I could. The unwinnable fights were annoying because I almost always had to redo them to conserve healing after figuring out you were not supposed to actually fight. I liked the other characters that you play as but the whole lively town setting did not mesh well with this style of game; felt more like a Jrpg than survival horror. And I could not spend money on herbs or ammo. Why even have money then?

7.3/10.

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GigaDeathNullGolem

Status GigaDeathNullGolem Jun 16, 2020

ugh. i have this stupidand weird problem where i cannot play some games from updating my OS to windows 10. i can bind keys, and even see feedback from some things in menu. but nothing actually works when i play! I had really hoped to finish Yakuza 0 (its no fun at all with K&M) as well as start this …

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ugh. i have this stupidand weird problem where i cannot play some games from updating my OS to windows 10. i can bind keys, and even see feedback from some things in menu. but nothing actually works when i play! I had really hoped to finish Yakuza 0 (its no fun at all with K&M) as well as start this for Grouvee Game of the Month but I cannot for the life of me figure how to get my old school simple USB Logitech Dual Action working.

Guess that's how they get you to go cyberpunk and buy a $80.00 XBONE wireless one. :'(

I can still play other things with it (in retroarch it works fine) its just the most annoying /endrant

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