Onimusha: Warlords box art

See more on IGDB

Onimusha: Warlords

Remove Ads with Grouvee Gold

Onimusha: Warlords

Jan 25, 2001

Main game

3.80 average rating based on 495 ratings

5
86
4
244
3
144
2
17
1
3
Onimusha: Warlords is an epic saga of 16th century Japan inspired by the battle scenes of famed Japanese director Akira Kurosawa. It takes place in a world of darkness and magic when power hungry warlords battle for control of Feudal Japan. One brave Samurai, Samanosuke Akechi, boldly volunteers to rescue the kidnapped princess Yuki, but does not fully realize the desperation of this mission. An entire legion of demon warriors stands between him and his mission to avenge the princess.
Release Dates
Jan 25, 2001 (Japan)
PlayStation 2
Mar 13, 2001 (North_America)
PlayStation 2
Jul 06, 2001 (Europe)
PlayStation 2
2003 (Asia)
PC (Microsoft Windows)
Remove Ads with Grouvee Gold
User Stats
1329
In Collection
222
Wish Listed
26
Playing
417
Backlogged
How Long Is Onimusha: Warlords?
Main story: 4.8 hours
Main + extras: 6.2 hours
100% completion: 7.7 hours
Total completions: 19
ursor
ursor gave May 25, 2022
ursor gave May 25, 2022
Onimusha: Warlords Review
This review is for the PC (Microsoft Windows) version

what i liked:

  • the atmosphere in onimusha: warlods hits the right nerve and is delivering a smiliar vibe to resident evil. the sound design is excellent, improving the immersion by a lot. the feel of fighting through endless hordes of demons in a dying world due to an devious demon assault is on point.

  • the level design is excellent, with a lot of connectivity and metroidvania kind of gated doors. the game is kinda linear at first, but there will be backtracking at some point to reach new areas with special abilities or obtained keys later on.

  • the amount of secrets for a game this small and short is quite something. exploring is intriguing and definitely paying off with worthy consumables, new weapons, armor, lore books, and more. some secrets are very well hidden and takes a decent amount of curiosity to solve.

  • interesting boss fights. from a modern standard they're kinda plain and not that hard, but the difficulty is increasing over the course of the game. the bosses are quite diverse and got some interesting and unique encounter designs.

  • combat is playing out very well and smooth for such an old game. the gameplay provides a lot of …

Read More

what i liked:

  • the atmosphere in onimusha: warlods hits the right nerve and is delivering a smiliar vibe to resident evil. the sound design is excellent, improving the immersion by a lot. the feel of fighting through endless hordes of demons in a dying world due to an devious demon assault is on point.

  • the level design is excellent, with a lot of connectivity and metroidvania kind of gated doors. the game is kinda linear at first, but there will be backtracking at some point to reach new areas with special abilities or obtained keys later on.

  • the amount of secrets for a game this small and short is quite something. exploring is intriguing and definitely paying off with worthy consumables, new weapons, armor, lore books, and more. some secrets are very well hidden and takes a decent amount of curiosity to solve.

  • interesting boss fights. from a modern standard they're kinda plain and not that hard, but the difficulty is increasing over the course of the game. the bosses are quite diverse and got some interesting and unique encounter designs.

  • combat is playing out very well and smooth for such an old game. the gameplay provides a lot of different combat mechanics like normal attacks, different special attacks depending on equiped weapon, blocks, parry, counter attacks, backstabs, finishing blows and some sort of 1vs1 duel. the game doesn't even feel that clunky, so they did a pretty decent job on improving the controls.

  • a lot of lore drops and flavor texts to be found all over the place, which provides a decent worldbuilding experience.

  • i'm simply enjoying the early 3d retro graphics. if you're enthusiastic for these kind of retro artstyles and graphics, onimusha defintely delivering.

  • impressive looking cutscenes for that time of age.

  • the story was fine and kept me intrigued enough to keep playing. at the end of the day it wasn't anything particuarly ground shaking or overly complex, but decent enough nonetheless.

  • well made reworked version for pc with a decent amount of optimization and improvements.

what felt debatable to me:

~ two characters to play, altough the second one feels kinda bland and more like a side kick. she is mostly there for some two character puzzles or if the main character is trapped somewhere and in danger. otherwise she's kinda weak in combat with almost no upgrades or special attacks, so it's mostly advised to skip all combat parts since there isn't any value to kill a single enemy.

~ the camera angles can get a tad bit confusing and unintuitive at times.

~ can't swap weapons while moving which leaves you vulnerable to enemy attacks in the small areas while switching weapons.

what i disliked:

  • windowed mode always comes at the cost of immersion and i really disliked being forced into this setting. it hurts the games well crafted atmosphere a lot.

  • there is no option to skip cutscenes which makes certain parts of the game unpleasant to play since there is a high chance of dying and being forced into watching some cutscenes and scripted events multiple times.

8/10

Read Less
Morcys
Morcys gave Feb 4, 2026
Morcys gave Feb 4, 2026
Morcys's review of Onimusha: Warlords

I didn't expect this game to be so much fun; I like how eerie everything looks. The controls are surprisingly comfortable. The only bad thing about the game is that it's very short.

Mazinkaiser
Mazinkaiser gave Oct 17, 2017
Mazinkaiser gave Oct 17, 2017
Onimusha: Warlords: Resident Evil, But With Swords

Ok, saying it's just like Resident Evil with swords is unfair to the game, but you can't help but notice Onimusha's roots. Tank-based movement, fixed camera scenes, grotesque enemies, cryptic puzzle boxes... yeah, sounds like Resident Evil, all right.

And yet this game feels more playable and enjoyable than the older Resident Evils. The game has you play the demon slayer Samanosuke, saving Princess Yuki and an orphan from the evil clutches of the Genma in a dark and spooky Japanese castle.

And what a gorgeous castle it is. The fixed camera feels rough for movement, but the set pieces and music are incredible to take in, even at its short length. As for gameplay, the player slashes at enemies (with a more prepared stance in case of focusing on an enemy) and absorbs souls from kills, ranging from experience to powerup swords and orb-like keys, magic for special magic attacks, and vitality for health. It's a system that encourages more action and less resource-hogging like Resident Evil, along with unlimited saves (thank goodness).

The system can feel a bit antiquated to those used to less tank controls in their action, but it's a morsel that's too good to pass …

Read More

Ok, saying it's just like Resident Evil with swords is unfair to the game, but you can't help but notice Onimusha's roots. Tank-based movement, fixed camera scenes, grotesque enemies, cryptic puzzle boxes... yeah, sounds like Resident Evil, all right.

And yet this game feels more playable and enjoyable than the older Resident Evils. The game has you play the demon slayer Samanosuke, saving Princess Yuki and an orphan from the evil clutches of the Genma in a dark and spooky Japanese castle.

And what a gorgeous castle it is. The fixed camera feels rough for movement, but the set pieces and music are incredible to take in, even at its short length. As for gameplay, the player slashes at enemies (with a more prepared stance in case of focusing on an enemy) and absorbs souls from kills, ranging from experience to powerup swords and orb-like keys, magic for special magic attacks, and vitality for health. It's a system that encourages more action and less resource-hogging like Resident Evil, along with unlimited saves (thank goodness).

The system can feel a bit antiquated to those used to less tank controls in their action, but it's a morsel that's too good to pass up, especially for Resident Evil fans looking for a little more flexibility and combat.

Read Less
Rubisan
Rubisan gave Oct 12, 2020
Rubisan gave Oct 12, 2020
You know what you get with Capcom

3.5/5 stars. It's like being again at the mansion of the first Resident Evil but with samurais and without zombies but monsters. 100% CAPCOM. Very enjoyable although at a certain point it was a little frustrating the fact that Kaede can't recover health. (I had to go back to a precedent saved file because otherwise was impossible to survive and continue with the game).

I will replay it to get more trophies. That's the only good part of it being so short, I suppose you can repeat it without hesitating.

J__R
J__R gave Jan 13, 2024
J__R gave Jan 13, 2024
Onimusha: Warlords PS4
This review is for the PlayStation 4 version

Onimusha: Warlords is a game I have been interested in playing for a very long time. So I finally got around to playing it and god damn it I should have played this sooner. Onimusha: Warlords is a short dose of greatness straight out of the golden era of gaming. 2001 just keeps on giving.

Onimusha: Warlords borrows a lot from the survival horror games of the time. It has tank controls, pre rendered backgrounds, fixed camera angles, puzzles, a bit of back tracking and using items to unlock your way through the game. But instead of being a survival horror it uses these elements to make an action game. So you could kind of say it falls somewhere between Resident Evil and Devil May Cry. However it doesn’t have as well designed locations and puzzles as the best survival horror and the action isn’t on the same level as a Devil May Cry or Ninja Gaiden.

First of all I want to address the controls. There is the option to use the stick but don’t do that. Use the direction buttons that controls like this were made for, it’s just better. I know there are probably plenty of people …

Read More

Onimusha: Warlords is a game I have been interested in playing for a very long time. So I finally got around to playing it and god damn it I should have played this sooner. Onimusha: Warlords is a short dose of greatness straight out of the golden era of gaming. 2001 just keeps on giving.

Onimusha: Warlords borrows a lot from the survival horror games of the time. It has tank controls, pre rendered backgrounds, fixed camera angles, puzzles, a bit of back tracking and using items to unlock your way through the game. But instead of being a survival horror it uses these elements to make an action game. So you could kind of say it falls somewhere between Resident Evil and Devil May Cry. However it doesn’t have as well designed locations and puzzles as the best survival horror and the action isn’t on the same level as a Devil May Cry or Ninja Gaiden.

First of all I want to address the controls. There is the option to use the stick but don’t do that. Use the direction buttons that controls like this were made for, it’s just better. I know there are probably plenty of people that will see fixed camera angles and tank controls and say things like ‘outdated’ or ‘slow and clunky’ or ‘needs modernising.’ To these people, please take a small amount of time and effort to learn to play it. Games should not have to bend to your comfort zone, low effort and taste. It shows a lack of understanding for how things like specific input methods, restrictions or limitations can create amazing gameplay experiences. Videogames were more interesting when we didn’t have standardised controls and it allowed for more unique experiences. The controls in Onimusha: Warlords are excellent. After a brief time getting comfortable with it you will find yourself running smoothly through the environments and weaving your way past enemies without getting touched. Then when you use R1 to lock onto enemies the controls change. Now the directions do quick forward/back/side steps. Perfect for dodging attacks, creating space or closing the distance. It works really well and you’ll be dancing with these demons in no time.

The combat is a bit on the simple side but it’s satisfying and I didn’t tire of it across multiple play throughs. Combined with the controls I just explained you use a sword for basic combos and there is a block, thrust, kick, ground stab and upward slash. You can also perform counters if you attack or block at just the right time. The other attacks you have are magic which is great for tough enemies or dealing with groups but it does run out. Finally you have your ranged weapons, the first one being a bow, which is great for the floating enemies or just attacking from a safer distance. At first I found weapon swapping to be annoying as you can’t do it while attacking or moving but then I remembered this is an old game and you just pause to use the menu to instantly swap equipment or use items. Occasionally you’ll switch to another character which while similar to control is geared more towards evading enemies as they can flip over their heads and they don’t have an incentive to kill enemies.

There are also some other interesting things going on that I liked. First there is the risk/reward constantly in combat. The enemies drop souls when they die which is your currency for upgrades, or health and magic depending on the colour. They float around for a while before disappearing and you need to absorb them. This means stopping and being defenceless during battle or just letting them go but obviously you really need them. Then there is health. Herbs fill some health but medicine works way better. But upgrading an herb to medicine costs souls you need for upgrades. Some upgrades are actually required to unlock some doors as well. Once you are good enough you can actually play through the game without using any health items and without upgrading many things. Despite progression appearing simple and straight forward they found a way to make it interesting and give you more challenges on further play throughs once you’re more skilled. Speaking of further play throughs, I love the way this game progresses. You fumble your way through the first time and then get better and better and faster too with each play through. Then there is also an unlockable mini game, Oni Spirits, and another difficulty unlocked after that.

Onimusha: Warlords is set in 1500s Japan but with horror and demons, so of course it looks cool. It’s also one of the strongest looking early PS2 games and as far as I can tell they’ve done a good job with this remaster. It has great looking backgrounds, characters and enemies and the atmosphere is superb. I have to give a shout out to the CGI cutscenes as well, these would have blown me away back then and are clearly a bit ahead of their time. You play as a samurai, Samanosuke, and a ninja, Kaede, working together to defeat some demons and rescue a princess from becoming a sacrifice because her blood will make Nobunaga, who has an agreement with the demons, much more powerful. It is a solid enough story, with good characters, that is really well paced. It’s fleshed out further by reading the documents found throughout the game. The voice actors do a great job and the soundtrack is good too. I played in Japanese as that just felt right but the English has its own charm as well. By far the biggest problem here is that most cutscenes are not skippable. This is a huge sin in a highly replayable game and could even harm a single first play through if you die too often. I don’t have a problem with the cutscenes but I didn’t need to see them this often and it was frustrating.

Onimusha’s biggest problem though is the length. There is just not enough here. Your first playthrough will likely be less than six hours possibly even less than five. Then further playthroughs will probably be three or under. It feels like a short, small game much more so than the Resident Evil’s of this time. Onimusha: Warlords really needed more everything; more locations, more weapons, more puzzles, more enemies, more documents, more items, more upgrades and more unlockables. I think a couple of hours longer would have been the sweet spot but at least it’s really replayable and it is fun to blast through in one sitting. It is a bit of a shame because Onimusha: Warlords isn’t that far off of standing alongside the GOATs. If only there was more to it, skippable cutscenes and more impressively designed locations and puzzles.

I’m so glad we got this remaster and I hope to see the next Onimusha game get the same. How has this series not been fully revived, remastered and remade? Onimusha: Warlords may not quite be one of the all time greats but it’s still fantastic and not far off. Let me make things really simple. I am off to order an original copy of Onimusha: Warlords and the sequel, Onimusha 2: Samurai's Destiny, which I am really looking forward to. If this game looks appealing to you I would recommend you do the same.

8.7/10

Read Less
Witt997
Witt997 gave Nov 1, 2021
Witt997 gave Nov 1, 2021
Resident Evil nel periodo Edo

Gioco carino, molto corto (2 ore e mezza per completarlo). Telecamera fissa e oggetti da raccogliere per poter essere usati in altri luoghi. Bella l'idea di usare la compagna samurai. Ambientazione feudale giapponese sempre gradita. Remaster ottima. Voto: 7/10

garnavis
garnavis gave Dec 1, 2020
garnavis gave Dec 1, 2020
Sengokuhazard May Cry
This review is for the PC (Microsoft Windows) version

I liked this game a lot! Short and sweet, for one. Gameplay-wise, it feels like a halfway point between classic Resident Evil and the first Devil May Cry. It's got that sweet static camera and great background textures and foreground models alike. In particular, I liked the visual progression. Samanosuke unlocks new armor (unfortunately just new colors of the same model) and upgrades for the oni gauntlet (also just new colors) as well as upgrades for each of the three oni weapons (these actually have new models and they're very cool!).

I will say, while I'm generally a defender of tank controls, and in fact I played this version using tank controls despite the new control options, it does feel a little clunky doing hack-and-slash combat with them. They do their best, but it mostly relies on locking on to particular opponents, and it's easy to get locked onto the wrong enemy and mess up your flow.

It's also got the classic Capcom extras for beating the game under various conditions. I've only unlocked an alternate costume for Samanosuke, but it's great. Highly recommended to fans of either RE or DMC!

Reset_Tears
Reset_Tears gave Oct 22, 2020
Reset_Tears gave Oct 22, 2020
Not Those Demon's Souls
This review is for the PlayStation 2 version

(This was retro game club game #5 on the Grouvee forum.)

enter image description here

Onimusha is a game I figured I would probably like, and I'm pleased to say that indeed turned out to be the case. This is a fun horror hack-and-slash adventure set in the samurai era of Japan. It could be considered an offshoot of Capcom's more famous Resident Evil series, but Onimusha definitely leans more into the action side of things than survival horror (though the haunted setting filled with monsters certainly captures that sort of atmosphere). The story is a simple one -- demons have been unleashed, and you're a samurai trying to rescue a princess.

The game uses fixed camera angles and tank controls, a combo that worked for the original Resident Evil games but may come off as a bit more cumbersome here. (If you buy the re-release of this for modern consoles, you can play with more modern free-roam controls.) Overall I felt movement in the game worked well enough, but I can understand some finding it painful. I did appreciate the way your character automatically attacks toward enemies though, so aiming isn't usually too big of an issue. It's not perfect but I found …

Read More

(This was retro game club game #5 on the Grouvee forum.)

enter image description here

Onimusha is a game I figured I would probably like, and I'm pleased to say that indeed turned out to be the case. This is a fun horror hack-and-slash adventure set in the samurai era of Japan. It could be considered an offshoot of Capcom's more famous Resident Evil series, but Onimusha definitely leans more into the action side of things than survival horror (though the haunted setting filled with monsters certainly captures that sort of atmosphere). The story is a simple one -- demons have been unleashed, and you're a samurai trying to rescue a princess.

The game uses fixed camera angles and tank controls, a combo that worked for the original Resident Evil games but may come off as a bit more cumbersome here. (If you buy the re-release of this for modern consoles, you can play with more modern free-roam controls.) Overall I felt movement in the game worked well enough, but I can understand some finding it painful. I did appreciate the way your character automatically attacks toward enemies though, so aiming isn't usually too big of an issue. It's not perfect but I found myself enjoying combat for the most part.

The main gimmick for this one is your ability to absorb souls from fallen enemies. These souls only stick around a couple seconds, and you're left defenseless as you're vacuuming them up -- so it's a game of risk/reward. Red souls are used for weapon upgrades, blue souls recover MP (for special elemental abilities), and yellow souls recover health. You'll really want all of these, but if there are other enemies in your vicinity you'll have to be careful. Get too greedy and you're in for a world of hurt.

At times there are puzzles to solve, and at times you'll play as a ninja friend (with different abilities but no soul-absorbing) -- these segments are nice for giving the game a change of pace, and I still found them enjoyable. The game is not long, but it offers unlockables that encourage multiple playthroughs. One other thing I'll note is that it's a very good-looking game! The level of detail is impressive for its time, and I think the dark and moody environments hold up even now.

Onimusha's first installment is well-worth checking out, and I hope Capcom will re-release some of the sequels one day to make those easy to access too. (It's nice to be able to play with the Japanese voices, if nothing else.)

Read Less
Krauzer
Krauzer gave Feb 17, 2026
Krauzer gave Feb 17, 2026
Krauzer's review of Onimusha: Warlords

This is a stylish action-adventure game that mixes fast-paced sword combat with the atmospheric tension of survival horror, which at the time was a very unique design choice, while not very surprising since it was Capcom making the thing. The MC is Samanosuke Akechi, a skilled samurai battling demonic forces in a dark reimagining of Sengoku-era Japan. The game features fixed camera angles and pre-rendered backgrounds, echoing the visual style of Resident Evil, but swaps firearms for elemental katanas and magic attacks, while this not making much sense at first glance, it is really easy to grasps once you start playing.

Combat is simple yet satisfying, with light RPG mechanics allowing you to upgrade weapons and absorb souls to power up, though with a very soft touch to it, not very deep or strategic, kind of like the God of War series. While the tank-style controls and short runtime (about five hours) show the game's age, its cinematic presentation, moody soundtrack, and sharp pacing helped define early PS2 action games. It remains a cult classic that laid the groundwork for more ambitious titles like Devil May Cry and Nioh, not to mention it has a few hidden inspirations in the …

Read More

This is a stylish action-adventure game that mixes fast-paced sword combat with the atmospheric tension of survival horror, which at the time was a very unique design choice, while not very surprising since it was Capcom making the thing. The MC is Samanosuke Akechi, a skilled samurai battling demonic forces in a dark reimagining of Sengoku-era Japan. The game features fixed camera angles and pre-rendered backgrounds, echoing the visual style of Resident Evil, but swaps firearms for elemental katanas and magic attacks, while this not making much sense at first glance, it is really easy to grasps once you start playing.

Combat is simple yet satisfying, with light RPG mechanics allowing you to upgrade weapons and absorb souls to power up, though with a very soft touch to it, not very deep or strategic, kind of like the God of War series. While the tank-style controls and short runtime (about five hours) show the game's age, its cinematic presentation, moody soundtrack, and sharp pacing helped define early PS2 action games. It remains a cult classic that laid the groundwork for more ambitious titles like Devil May Cry and Nioh, not to mention it has a few hidden inspirations in the past with very obscure games such as Soul of the Samurai on the PlayStation 1 platform.

Outside its combat, the game also shines in how it blends historical fiction with supernatural horror. The eerie castles, foggy courtyards, and candle-lit corridors create a constant sense of unease, reinforced by clever sound design and sudden enemy ambushes. Puzzle-solving plays a steady supporting role, often tied to environmental exploration and item management, helping to pace the action and prevent combat fatigue. While none of these puzzles are particularly challenging, they contribute to the game’s deliberate rhythm and reinforce its survival-horror roots in a way that feels cohesive rather than tacked on.

What really elevates the experience is its strong sense of identity and restraint. This title knows exactly what it wants to be, delivering a tightly focused adventure that feels polished from start to finish. Its cinematic flair gave the PlayStation 2 an early showcase title with real personality. Even today, whether played via the original release or the later remaster, it stands as a reminder of how Capcom excelled at taking familiar ideas and refining them into something stylish, confident, and influential well beyond its modest length.

Read Less
TheChampionTiger
TheChampionTiger gave Aug 30, 2025
TheChampionTiger gave Aug 30, 2025
...Onimusha is a bizarre game.
This review is for the PC (Microsoft Windows) version

Okay. I’ll admit it: I only played this because I’m excited for the new game. But it’s interesting going back and looking at old games that you missed. And I’m pleased to announce that Onimusha is a bizarre game.

Onimusha plays a lot like the old Resident Evil games, what with the fixed camera angles, and terrible voice acting, except it’s almost entirely melee focused. And I think it works pretty well. The fixed camera angles give it a somewhat cinematic feel, and the animation and enemy designs are great.

The old school design does lead to some rather annoying problems. I’m not sure, but I think there is a finite amount of items in the game. As in, there are only so many healing herbs or medicines that you can find. If you use too many, you have to solely rely on random health orbs dropped by enemies, but they don’t drop consumables.

This can lead to some desperate situations against bosses. Also, for some insane reason, if you die, you’re kicked back to the title screen, and have to reload from there. And cutscenes are unskippable, even in this newer Steam version that I played.

That’s the most …

Read More

Okay. I’ll admit it: I only played this because I’m excited for the new game. But it’s interesting going back and looking at old games that you missed. And I’m pleased to announce that Onimusha is a bizarre game.

Onimusha plays a lot like the old Resident Evil games, what with the fixed camera angles, and terrible voice acting, except it’s almost entirely melee focused. And I think it works pretty well. The fixed camera angles give it a somewhat cinematic feel, and the animation and enemy designs are great.

The old school design does lead to some rather annoying problems. I’m not sure, but I think there is a finite amount of items in the game. As in, there are only so many healing herbs or medicines that you can find. If you use too many, you have to solely rely on random health orbs dropped by enemies, but they don’t drop consumables.

This can lead to some desperate situations against bosses. Also, for some insane reason, if you die, you’re kicked back to the title screen, and have to reload from there. And cutscenes are unskippable, even in this newer Steam version that I played.

That’s the most annoying stuff in this game.

Now for positives. This game is campy AF. The voice acting is kind of terrible, but gives it a weird B Movie/foreign movie dub feeling. The story though, is pretty uninteresting. I think Oda Nobunaga made a deal with demons for power, and they need despair to make a drink for him, and that’s why the kidnapped the princess, cuz her despair is the most delicious?

This leads nicely into the bizarre parts of Onimusha. This feels like a third of a game. I wasn’t trying very hard, and I beat this in under 4 hours. So many plot points are brought up, and are just never followed up on. The final boss comes out of nowhere, and you beat him, and then, in a cutscene, he gets back up and attacks Samanosuke again, but then Samanosuke gets his crazy super saiyan power up! And then Samanosuke just kills him in said cutscene. But then Oda Nobunaga shows up! “Real final boss, lets’s go!” Then Oda just leaves, presumably to be in the second game.

Then the game ends.

Very weird.

Read Less
TheChampionTiger
TheChampionTiger updated their status Aug 27, 2025
TheChampionTiger updated their status Aug 27, 2025

Wooden Gear? Wooden Gear?

NoahsBarks.com
NoahsBarks.com updated their status Jul 28, 2025
NoahsBarks.com updated their status Jul 28, 2025

Trucking along on the Onimusha: Warlords review. One of the sections I completed yesterday concerns the changes to Genma Onimusha. I'd be lying if I said I wasn't more than tempted to figure out Xbox emulation just to play it...

enter image description here

NoahsBarks.com
NoahsBarks.com updated their status Jul 23, 2025
NoahsBarks.com updated their status Jul 23, 2025

And Onimusha is done! Still a rock solid game. I reloaded an earlier file to get all Fluorite and ended up getting a higher ranking...!

enter image description here

enter image description here

NoahsBarks.com
NoahsBarks.com updated their status Jul 22, 2025
NoahsBarks.com updated their status Jul 22, 2025

I'm 2 hours into the Onimusha 1 remaster and I just started seeing achievement notifications in the top right corner on the Switch version. I am very confused

kotenoru
kotenoru updated their status Jan 5, 2025
kotenoru updated their status Jan 5, 2025

Que no ha envejecido de la mejor forma posible es innegable. Pero, aún así, he tenido la suerte de jugarlo por primera vez sin saber absolutamente nada y solo he podido tener la constante sensación de "Ojalá haberlo tenido en aquellas tardes de 2005". La ambientación, las mecánicas (a excepción de la cámara que me resulta horripilante), me han atrapado desde el primer instante. He echado horas practicando "issens" y he ido a por el Dark Realm en el primer run.

Es un juego al que le habría dedicado horas y horas en el momento adecuado. Es un gran juego.

ursor
ursor updated their status May 22, 2022
ursor updated their status May 22, 2022

review coming soon. i've finished the game a couple of days ago, but haven't had any time to finish the review.

kensho
kensho updated their status Nov 12, 2021
kensho updated their status Nov 12, 2021

I had never played an Onimusha game other than being mesmerized by Jean Reno's polygonal face as a child when a friend showed me Onimusha 3. This became one of my faves in a moment.

Played on switch, the port/remaster looks and works amazingly, but I wasn't prepared for it to truly, actually, be a Resident Evil game but samurais. Love the tank controls, fixed cameras and prerendered backgrounds, this game was made for mi Amigara Fault style. Of course it's clunky, of course some enemies will hit you from offscreen and of course some controls are bafflingly weird. But dang it looks and feels so good to me.

Getting the overpowered sword and beating the final boss into a pulp with it felt GOOD. Kaede deserved better. Onimusha franchise, here I come, I'm sure you didn't stop existing 3 generations ago for any real reason.......

PS: I'm looking at that tactics game on GBA that's on the Wii U virtual console with hearts in my eyes.

Rubisan
Rubisan updated their status Oct 5, 2020
Rubisan updated their status Oct 5, 2020

It is so frustrating! I have to come back to an older save file because otherwise it isn't possible to survive with Kaede. For what I see, this thing happened to a lot of people. Kaede should be able to heal herself! Ña ña

Trying_Island
Trying_Island updated their status Sep 25, 2020
Trying_Island updated their status Sep 25, 2020

Not a 100% sure why i played it, but i did and it was more enjoyable than i thought it was going to be. You can absolute feel the energy of old Resident evil games off this as this was original going to be another RE again but even so it feels like it carves outs its own identity and manages to hold up even now*.

For a simple 6 hour romp, it was pretty enjoyable for almost the entirety of it (some forced grinding kind of got tedious) and if youre looking for an old school samurai game, you cant go too wrong with this one.

*I did play the remaster version that buffs up the textures and adds analogue control though

Chovus
Chovus updated their status Aug 3, 2020
Chovus updated their status Aug 3, 2020

Beat on loan from my coworker. This was a very cool game like a cross between Resident Evil and Ninja Gaiden. I can't remember details of which weapons I preferred, the order of upgrades or tactics I used. I think I mostly used the lightning sword for its good balance. The game was fun and I do remember spending quite a bit of time grinding health as needed. But the game was also frustrating with the awkward camera angles and controls. The biggest problem I had was the direction that you dodge depends on the way the character is facing. I expect pressing dodge to the right to make the guy dodge to the right side of the screen. This fooled me up constantly and I never got the hang of it. It is just too complicated to keep track of what way the guy is facing, especially when the enemies block the view. So I struggled with combat more than I would have with more intuitive controls, but I did manage to beat everything including the Dark Realm. I was not able to survive the final boss's instant death move that required button mashing to survive; I hate the …

Read More

Beat on loan from my coworker. This was a very cool game like a cross between Resident Evil and Ninja Gaiden. I can't remember details of which weapons I preferred, the order of upgrades or tactics I used. I think I mostly used the lightning sword for its good balance. The game was fun and I do remember spending quite a bit of time grinding health as needed. But the game was also frustrating with the awkward camera angles and controls. The biggest problem I had was the direction that you dodge depends on the way the character is facing. I expect pressing dodge to the right to make the guy dodge to the right side of the screen. This fooled me up constantly and I never got the hang of it. It is just too complicated to keep track of what way the guy is facing, especially when the enemies block the view. So I struggled with combat more than I would have with more intuitive controls, but I did manage to beat everything including the Dark Realm. I was not able to survive the final boss's instant death move that required button mashing to survive; I hate the entire concept of mashing a button as quickly as possible. Maybe I could have done it with practice but it would have severely pissed me off. Instead I used the ultimate sword from beating the Dark Realm to beat the boss without him getting a chance to use that death move. Took a few attempts.

As much as I would like to give the game a 4/5, too much of it was deliberately designed to piss me off. 7.2/10.

Read Less
Please...callmeYork
Please...callmeYork updated their status Feb 7, 2019
Please...callmeYork updated their status Feb 7, 2019

This is a neat little game. The pre-rendered backgrounds and fixed camera angles made it feel really atmospheric. The remastered cutscenes also looked great. It is a pity they didn't just remaster and release the whole series as a collection, because this game was so short I would have happily started playing the 2nd one upon finishing it. I imagine there are a lot of issues with licensing the likeness of the actors who appeared in the later games like Jean Reno. With the recent success of RE2, I wouldn't be against Capcom remaking or at least re-releasing other non-RE titles from their catalogue. More Onimusha, please. Preferably at a more reasonable price.

Guavatin187
Guavatin187 updated their status Jan 15, 2017
Guavatin187 updated their status Jan 15, 2017

Had difficulties with the controls.