Given that this is the gaming community we are talking about, this game it's having its fair share of unjustly praise and hate. It's being criticized as severely as its being praised grandiosely. I, however, found myself in the middle of all this crossfire and I would like to give you a couple of thoughts on it.
This game is perfectly good, it isn't great, it isn't the masterpiece nor as revolutionary as Johnny Silverhand aspires to be. It is fun and enjoyable, it is a bit derivative and it does follow that ethos of "if it ain't broke, don't fix it". It takes a lot of its cues from Deus Ex, for instance, there's a depth to this game's stealth, not to mention that the level design is as lackluster as it seems at first, it does have multiple ways to tackle and objective, and it gives space for the player's creativity, thing is that Deus Ex does it better, but still, being this a modern AAA game, I am glad that's there. How you can improve your character's cyber-tech is the same as in Deus Ex, but this time with a much more depth and capability to really personalize and make a distinct V. The shooting follows the modern "old-trend" of fast-paced shooters, in the harder difficulties movement is required, and if you like those sort of shooters, it is real fun. Bad side of it however, is that enemies are bullet sponges, it takes more than it should to kill someone, and it makes a contrast with the fast-paced nature of the movement, it becomes more of a nuisance than anything. But if you get hold of a katana -I am playing my Samurai fantasy, a la Frank Miller's Rōnin as I didn't get that much in Ghost of Tsushima- and it all becomes slashing fun. And the dialogue and most RPG stuff, the game follows closely the formula of The Witcher III, and its what it has the most depth, yet hasn't been improved that much. This game, has its bets in other stuff, gameplay wise has bet safe.
One of the things that really worried me, was how much cyberpunk would Cyberpunk 2077 be? And I am very pleased, it does game the basic theme of "high tech and low life", it has the big corporations having much control than the governments, and with some backstory from the radio and TVs spread around the world a nice pinch of flavor is added and the world shows much mor depth. Which it has, this might be the most detailed open-world game I have seen, just as much or even more than Red Dead Redemption 2. It is humongous and everything from the radio stations, to the tiny alleyways, to the TV ads on the many screens, everything has been thought out with all of their tiny details in mind. It's fascinating, however, due to all the bugs and incredibly bad optimization, this side of the game, which is clearly what has taken most of the Dev's attention, suffers the most. Every little bug, every little defect and flaw, screams jarring from the screen, breaking what this game's treasures the most: immersion. Which it is, but at the same time, just as your head is getting into it and starting to live through the dangers of Night City, it's suddenly broken by this awful and broken optimization.
What I do like, perhaps the most, is that Night City isn't Blade Runner's Los Angeles -for that take a look at Bloober Team's Observer-, it isn't Akira's Neo-Tokyo, it isn't Ghost In The Shell's Niihama Prefacture, nor the Washington DC of Spielberg's Minority Report or whatever world Netflix's Altered Carbon takes place in. Night City, has its own identity, it really looks like the West Coast, Los Angeles, Venice Beach; it's bright and sunny, and the world is filled with bright and bold colors. In a rainy night, is when you perhaps can see the most resemblances of the neon-lighted classic cyberpunk metropolis. Although, this game doesn't have a shortage of "cyber", it is very cyber, there has been a conscious effort from CDPR to sway the game into the "punk". The world's visual radicalism is a display of that, and having Johnny Silverhand in your head attests to that. But that comes with its fair share of negatives, specially on Silverhand's part; he oftenly comes through as this edge-lord old-forgotten rockstar, who loves to reminisce his old dears... I know very cringe, and is as ideologically deep as I was, age 14, when I was listening to Circle Jerks, Black Flag, Sex Pistols, and all that shit a stereotypical punk rocker does, with my philosophy of "do it in your own", fuck that mainstream shit and we should set fire to the big Corporations... that is also very cringe. But on the bright side, Silverhand also displays a complexity, I would like to know if later on the game -no spoilers please- this was made intentional, and Silverhand isn't what it seems.
So, here I have given you my thoughts on it. I am really liking this game, glad I didn't had it too hyped, gave it enough space to impress me, and although you can paint me disappointed in many areas, you can also color me impressed in others. Suffice to say, I am not regretting that much, playing this game, it is becoming quite addictive.