I finally finished this game yesterday and I just felt the need to write my thoughts about this game down. Because there is a lot to be said. Especially since I rewatched the gameplay presentation from 2018 and compared it to the actual gameplay. So fasten your seatbelt and bare with me, this could evolve into a wall of text, but there are a few things you should know before playing/buying this game.
I'm gonna structure this review into the following segments:
- Bugs
- Story
- Open World
- Gameplay
- Pacing
- Conclusion
I'll try to keep this review spoiler-free, so I hope you'll enjoy it!
Bugs
Alright, we have to address the elephant in the room first. This game has bugs. A lot of them. This in itself is not really a problem for me, depending on the type of bug. I mean, a lot of huge open world games suffer from a lot of bugs which haven't been fixed (Hello, Skyrim and Fallout!) and still they are considered great games. A few unnatural moves or behaviours from npcs here and there are acceptable and can even lead to hilarious and refreshing moments. After all, a open world game needs to consider more variables than a strictly linear game where everything happening is kinda scripted in advance.
It gets tricky though when these bugs start to become game breaking. And that is the case for Cyberpunk. Apparently there were bugs that left you stuck in the main story, unable to progress. Fortunately for me I didn't encounter them myself, but I know exactly how much frustration that would cause me would it happen to me. I already got really frustrated for bugs that left me unable to complete side quests or weird sounds like the sound of hacking a machine being on a loop for the whole time (while driving, during dialogues and so on). There also buggy mechanics that make the gameplay feel awful in certain situations, but I'll get to that later.
Story
This where the game shines in my opinion, and where it shows it's huge potential. The setting is quite unique and the story is interesting and always made me wonder how it would continue/end. Furthermore, Keanu Reeves is just such a fantastic actor that he really carries the story and the game a far way. Plus there are quite a few other interesting and likeable characters. However, the main character, "V" (whoever thought that having only one letter would be a good name) is really bland. I get that it's different from Witcher, where you had one of the coolest and greatest main characters ever, because you can "customize" V and play them however you want. Well, it didn't felt that way for me. The background stories you could select at the beginning had veery little impact on the overall game apart from the first like 15 minutes and a couple of dialogue options here and there. And talking about dialogue options: there weren't even that many of them most of the time and even when there were some, they basically almost said the same thing in the end. Or sometimes V said something completely different than the option you selected. Overall, I didn't really feel connected with V, it wasn't a scripted character, but it also wasn't my character.
Open World
All that potential built by the story and a few characters pretty much goes down the sewers when you realize that the meat of the game, the side quests, gigs and open world activities, consist mostly of dull and repetitive filler content. Sure, there are a few really interesting side quests and a few of those even impact the ending to some extent, but apart from that, you have gigs that follow the approach of "get into x base full of enemies, steal , hack or kill something and get the hell out". I mean sure, it's fun at first to tear apart a base and play hackerman or hitman. But I don't need to do it a thousand times. I expect more from a so called "RPG" that is based on a freaking tabletop rpg. I can play a Ubisoft game and work through some minimap icons and enemy bases if I get the itch for it. You might think now "well when the gameplay is great, I don't mind a bit of repetitiveness". Well, I've got some bad news for you.
Gameplay
Oh boy, here it comes. I don't even know where to start with the gameplay. Let me tell you, it is one big mess. And that's not good for a game that relies on lenghty, repetitive gameplay.
The AI in this game is a joke. Allies and enemies rarely behave in a way that makes any sense during combat. The driving felt terrible, it got fixed a bit though in the meantime. The boxing fights which are quite a few side quests are one of the worst things ever designed. The enemies are completely broken, basically knocking you out with one or two hits while being tanky as fuck themselves. The hitboxes are disgusting, dodging or blocking doesn't even work properly. For some reason however, Gorilla Arms are allowed in those fights (implants that make your hits stronger) and they are the ONLY way to make these fights managable (they cost quite a lot btw) and even then the fights remain really obnoxious. Furthermore, there is a well known bug that allows you to use a weapon (!) in a boxing match by dropping it before a fight and not a single npc cares. This bug hasn't got fixed yet, half a year after release with hundreds of patches even though it's all over the internet. I wonder if CDPR just had mercy and allows players to cheese these shitty box fights and therefore willingly refuses to patch it.
Now at this point you might say that this doesn't matter and you can just entirely skip things like the boxing fights. Fair enough. Here comes my biggest issue gameplay wise, however: The stealth system is by far the worst I've ever seen in my life as a gamer.
Sure, again you could say, just don't care about stealth, stealth is just an option. That is partially true, I think you can play through the main story without sneaking once. However, thats not the case for side quests, some of them require you to be silent or give you extra rewards and therefore promote stealth.
But even if you can play through the main story without stealth, what's the point? This game advertized itself as a game full of big and small choices that impacted the whole game and the world (just go watch the gameplay reveal), but looking at the final product, your choices are extremely limited, and one of those few choices should be the freedom to approach missions differently. Especially in a RPG, where common sense sometimes just TELLS you to not march into this heavy fortress full of drones, mechs and soldiers with your gun in your hand and being all like "Fuck yeah, YOLO, this is Call of Duty and I'm gonna kill some dudes". Instead you might think, "Hm, maybe I should be smarter and hack and sneak my way around it". Well, good luck on dealing with the shitty stealth system. What's wrong with the stealth system, you ask? Well, here we go.
First, the stealth takedowns just seem...underwhelming. If you're a hardcore fan like me who loves the old Assassin's Creed games (not the modern abominations) it was really satisfying to stab some templars with your hidden blade and make them vanish so nobody sees you coming (not sounding like a psychopath at all if you read this part out of context). In Cyberpunk, you have like 2 different animations for stealth takedowns and both are not really doing it for me. Plus they require you to grab the enemy first by staying DIRECTLY behind them, no room for errors. You can't pierce them with your mantis blades or your katana, nope sir. You gotta go grab him and breack his neck, it's the only way because V is suuuuch a badass, dayum.
Even worse, Enemies for some reason can simply discover you without any reason just because they feel like it. I had a situation in one of the last missions of the main story where I sneaked up behind an enemy just to see his bar gradually fill even though he was CLEARLY turning his back towards me and he was busy smoking or talking on the phone or something. And no, there weren't any cameras, I always hack them before I take down enemies. Same with dead bodies. They just get randomly discovered which raises the alarm if you don't drop them in the RANDOM empty boxes just sitting around waiting for you to drop some dead bodies in it. And again, there were NO cameras, so there is absolutely no reason they could get discovered, no matter how well you hide it. I mean what is the point of implementing sneaking and so many mechanics related to it if you can't even get the basics straight CDPR?
Pacing
Open world or sandbox games often have problems with pacing simply due to the nature of the genre. You have the dilemma that you should write an engaging main story that keeps you hooked, but at the same time there should be side activities that are engaging as well. Obviously if those side activites get too interesting they will draw you away from the main story, which leads to absurd situations where the world is going to end while our charismatic hero is busy fishing to empty his questlog. That's standard open world stuff and only a few games of the genre really found the perfect way to solve this dilemma. So when I play an open world game, I'm used to the weird pacing. However, Cyberpunk REALLY takes the cake for the worst pacing ever.
I won't go into detail here because I promised to keep this review spoiler-free, but to elaborate on my point: V has a very, very good reason to follow the main story. And it's not just "save the world" , he has some important personal reasons. However, the side Missions are - with a few exceptions - COMPLETELY UNRELATED to the main story and they completely deny the situation and seriousness of the main story. V seems to be like a completely different person during side quests too. And even if you encounter a couple of interesting people during the main story or side quests, these characters - again with a few exceptions - barely or never interact with each other. So at the end of the day, these side quests you do feel so absolutely disconnected from everything else that it almost feels like you enter a separate dimension every time you start a side quest where everything else never happened. How am I supposed to be immersed in such a world. What poor attempt at world building is that? Side Quests should do just that, but holy do they fail in delivering that (again quoting the initial gameplay reveal from 2018: a world full of choices, where your choices shape the world and the rest of the story).
The main plot is cool in itself, but it doesn't make sense when you choose the setting/genre of a sandbox game. A possible solution would have been to focus on the story and let the player discover the open world afterwards freely as they want, like other games did before. Well, a shame, because in Cyberpunk this isn't even possible (again, not spoiling the endings, so not going into detail why), which makes the pacing even worse.
The best advice I can give for every future Cyberpunk player: Try to focus on the main story as much and only do the sidequests that REALLY interest you or that involve a character you encounter in the main story. Those are generally well written and engaging, but ditch all the cheap filling stuff. Then you get the best possible experience of the game because again, the main story really is interesting and worth experiencing.
Conclusion
Initially when I was thinking about writing this review, I didn't plan to bash this game that hard. After all, I had some great moments too and there is a reason (apart from my completionist urge and fear of missing out) why I played through the whole game, a lot of the side stuff and even watched all possible endings (not done in a few minutes, I can tell you that). However, after rewatching the gameplay reveal from 2018 and comparing it to the gameplay, I got really furious. I strongly recommend that you watch it too, and tell me that we didn't get a watered down version of the game promised to us. So many features are missing, some things got cut out for NO reason and the whole experience just feels so underwhelming because the potential for this kind of game was so huge and the discrepancy is so obvious. That was the point when I finally came to realize how hard they messed up this game. Until November, CDPR was one of my favorite companies and it was considered the best Development Studio in Europe. I love their masterpiece, the Witcher Series, but they absolutely destroyed their reputation and credibility by releasing Cyberpunk. This game feels like a pre-Alpha version that barely touches all the features it could and should offer. Instead of a deep, engaging RPG based on a tabletop game we got an absolutely generic ARPG Shooter. There is no way this game should have been allowed to be released in it's current form, and at full price as well. Good thing Sony and Microsoft removed it from their stores.
A lot of unkept promises and lies from CDPR, which I held in really high regards until now. Cyberpunk taught me two valuable lessons:
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NEVER EVER preorder, even if it's your favorite franchise or you like the developers. They will disappoint you eventually. It happened to me with Assassin's Creed, it happens with CDPR. There is a dangerous trend of half-finished games getting released at full price.
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Some games are not worth completing 100% or even finishing. If the developers are too lazy to deliver quality content and they choose to pad out the game length with cheap filler content, don't even bother. They robbed your money already, don't give them more of your time than they deserve as well.