Status Chovus Jun 15, 2022
Beat on Hard on xbox one. I would have preferred PC for mouse/keyboard and mods, but the game was given to me for free. I decided not to use my mouse/keyboard adapter and play purely with controller in all that shitty aiming glory. The game was clearly made for PC first and then ported to console, from the awkward cursor …
Beat on Hard on xbox one. I would have preferred PC for mouse/keyboard and mods, but the game was given to me for free. I decided not to use my mouse/keyboard adapter and play purely with controller in all that shitty aiming glory. The game was clearly made for PC first and then ported to console, from the awkward cursor movement and selection. It annoyed me how pixel perfect I had to be to get in a car, and there were a few times when the cursor vanished while using in game computers. I spent a lot of time fiddling with the settings to get passable aim control. I turned off the garbage visual effects and upped the gamma (after looking up online where that option was because I completely missed it). By the late game I had gamma maxed out because I was sick of not being able to see in dark places. You would think these fancy eye implants would come with automatic light amplification, nightvision and maybe thermal vision to see clearly at all times. There was not even a flashlight. I made my guy. The character creator was decent but it really annoyed me how he kept moving around as I was cycling through the options. This was a stupid waste of time because I had to wait for him to stop moving his head around before I could compare options. The dick size option was pointless with only 2 sizes, and didn't come up in gameplay. Not knowing much about the mechanics I set my starting stats to: 6 body, 5 reflex, 4 tech, 4 cool and 3 intelligence, and chose the corpo background. I definitely did not want to be a street thug, and nomad looked interesting but was alien to me. I was excited to do the assassination mission, then dismayed when that was shot down and the real story began.
The gameplay was very similar to Deux Ex Human Revolution, with a bit of open world GTA thrown in. I set my map icons to dynamic, which I didn't realize was bad until near the end of the game as I was trying to find out where all the NCPD hustles were. After finishing the opening and being stuck with a lousy pistol and double barreled shotgun, I found a fight between 2 gangs. I forget if that was a hustle or just a random thing, but I seriously upgraded my weapons with an assault rifle. I stayed around that area poking through alleys and finding more fights. Then I did a cyber psycho and through exploring well past the guy, I found an Achilles tech precision rifle. Shoot through walls, oh yeah! Took a lot of shots to kill, but it was very safe. At one point I did a gig where the upstairs was full of enemies and I was locked in combat. I used ping on nearby appliances to highlight the guys so I could headshot them through the floor. My strategy was to complete activities on the map based on what was closest, with a preference for side stuff over the main quest. Which meant it was over 20 hours before I got the free smart link for smart weapons, and I skipped the fist fighting quests until late because they were listed as very hard. The fist fights were far more difficult than anything else in the game. It was extremely unfair that I could go down in a couple hits but barely scratch their health bars. I also did not like the racing sidequest but it did make sense to include that in a game with driving. I totally did not notice the guide markers on the road and constantly went the wrong way on my 1st race. Still won 1st place. I should have easily won the later races with my super fast caliburn, but it seemed like there was annoying rubber banding. I got 2nd place in the offroad race, and barely won 1st on the next, then helped Claire kill the guy rather than finish the last race.
I put most of my points into body and my first talents into passive health regen. Then 1 point for in combat RAM regen, then economic boosts, then all into survival. Later I improved the raw damage and combat effectiveness of each weapon. I did not like the many talents that gave temporary boosts, like +X to speed after getting a crit, so I skipped them. During the early game I mostly used light machine guns and shotguns. I loved how they staggered enemies, preventing them from fighting back and making follow up shots easier to land. I also did plenty of stealth take downs and used reboot optics to sneak past, grab a guy next to the blind, and to melee those fast matrix bullet dodging enemies (sandevision). They were so difficult to deal with in open fire fight that I planned my assassinations around taking them out first. As my survival increased I began to use melee more often. It took a lot of bullets to kill enemies but they dropped in seconds from katana. Around the mid game I started dying while trying to melee, and shooting was not much better. The enemies could suddenly kill me in like 2 seconds so I prioritized stealth, headshots with silenced revolver, and smart weapons. By the end game my survival was back up there with high end augments boosting health and armor, an auto heal at low hp, and a second heart for auto heal on death. So I killed most enemies with katana, especially on the final mission with allies to draw fire.
I maxed out my street cred early, and was max level long before completing everything. I completed all gigs, side quests (except Kerry which I did after beating the main story) and main quests. I sided with Militech to use their money to buy the robot and got the sex scene with her. I romanced Panam and became a member of their group. I got Takemura killed somehow though I was not sure at all how that happened. He just didn't appear any more so I assumed he died at some point. Turns out I was supposed to save him after the raid Arasaka did to get Hanako back, but the game never mentioned this. I did spare the ninja boss but he never appeared again either. That was a tough fight that my gear was not strong enough for given how low my damage was to his health bar. I ran out of shotgun ammo as I was dodging around shooting him. Then at around half health he got stuck in mid air and was easy to finish. Had to do some tricky platforming to loot him. Last I did the voodoo boys part and I did not like them. I betrayed them to side with netwatch and killed them all. Then before going past the point of no return, I changed my map settings and finished every NCPD hustle that I had missed. I chose Hanako for the final mission. I liked how it played out but I wasted my time looting everything. Just before the final boss I upgraded most of my gear. The fight was not difficult as I sprinted around smoking him with full auto smart smg fire. Hacked the turrets to friendly, cyber psychosis on the adds then finish them with katana. Finished the boss off with smart sniper head shots, and my passive health regen was enough to get me through the fight. I was very impressed with the amount of content post boss; it was almost like a movie. I chose to sign up for the body replacement program but really would have spent those last few months knocking up Panam before signing up at the end. I don't believe technology could ever control the soul, thus the constructs in the game are AI that mimic a human personality. So regardless of what you pick, the real V dies. Is there any reason not to allow an AI of yourself to continue existing after your death? I think that would be the natural choice even though it has no genetic benefit. This ending portrayed a very interesting setting where the elite will be immortal. What potential ramifications could result from this? If the technology is limited to using one's offspring as body replacements then it would create a vampire like cult that views their own children as cattle, and this could result in very interesting stories. On the other hand if the tech improves to be able to use any body, then the level of dystopia and oppression would become extreme. Maybe enough to cause the people to revolt. Either way would make for an interesting setting. Cloning tech could be useful and I was surprised that such tech did not already exist.
Then I did the other ending paths. The nomad path was fun with the tank driving and long range sniping. Having Panam help during the final boss made no sense as she was standing there taking hit after hit to the face. I preferred the added tension of being by myself. The ending itself was the most wholesome, but also the saddest. Since the dead Akasaka CEO did not take over his son's body, this setting's future did not seem as interesting. A new corporate war would still make for interesting stories and the immortality tech could still be developed. Johnny's path was not that different from Hanako's in terms of mechanics, but the plot developments were like the nomad path. It was sad that Rogue died and I was left with this guy I barely knew. The ending was disappointing because Panam was not in it at all. I guess that ending did not account for romance. The ending to let Johnny keep the body made the most sense from a biological perspective because it would maximize the life span of the physical body and thus the chances of passing on genes to offspring. Hilarious if you played a woman though.
I did not craft any equipment and did not upgrade anything until the end. I used stuff that I found for free, and I had some ridiculous looking outfits, including hot shorts, bra and a dress. I did not like the lack of stat difference between clothing; civilian clothes should suck and actual armor should give the best protection. I did not like the loot treadmill system of constantly getting slightly better weapons and armor, and how gear had levels. In the real world a gun found at the beginning would be just as deadly at the end game, same with armor. That is how physics works. My combat tactics at end game were to start by scouting and tagging every enemy. Take over any cameras and cycle through them to see as much as possible. Shut down any cameras and turrets. Then I would find the best way in and study enemy patrols to methodically take out every enemy. Go for stealth take downs and hide bodies whenever possible. This game was the most fun when the mission had an optional objective to never be detected, so I played far more carefully than I would any other time. Especially at late game finishing up all those hustles, I just wanted to get it done as fast as possible, so did not care much about proper stealth. My 1st weapon slot was a silenced revolver for head shot assassinations, so I went for the highest damage per shot; the overture. 2nd slot was the zhuo smart shotgun. It often knocked an enemy down with a single shot, and the projectiles could make 90 degree turns straight down to wreck enemies. Reloading was a problem when dealing with multiple enemies. My preferred tactic was knock an enemy down then rush in with my 3rd slot melee to kill them before they could stand up. I did not like the double barrel smart shotgun because the projectiles were slow. My other weapons I swapped to the 1st slot as needed. The full auto smart smg when shit hit the fan and I wanted to keep a safe moderate distance. Focus the shots to the head and shoot around cover for best effect. I had a smart pistol for backup in case I ran out of rifle ammo (it made no sense that sub machine guns used rifle caliber ammo since a smg is literally a medium sized gun that shoots pistol caliber). The lmg was occasionally taken out to deal with multiple enemies that could only come from a single direction; it took longer to kill than the smg but could still shred enemies at close range and kill more before needing to reload. The ashura smart sniper was my go to long range weapon; no worries about aiming or idle scope sway nonsense. The nekomata tech sniper was the best weapon in the game with sweet 1 shot kill head shots through walls. I especially found it useful for cyber psycho bosses. Last I had the silenced power sniper for the few times the revolver was not good enough, which was almost never. I loved the cyber psychosis hack, often using it on a tough enemy and shooting the distracted enemies with my revolver. The best part was if they won they would suicide, so I made sure to use it on mechs. After the novelty wore off I kept it in reserve for when I was detected. I did not bother using grenades, and hardly used any healing items. I got the arm cannon but found it did not do enough damage to bother using. I found food and drink to be entirely unnecessary and had way too much for free. I drove in 1st person view and saw no point to buy any vehicles or homes. I used random gang vehicles until my starter car was fixed, then used free vehicles. I found the caliburn at maybe the 30 to 40 hour point, which had insane speed and was probably the best car in the game. It was so fast that I often reached places before objects could spawn in and ended up in surprise fights. One time I managed to bail and run away before the spawning enemies noticed me. Then a gate spawned under my car, which shot into the air a bit before crashing back down. The guards never noticed. There was another time I took a police car that had metal armor strips across and down the front window, with gaps so small that I could not see well enough to drive faster than a crawl. What the hell, who designed that? Was there some biometric trick tied to the officers and this was kind of an anti theft measure, or did the developers not test first person view with this car? I mostly did not like the radio music and kept the car radio off, though the music certainly fit the setting. The only station with some decent music was Ritual with hardcore metal, and the best song was the one about “everything burns, I am a demon”. I would have preferred a classical station.
Final stats: 20 body, 18 reflexes, 14 tech, 9 intelligence, 10 cool, 8 athletics, 12 annihilation, 3 brawler, 13 handguns, 11 assault, 11 blades, 9 crafting. 8 engineering, 9 breach and hacking, 10 ninjutsu, 7 cold blood.
Talents:
Athletics 1/1 armor boost 1/1 immune to knockdown 1/1 taking hits does not interrupt hp regen 1/1 damage reduction 2/2 +melee damage 1/1 reload while sprinting and etc 1/1 hp regen during combat 3/3 hp regen threshold 3/3 faster combat hp regen 1/1 dodging does not drain stamina 2/2 +combat health regen
Annihilation 2/2 reduced recoil 3/3 +damage 2/2 +torso damage 1/1 +crit chance 1/1 +knockback 1/1 +damage to moving targets 2/2 shotgun dismemberment 2/2 +damage to staggered and knocked down
Assault 1/1 +crit damage 2/2 +damage to moving enemies 2/2 +headshot damage for sniper and precision rifles 3/3 +damage 1/1 +damage while aiming 1/1 +damage to enemies with high hp 1/1 +damage for long shots
Handguns 1/1 no damage penalty for long range 3/3 +headshot damage 3/3 +damage 2/2 +damage for long range
Blades 3/3 +damage vs full hp enemies 1/1 +crit chance 3/3 +attack speed 2/2 +armor while moving 2/2 +damage after dodging 1/1 healing on kill
Crafting 1/1 +components from disassembly
Engineering 1/1 immune to shock 1/1 fully charged weapons do not shoot automatically 2/2 +tech weapon charge 3/3 reduced damage from explosives 3/3 +loot from drones, mechs, robots 2/2 +damage to drones, mechs, robots 1/1 +damage for full charge tech weapons 3/3 +charge multiplier
Breach 2/2 +components from hacking 2/2 +money from hacking
Hacking 2/3 RAM regen in combat
Ninjutsu 2/2 +headshot damage outside combat 1/1 +movement speed while sneaking 1/1 +damage by silenced weapons while sneaking 1/1 +crit chance while sneaking 1/1 +damage to humans 1/1 cold blood (just to rank up the skill)
Cyberware:
Brain; blue mechatronic core (+damage to drones, mechs and robots), white RAM upgrade, green heal on kill
Eyes; purple optics with threat detector, green +crit chance, see grenade radius. I swapped in the target analysis for shooting non lethally as needed
Circulation; gold blood pump for activated healing (almost never used), purple biomonitor (auto heal at low hp), gold 2nd heart (auto heal on death)
Immune; green +resistances, blue immune to poison
Nervous; blue synaptic accelerator (slow time upon detection), gold neofiber (defense boost)
Integument; gold +armor, blue immune to burn, gold optical camo
Gold netwatch netdriver mk 5, equipped with gold reboot optics, gold cyber psychosis, purple cyberware malfunction, purple overheat, gold sonic shock, purple weapon glitch. Not equipped includes gold contagion, gold short circuit, purple detonate grenade, purple request backup, gold system reset, blue memory wipe, green cripple movement, green ping, green whistle. I never needed to use most of the hacks.
Skeleton; blue +melee weapon damage, gold +hp
The free smartlink tattoo
Gold projectile launcher with blue explosive shot, purple +armor and an empty slot
Double jump legs
Weapons: Purple Crash iconic revolver; 633 dps, blue silencer, green +damage, purple +damage
Purple zhuo smart shotgun; 1277 dps, 2 green +damage
Purple jinchu-maru iconic katana; 1807 dps, purple +damage, blue +attack speed. Not fully upgraded
Purple defender lmg; 1105 dps, green scope and no mods. Never bothered to upgrade
Purple dian full auto smart smg; 936 dps, 2 green +damage
Gold chao smart pistol; 880 dps, white +crit damage, blue +damage, 2 green +damage
Purple ashura smart sniper; 799 dps, green +damage
Gold nekomata tech sniper; 740 dps, purple no horizontal recoil, 3 green +damage
Purple Achilles tech precision rifle; 584 dps, purple +crit chance, empty mod slot. Not upgraded
Purple ofive power sniper; 501 dps. By far highest damage per shot but hardly ever used. Not upgraded
Blue overwatch silenced power rifle; 303 dps. I got this too early and it costs too much to upgrade
Armor: Gold double shelled AT AK modular helmet; 60 armor, 10% melee damage reduction
Purple chemically hardened tactical goggles; 56 armor, +8% damage to high and moderate threat enemies
Gold Arasaka polycarbonate laced bulletproof aramid vest; 280 armor, gold and green +armor
Purple puncture resistant NUSA t shirt; 229 armor, purple +mitigation, green +armor
Gold tactical armor weave pants; 156 armor, green +armor, immune to shock
Green heavy duty punk fleets; 140 armor, green +armor, not upgraded
$2.34 million, almost 1500 health kits, around 300 grenades, and a ton of food, drink and components. Oddly, the upgrade components that I ran out of while upgrading everything was the blue one.
This is a difficult game to rate. I am aware that it was released far too early and still isn't fully polished or bug free. It is inexcusable for any game to be released in less than complete state, and I hope the company learned its lesson. I experienced very few bugs: 1 gig did not spawn the objective so I had to load a previous save, my 1st fast travel crashed and there were a few more random crashes. For some reason the ending credits crashed multiple times. I had a couple graphics issues; an armor piece that looked like pizza, or something weird. Another piece during the nomad finale obstructed part of my vision. The game's writing alone is worthy of masterpiece. Much like Witcher 3, this game's story and characters are among the best ever among video games. The side quests are better than the main stories of most games. Even the gigs and police hustles have interesting writing. If you take the time to read every data shard and computer, there are references interwoven between the different activities. Familiar names and events pop up, making the side activities feel far more connected to the world building. Though I do feel that there was too much side content, despite it being much higher quality than other open world games. The world building is excellent and I really felt like I was playing a table top Cyberpunk campaign, even if it was a solo experience. I do feel that the open world was not needed and that the game would have been better with a more linear Deus Ex structure. The GTA style driving, npcs and wanted system didn't really add anything worthwhile and I felt there was nothing interesting to see outside specific objectives. While I liked how broken car windows caused outside sound to no longer be muffled, the cars felt like indestructible tanks with no penalty for dangerous driving. Otherwise the gameplay was excellent with plenty of futuristic feel. My only complaint is with the item and inventory system; the loot treadmill and leveled items that break immersion, the tedium of inventory management and huge amounts of junk loot, and the shocking lack of a favorite option to prevent accidental selling or dismantling of your best gear. And I was sick of the hacking mini game. Just like the hacking and lockpicking of Fallout/Elder Scrolls, tiles of Bioshock, hacking of Deus Ex etc, the mini game was decent but I did not sign up to do it 100s of times. If I play again on PC a mod to skip that will be mandatory.
9.0
