(Due to the lack of an entry for the whole Metro Saga, I've posted my thoughts on the Exodus page)
I often feel survival horror shooters that can truly pull me into their world and lore are few and far between. It’s one thing for a survival horror to have you completely glued to the screen when it leaves you feeling helpless, with no recourse to anything other than hiding and running, and some games do that remarkably well - looking at you, Alien: Isolation and The Dark Descent! But to be able to instil that sense of dread despite having an arsenal of weapons at your disposal takes some special talent.
In my eyes, the Metro trilogy excels at that, and having played through them recently, I can honestly say even though this series does seem to get quite a bit of praise, I’m not sure it’s enough. These titles showcase some of the most compelling environments and game design I remember experiencing in recent years, and if anything, I’m kicking myself for not having got to them sooner, especially since a lot of this genre and core gameplay loop is near and dear to my heart.
I’ll try not to spend too much time extolling the virtues of each of the three games, but I do have to give proper praise to each. So bear with me.
Metro Redux - 2033
I know it’s an overused and often meaningless word these days, but immersion really is the overarching thread throughout the whole trilogy, and it all starts with Metro 2033. From the moment I experienced that in-game tension and looked at that sleek, super clean HUD, I knew the devs were trying to evoke an atmosphere that you could lose yourself in, and they do an awesome job at that. The environments are often narrow, dark and claustrophobic, and there aren’t any damage or stealth indicators of any kind present on screen. All this of course makes the game harder, but aesthetic aside, that’s a big part of why it draws you in as effectively as it does. Additionally, enemy AI is impressive for the time, level design is effective, and once you get the hang of it, shooting feels solid and precise. To top it all off, the gameplay loop is sublimely constructed: the act of scavenging the environments for resources such as bullets and gas mask filters, or simply take a step back and soak up the atmosphere and stories from the people you find scattered throughout the Metro tunnels - each of them trying to get by as best they can against an incredibly bleak post-apocalyptic backdrop -, is something I never got tired of. Top notch stuff.
I had some issues with the game: I wish there was a better, clearer way of comparing weapons, playing the game in the original Russian language makes you miss a ton of useful, meaningful background dialogue due to the lack of subtitles, the turret control scheme is godawful (fortunately you barely have to endure it), and that they still haven’t fixed a bug that can force you to replay the entire Dead City chapter is, at best, puzzling. But these issues don’t make much of a dent on a game that is otherwise remarkable in its attempt to emulate a believable, almost tone-perfect world that made me want to be in it over and over again. 8.5/10

Metro Redux - Last Light
Overall a further step up from the first instalment in the series in most respects. Gameplay wise, the most obvious difference to me were the stealth mechanics. You can now perform stealth kills and takedowns, and there’s a bigger emphasis on using darkness to your advantage by doing things like unscrewing bulbs. These mechanics were effectively implemented to the point that your experience clearly benefits from engaging with them whenever possible. At the same time however, this new direction kind of clashes with the tonal shift towards direct combat, which now often feels a lot more action-oriented and less survival-based. Using the same difficulty setting, confrontations as a whole felt more forgiving and thus not as tense - although part of this feeling is due to Last Light’s mechanical improvements. And because of its bigger focus on high octane shooting arenas, the lack of a proper cover system is more notorious here than it was in the first game. Some folks will likely welcome this change, but overall I was more partial to 2033’s narrower, more methodical approach. There are also fewer chances to strategise with weapons since you don’t have the same opportunities to swap them at the beginning of each mission due to how progression is structured.
This probably reads like a weird conclusion to a paragraph that started out by saying I preferred Last Light over 2033. But I do. For starters, the art direction in the sequel is impeccable. Exteriors are clearly an upgrade, and overall the game is much stronger in its visual appeal, with clearly richer and more varied environments and a couple of genuinely creepy moments. The game also adds a few nice little touches (such as having to clean blood off your gas mask) that make you effortlessly sink deeper into your surroundings. Most of the movement and shooting is improved and, as a consequence, Last Light simply feels mechanically better to engage with. The background dialogues, while still suffering from the lack of subtitles, add an incredible amount of layer and context to the Metro world, even more so than I felt on my second playthrough of 2033 with English dubs. And though the story may be divisive due to its focus on simplistic political overtones and human problems, I felt the more personal, intimate tone lent itself quite well to this universe and backdrop. I do think there are some pacing issues present in the first half, but the second part really goes back to the original feel in terms of ‘bigger picture’ (though the canon ending seems unnecessarily difficult to achieve due to a largely nonsensical morality system). I also really enjoyed the Kshatriya DLC for the Stalker-like experience it had to offer, but I wish there was more of it and more layers in its approach.
On the whole, I loved Last Light. It’s not perfect and it may even feel philosophically contradictory at times, but most of what it tries to do, it does it particularly well, and it managed to cement the Metro series as one of the most enjoyable gaming universes I’ve experienced as of late. 9/10
