Review erendagdelen 4/5 · Jul 29, 2023
Daha iyi bir çıkışla çok daha iyi bir oyun olarak görülebilirdi ancak hatalı çıkışı olmasına rağmen muhteşem bir hikaye sunumu
Google Stadia · Mac · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S
3.99 from 4287 ratings
10509 members have it in their collection · 1202 playing now · 3000 backlogged · 2974 wish listed
How long? Main story 48h · with extras 65h · 100% 110h (from 242 logged playthroughs)
Review erendagdelen 4/5 · Jul 29, 2023
Daha iyi bir çıkışla çok daha iyi bir oyun olarak görülebilirdi ancak hatalı çıkışı olmasına rağmen muhteşem bir hikaye sunumu
Review drinksomeofthismichael 4/5 · Feb 19, 2023
I played this game about 2 years after its troubled release. I guess that obviously made a difference because I had such a great time playing this game and experienced a very small amount of glitches, bugs, etc. Technical issues aside, i was really blown by this title at times. I found myself in awe of Night City and all …
I played this game about 2 years after its troubled release. I guess that obviously made a difference because I had such a great time playing this game and experienced a very small amount of glitches, bugs, etc. Technical issues aside, i was really blown by this title at times. I found myself in awe of Night City and all the things that made it come to life. Some characters I enjoyed more than others. Johnny Silverhand was great as was characters like Panam, Lizzy & Jackie. I must admit I found the female voice for V a little bothersome at times. She seemed, I dunno, phony lol That’s probably my main gripe with the game honestly. But all in all, fun game and I hope people that were put off by its messy launch revisited it and gave it another chance.

Review ej57edwards 4/5 · Dec 15, 2022
Quite a bit of fun. It was fun doing the stealth and having the different playthrough options. I didnät feel like completeing all the side quests, but it is one of my favorite openworld games I have played. Loved the worldbuilding. Maybe 4.5 stars
Review ElectronicJourneys 3/5 · Nov 26, 2022
Finally got around to playing this. Even looking beyond the glitches and general jankiness that still permeate the experience on PS5 in November 2022, it's just... okay? A decent mash up of WRPG and open world action game, and that's really it. Fallout 3 meets GTA with a cyberpunk aesthetic, or some such whatever. I was genuinely surprised by how …
Read moreFinally got around to playing this. Even looking beyond the glitches and general jankiness that still permeate the experience on PS5 in November 2022, it's just... okay? A decent mash up of WRPG and open world action game, and that's really it. Fallout 3 meets GTA with a cyberpunk aesthetic, or some such whatever. I was genuinely surprised by how unambitious and generic the setting and narrative were. Unless you consider palling around with a dickbag Keanu Reeves ambitious, I guess. I played Soma over 5 years ago and remember the world and themes of that game better than Cyberpunk's which I just finished. I don't know, man. It's a very low-resolution experience. Dated as hell, too. I thought we'd moved passed mission objectives such as "Sit Down" which end up taking a minute of trying to figure out where the fuck the game wants you sit down to complete. Guess not. I thought RDR2 was pretty dated-on-arrival too, but I digress. I crave high-resolution narrative gaming experiences nowadays, not these 50 hour chores. Google "Warren Spector One City Block" if you're curious what I mean. I spent most of my time playing Cyberpunk fantasizing about better games I designed in my head. One of them sounded really cool, a mash up of Persona-esque simulation segments and an FPS with highly malleable mission scenarios. Damn, I wish that game existed. We'll probably just get more Cyberpunks and RDRs for a while, though.
Read lessReview lance20000 5/5 · Jun 15, 2022
Putting aside the hype, and taking the game for what it is, it is great. This is why you don't buy into advertising.
Review Skoo 2/5 · Mar 15, 2022
"The game is quite nice. People just expected too much from it. I'm sure it's gonna be a nice, immersive experience."
"Huh, he dead, a ripperdoc can make you a toaster, but can't do anything for him."
"Pretty disjointed storytelling. Could be worse, I guess."
"I mean, even poor voice acting? Come on."
"The city is like a cyberpunk dream …
"The game is quite nice. People just expected too much from it. I'm sure it's gonna be a nice, immersive experience."
"Huh, he dead, a ripperdoc can make you a toaster, but can't do anything for him."
"Pretty disjointed storytelling. Could be worse, I guess."
"I mean, even poor voice acting? Come on."
"The city is like a cyberpunk dream come true."
"This side quest was pretty good. If only there was one likeable or interesting character."
"Oh, yes, Judy!"
"Hey, at least it's better than watching Blade Runner or reading Neuromancer!"
"Not really."
"Mass Effect 3's got nothing on this ending."
"Oh, yes, Judy! No sense you being here, there was just this one time thing, but ain't gonna complain."
"Nothing makes sense anymore, but I imagine a future with J and P into V. J approved. One more star for that."
Review sizzleleg 4/5 · Jan 31, 2021
We all know know the story by now, and CDPR execs really do have a lot to answer for (those damn Corpos eh?) But Cyberpunk really grabs you from the get-go. It's fun, brash and flashy, and its easy to get immersed in its gorgeously realised world.
It's only when you've been playing for a while that the cracks start …
We all know know the story by now, and CDPR execs really do have a lot to answer for (those damn Corpos eh?) But Cyberpunk really grabs you from the get-go. It's fun, brash and flashy, and its easy to get immersed in its gorgeously realised world.
It's only when you've been playing for a while that the cracks start to show. I played this on the PS5 (with PS4 edition) and at first it seemed to play fine, odd glitch aside. But the more you play, the worse it gets. Crashes happened on average once every couple of hours, broken quests meant you needed to restart or just abandon them altogether, stupid silly glitches ruining serious moments of story telling... I could go on.
At first i didn't mind the odd glitch (I mean, we've all played glitchy games). But then it started to really bother me, to the point where it made me angry. Its not just old gen consoles where the performance is bad.
If anyone has read any William Gibson then none of the concepts or story are new. But the narrative and voice acting are well done for the most part, if a bit "immature' at times with the way it deals with its subject matter.
Also the ending is very confusing and a bit too 'Mass Effect 3' for my liking. I ended up choosing an ending I didn't want because it wasn't made clear what my actions would lead to (and not in a clever way).
There is also so much quite clearly 'missing'. Public transport? Also where are the cops?? Hardly any people or traffic. And the AI is terrible sometimes.
You can't get away from the fact that this is still a really good game. The frustrations come from the fact that its just far too buggy and incomplete. This could be an all timer with some extra content, polish and fixes. I just really hope they get there. Hoping for a No Man's Sky situation here.
Review MockTortoise 3/5 · Jan 23, 2021
Cyberpunk 2077 didn't meet the expectations built for almost a decade around it. Perhaps CD Projekt's greatest mistake was to invest too much in marketing and to make promises they had no idea how to fulfill.
The game is not bad itself, although the myriad of bugs and glitches - not to mention the unplayable versions on some platforms - …
Cyberpunk 2077 didn't meet the expectations built for almost a decade around it. Perhaps CD Projekt's greatest mistake was to invest too much in marketing and to make promises they had no idea how to fulfill.
The game is not bad itself, although the myriad of bugs and glitches - not to mention the unplayable versions on some platforms - didn't contribute to develop a positive image. I'm certain, however, that CD Projekt is working on correcting these issues as soon as possible.
The story is catching and the gameplay is very solid. The relationship between V. and Silverhand develops in such a way that players will probably grow very fond of them in the end. However, although Night City is a very entertaining open world, it is far from being livid. Because of a poorly developed AI, NPCs look and act like zombies (besides disappearing when not in sight).
All things considered, even though I already played Cyberpunk 2077 twice in a row, I do not dismiss the possibility of playing it again in the future, especially considering the promised DLCs coming along. I recommend this game, but don't expect a breathtaking experience.
Review snowknicks 5/5 · Jan 13, 2021
5/5
Story, characters and writing were all stellar. The characters in particular are written brilliantly. The story is extremely engaging all the way through. The way side quests interact with the main quest is also very organic. Gameplay was also very engaging, particular the character progression with multiple aspects to upgrade (skills, weapons, armor and cyberware). I found the game …
5/5
Story, characters and writing were all stellar. The characters in particular are written brilliantly. The story is extremely engaging all the way through. The way side quests interact with the main quest is also very organic. Gameplay was also very engaging, particular the character progression with multiple aspects to upgrade (skills, weapons, armor and cyberware). I found the game on Hard to be challenging at first but trivial using the later quick-hacks that I unlocked, would've preferred more challenge in the end-game.
Game is buggy as hell and feels slightly incomplete. Will definitely revisit when it has been patched and upgraded for next-gen for a second playthrough.
I did ending up revisiting the game on both PS5 and PC after it got patched and playing through it when the DLC dropped. It is absolutely in it's final form now.
This second playthrough spanned across both PC and PS5 and lasted from 2022 to early 2025, about 70 hours in total. I played a shotgun build and the new character perks are fantastic for build-crafting, as well as chroming out. The gunplay is satisfying and the character building addicting. The world in this game is truly second to none. I love all the slang the characters used and it adds a lot of depth to the world-building. The story itself is compelling and covers a lot of interesting themes that cohese perfectly with a cyberpunk setting (identity, humanity, corporations). I did all of the side quests and they're all interesting and flesh out the world just that little bit more. They really stuck at this game and brought it to an unbelievable standard. Crazy that I've played this game to completion twice, and can't wait to play it again.
Definitely an all-timer.
Status Sir_Laguna Jan 7, 2021
Dissapointed with this game and need something else to fill the neon-filled cyberaugmented hole in your heart?
I made a list of 10 cool cyberpunk games that you should play. Most of them indies.
Status Ivonnempg88 Jan 6, 2021
Cyberpunk 2077 update
As I promissed, I am giving an update on how the game is going.
Well...yeah. I have started to encounter some issues. Funny glitches, like people stuck on walls, motorcycles flying, shooting without holding a gun. These ones don't really bother me that much. However, I did encounter my first broken quest/side job involving Delamain cars. It …
Cyberpunk 2077 update
As I promissed, I am giving an update on how the game is going.
Well...yeah. I have started to encounter some issues. Funny glitches, like people stuck on walls, motorcycles flying, shooting without holding a gun. These ones don't really bother me that much. However, I did encounter my first broken quest/side job involving Delamain cars. It is sad because I was actually very interested in this one. Also I had to go back to an older save file, because a command to progress in the mission didn't show up.
It is weird, but even with all this problems, I can't put the game down. The stories and interactions are very engaging. I feel the same as when I was playing Sinking City. Super broken game, but I couldn't stop playing it.
Cyberpunk has so much potential. I hope they can fix these problems eventually.
Status BMO Jan 6, 2021
For those interested in a slightly different perspective on the game, here is an architect's thoughts on Cyberpunk in The Architect's Newspaper:
Cyberpunk 2077 is an architecture critique with nothing to say
Excerpted conclusion:
Cyberpunk 2077 is a great example of late capitalism’s ability to turn commentary into a commodifiable aesthetic experience. Its spaces invite criticism for their incompleteness, …
For those interested in a slightly different perspective on the game, here is an architect's thoughts on Cyberpunk in The Architect's Newspaper:
Cyberpunk 2077 is an architecture critique with nothing to say
Excerpted conclusion:
Cyberpunk 2077 is a great example of late capitalism’s ability to turn commentary into a commodifiable aesthetic experience. Its spaces invite criticism for their incompleteness, but they also offer a sinister relationship between architecture and the plight of contemporary society. The discipline as we know it today is warped by the figure of the starchitect, and by the increasingly great lengths that companies go to secure business, even with shady clients. It was Philip Johnson who said “The people with money to build today are corporations. They are our Popes and Medicis.” In the past year we’ve seen Bjarke Ingels photographed with Jair Bolsonaro, major British firms like Foster + Partners pull out of the climate agreement Architects Declare, and Coop Himmelblau designing an opera house in Russia-occupied Crimea. Such a business-forward attitude leaves architecture as a transactional exchange with certain ingrained political and institutional alliances and exceedingly slim potential for its use as a critical tool.
This condition suffocates any imagination of an alternative world even when playing in one in a video game. In addition to the municipal plans examiner, it might be useful to interrogate Night City’s architects who produced its buildings, assuming architects were even involved. The game is an outdated critique on culture as a whole, but its disinterest and underinvestment in its architectural presentation is something architects should consider a serious challenge. It isn’t just that architecture is impotent in the Cyberpunk 2077 universe, that’s by design. It’s that architecture is missing out in the creation of alternative worlds.
Status Predefiance Jan 2, 2021
Hmm. Haven't encountered any game breaking bugs and I am enjoying the game, however, I believe I will wait until some things get ironed out which should make it a more pleasurable experience. Playing on Series X.
Review cyberpunk124 4/5 · Dec 31, 2020
It’s good. But y’all need to patch the broken ass bugs!
Status May_Odaigahara Dec 31, 2020
Extremely preliminary thoughts: nothing groundbreaking so far, but executed pretty well. I'm not convinced the stealth gameplay is any better than, like, what was in the modern Deus Ex series, though. Graphics tech is impressive, unsurprisingly, and boy am I glad that I have the PC to run it
Status Ivonnempg88 Dec 30, 2020
I have played about 2 hours of Cyberpunk 2077 on PS4, and for now, I haven't encountered any issues at all. No glitches or crashes, graphics look good. Either they made a really good patch after the release date, or people are just exaggerating. Then again, I didn't play the game on release date. All I'm saying is that for …
Read moreI have played about 2 hours of Cyberpunk 2077 on PS4, and for now, I haven't encountered any issues at all. No glitches or crashes, graphics look good. Either they made a really good patch after the release date, or people are just exaggerating. Then again, I didn't play the game on release date. All I'm saying is that for now, it is working great and I am enjoying it. When I see people bombarding something with a lot of negativity, I usually like to asses things on my own, as objective as possible. I do my best to avoid being influenced by popular opinion. Right now, the popular opinion is wrong (at least for me). We'll see how it goes in the next couple of hours. I'll update if anything changes!
Read lessStatus mephisto_waltz Dec 27, 2020
So, I just watched the gameplay reveal trailer, and although it looks worse than the final product, several details and systems have been cut. And I am wondering if the fact that Keanu Reeves demanded his screen time to be doubled, sent this game into its rail-directed path that currently has. From character customization and background to the simple little …
Read moreSo, I just watched the gameplay reveal trailer, and although it looks worse than the final product, several details and systems have been cut. And I am wondering if the fact that Keanu Reeves demanded his screen time to be doubled, sent this game into its rail-directed path that currently has. From character customization and background to the simple little detail of the portrait of people you are talking on the phone, everything is incredibly inferior. Not too mention that the core rule of the Cyberpunk TTRPG -"style over substance"- had much more weight on the leveling system than it currently has, particularly because it has none. Did they had to make this whole experience more cinematic and controlled because of Reeves, did CDPR get starstruck?
Read lessStatus mephisto_waltz Dec 23, 2020
QUESTIONS FOR ALL OF YOU, FELLOW GROUVEE USERS
What is the description, or your description, of an Immersive Sim?
How does an Immersive Sim differentiate from or is it a sub-genre of the RPG?
I got into immersive sims relatively lately, and it was this year that I went through Deus Ex the definitive sim and it must have been …
QUESTIONS FOR ALL OF YOU, FELLOW GROUVEE USERS
What is the description, or your description, of an Immersive Sim?
How does an Immersive Sim differentiate from or is it a sub-genre of the RPG?
I got into immersive sims relatively lately, and it was this year that I went through Deus Ex the definitive sim and it must have been last year when I went through Vampire- The Masquerade: Bloodlines for the first time, and both have become two of my favorite games of all time, VTMB being definitely my favorite. And yet although I have an idea of one key differentiator with a standard RPG lies on the philosophy of the design itself, I am extremely curious of others' opinions. So, I decided to question here!
Review zadrotimus 2/5 · Dec 23, 2020
Печально, но «Киберпанк» получился говном.
В нём сломано почти всё.
Основной сюжет скучный и короткий. Стандартная борьба с корпорацией с целью спасти свою жопу. Кажется, что всё по канону, но пресно до ужаса. А хвалёная вариативность даже более куцая, чем в «Ведьмаке 3». В прологе кажется, что она есть, и её много, но на деле она вся в одной миссии …
Печально, но «Киберпанк» получился говном.
В нём сломано почти всё.
Основной сюжет скучный и короткий. Стандартная борьба с корпорацией с целью спасти свою жопу. Кажется, что всё по канону, но пресно до ужаса. А хвалёная вариативность даже более куцая, чем в «Ведьмаке 3». В прологе кажется, что она есть, и её много, но на деле она вся в одной миссии по похищению чипа у «Арасаки». Да, в той самой, которой игру рекламировали. Предыстория персонажа, которую дают выбирать, заканчивается за 15 минут (это не преувеличение), а потом пролог идёт по накатанной независимо от предыстории. Ну, иногда по ходу игры дают выбрать соответствующий ответ в диалоге. Ни на что не влияющий.
Вся карта забита значками с заданиями, и казалось бы, что там и мякотка. Вот только быстро выясняется, что все эти значки — вариации вопросиков из «Ведьмака 3». Укради что-нибудь, убей банду, убей киберпсиха, спаси человека — всё суть одно. Пришел, всех перестрелял, получил опыт и записочку. Но записочки тут тоже скучные и неинтересные. Я перестал читать их часу на 10-м. А ещё они часто повторяются.
Все мало-мальски прописанные квесты с постановкой и смыслом заносятся в журнал. Но и тут бывают дрочильные квесты, вроде тех же киберпсихов. Или боксерских поединков. Которые, кстати, ужасны. Удары противников прилетают через пол-арены, а парирование работает через жопу, срабатывая как повезёт.
Разрекламированный квест с ИскИном Деламейном — скука. Говорили, что мол, начинается как скучный «собирательный» квест, зато потом... А по итогу: надо найти семь убежавших такси. Кто-то в депрессии, кто-то хочет тебя убить, только бы не возвращаться и т. д. Затем возвращаемся к Деламейну, немного бродим по базе и принимаем решение, что делать с поехавшими машинами, которые суть части личности Деламейна, развившиеся больше нужного. И вот не стоит оно того. Потому что гоняют тебя по городу часа полтора. А в награду дают в личный гараж такси от Деламейна.
Вообще, мне за всю игру запомнилось задания 4. А понравились только 2. Задание на заказное убийство, которое внезапно выливается в беседы с поехавшим убийцей. И расследование с политиком Пералесом. Но в нём концовка смазанная.
Побочки Панам и прочих встречающихся по сюжету персонажей, вроде бы и должны быть теми самыми интересными заданиями, которые создают глубину здешнего мира, но... Опять не выходит. Хоть от этих заданий и зависят концовки, сами истории скучные. Например, все три побочки Панам — это унылая дрисня, где Сол, глава клана кочевников, хочет продаться корпорациям, чтобы было проще отбиваться от других кланов. А Панам не хочет, и считает, что они сами справятся, ведь корпорациям продаваться зашквар. А в конце Сол такой: «ну да, не надо нам продаваться, ты права, а я не прав».
Да и сами эти истории висят как-будто отдельно от всего. Вот я помог барменше Клэр выиграть в гонках и отомстить за мужа. С тех пор она радостно говорит мне «Привет, Ви», когда я прохожу мимо неё в баре и ни разу не упоминает о том, что мы пережили.
В одном из основных квестов есть выбор кого поддержать — хакера корпоратов или банду вудуистов. Я выбрал корпоратов и получил битву с чуваком, который меня нанимал. Если выбрать наоборот, то получишь битву с бандой. Но в любом случае ни хакер, ни банда в сюжете больше не появятся в, их даже не упомянут! Вот это проработка! Вот это вариативность!
Господи, да о чём тут говорить вообще! В одной побочке я убил управляющего борделем (потом узнал, что при наличии прокаченного интеллекта можно было уговорить его), а нужную инфу взял в компе. А в другой побочке меня отправили этого управляющего убивать, и ничего — он был жив!
Местная ролевая система на первый взгляд тоже настраивает на позитивный лад. 5 характеристик, к каждой привязано несколько навыков, а к навыкам — перки. Очки характеристик дают за повышение уровня, а навыки качаются от использования. При этом порог прокачки навыков зависит от нужной характеристики. То есть, если у меня мало вкачена техника, то прокачать крутые навыки связанной с ней крафта у меня не выйдет. Вроде бы всё удобно и логично. Но опять поднасрали. Вся прокачка — скукота. Все перки это уныла дрисня вида «+25% к количеству получаемых компонентов при разборе предмета» и тому подобная фигня.
Я качался в технику и интеллект. Ну, типа хакера отыгрывал. Прокачанная техника иногда позволяла блеснуть знанием предмета. Получались диалоги вида: — Крутой комп, видяха от Nvidia? — О, ты топишь за AMD? Ну да, ладно, давай о делах. В гейпмлее всё также: если есть дверь для открытия которой нужна прокачанная сила, то рядом есть дверь, для которой нужна вкачанная техника. Это какбэ всё правильно, типа меня не ущемляют в зависимости от моей прокачки. Но раз ни в диалогах, ни в геймплее нет никакой разницы, то зачем это всё вообще?!
Играть вообще скучно, потому что враги бесконечно тупы. Сначала я играл по стелсу: взламывал (а, взлом — это одна мини-игра!) всё, что видел и убивал врагов боевыми вирусами. Но к середине игры мне это надоело, потому что по стелсу играть всегда медленнее, и я пересел на стрельбу. И если в стелсе враги просто тупые и замечают тебя по полгода, то в перестрелках они постоянно сидят за укрытиями. Но в игре электрическое оружие пробивает стены! В итоге я хакал врагов пока не надоест, а потом начинал пальбу, которая больше была похожа на натуральный тир.
Стрельба при этом ну... нормальная. Типичный «Borderlands». Пока у тебя нормальный урон стрелять в целом приятно, бахает оружие душевно. Но как только проседаешь по урону перестрелки превращаются в унылое ковыряние. Да и убивали меня под конец с трех попаданий (я же хакера качал), но мои хедшоты ваншотили всех рядовых врагов, поэтому раздражало это не сильно.
Езда в игре тоже терпимая. У машинок чувствуется вес, разгоняются и поворачивают по-разному. Правда всё это до тех пор, пока машины не сталкиваются. Вот тогда почему то машины начинают вести себя как «Мако» из «Mass Effect» — будто желейные буханки на шарнирах. Да и машины эти — просто аналог Плотвы. Поэтому квесты (почему-то предложения купить очень дорогие машины тоже заносятся в журнал) вдвойне бессмысленны.
А вот что в игре по-настоящему хуёво, что никак не оправдать, что приходиться только мужественно терпеть и страдать — это интерфейс. Он уёбищен во всём. Инвентарь перегружен вкладками, карта залита красным цветом и засрана значками, которые пропадают при масштабировании карты, при этом прокрутка привязана к левой кнопки мыши, которая еще и клавиша действия. Я десятки раз тыкал на значок быстрого перемещения вместо отслеживания какой-нибудь доп. активности. Мини-карта не масштабируется, поэтому повороты всегда внезапные, а GPS почему-то выбирает всегда самый длинный маршрут.
А венчает этот пиздец крафт. В игре тонны бесполезного лута, который можно и нужно разбирать на детали разной степени редкости. После каждой битвы пару минут ты бродишь и собираешь с трупов всякий мусор. Собирать его утомляет ещё и потому, что в игре криво работает выделение объектов. Вот лежат у тебя на столе два предмета, ты смотришь на левый, а игра выделяет правый. Или не выделяет вообще никакой, потому что угол, с которого ты смотришь, ей не нравится. Это очень раздражает. А потом лезешь в инвентарь, чтобы что-нибудь скрафтить и там каждую вещь нужно разбирать по одной! Зажав кнопку разобрать! И также чтобы скрафтить что-нибудь. А деталей всегда нужно очень много. И качается навык крафта крайне медленно. В итоге крафт превращается в невыносимое дрочево. Это буквально часы тупого зажимания кнопок «разобрать» и «собрать». Я так и не смог докачать крафт дальше десятого уровня, тупо устал фармить шмотки и разбирать-собирать.
Хорошего в игре, конечно, есть. Иначе бы я её не прошел.
Во-первых, это Киану Ривз. Я встречал мнения, что он тут, как обычно, не доигрывает, но мне понравилось. Джонни Сильверхенд вообще самый интересный персонаж игры. Дичайше харизматичный мудак. Особенно учитывая то, что всё персонажи в «Киберпанке» на удивление пресные. И хотя ему тоже не написали каких-то особенно занятных историй, всё равно он — лучший персонаж. И его много. Но только если не сраться с ним. Да, игра настолько вариативна, что линия поведения «прочь из моей головы» просто лишает тебя побочек с Сильверхендом, не давая ничего взамен.
Во-вторых, город. Город в игре охуительный. Переполненный деталями: плакаты, вывески, разговоры, архитектура — всё на высшем уровне. Это самый похожий на реальный город в видеоиграх. По нему в кайф просто бродить и глазеть по сторонам: районы очень отличаются друг от друга, а без навигатора ориентироваться тяжело.
Только, к сожалению, всё это грандиозная декорация. Никакой симуляции жизни в игру не завезли. NPC ходят кругами, машины не могут даже объехать препятствия, копы возникают из воздуха и не гонятся за игроком... короче, мир мёртвый. Это безумно выбивает из погружения.
В-третьих, постановка от первого лица работает. Ну то есть ни разу у меня не возникло мысли, мол, «вот бы со стороны на это посмотреть». И так хорошо. Ну и диалоги нормальные, а не как у поздних «Bioware», например.
Но в целом, «Киберпанк» меня разочаровал. Да, море багов поправят. Может быть даже исправят ужасный интерфейс и крафт. Но никто не сделает мир живым, не добавит вариативности, и вряд ли исправят ИИ. Я не ждал игру тысячелетия, в чем обвиняют всех, кто не доволен игрой. Вот только получил я игру, которая пытается меня наебать.
Status xXGothGamerBabeXx Dec 20, 2020
My PC doesn't really run this game well, so I couldn't play it that much, but I can tell you right now: The best thing about this game is the assets, how they managed to capture almost every sci-fi setting you ever wanted to explore in a cyberpunk setting, the music, the attention to detail, the fact that this is …
My PC doesn't really run this game well, so I couldn't play it that much, but I can tell you right now: The best thing about this game is the assets, how they managed to capture almost every sci-fi setting you ever wanted to explore in a cyberpunk setting, the music, the attention to detail, the fact that this is one of the most wildest open world games to have such buildings and interior designs... GOD THE AESTHETIC, THAT BUDGET!!! AAAUUUUGH. It is actually true to the source material, it's just that it's source material is just as fucking cheesy. Outside of that though, I welcome it as the next Bethesda game, perhaps even the next Skyrim in which it'll be known as this lovable yet deeply flawed game people love to come back to all of the time. People still come back to Skyrim despite everything, this is quite an improvement in comparison, imagine what the next Skyrim in 9 years will be?
Also, I still believe that this game was the result of a weird development direction, it obviously feels like they kept adding stuff until they didn't know what to do with it, like keanu reeves as a main character was probably a last minute idea, this game development has gone so long they probably lost the plot a thousand times, maybe at one point it was a true RPG where you could kill any NPC or do anything rather than a more steamlined action one with a few selective choices. I feel really bad for the way the devs got treated too and all that crunch, it is apparent in even the lore of the game as it often pokes fun at video game developers suffering or being rushed to release something in time, maybe in the future there will be a Director's cut because it REALLY does feel there's still a lot there that was weirdly directed.
Status DucksOnQuack Dec 19, 2020
I don't know what to say. It's hard to forgive CDPR at this poimt. I've lost all my faith in this industry.

Status BMO Dec 19, 2020
Cyberpunk 2077 Was Supposed to Be the Biggest Video Game of the Year. What Happened?
The immediate future looks dark for Cyberpunk’s makers — perhaps even darker than the future they built in Night City. Refund requests are pouring in by the thousands. Lawyers and investors in Warsaw are circling the situation, contemplating a class-action lawsuit against the company for …
Cyberpunk 2077 Was Supposed to Be the Biggest Video Game of the Year. What Happened?
The immediate future looks dark for Cyberpunk’s makers — perhaps even darker than the future they built in Night City. Refund requests are pouring in by the thousands. Lawyers and investors in Warsaw are circling the situation, contemplating a class-action lawsuit against the company for potential criminal “misrepresentation in order to receive financial benefits,” according to a regulatory filing. (Source: The New York Times)
Status mephisto_waltz Dec 19, 2020
Finished the game. Liked it very much, and if it weren't for the obvious problems that we've heard throughout this week -I've seen them first hand when my brother decided to play it on PS4 Pro, 4-6 hours of game and already 3 crashes- I would most definitely say I loved the 42+H I have spent in Night City, and …
Finished the game. Liked it very much, and if it weren't for the obvious problems that we've heard throughout this week -I've seen them first hand when my brother decided to play it on PS4 Pro, 4-6 hours of game and already 3 crashes- I would most definitely say I loved the 42+H I have spent in Night City, and I am already planning on doing a second run.
But there's one thing that has bothered me the most, and I haven't said anything about it, as there were bigger concerns and this might be qualified as a pedantic nitpick. I don't like the band that puts the sound of SAMURAI, specially the singer, a very Axel Rose high pitch screaming gonk. Since they announced it, I have been wondering why haven't they chose what I believe was the logical sound for a cyberpunk, extremely political, anti-corpo band: NIN (Nine Inch Nails). Been going through their 2000's albums "With Teeth" and "Year Zero" and they are the definitive SAMURAI sound.

Status Lwielder Dec 18, 2020
Cyberpunk was really fun, the potential to be better is there. I played on pc but experienced glitches/bugs every now then. Nothing too major. I thought there would be more choices/options for path life but wasn't so. The characters with side stories are written pretty well but after that the game felt shallow and like a fall out game to …
Read moreCyberpunk was really fun, the potential to be better is there. I played on pc but experienced glitches/bugs every now then. Nothing too major. I thought there would be more choices/options for path life but wasn't so. The characters with side stories are written pretty well but after that the game felt shallow and like a fall out game to me. Look forward to what they add/update will be replaying it once I get a 3080.
Read lessStatus OKdesuka Dec 18, 2020
uninstalled after playing for around 6 hours. my character is hot af just not hot enough to pull me through this mess. the game just failed to capture my attention at all, though i was lucky enough to be one of the few who didn't catch many bugs. the environment feels empty and boring despite the massive amounts of pedestrians …
uninstalled after playing for around 6 hours. my character is hot af just not hot enough to pull me through this mess. the game just failed to capture my attention at all, though i was lucky enough to be one of the few who didn't catch many bugs. the environment feels empty and boring despite the massive amounts of pedestrians everywhere. there's just nothing to do when you're not in the middle of a quest, which is kind of the essence and soul of open-world games in the first place. i could be wrong and more stuff pops up as you progress, or you become able to hack the neverending sea of locked doors everywhere, but ultimately the game didn't pull me in enough to even want to play up to that potential point.
that's not the only complaint i have, but it's the main one (about the gameplay itself, that is — there's plenty wrong with the development cycle and crunch hours, the limited diversity in the character creator, etc.) and it's a dealbreaker for now. planning to wait for a few patches before attempting to tackle it again.