The pacing of this game is batshit crazy. Ordinarily, I would be along for the ride. But there's an NPC you can talk to like, 40% of the way through the game who, without warning, puts you on a sequence of one-way paths all the way through to the end of the game.
When this happened to me, I thought …
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The pacing of this game is batshit crazy. Ordinarily, I would be along for the ride. But there's an NPC you can talk to like, 40% of the way through the game who, without warning, puts you on a sequence of one-way paths all the way through to the end of the game.
When this happened to me, I thought I would eventually go back to the game's hub area and be able to get more restorative items. Fucking nope. I blitzed through the back half only to just now find myself in the final area. You have an entire resource (Gold) that becomes irrelevant less than halfway through the game. It's bonkers.
What really chafes me is that I'm on hard mode, so I needed those items. I've barely been scraping by. On that note, I would have to recommend against choosing hard mode for anyone not looking to extend replay value. It's incredibly tedious. Enemy spawns just don't stop coming, and the amount of health that bosses have is just obscene. I've had bosses where I unloaded three weapons' worth of full MP onto them, restored to do it all again twice, used Onimusha mode, and the fight kept going for another five minutes. In the last fight with Gogandantess, I had over 50 bullets from trading. I fired all of them into him (along with magic, etc.) and he still took a few more hits. Just die. PLEASE.
It's a good thing this game is portable now so I don't mind replaying to see event variations for allies, because it'll give me the chance to play on normal difficulty again. I might end up having to grind out my armor before the final few bosses to make up for my lack of healing items. I probably wouldn't mind just practicing if I could instantly restart a boss fight, but even with the slight QoL improvements, you generally can't do that.
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