Main game
3.48 average rating based on 436 ratings
I've never played a racing game before that isn't Mario Kart. It's really not my genre. I didn't expect much from the dated software and baffling keyboard controls (Arrow keys??) but once I figured out how to take turns without totalling my car I started to enjoy the atmosphere.
Progression goes much farther than I made it in my one hour with the game and I can understand why GRID made such an impact on the pc racing game scene upon it's release.
Really did not like this game. Practically unplayable, not well designed, and just bad all around.
I've played about 20 minutes and quit. This game is not suitable for playing with a mouse and keyboard. The controls are awfull to the point that I couldn't stop spining.
I can say my opinion loud and proud now: GRID is the (second) most iconic racing game by Codemasters (at least for now). I want to say this without brackets and explanations, but I should keep in mind CMR 2.0, which is also well-known and great in its genre.
For some reasons PC market of racing games is not the same as console: we always have a deficit of good games, and GRID was like a saviour back in the day. It wasn't about very precise simulations. It wasn't about streetracing or anything illegal. It was about the world of autosport. Like, in general. Some things were cleaned to make everything simple - tournaments have only a few races, three career routes represent everything notable from USA, Europe and Japan. List of cars and tracks isn't large, but it has something for everybody: Le Mans, Tōge, touring, supercars-on-the-streets, dorifto, destruction derby, etc, etc. You jump from one discipline to another like in TOCA and can skip something if you really don't like it. There's also a team management - a cosmetic, but intriguing feature. Buy cars, make your livery, find a good teammate (after a few mediocre ones I found …
I can say my opinion loud and proud now: GRID is the (second) most iconic racing game by Codemasters (at least for now). I want to say this without brackets and explanations, but I should keep in mind CMR 2.0, which is also well-known and great in its genre.
For some reasons PC market of racing games is not the same as console: we always have a deficit of good games, and GRID was like a saviour back in the day. It wasn't about very precise simulations. It wasn't about streetracing or anything illegal. It was about the world of autosport. Like, in general. Some things were cleaned to make everything simple - tournaments have only a few races, three career routes represent everything notable from USA, Europe and Japan. List of cars and tracks isn't large, but it has something for everybody: Le Mans, Tōge, touring, supercars-on-the-streets, dorifto, destruction derby, etc, etc. You jump from one discipline to another like in TOCA and can skip something if you really don't like it. There's also a team management - a cosmetic, but intriguing feature. Buy cars, make your livery, find a good teammate (after a few mediocre ones I found a guy who had really great characteristics and actually was good. I know it's a small thing, but if you have a free time, you can spend it on finding a good driver who can do everything.
About races: they're perfect. I'm serious again. This is a rare kind of game where AI is humanized - drivers can make mistakes, are moderately aggressive and don't overuse one trajectory. If you feel confindent enough, you raise the difficulty level again. You'll probably retry some races with it - it's just entertaining. It was even more entertaining back in the 2008, but, well, that's life. GRID wasn't the first game that have "flashbacks" - a rewind time feature, but Codemasters managed to make it one of their trademarks. It's neat but works dual to your emotions and adrenaline - sometimes it's a pure anti-frustration thing, but other time you'll find yourself doing reckless overtakes just because you have second chance. Not like it's bad, but sometimes you'll just need to be more serious - in multiplayer, for example. I spend many hours in it and it's awesome too. Some people turn every race into destruction derby, but you can't blame developers for that.
To be honest, TOCA 3 gives you a better view on autosport, but GRID is more spectacular. Apples and oranges. To make this game even more attractive Codemasters used their EGO engine, technology that worked good in DiRT, but fully revealed here. Add appropriate music (very good composed soundtrack) - and that's all. Not everything is perfect and overall it's a little more arcade than you wanted to, but gameplay and emotions make every minute of this game worthwile.
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4.5-5 stars.
Current rating (3.52) is a travesty.
Buenas gráficas con controles realistas.
El juego ofrece diferentes modos ya tradicionales en otros títulos de carreras tales como drifts y carreras de resistencia. Incluye una gran cantidad de oponentes controlados por la IA y la oportunidad de tener un compañero de equipo con lo que se obtiene una experiencia muy inmersiva, auydada por la buena calidad de los gráficos. La dificultad es exigente tal como se esperara de un simulador.
El punto débil del juego se encuentra en su monotonía carrera tras carrera sin mayores opciones de personalización que los colores de equipo y a la espera de forzosamente farmear para obtener nuevas licencias que desbloqueen nuevas competiciones se convierte eventualmente en una rutina.