Metaphor: ReFantazio (2024)

Studio Zero

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox Series X|S

4.27 from 368 ratings

1311 members have it in their collection · 102 playing now · 469 backlogged · 365 wish listed

How long? Main story 72h · with extras 92h · 100% 105h (from 36 logged playthroughs)

From the creative minds of the Persona series – Metaphor: ReFantazio marks ATLUS’ first ever, full-scale fantasy RPG, brought to you by director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro. Write your destiny and rise above fear as you step into a fantasy world unlike anything you’ve seen before. Fraught with unsettling mystery, the kingdom stands on … Read more
From the creative minds of the Persona series – Metaphor: ReFantazio marks ATLUS’ first ever, full-scale fantasy RPG, brought to you by director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro. Write your destiny and rise above fear as you step into a fantasy world unlike anything you’ve seen before. Fraught with unsettling mystery, the kingdom stands on a precipice. Now, you must embark on a journey, overcoming obstacles and forging bonds with friends. Read less
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Rating distribution

5 stars
192
4 stars
111
3 stars
45
2 stars
14
1 star
6
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Community All Reviews Statuses

Volt2742

Status Volt2742 Mar 30, 2026

Well, it has been almost 2 more weeks since my last update where i said I would start playing this again, and I still haven't started it back up, I've been stuck in the OW and lethargy vortex, but I will for sure start it again next week. Just kind of documenting my laziness here lol

Volt2742

Status Volt2742 Mar 17, 2026

I was playing this game pretty consistently for 2 weeks in February, but as of writing, it has been 3 weeks since I've played it. I got about half way through (the native island where there is like a dragon and I have to save a 3 eyed girl) and I just kind of stopped, but I am hoping to …

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I was playing this game pretty consistently for 2 weeks in February, but as of writing, it has been 3 weeks since I've played it. I got about half way through (the native island where there is like a dragon and I have to save a 3 eyed girl) and I just kind of stopped, but I am hoping to pick it back up soon. Just writing down some of my thoughts before picking it back up again. I didn't have a particular reason I dropped it, I did do a mini-dungeon that kind of annoyed me because it was harder than I thought lol, but that isn't a reason I dropped it. I think my work was just getting a little busier and my friends and I were playing a lot of OW, so I fell off playing a bit, but hope to start back up soon.

To start with what I think about the game, it is basically my first actual JRPG I've ever played, and my first Atlus game that I've played (lots of my friends are Atlus fans and wonder why I started with Metaphor, I just think the setting is much cooler than a high school), and I will say so far, I have been enjoying it gameplay wise. Aside from the dungeon that I last played being pretty difficult (although it is kind of my fault with how I prepared for it), I think it has been a good time. The "job" system in this game is a little foreign to me, I don't really feel a reason to switch characters' jobs and some roles seem weird and figuring out synergies is a little annoying, but there are some moments where it just clicks and is quite fun.

The environment is pretty cool and the art direction of the world and the UI is fantastic. Honestly, the biggest dissapointment are the anime cutscnesn, they look very amateur and way worse than just in-engine cutscenes.

The characters are pretty great, I have a lot of fun with the social links and character progression they go through. The scializing in general and gaining the attributse I think is pretty fun.

The story so far is pretty good, I don't think it's anything groundbreaking, but I am having a good time following it. I honestly prefer the smaller parts of the story than the bigger king selection process, but at the same time, I really like Louis as an antagonist.

Overall, I have quite enjoyed the game so far, and before I am like one of my friend's who chronically does not finish single player games, I am hoping to get back on the game and finish it my early April.

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ktynnlol

Status ktynnlol Feb 22, 2026

I'm giving this another shot on PC and I'm "Taking My Time" :)

I am getting close to the point where I dropped the game on PS5, about a year ago. I'm enjoying it more on PC, with this more relaxed approach.

SoulboundFlame

Status SoulboundFlame Sep 7, 2025

Just end, for the love of god, there are like 15 scenes that make you think the game is over.

I don't have infinite time, and not being able to judge when something is ending is really annoying.

SoulboundFlame

Status SoulboundFlame Sep 6, 2025

Endgame thoughtsThey really needed to think throught the royal archetypes. The game encourages you to mix and match and then BAM, you had to have chosen these specific archtypes, Everyone also seems to be able to do everything. So there is no wrong choice, feels like a team that saw SMT's system, but did not understand it's elegance whatsoever

SailorV

Status SailorV Apr 29, 2025

Future Press game guide arrived, and I'm so tempted to drop Suikoden, which I'm temping until I can get back to Baldur's Gate 3, and play this instead.

daxid11

Status daxid11 Feb 14, 2025

I put 100 hours into it. I really enjoyed the first 85%, but I'm towards the very end, and I got burned out grinding for the dragons and the final fight. For whatever reason I get burned out if a game drags out too long. I used to force myself to finish, but these days with only limited time to …

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I put 100 hours into it. I really enjoyed the first 85%, but I'm towards the very end, and I got burned out grinding for the dragons and the final fight. For whatever reason I get burned out if a game drags out too long. I used to force myself to finish, but these days with only limited time to play I allow myself to move along a lot quicker.

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aromanos98

Status aromanos98 Feb 10, 2025

68h

Un juego que consigue perfeccionar la formula de Atlus, ahora también con muchas más localizaciones y unas mazmorras más completas ya que son todas a medida (incluso las más secundarias). Los confidentes son siempre más de lo mismo, algunos más interesantes otros menos pero ninguno malo de por sí. Especial mención a Maria y a Strohl que han sido …

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68h

Un juego que consigue perfeccionar la formula de Atlus, ahora también con muchas más localizaciones y unas mazmorras más completas ya que son todas a medida (incluso las más secundarias). Los confidentes son siempre más de lo mismo, algunos más interesantes otros menos pero ninguno malo de por sí. Especial mención a Maria y a Strohl que han sido sin duda mis favoritos. Al final del juego te dan practicamente un mes "libre" para terminar todos los vínculos, subir de nivel y hacer secundarias. Yo conseguí hacer todo y pude perder el tiempo (aunque me quedé unos niveles más bajo de lo que me habría gustado para el boss final). También cabe mencionar que los MP son DEMASIADO importantes al final del juego. En general un muy buen juego, con buena banda sonora y una historia que sin ser nada del otro mundo saca un poco de lo de siempre y te hace tener alguna que otra duda.

9/10

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Bluespade

Status Bluespade Jan 24, 2025

After my initial excitement at the announcement of this game over 8 years ago, I finally finished it. It took me more than 110 hours so I'm gonna think on it for a good while before I attempt a review. But yeah, it was a pretty great experience and I think a big step forward for the Persona team. Now, …

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After my initial excitement at the announcement of this game over 8 years ago, I finally finished it. It took me more than 110 hours so I'm gonna think on it for a good while before I attempt a review. But yeah, it was a pretty great experience and I think a big step forward for the Persona team. Now, about that Etrian Odyssey series...

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Bluespade

Status Bluespade Jan 22, 2025

I went to what I thought was the final boss around 1 pm. Turned out not to be. Went to what I thought was the final boss again an hour later. Turns out there's another dungeon... I turned it back up to Hard bc I'd done the super hard optional bosses and thought it'd be no problem. Then I skipped …

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I went to what I thought was the final boss around 1 pm. Turned out not to be. Went to what I thought was the final boss again an hour later. Turns out there's another dungeon... I turned it back up to Hard bc I'd done the super hard optional bosses and thought it'd be no problem. Then I skipped most of the final dungeon cause I was ready to end it. Turns out I didn't do some things in it that made the final boss near impossible. I've been trying to finish this game for like 6 hours, lol. Gonna have to give up and just do it tomorrow. Well I'm always whining that turn-based rpgs aren't tough enough, guess I got what I wanted lol.

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shinespark

Status shinespark Jan 3, 2025

Junah's special class is vastly more complicated than every other class I've found so far, and I'm not even sure if it's any good, but I kinda love it! Very much feels like the combat designer's pet project that they were determined to jam into the game.

Also, I haven't been super hot on most of the soundtrack, but …

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Junah's special class is vastly more complicated than every other class I've found so far, and I'm not even sure if it's any good, but I kinda love it! Very much feels like the combat designer's pet project that they were determined to jam into the game.

Also, I haven't been super hot on most of the soundtrack, but the theme for Virga Island rules and is teaching me about South Indian classical music:

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shinespark

Status shinespark Dec 30, 2024

Still having a jolly time with Metaphor, but the UI surrounding equipment and the job system is pretty rough. Nine or more button presses just to switch out a single job is simply too many, especially considering how heavily dungeons incentivize switching. And changing jobs frequently auto-equips subpar items, as well, which requires a whole other trip into the menu. …

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Still having a jolly time with Metaphor, but the UI surrounding equipment and the job system is pretty rough. Nine or more button presses just to switch out a single job is simply too many, especially considering how heavily dungeons incentivize switching. And changing jobs frequently auto-equips subpar items, as well, which requires a whole other trip into the menu.

Kinda baffling how clunky it all is, when other parts of the UI feel incredibly snappy.

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shinespark

Status shinespark Dec 26, 2024

Metaphor's fun so far! I like the cast, the faster pacing compared to the Personas is lovely, and it's rad that they removed P5's artificial roadblocks which prevent players from clearing dungeons in one day.

But it does also feel a bit stale, with very little going on structurally or narratively that sets it apart from the established Atlus formula.

enter image description here

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Metaphor's fun so far! I like the cast, the faster pacing compared to the Personas is lovely, and it's rad that they removed P5's artificial roadblocks which prevent players from clearing dungeons in one day.

But it does also feel a bit stale, with very little going on structurally or narratively that sets it apart from the established Atlus formula.

enter image description here

Read less