Main game
3.70 average rating based on 2617 ratings
I played this game without knowing what to expect and was I blown away. I expected Metro 2033 to be your typical post-apocalyptic shooter, and although it did fit that description, it executed it unbelievably well. The story is incredibly deep and well-written, and the atmosphere and realism are top-notch. You won't find many gimmicks in this game like you will in other games. It's hard to describe the game because it's one of those games that you have to experience for yourself to understand how great it is. The game comes with various difficulties and playstyles for you to fine-tune your experience. I personally played on Spartan Mode at Normal difficulty, but I think you can increase the realism further by playing on a harder difficulty. The game easily deserves 3 stars, which is only weighed down by the ever-so-slightly-simplified gameplay, somewhat short length, and some glitches here and there. It's definitely a game all shooter fans should add to their repertoire.
The very first Metro videogame entry is a gritty, atmospheric first-person shooter based on Dmitry Glukhovsky's novel with the same name, which I also read, though only after I played the game. Set in post-apocalyptic Moscow, it plunges players into the dark, claustrophobic tunnels of the metro system, where humanity clings to survival amid radiation, mutants, and political strife. As with all book inspired games, this one cannot explore the story enough to satisfy the readers, though I'm confident enough when I say this one is the best adaptation we could have in the format of a video-game.
The game excels in immersive world-building, with haunting environments and a strong narrative. Combat can feel clunky at times, unfortunately even for the standards at the time, and the stealth mechanics are a bit rough. But the oppressive atmosphere, excellent sound design, and survival-horror tension more than make up for it. It's not for everyone, but fans of story-driven shooters and bleak sci-fi settings will find it memorable, I highly recommend not skipping this one since it introduces you to a lot of things related to the world of Metro, that later sequels expanded upon.
A big part of what makes this …
The very first Metro videogame entry is a gritty, atmospheric first-person shooter based on Dmitry Glukhovsky's novel with the same name, which I also read, though only after I played the game. Set in post-apocalyptic Moscow, it plunges players into the dark, claustrophobic tunnels of the metro system, where humanity clings to survival amid radiation, mutants, and political strife. As with all book inspired games, this one cannot explore the story enough to satisfy the readers, though I'm confident enough when I say this one is the best adaptation we could have in the format of a video-game.
The game excels in immersive world-building, with haunting environments and a strong narrative. Combat can feel clunky at times, unfortunately even for the standards at the time, and the stealth mechanics are a bit rough. But the oppressive atmosphere, excellent sound design, and survival-horror tension more than make up for it. It's not for everyone, but fans of story-driven shooters and bleak sci-fi settings will find it memorable, I highly recommend not skipping this one since it introduces you to a lot of things related to the world of Metro, that later sequels expanded upon.
A big part of what makes this game stand out is how it treats resources and difficulty as narrative tools rather than mere gameplay systems. Ammunition is scarce, filters run out at the worst moments, and every bullet fired feels like a decision with consequences. This constant pressure reinforces the sense of vulnerability and desperation, making even short excursions into the surface feel genuinely stressful. It’s a design choice that may frustrate some people, but it fits perfectly with the game’s themes of survival and decay. Particularly I love when games do this, more than power fantasy styled ones.
As for the visuals, the game shows its age in places, yet its artistic direction still holds up remarkably well. The lighting, use of darkness, and attention to small environmental details create a distinct identity that many shooters lack. The moral choices, while subtle and often opaque, add an extra layer of depth and encourage reflection rather than clear-cut decisions. As a starting point for the series, this title may be rough around the edges, but its ambition and atmosphere laid the foundation for one of the most distinctive post-apocalyptic universes in gaming.
All I remember from this game was creepy tunnels and fun shooting. The world was interesting but I personally believe the sequel had more compelling narrative and characters. The one thing that annoyed me was the lack of help or direction, getting lost cost me so much time trying to find or complete the mission, it was annoying. However, the game is very fun and smooth. I really like this series and it all started with this one.

A rather solid shooter. A bit gray but I guess it's because of the setting and nothing can be done about it. The weapons feel very responsive. The UI is a bit of lacking and confusing. You do get used to it and it does help out with immersion - you have no idea how much health you have, the character starts coughing and chocking when needs a gas mas or to switch filter.
Shooting people is very nice, monsters not so much but that might be just personal preference. The story is ok - not really captivating but not terrible - but fits the general atmosphere of the game and the setting. Some cut-scenes could have been avoided. The finishing sequence is also the only thing not fitting the whole setting.
Overall I enjoyed the game. Jumped a couple of times as well. Disliked a couple of areas and really liked others.
Comparten nota con Last Light, son experiencias interesantes, el primero ligeramente mejor porque logra crear una atmósfera más survival. Crean un mundo lleno de detalles con una historia que sin ser una maravilla es original. Recomendables.
Стоит уточнить, что играл в Redux-версию. И не прошел игру до конца, а досмотрел на ютюбе. Но считаю игру пройденной, потому что играть в неё не очень-то и нужно. Всё хорошее, собственно к игре, отношения имеет мало.
Я закончил играть по вине не сработавшего скрипта: мне не сказали, что волны врагов бесконечные и надо не стрелять в монстров, а съебывать по туннелям, в поисках прохода.
Метро 2033 - это, в лучшем случае, никакой шутер. Но с густейшей атмосферой.
Станции-хабы отличаются друг от друга; народа на них не толпы, скорее множество групп, но разговоров, работающих на эту самую атмосферу - до хрена. При этом персонажи - картонный картон и отличить Мельника от Хана я не могу уже сейчас - сразу после прохождения.
Главный герой - молчащий картон, обладающий перком "магнит роялей из кустов". Серьезно, чувак из всех жоп выбирается только благодаря удаче.
Сюжет и сценарий? Все усилия ушли на пиздеж на станциях. Стандартный поход за хуй знает чем, потому что враги напали на родную хату. Что за черные? Откуда они взялись? Почему именно Артём может их слышать и понимать? Почему все решили, что они плохие, если хорошая концовка - оставить их в живых? Никто не ответит на эти вопросы. Игра (как …
Стоит уточнить, что играл в Redux-версию. И не прошел игру до конца, а досмотрел на ютюбе. Но считаю игру пройденной, потому что играть в неё не очень-то и нужно. Всё хорошее, собственно к игре, отношения имеет мало.
Я закончил играть по вине не сработавшего скрипта: мне не сказали, что волны врагов бесконечные и надо не стрелять в монстров, а съебывать по туннелям, в поисках прохода.
Метро 2033 - это, в лучшем случае, никакой шутер. Но с густейшей атмосферой.
Станции-хабы отличаются друг от друга; народа на них не толпы, скорее множество групп, но разговоров, работающих на эту самую атмосферу - до хрена. При этом персонажи - картонный картон и отличить Мельника от Хана я не могу уже сейчас - сразу после прохождения.
Главный герой - молчащий картон, обладающий перком "магнит роялей из кустов". Серьезно, чувак из всех жоп выбирается только благодаря удаче.
Сюжет и сценарий? Все усилия ушли на пиздеж на станциях. Стандартный поход за хуй знает чем, потому что враги напали на родную хату. Что за черные? Откуда они взялись? Почему именно Артём может их слышать и понимать? Почему все решили, что они плохие, если хорошая концовка - оставить их в живых? Никто не ответит на эти вопросы. Игра (как и книга) вообще не про грамотно выстроенный мир. Она берет только атмосферой.
В туннелях метро все скрипит, монстры в темноте рычат, всякая херня искрит. И всё это под жутковатый эмбиент. На поверхности (три раза за игру) очень не по себе ходить по заброшенным зданиям.
Повторюсь, как игра, тем более шутер - игра сосёт. Пушки можно обвешивать прицелами и всяким таким, но они всё рано отличаются только скорострельностью и скоростью перезарядки. Стрельба - просто мрак. Враги никак не реагируют на выстрелы. Не зря в переиздании можно включить маркер попадания. Ага, как в Колде. Но и там стрельба лучше.
Элементы выживания - заряжать фонарик, следить за фильтрами и прочее - нахер не нужно. На среднем уровне сложности припасов до жопы, а на высоких, подозреваю, будут только раздражать.
В итоге, Метро 2033 - неплохой симулятор ходьбы: персонажи очень много говорят. Но отвратительный шутер и просто плохая игра. Смотреть прохождение было даже приятнее, чем играть. Надеюсь, сиквелы будут лучше.
P. S. Все тексты и озвучка в игре почему-то звучат с легким налетом "колхозности". Будто смотришь сериал "Сваты".
My experience of this game is not so much that it was an "FPS". It is a first-person action/adventure that is mainly intent on creating a world and telling a story, and there's some shooting. And that is by no means a bad thing, because the world (i.e. the Metro) is what made the book so captivating.
That's where the similarities with the book end. I'm not picking on it for altering the plot; I understand, the book plot would have made a shite game. What upsets me more is the kind of world it presents and vastly different it is from the book. The book has very small stations of a few people with barely any supplies and barely clinging on to life, wary of everything in the tunnels; the game had like this almost happy "Life in the metro ain't so bad" thing. The book had the smaller stations only able to use an emergency (red) light meaning Artyom had to use sunglasses when entering more "well-off" stations; the game had white lights everywhere. The book had (again) such limited resources that Artyom had never seen a gas-powered cart; the game has them in spades and even a …
My experience of this game is not so much that it was an "FPS". It is a first-person action/adventure that is mainly intent on creating a world and telling a story, and there's some shooting. And that is by no means a bad thing, because the world (i.e. the Metro) is what made the book so captivating.
That's where the similarities with the book end. I'm not picking on it for altering the plot; I understand, the book plot would have made a shite game. What upsets me more is the kind of world it presents and vastly different it is from the book. The book has very small stations of a few people with barely any supplies and barely clinging on to life, wary of everything in the tunnels; the game had like this almost happy "Life in the metro ain't so bad" thing. The book had the smaller stations only able to use an emergency (red) light meaning Artyom had to use sunglasses when entering more "well-off" stations; the game had white lights everywhere. The book had (again) such limited resources that Artyom had never seen a gas-powered cart; the game has them in spades and even a "on-the-rails shooty cart" level.
Enough examples. The point is: the book's Metro and thus tone is super bleak which creates tension & interest, whereas the game is more "big" & flashy, I guess in an attempt to keep it from being boring. The book was far from boring but maybe a more literal adaption would not translate well to a game, I concede that. But I do think I can at least say they went a little too far and thus made the world less threatening, but that's just my opinion.
ANYWAY, enough of the book. Now to talk about the game as a game.
It was fun, but not enthralling. As I said, there were parts of an FPS, but there were many, many parts about exposition. Some whole sections were literally just "follow this NPC, listen to dialog, follow again, done". Which is ok! Again, it's about telling a story. My attitude was "I feel like playing through this story" rather than "I feel like shooting the fuck out of stuff". It initially intrigued me as a "horror" game, but it's not and that's perfectly fine. It's creepy by way of creating a very creepy world, not by trying to scare the shit out of you. (For the most part. *cough*
The parts that actually required shooting things were nothing to write home about. Stealth -for me- was impossible- because even using throwing knives, the dude lets out a death cry that alerts nearby comrades. What the hell am I supposed to do with that? And I never found a silenced pistol that was actually silent. The other big "shooting" theme were "survive this horde" which is not my cup of tea and felt like just padding, but that's probably too harsh of me. It did do a good job of creating tension and made you shoot stuff.
Visually, the game is pretty great (I imagine the Redux is frickin' phenominal). This is very crucial because of its focus on creating and showing the world, and the world is just done friggin' phenomenally, not just the quality of the graphics but the attention to detail. My only real small gripe is character models; their movement was very robotic (run forward, stop, rotate 45 degrees, start run again) and their eyes were some uncanny valley shit (which means that the devs came very close!).
Audio was very meh, IMO. Voice acting was pretty cringish (at least some attempts at Russian accents) and the narrator as Artyom sounded bored. The cries of the non-human enemies just sounded like generic "monster" sounds. Not a bad mark against the game, just not a strength.
The worst negatives I found that bring it down from "pretty good" to "good" is actually non-gameplay related.
First, the load times were just atrocious when respawning when you die. It varied; sometimes it was near instant, sometimes it took longer than it did to load the level the first time. Now I'm not a game programmer, but this seems weird
Next, the performance was -to be honest- shit. My PC is not killer, but I feel like a 750ti should be able to handle it. I would sporadically have "stuttery/glitchy" FPS drops, which apparently is not uncommon on Windows 8. This was with nVidia's GeForce Experience setting "optimal settings."
Beyond that, I just had weird issues from time to time. At one part, a soldier is supposed to sing a song in German, and it played twice for me. Like at the same time, only offset by a second or so. And sometimes when I died in any variety of way, the "Respawn at checkpoint?" screen would say "You have died by a
Summing up: Play this game for the atmosphere. Try to take in the world rather than rushing from objective to objective. It has its flaws but underneath is something that can be enjoyed.
I played the original version. The game has great world building, atmosphere and a decent story, all the gadgets are nice and feel good to use even if it's a bit a slug to change equipement every time. The problem is the shooting: the developer decided that fun wasn't allowed so the most powerful shotgun takes 5-6 hits in the face of a monster to kill it, or 3 for a human, this doesn't make sense and combat is bad. It isn't even difficult, I died most of the times bacuse of the environment (traps, no gas filters...) so I really don't understand what was in their mind, you can't go really stealth so it doesn't make sense to nerf weapons like this.
This game is an absolute masterpiece with it's amazing atmosphere, stunning story and very good pacing. The combat sections aren't very fun and stealth is the way to go for most of the time but it's a fun game. Would absolutely recommend any newcomers to try out the game and stick with it, as it gets better later on.
Based on a Russian novel by Dmitry Glukhovsky, Metro 2033 is a FPS more concerned with atmosphere and worldbuilding than anything else. That leads to a bare-bones story, filled with paper-thin characters, that ends with an anti-war message that ultimately rings hollow and naïve. It succeeds where it tries to, but that is far from enough.
The world of Metro 2033 is its selling point. The setting is a post-apocalyptic Russia, where people were driven underground by hordes of devilish monsters and demons. They live in the subways, with scarce resources, and under constant attack of creatures and other desperate humans. The surface is radioactive, and the underground tunnels are dark and dangerous.
The protagonist is Artyom, a young Russian who is tasked to deliver a report about mysterious beings called “the dark ones” to a man named Miller. To that end, he must travel through the tunnels of Moscow’s metro system and escape the creatures that roam the place.
Artyom barely has a personality to call his own. In cutscenes, he almost never speaks, leaving all development to his narration at the beginning of each mission. He is that type of character who is nothing but ordinary until his …
Based on a Russian novel by Dmitry Glukhovsky, Metro 2033 is a FPS more concerned with atmosphere and worldbuilding than anything else. That leads to a bare-bones story, filled with paper-thin characters, that ends with an anti-war message that ultimately rings hollow and naïve. It succeeds where it tries to, but that is far from enough.
The world of Metro 2033 is its selling point. The setting is a post-apocalyptic Russia, where people were driven underground by hordes of devilish monsters and demons. They live in the subways, with scarce resources, and under constant attack of creatures and other desperate humans. The surface is radioactive, and the underground tunnels are dark and dangerous.
The protagonist is Artyom, a young Russian who is tasked to deliver a report about mysterious beings called “the dark ones” to a man named Miller. To that end, he must travel through the tunnels of Moscow’s metro system and escape the creatures that roam the place.
Artyom barely has a personality to call his own. In cutscenes, he almost never speaks, leaving all development to his narration at the beginning of each mission. He is that type of character who is nothing but ordinary until his routine is shaken by an unfortunate incident that propels him to action. As Artyom explains in his narration: “Life was never easy in the tunnels, but it was our home. There was comfort in its routines, in seeing the same people day after day, but since the mutant attacks had escalated, fear ruled the station.”
During his travels he has to pass through dark, eerie tunnels, go back to the surface and try to survive the dead city of Moscow, and deal with other people in different stations. However, even with this promising setting, Metro 2033 falls short in the narrative department.
The games problems are easy to spot. The other characters Artyom meets are even blander then he is. They have no personal struggles or traits that standout. They are all of the same type: the rough soldier who doesn’t fear the monsters but end up being killed by them anyway. Their deaths, therefore, are meaningless. Whereas Artyom narrates that losing his companions shakes him to the core, the player is left with nothing to feel. Even their names start to fade away, and any player that manages to remember who Bourbon was by the end of the game deserves a silver trophy for the achievement.
The theme of Metro 2033 is a simple one: war is bad. The game shows a pessimistic view on human kind, depicting a species that is in constant battle with itself. While other stories use monsters as a common enemy that unite men despite their differences, Metro 2033 tells a story in which the monsters are a nuisance that doesn’t stop humanity from waging war against itself. As Artyom puts: “Even the apocalypse didn’t stop us from killing one another over ideology.” The demon threat helps making the act of fighting your peers seem foolish, but the problem is that the game’s narrative also starts to seem foolish when it decides to illustrate its point by inserting Nazism and Communism into the mix.
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Metro 2033 Redux is free @ GOG and Steam for the next 45 hours:
https://www.gog.com/en/game/metro_2033_redux
https://store.steampowered.com/app/286690/Metro_2033_Redux/
NB: Claiming it on GOG is a bit buggy at the moment.
щоб відчути анальне буріння та повністю насолодитися грою, варто грати тільки на хардор-ренджері. Дякую Хане за анальні болі.
'Wow, this game is really fun and really well made so far. The last few chapters have been challenging in all the right ways! Oh, cool. Now we get to see what post-nuclear war moscow looks like!'
proceeds to get ass kicked in 47 times
How did anyone actually finish this level? Is the Dead City just where the game ends for most people?
I am so close to being done with this, but it's getting so much worse. I really wanna be able to finish it, but god it's easily the worst game I've ever played and it's trying every fiber of my being and patience. God help me.
I'm trying. I'm over halfway. It's so painful, but god I'm trying. I don't know if I'll make it. So far below is a very succinct list of just a handful of things wrong with this terrible piece of crap.
I'm trying. I'm over halfway. It's so painful, but god I'm trying. I don't know if I'll make it. So far below is a very succinct list of just a handful of things wrong with this terrible piece of crap.
And that's just off the top of my head. I'm sure I could cobble together an even more comprehensive list later. I hate bailing on stuff, I really do, but this...this might just beat me. This might just be one of those very rare games that is so unplayably bad that I can't even complete it. We shall see. Only time can tell.
Like, holy fuck dude, even the one thing this game could've maybe done alright - the railway fight on the machine gun in Chapter 4 - is also somehow unplayable. How do you fuck THAT up? lmao Bloom effects so badly that you can't even tell where you're aiming, what you're looking at or who's shooting you. This is AMAZING. I don't think I've ever, in my life, come across a game this bad on all fronts.
New Vegas finally has some competition for the worst game I've ever played.
This is free on Steam right now.
https://store.steampowered.com/app/43110/Metro_2033/
These are more words to the Grouvee gods.
This is free on the Epic store today:
https://www.epicgames.com/store/en-US/product/metro-2033-redux/home
Tomorrow we're slated to get Tropico 5.
Considering the year it released. It's a legend.
But today. Not that much.
Still a solid FPS with interesting story.