Status Sir_Laguna Jan 7, 2021
Dissapointed with this game and need something else to fill the neon-filled cyberaugmented hole in your heart?
I made a list of 10 cool cyberpunk games that you should play. Most of them indies.
Google Stadia · Mac · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S
3.99 from 4287 ratings
10510 members have it in their collection · 1202 playing now · 3000 backlogged · 2974 wish listed
How long? Main story 48h · with extras 65h · 100% 110h (from 242 logged playthroughs)
Status Sir_Laguna Jan 7, 2021
Dissapointed with this game and need something else to fill the neon-filled cyberaugmented hole in your heart?
I made a list of 10 cool cyberpunk games that you should play. Most of them indies.
Status Ivonnempg88 Jan 6, 2021
Cyberpunk 2077 update
As I promissed, I am giving an update on how the game is going.
Well...yeah. I have started to encounter some issues. Funny glitches, like people stuck on walls, motorcycles flying, shooting without holding a gun. These ones don't really bother me that much. However, I did encounter my first broken quest/side job involving Delamain cars. It …
Cyberpunk 2077 update
As I promissed, I am giving an update on how the game is going.
Well...yeah. I have started to encounter some issues. Funny glitches, like people stuck on walls, motorcycles flying, shooting without holding a gun. These ones don't really bother me that much. However, I did encounter my first broken quest/side job involving Delamain cars. It is sad because I was actually very interested in this one. Also I had to go back to an older save file, because a command to progress in the mission didn't show up.
It is weird, but even with all this problems, I can't put the game down. The stories and interactions are very engaging. I feel the same as when I was playing Sinking City. Super broken game, but I couldn't stop playing it.
Cyberpunk has so much potential. I hope they can fix these problems eventually.
Status BMO Jan 6, 2021
For those interested in a slightly different perspective on the game, here is an architect's thoughts on Cyberpunk in The Architect's Newspaper:
Cyberpunk 2077 is an architecture critique with nothing to say
Excerpted conclusion:
Cyberpunk 2077 is a great example of late capitalism’s ability to turn commentary into a commodifiable aesthetic experience. Its spaces invite criticism for their incompleteness, …
For those interested in a slightly different perspective on the game, here is an architect's thoughts on Cyberpunk in The Architect's Newspaper:
Cyberpunk 2077 is an architecture critique with nothing to say
Excerpted conclusion:
Cyberpunk 2077 is a great example of late capitalism’s ability to turn commentary into a commodifiable aesthetic experience. Its spaces invite criticism for their incompleteness, but they also offer a sinister relationship between architecture and the plight of contemporary society. The discipline as we know it today is warped by the figure of the starchitect, and by the increasingly great lengths that companies go to secure business, even with shady clients. It was Philip Johnson who said “The people with money to build today are corporations. They are our Popes and Medicis.” In the past year we’ve seen Bjarke Ingels photographed with Jair Bolsonaro, major British firms like Foster + Partners pull out of the climate agreement Architects Declare, and Coop Himmelblau designing an opera house in Russia-occupied Crimea. Such a business-forward attitude leaves architecture as a transactional exchange with certain ingrained political and institutional alliances and exceedingly slim potential for its use as a critical tool.
This condition suffocates any imagination of an alternative world even when playing in one in a video game. In addition to the municipal plans examiner, it might be useful to interrogate Night City’s architects who produced its buildings, assuming architects were even involved. The game is an outdated critique on culture as a whole, but its disinterest and underinvestment in its architectural presentation is something architects should consider a serious challenge. It isn’t just that architecture is impotent in the Cyberpunk 2077 universe, that’s by design. It’s that architecture is missing out in the creation of alternative worlds.
Status Predefiance Jan 2, 2021
Hmm. Haven't encountered any game breaking bugs and I am enjoying the game, however, I believe I will wait until some things get ironed out which should make it a more pleasurable experience. Playing on Series X.
Status May_Odaigahara Dec 31, 2020
Extremely preliminary thoughts: nothing groundbreaking so far, but executed pretty well. I'm not convinced the stealth gameplay is any better than, like, what was in the modern Deus Ex series, though. Graphics tech is impressive, unsurprisingly, and boy am I glad that I have the PC to run it
Status Ivonnempg88 Dec 30, 2020
I have played about 2 hours of Cyberpunk 2077 on PS4, and for now, I haven't encountered any issues at all. No glitches or crashes, graphics look good. Either they made a really good patch after the release date, or people are just exaggerating. Then again, I didn't play the game on release date. All I'm saying is that for …
Read moreI have played about 2 hours of Cyberpunk 2077 on PS4, and for now, I haven't encountered any issues at all. No glitches or crashes, graphics look good. Either they made a really good patch after the release date, or people are just exaggerating. Then again, I didn't play the game on release date. All I'm saying is that for now, it is working great and I am enjoying it. When I see people bombarding something with a lot of negativity, I usually like to asses things on my own, as objective as possible. I do my best to avoid being influenced by popular opinion. Right now, the popular opinion is wrong (at least for me). We'll see how it goes in the next couple of hours. I'll update if anything changes!
Read lessStatus mephisto_waltz Dec 27, 2020
So, I just watched the gameplay reveal trailer, and although it looks worse than the final product, several details and systems have been cut. And I am wondering if the fact that Keanu Reeves demanded his screen time to be doubled, sent this game into its rail-directed path that currently has. From character customization and background to the simple little …
Read moreSo, I just watched the gameplay reveal trailer, and although it looks worse than the final product, several details and systems have been cut. And I am wondering if the fact that Keanu Reeves demanded his screen time to be doubled, sent this game into its rail-directed path that currently has. From character customization and background to the simple little detail of the portrait of people you are talking on the phone, everything is incredibly inferior. Not too mention that the core rule of the Cyberpunk TTRPG -"style over substance"- had much more weight on the leveling system than it currently has, particularly because it has none. Did they had to make this whole experience more cinematic and controlled because of Reeves, did CDPR get starstruck?
Read lessStatus mephisto_waltz Dec 23, 2020
QUESTIONS FOR ALL OF YOU, FELLOW GROUVEE USERS
What is the description, or your description, of an Immersive Sim?
How does an Immersive Sim differentiate from or is it a sub-genre of the RPG?
I got into immersive sims relatively lately, and it was this year that I went through Deus Ex the definitive sim and it must have been …
QUESTIONS FOR ALL OF YOU, FELLOW GROUVEE USERS
What is the description, or your description, of an Immersive Sim?
How does an Immersive Sim differentiate from or is it a sub-genre of the RPG?
I got into immersive sims relatively lately, and it was this year that I went through Deus Ex the definitive sim and it must have been last year when I went through Vampire- The Masquerade: Bloodlines for the first time, and both have become two of my favorite games of all time, VTMB being definitely my favorite. And yet although I have an idea of one key differentiator with a standard RPG lies on the philosophy of the design itself, I am extremely curious of others' opinions. So, I decided to question here!
Status xXGothGamerBabeXx Dec 20, 2020
My PC doesn't really run this game well, so I couldn't play it that much, but I can tell you right now: The best thing about this game is the assets, how they managed to capture almost every sci-fi setting you ever wanted to explore in a cyberpunk setting, the music, the attention to detail, the fact that this is …
My PC doesn't really run this game well, so I couldn't play it that much, but I can tell you right now: The best thing about this game is the assets, how they managed to capture almost every sci-fi setting you ever wanted to explore in a cyberpunk setting, the music, the attention to detail, the fact that this is one of the most wildest open world games to have such buildings and interior designs... GOD THE AESTHETIC, THAT BUDGET!!! AAAUUUUGH. It is actually true to the source material, it's just that it's source material is just as fucking cheesy. Outside of that though, I welcome it as the next Bethesda game, perhaps even the next Skyrim in which it'll be known as this lovable yet deeply flawed game people love to come back to all of the time. People still come back to Skyrim despite everything, this is quite an improvement in comparison, imagine what the next Skyrim in 9 years will be?
Also, I still believe that this game was the result of a weird development direction, it obviously feels like they kept adding stuff until they didn't know what to do with it, like keanu reeves as a main character was probably a last minute idea, this game development has gone so long they probably lost the plot a thousand times, maybe at one point it was a true RPG where you could kill any NPC or do anything rather than a more steamlined action one with a few selective choices. I feel really bad for the way the devs got treated too and all that crunch, it is apparent in even the lore of the game as it often pokes fun at video game developers suffering or being rushed to release something in time, maybe in the future there will be a Director's cut because it REALLY does feel there's still a lot there that was weirdly directed.
Status DucksOnQuack Dec 19, 2020
I don't know what to say. It's hard to forgive CDPR at this poimt. I've lost all my faith in this industry.

Status BMO Dec 19, 2020
Cyberpunk 2077 Was Supposed to Be the Biggest Video Game of the Year. What Happened?
The immediate future looks dark for Cyberpunk’s makers — perhaps even darker than the future they built in Night City. Refund requests are pouring in by the thousands. Lawyers and investors in Warsaw are circling the situation, contemplating a class-action lawsuit against the company for …
Cyberpunk 2077 Was Supposed to Be the Biggest Video Game of the Year. What Happened?
The immediate future looks dark for Cyberpunk’s makers — perhaps even darker than the future they built in Night City. Refund requests are pouring in by the thousands. Lawyers and investors in Warsaw are circling the situation, contemplating a class-action lawsuit against the company for potential criminal “misrepresentation in order to receive financial benefits,” according to a regulatory filing. (Source: The New York Times)
Status mephisto_waltz Dec 19, 2020
Finished the game. Liked it very much, and if it weren't for the obvious problems that we've heard throughout this week -I've seen them first hand when my brother decided to play it on PS4 Pro, 4-6 hours of game and already 3 crashes- I would most definitely say I loved the 42+H I have spent in Night City, and …
Finished the game. Liked it very much, and if it weren't for the obvious problems that we've heard throughout this week -I've seen them first hand when my brother decided to play it on PS4 Pro, 4-6 hours of game and already 3 crashes- I would most definitely say I loved the 42+H I have spent in Night City, and I am already planning on doing a second run.
But there's one thing that has bothered me the most, and I haven't said anything about it, as there were bigger concerns and this might be qualified as a pedantic nitpick. I don't like the band that puts the sound of SAMURAI, specially the singer, a very Axel Rose high pitch screaming gonk. Since they announced it, I have been wondering why haven't they chose what I believe was the logical sound for a cyberpunk, extremely political, anti-corpo band: NIN (Nine Inch Nails). Been going through their 2000's albums "With Teeth" and "Year Zero" and they are the definitive SAMURAI sound.

Status Lwielder Dec 18, 2020
Cyberpunk was really fun, the potential to be better is there. I played on pc but experienced glitches/bugs every now then. Nothing too major. I thought there would be more choices/options for path life but wasn't so. The characters with side stories are written pretty well but after that the game felt shallow and like a fall out game to …
Read moreCyberpunk was really fun, the potential to be better is there. I played on pc but experienced glitches/bugs every now then. Nothing too major. I thought there would be more choices/options for path life but wasn't so. The characters with side stories are written pretty well but after that the game felt shallow and like a fall out game to me. Look forward to what they add/update will be replaying it once I get a 3080.
Read lessStatus OKdesuka Dec 18, 2020
uninstalled after playing for around 6 hours. my character is hot af just not hot enough to pull me through this mess. the game just failed to capture my attention at all, though i was lucky enough to be one of the few who didn't catch many bugs. the environment feels empty and boring despite the massive amounts of pedestrians …
uninstalled after playing for around 6 hours. my character is hot af just not hot enough to pull me through this mess. the game just failed to capture my attention at all, though i was lucky enough to be one of the few who didn't catch many bugs. the environment feels empty and boring despite the massive amounts of pedestrians everywhere. there's just nothing to do when you're not in the middle of a quest, which is kind of the essence and soul of open-world games in the first place. i could be wrong and more stuff pops up as you progress, or you become able to hack the neverending sea of locked doors everywhere, but ultimately the game didn't pull me in enough to even want to play up to that potential point.
that's not the only complaint i have, but it's the main one (about the gameplay itself, that is — there's plenty wrong with the development cycle and crunch hours, the limited diversity in the character creator, etc.) and it's a dealbreaker for now. planning to wait for a few patches before attempting to tackle it again.