Review raik199x 5/5 · Feb 28, 2026
"You really got not idea who I am?", "Mano...."
This is a game I had wanted to play for a long time, and in the end I didn't regret a single hour spent in it.
To me, Cyberpunk 2077 feels like GTA on steroids: you don't want combat to end and both the progression system and the city itself are designed in a way that makes you never want …
This is a game I had wanted to play for a long time, and in the end I didn't regret a single hour spent in it.
To me, Cyberpunk 2077 feels like GTA on steroids: you don't want combat to end and both the progression system and the city itself are designed in a way that makes you never want to leave. And the game absolutely nails that. Time in Night City flies by and I could talk about it forever, but it's worth touching on some details.
The progression system - skills, weapon upgrades, buying apartments and cars - is all done really well. You start as just another nobody who can't even afford their own implants, but gradually build your reputation. As I said, the progression feels fantastic.
I also want to highlight the skill tree and implant system. There isn't extremely deep build-crafting, but you can still tailor the gameplay to your preferred style, which is a big plus. That said, I found two downsides:
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Shotgun builds. The game clearly pushes you toward slow but extremely powerful shotguns. Personally, I felt more comfortable using something like a semi-auto shotgun (e.g., Saiga-style). For example, there's a late skill that boosts melee damage with the weapon stock by 100%, and then increases the next shot's damage by another 100%, looping like that. With a fast shotgun that has a large magazine, this mechanic just doesn't make much sense, even though it's a capstone skill.
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Difficulty scaling. This feels like a common issue in games by CD Projekt Red. I started on a high difficulty, and at first it was challenging, but later on I would only die from falling off buildings. Implants give you a massive advantage, making combat easier - but at the same time more fun and varied.
The story is great - honestly, there's no other way to put it. The game clearly tries to hit you emotionally at the end, but after NieR: Automata, I'm a bit immune to that. Still, following the story was very enjoyable. Most side quests are genuinely interesting, and skipping them feels like a big loss. Only some gigs felt like pure grinding for XP and loot, though even those were fun for blowing up a few gangs.
One surprising thing: even years after release, there are still bugs. Mostly visual, but I encountered a couple of technical ones that required restarting the game, which was annoying. Still, I ended up forgiving it - the overall experience was just that enjoyable.
Highly recommended. And if you made it this far - what build did you play, and which implants did you like the most? As I mentioned, I went with shotguns and revolvers, and my favorite implant was the Sandevistan that extends its duration after a kill.
