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Deliver Us the Moon

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Deliver Us the Moon

Oct 10, 2019

Main game

3.37 average rating based on 200 ratings

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Deliver Us the Moon is a sci-fi adventure game developed by KeokeN Interactive and released in 2019. Set in a near future where Earth's resources are nearly depleted, the game follows a lone astronaut on a mission to the Moon to restore energy to the planet. Players explore abandoned lunar bases and use tools to solve environmental puzzles while uncovering the fate of the people who once lived there. The game combines narrative-driven exploration with light puzzle-solving elements and offers a mix of first-person and third-person perspectives.
Release Dates
Oct 10, 2019 (Worldwide)
PC (Microsoft Windows)
Apr 24, 2020 (Worldwide)
PlayStation 4, Xbox One
Jun 01, 2022 Full Release (Worldwide)
Google Stadia
Jun 23, 2022 (Worldwide)
PlayStation 5, Xbox Series X|S
Jul 15, 2024 Full Release (Europe)
Nintendo Switch
Jul 16, 2024 Full Release (North_America)
Nintendo Switch
Jul 18, 2024 Full Release (Japan)
Nintendo Switch
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User Stats
749
In Collection
110
Wish Listed
12
Playing
336
Backlogged
How Long Is Deliver Us the Moon?
Main story: 6.0 hours
Main + extras: 7.3 hours
100% completion: 6.7 hours
Total completions: 20
Related Content
V1CGaming
V1CGaming gave Apr 7, 2021
V1CGaming gave Apr 7, 2021
A quick journey into outer space.
This review is for the PC (Microsoft Windows) version

5 hour realistic journey into space, walking simulation with puzzle. I have always been fascinated with space ever since I was a little boy. This game just felt realistic. It has a story element, which is kind of original, but the real star here is a purposeful walk through lunar landscape. Even with an older computer you can have pretty good graphics; I did not experience any bugs. This is a nice little sci-fi game - without the aliens. As for the story, somehow it had a satisfactory conclusion. Great atmosphere, with some puzzles but not too many. Definitely worth a play.

ATadMad
ATadMad gave Oct 15, 2019
ATadMad gave Oct 15, 2019
ATadMad's review of Deliver Us the Moon
This review is for the PC (Microsoft Windows) version

This is a hard one. I'm struggling whether to give it a 3 or a 3.5. It's a neat little sci-fi game with a message about unsustainability on Earth due to humans. However, don't expect action scenes or aliens or anything like that. It's more like a walking simulator with the occasional puzzle and it will only take you the afternoon to complete.

Pros:

  • nice soundtrack
  • beautiful visuals
  • good storyline

Cons:

  • sluggish controls (walking at the beginning was like a chore)
  • meh voice acting
  • sometimes repetitive puzzles
  • personally did not like the constant back and forth between third and first person

I would only buy this one on a sale.

Alphadoriest
Alphadoriest gave Feb 11, 2019
Alphadoriest gave Feb 11, 2019
And Wipe Away The Debt
This review is for the PC (Microsoft Windows) version

Perhaps relies too heavily on environmental storytelling tropes, but succeeds in excelling in almost every other department. Will get DLC soon to address premature ending. Really surprised me.

enter image description hereGoing to need a bigger buggy to deliver this moon.

Deliver Us The Moon, a product of Kickstarter, is probably the most epitomic example of game environmental storytelling I've ever seen. Good and bad.

It's a bonanza - we have 'why were you recording?' audiotapes, dramatic hologram depictions of key events (these are contextualised, though), 'press a button to have technology explained to you' exhibits, log entries that detail story beyond what you see, door codes and massive, line-ignoring A4 comments scrawled everywhere. None are bad per se, except perhaps for my pet hate device - the comment on the back of a drawn likeness of a character, asking ' visionary or dictator?'

By which I mean to say, the storytelling commits my cardinal sin of breaching any effort at being verisimilitudinous by constantly taking the not-too-subtle route. Instead of leaving you to work out anything of its world through the environment, it's very keen to explain every nook and cranny with its log book, audio diaries and notes to sometimes absurd …

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Perhaps relies too heavily on environmental storytelling tropes, but succeeds in excelling in almost every other department. Will get DLC soon to address premature ending. Really surprised me.

enter image description hereGoing to need a bigger buggy to deliver this moon.

Deliver Us The Moon, a product of Kickstarter, is probably the most epitomic example of game environmental storytelling I've ever seen. Good and bad.

It's a bonanza - we have 'why were you recording?' audiotapes, dramatic hologram depictions of key events (these are contextualised, though), 'press a button to have technology explained to you' exhibits, log entries that detail story beyond what you see, door codes and massive, line-ignoring A4 comments scrawled everywhere. None are bad per se, except perhaps for my pet hate device - the comment on the back of a drawn likeness of a character, asking ' visionary or dictator?'

By which I mean to say, the storytelling commits my cardinal sin of breaching any effort at being verisimilitudinous by constantly taking the not-too-subtle route. Instead of leaving you to work out anything of its world through the environment, it's very keen to explain every nook and cranny with its log book, audio diaries and notes to sometimes absurd degrees.

enter image description hereMake a Charlie and the Great Glass Elevator film, you cowards.

So it's not Gone Home in my book, but though the environmental storytelling can be grating in that respect, it is consistently of high quality. As I proceeded, particularly on the moon, my initial misgivings became less and less significant due to its overwhelming atmosphere and good pace.

Everything is on point here. It's superbly well acted and you care about the various personal stories it tells. The presentation can be nothing short of amazing. The realisation of the space elevator to the moon is incredible and the various sights and sounds inside the stations made it a very compelling alternative to your 'more fi than sci' spaces in your Dead Spaces, Preys and Bioshocks. The music spectacularly captures the grandeur of space and the lunar surface. I particularly love the credit tracks. Aside from the gorgeous vistas, a lot of detail is given to the animations and cutscenes. What I was initially worried would be a more budget effort felt anything but. There is evidently a lot of expertise and love poured into the game.

One thing that contributed to the budget suspicion initially was its use of third-person. It's something I eventually warmed to when it was reintroduced later on, but I must say that I always found first-person so much more effective. Third-person can expose a clunkiness in animation and movement you'd otherwise not be exposed to and can deprive you of immersion at key points. The game switches for you semi-arbitrarily, but admittedly with a purpose you can more or less reason out throughout. First-person particularly enhances zero gravity and certain other setpieces, and I'd argue could have done so with other sections too. Seeing the idle animations on the moon surface almost makes third-person worth it. Perspective switching is certainly a unique trick the game pulls.

enter image description hereSome sections are exhaust-ing.

Leaning so heavily on linear exploration, you can imagine it's an experience more on the quiet side, but it has more than its fair share of setpieces that excite. They usually rely a bit too heavily on conveniently resupplying a few-seconds-from-death oxygen meter for dramatic purposes, but they're fittingly tense. There's a QTE section that really has no place here, but thankfully it's a single usage deal. I assume, like a lot of things with the game, that it was especially done to reflect a time-sensitive situation, but I wish they'd tried to achieve the effect another way. The game does love to try its hand at everything!

In terms of its mechanical hand, it's always moving. It has very light puzzle elements, but they're fairly logical and frictionless with little intention of impeding progress for long. I loved using the power tool laser, the Portal-like companion sphere and the moon explorer. None of it feels contrived. They feel like natural tools to have at your disposal and are all massively fun to use. It really helps break up the otherwise predominant object-hunting and reading of the exploration.

It's worth mentioning that I had some technical issues in the form of frame drops at particular points - namely, the lunar surface and various third-person sections. I was worried it might be a persistent problem, but it didn't dominate my experience. Perhaps if I'd shifted various settings down from max I wouldn't have encountered issues at all. I'm too stubborn.

enter image description hereA myth I do declare! Climate change will actually make the Earth appear BLUER.

I thought the length very reasonable with a suitable twist to bring some finality to proceedings, but it comes to no surprise to me that some think it stops just as it's getting started. It all makes more sense if you visit the original Kickstarter page and see that it was initially going to be episodic. Free DLC that concludes the story is apparently well into development, so you needn't be as worried about reports of its short length or premature ending as you might be. A big question of how long the expansion will be hangs over this, of course, but I can only report currently how much I like its initial offering. As high quality and of reasonable length as it already stands, anything more is simply a bonus!

Overall, it's a game that perhaps relies too heavily on environmental storytelling tropes, but succeeds in excelling in almost every other department. I'm already eagerly awaiting the DLC conclusion to the story here. If it's significant in its length and comparable in quality, we could be looking at a substantial package that goes way beyond the great experience Deliver Us The Moon already offers. As it stands, it's an expectation-destroying title that expertly executes linear exploration and its depiction of a near future. It really surprised me.

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Sir_Laguna
Sir_Laguna gave Sep 2, 2020
Sir_Laguna gave Sep 2, 2020
It delivers

Let's keep the expectations in check. This is a very good sci-fi story about people making decisions against and uncertain future. There's no aliens or weird-space-oddyssey stuff.

That said, this is a small adventure game with a few puzles, where how much you discover the plot is directly tied to how much you explore the scenarios. I always wondered if this is really a good kind of narrative for a video game. In a book, you won't miss anything of the plot, but in a video game like this you can miss a lot of interesting or revelatory details. I also like how in a game you can feel like you're the one discovering all of this. A non-interactive medium cannot really do that easily.

enter image description here

Anyway. Good game. A few frustrating sections (stealth? really?) and the slow loading time hurt them a little, but it can be enjoyed a lot by sci-fi lovers.

You can read my full review in spanish in GamerFocus.

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Defox
Defox gave Sep 1, 2020
Defox gave Sep 1, 2020
Fun Puzzles, Great Atmosphere, and an Optional Story.
This review is for the PC (Microsoft Windows) version

I played this game mainly for the puzzles and the game was very enjoyable for that. None of the puzzles felt too difficult for me to figure out and I was never frustrated while trying to figure one out.

A majority of the story is delivered through scenes and objects strewn about the game, making it so that you do not have to find out more about it if you don't want to. I personally just picked up items and watched the scenes whenever I came upon them but never specifically set out to find them.

Overall I enjoyed the game, however I will say that it felt fairly short paced and I felt like it was dragging on at many points, in addition to the fact that the character himself moves fairly slowly.

killerstar
killerstar gave Nov 19, 2018
killerstar gave Nov 19, 2018
Deliver us the game

Moonstruck: Zero gravity!

Lunatic: A spacesuit with only 3 minutes of oxygen.

There's much to like about this game, save for the non existent ending.

It combines first and third person puzzles, with some occasional action and some very punishing QTEs (those are not so great). The setting is interesting and the pacing is very good. Quiet, slow and meditative segments are interspersed with faster parts in both storytelling and gameplay design. There are some technical issues like inconsistency in texture resolution, which is specially problematic in text or images that are important to gameplay or story (like the layout of a building that is to blurry to be of use). Gameplay is also not perfect with a overly long death animation coupled with very long loading times that make those overly punishing QTEs even more annoying.

However, the game is currently unfinished and it ends abruptly with no warning just as it was ramping up. The developer says there's a free DLC on the works, but with no announced date yet it's no more than a promise and no guarantee that if it comes out you will remember anything.

Beaupedia
Beaupedia updated their status Dec 10, 2025
Beaupedia updated their status Dec 10, 2025

Wow. I very rarely leave reviews for games, but this one blew me away. How is this game not better known? It's a masterpiece. I thought I'd play for half an hour or so and then go to bed, but here I am 5 hours later with a lump in my throat. Bravo. I hope these devs get all the recognition (and money) they deserve someday. It's a real shame that this game, after 6 years, only has 3,000 reviews. If you're on the fence about it, just buy it. You will be glad you did. Stunning visuals, excellent gameplay, wonderful story.

ThatDudeWinston
ThatDudeWinston updated their status Nov 19, 2025
ThatDudeWinston updated their status Nov 19, 2025

Short, but interesting game. The atmosphere, sound, and environment were great. A few bugs around the sound, but nothing major. Would recommend on sale if you like narrative games with light puzzle elements.

guitarwolf5
guitarwolf5 updated their status Apr 13, 2023
guitarwolf5 updated their status Apr 13, 2023

This game's a bit buggy, but the atmosphere and puzzle solving are really good. Plus who doesn't like a mystery game set in space?

chaebyl
chaebyl updated their status Sep 23, 2020
chaebyl updated their status Sep 23, 2020

"Investigate a space station where something went wrong and most / all the crew is gone" has to be the most seemingly specific video game plot that has actually been explored a lot: this game, The Turing Test, Tacoma, The Station, Filament and probably some others I don't know all revolve around it.

The answer is usually aliens, sometimes AI and the rare case of humanity. About 1/3 in and looking forward to what kind of weird plot twist this game is gonna come up with.