Status GigaDeathNullGolem Nov 7, 2018
Amazing how much time I have into this game and find myself never getting that far into it. It had a little bit of everything. ++Retofuturist 1980's aesthetic and freaky monster modelling. +Dystopian themes +Raids/robbing corporations of Mega City One... because you are the Law :) +Tactical elements, combat, stats. +Deep bond you have with your team as you grow …
Amazing how much time I have into this game and find myself never getting that far into it. It had a little bit of everything. ++Retofuturist 1980's aesthetic and freaky monster modelling. +Dystopian themes +Raids/robbing corporations of Mega City One... because you are the Law :) +Tactical elements, combat, stats. +Deep bond you have with your team as you grow them up. -----Really easy to find difficulty suddenly overwhelming due to a vehicle shortage, bad research progression o.O
Not sure I've quite played a game like this. (X-Piratez mod for Xcom was close in the manner of simply being sheerly overwhelming) It's a strange blend of hardcore TBT like XCOM and SIM city rolled together
Usually games that weave lots of elements will sufffer for it. This one has many angles and some are simply not as fun, and its overwhelming and slow but it's not bad design.