Main game
3.04 average rating based on 74 ratings
I played the censored version in PlayStation and wrote an article detailing what changed in comparision to the PC and Xbox version. I also talk a little about the game and if it's worth to play even with the 'cuts'.
You can find my article in spanish here.
Also, nazis.

I wanted to like this game more than I did. The plot and extreme, violent scenes reminded me of the italian exploitation flicks of the seventies, and I love those things... but the version I got (PS4) was really bad. Technically was a disasters. Bugs all over the game and I couldn't even finished because a glitch corrupted my save just before the ending.
The other versions are suposedly better and some say that it looks beautiful on PC and PS5 with HDR. There's also a day one patch that, according to the devs, should fix a lot of issues... but didn't fixed my save.
A unique entry in the psychological horror genre, Martha is Dead is a narrative based walking simulator with splashes of body horror along the way.
Taking photos has become the norm in recent games over the years, but this game takes it to the extent of developing the pictures in your very own darkroom, which became tedious only after the first few pictures, but is crucial for progressing the story.
Graphically speaking, there are games on ps2 that looked cleaner than this. Everything looked fuzzy and unpolished but it's not a deal breaker by any means.
Gameplay is simple enough with most of the story being just finding interactive items throughout the map. When you're not listening to the narration, you're either taking photos or looking for the next interactive icon. You cannot die in Martha is Dead.
Overall this was a puzzling little tale with dark potentially controversial topics (You can play a censored version, but what fun is that?). Not much replay value here so enjoy the ride while you can.
Martha is Dead surprises you in several ways. Unfortunately, not all of them are good. The main surprise to me was that this isn’t, at its core, a horror game. It certainly features uneasy moments, and in those moments, when it is able to create a suffocating, oppressive, haunting atmosphere, the game is at its absolute best. This is particularly well realised during the story’s first couple of days, when it evokes a sense of dread as you wander around the woods near the lake at night. During those moments, the game absolutely delivers in the emotional response it ‘forces’ out of the player.
From those moments on, however, the game reveals itself to be something different. In essence, and eventually in tone, Martha is Dead morphs into a drama about human suffering that attempts to share a message in a somewhat artistic way. That message, in the end, relies more on your own interpretation of the story than on any specific, pre-determined conclusion, since you’re literally the one deciding why some things happened the way they did. This adds an extra layer of frustration, because it can easily render some plot twists and story beats virtually meaningless depending on …
Martha is Dead surprises you in several ways. Unfortunately, not all of them are good. The main surprise to me was that this isn’t, at its core, a horror game. It certainly features uneasy moments, and in those moments, when it is able to create a suffocating, oppressive, haunting atmosphere, the game is at its absolute best. This is particularly well realised during the story’s first couple of days, when it evokes a sense of dread as you wander around the woods near the lake at night. During those moments, the game absolutely delivers in the emotional response it ‘forces’ out of the player.
From those moments on, however, the game reveals itself to be something different. In essence, and eventually in tone, Martha is Dead morphs into a drama about human suffering that attempts to share a message in a somewhat artistic way. That message, in the end, relies more on your own interpretation of the story than on any specific, pre-determined conclusion, since you’re literally the one deciding why some things happened the way they did. This adds an extra layer of frustration, because it can easily render some plot twists and story beats virtually meaningless depending on what you decide. It is an interesting design choice, but not one I would choose to have in a game like this. So here we have a double whammy of disappointment: not only does the game gradually move away from its original horror vibe, it also rests on the player’s shoulders the responsibility of wrapping up the story themselves with little regard for narrative consistency.
Other shortcomings pile up on top of this. At least on console, there is a barrage of technical problems. From poor frame rate, to screen tearing from to texture glitches to breaking the map by simply exploring it, there are a host of issues that, alongside the janky mechanics, make it obvious that this game needed a bit more cooking time before release. Additionally, a couple of the puzzle segments were infuriatingly obtuse. Here I'm particularly talking about the spy mission, which is doubly frustrating because not only does it bear no weight on the story whatsoever (just the illusion of it), it requires you to know actual morse code in order to solve it. This also creates a pacing problem, with the game halting its tension to become a mechanically challenged exercise in box ticking for no real reason. Likewise, the photo mechanics are a neat addition and make narrative sense, but like the morse code puzzle, the level of realism they were going for doesn’t necessarily lend itself well to a game of this nature.
These may seem like a serious deterrent to enjoying the game as a whole, and some do affect the experience. But despite all this, I was still able to appreciate my playthrough. When everything clicks, Martha is Dead is an awesome, eerie adventure that makes brilliant use of its sound design and fantastic visuals to lure you into its world. The WW2-embroiled rural Italy works as the perfect backdrop for this type of story, and on occasion the game is very successful at playing with your mind in order to make you feel uncomfortable and unsettled. Even if I take issue with the spoilery way the game warns you of certain upcoming scenes, it is undeniable that there are 2 or 3 moments here that make for unpleasant viewing, horrifying even if you’re not used to these types of titles. Any game able to raise the hairs at the back of my neck will always be worthy of praise in my book. The sad part is that this happened less and less frequently as I progressed through my playthrough, not due to exposition but to change in tone.
In the end, Martha is Dead tells an interesting story for most of the time, but a misleading one for anyone going in expecting a genuine ‘horror’ experience from start to finish. It can reach high, unsettling, haunting heights, but it never does it often enough to become lastingly impactful. Technical hurdles and a couple of really obtuse puzzle moments also hold it back, but the main disappointment here is that, above all, this feels like a missed opportunity to present something truly special. 7/10
I'm not touching this or any of their games with a 10ft pole, but:
https://twitter.com/bobvids/status/1497090959057862665
At least there'll probably be a very good video by BobVids about it soon.