Expeditions: Rome (2022)

Logic Artists

PC (Microsoft Windows)

3.49 from 51 ratings

823 members have it in their collection · 7 playing now · 582 backlogged · 43 wish listed

How long? Main story 65h · with extras 28h (from 2 logged playthroughs)

Determine the destiny of Rome as you conquer foreign lands and navigate political intrigue in this turn-based RPG. Directly fight with your party of Praetorians, guide your legion to victory, and choose your own path in a story where every decision matters. How will you shape the future of Rome?
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Release dates

  • Jan 20, 2022 (Full Release) (Worldwide) PC (Microsoft Windows)

Related

DLC

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Rating distribution

5 stars
10
4 stars
18
3 stars
11
2 stars
9
1 star
2
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Community All Reviews Statuses

kkpiter

Status kkpiter Sep 8, 2024

Starts of pretty strong with some good writing, interesting characters and obviously a great historic setting. Just being set in Rome is a point in my book, and here the devs really tried to make it as interesting as possible and a lot of effort was put into glossary, historical fun with the story and gameplay around it. Sadly in …

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Starts of pretty strong with some good writing, interesting characters and obviously a great historic setting. Just being set in Rome is a point in my book, and here the devs really tried to make it as interesting as possible and a lot of effort was put into glossary, historical fun with the story and gameplay around it. Sadly in the end its not enough. It could have been if the game was shorter or some of the mechanics were less tedious and repetitive but eventually the game falls into a number of traps.

Big combats are extremly slow, the designs of those fights vary from very good, to straight up terrible, where you spend more time watching your enemies than moving your 4 guys (some of the siege missions are a mix of those, where one group has an interesting task, and another one is just a slog).

The strategic map mechanics are a total mistake. Its just chores, alongside the legion battles. At first I thought it might get interesting later on, but what they introduced at the tutorial level is all there is to it. Not fun or challenging, just taking some of the time.

The writing remained strong and in the end the story and characters were the only things keeping me interested, specially since the villain to your game character dynamic was nicely structured and not played out. But side characters could use some more dialog in the down time, rather than just having a small development between each acts. They do chime in during main stories, but that ends up not being enough.

In the end, the game could be far better if it wasn't stretched out and the non RPG stuff was made less obnoxious. Reminds me of Owlbear games where the RPG adventure parts are really nice, but everything around it is just annoying and slow and boring. Here its the same, but the combat is less interesting with some jarring designs for combats (specially fight with 50 enemies and incoming reinforcements, where you got access to useless catapults, but... cant use them on the fields the enemies are).

Great potential was buried here, but I guess I gotta wait a bit longer to my cRPG set in republic/imperium Rome. Age of Decadence was too tedious and clunky and this was too annoying and stretched out.

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PenetratorGod

Review PenetratorGod 2/5 · Feb 2, 2024

Too much repetitive boring gameplay

The historical period in which the game is set is very interesting and reflects it very well, but even after restarting twice and playing for a total of 100 hours, I could not finish it. The gameplay is too repetitive. This gets incredibly boring towards the last chapters. Doing the same things over and over again from the beginning to …

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The historical period in which the game is set is very interesting and reflects it very well, but even after restarting twice and playing for a total of 100 hours, I could not finish it. The gameplay is too repetitive. This gets incredibly boring towards the last chapters. Doing the same things over and over again from the beginning to the end feels very painful and causes you to break away from the story. Not a bad game but not a good game. It gets incredibly unbalanced in difficulty most of the time. They definitely needed to keep this game shorter and deepened the main story as well. The way they chose to prolong the gameplay ruined the game. I'm probably done with this game for good. I tried my best to love it and finish it, but the game doesn't want that to happen.

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V1CGaming

Review V1CGaming 3/5 · Jul 20, 2023

I thoroughly enjoyed my time with Expeditions: Rome. The tactical combat held my attention throughout. It has some weaknesses elsewhere, for sure. But like an effective party, they work to offer support. Tinkering away in your camp, or shuffling pawns across the strategic map might not get the pulse racing, but it provides an opportune moment to catch your breath, …

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I thoroughly enjoyed my time with Expeditions: Rome. The tactical combat held my attention throughout. It has some weaknesses elsewhere, for sure. But like an effective party, they work to offer support. Tinkering away in your camp, or shuffling pawns across the strategic map might not get the pulse racing, but it provides an opportune moment to catch your breath, to rest and recuperate before pulling on your armor and once again striding onto the battlefield where you belong.

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shinespark

Review shinespark 2/5 · Jun 16, 2022

An Adequate XCOM Rehash

I only played the demo for this, so maybe there's more to it, but it seems like a perfectly adequate XCOM-like RPG with an ancient Rome veneer.

Like XCOM, you build a team of snipers, heavies, assaults, and support units and slowly level up their equipment and abilities through a series of tactical battles. Your main unit of each class …

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I only played the demo for this, so maybe there's more to it, but it seems like a perfectly adequate XCOM-like RPG with an ancient Rome veneer.

Like XCOM, you build a team of snipers, heavies, assaults, and support units and slowly level up their equipment and abilities through a series of tactical battles. Your main unit of each class is a named character here, with a boring personality and a Bioware-style loyalty system that sees them gain or lose approval points based on your actions. There's also a dull loot crafting system because crafting is trendy.

Unfortunately the tactical battles fall prey to the same pitfall that plagues XCOM 1 and many other tactical games, namely that running away from enemies and forcing them to waste movement coming to you is always the right decision. Most enemies have no ranged attacks, and overwatch shots from your snipers deal double damage for some reason, so trying any other tactic feels like even more of a waste of time than usual.

There's a strategy layer as well that I didn't spend much time with, where you put one of your units at the head of your army and pick from a few cards to decide how they'll advance. Victory felt arbitrary but seems like it probably comes down to a mix of resource management and a rock-paper-scissors battalion system where cavalry beats infantry beats siege weapons, etc.

It's okay, two stars.

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