Review Haxiel 2/5 · Feb 21, 2026
Curious exploration turns into awkward resource management
Haven Park borrows a lot of ideas from A Short Hike. It looks and plays similar, and aims to tell a similarly heartwarming story in a short duration. However, while A Short Hike succeeding in making its world and characters compelling, Haven Park struggles to keep you invested.
The gameplay here involves exploring a nature reserve park for camp …
Haven Park borrows a lot of ideas from A Short Hike. It looks and plays similar, and aims to tell a similarly heartwarming story in a short duration. However, while A Short Hike succeeding in making its world and characters compelling, Haven Park struggles to keep you invested.
The gameplay here involves exploring a nature reserve park for camp sites, and repairing the park in general. You also get some quests from the campers that you meet along the way. Exploration is straightforward, but you might be blocked along the way and forced to take a detour. Figuring out how to get to each camp site can be a bit confusing. The map doesn't help much. Once you get to a camp, you build things there to attract campers and keep them happy.
The supporting mechanics mesh into each other, but not in a good way. Camp sites need new buildings to attract campers, and you need resources to build them. Exploration gets you the resources, but you are limited to carrying a specific capacity with no long term storage. There's a skill that expands the carrying capacity, but it might take some grinding to reach there because other skills take priority. This can lead to situations where you're carrying too much of a single type of resource, preventing you from building new structures and progressing through the game. There's a market that allows you to trade resources, but surprisingly it's a structure that you build yourself, making it susceptible to the same resource allocation problem.
The game's art style is pretty, cute and colorful. Sound is minimal, and music is somewhat repetitive. Dialogues are not voiced.
I didn't go into this game expecting to do resource management, but that's ultimately what the game asked me to do. I wouldn't say that I had a poor experience with this game, but I didn't quite enjoy as much as I expected to.