Review erendagdelen 4/5 · Jul 29, 2023
Daha iyi bir çıkışla çok daha iyi bir oyun olarak görülebilirdi ancak hatalı çıkışı olmasına rağmen muhteşem bir hikaye sunumu
Google Stadia · Mac · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S
3.99 from 4287 ratings
10510 members have it in their collection · 1202 playing now · 3000 backlogged · 2974 wish listed
How long? Main story 48h · with extras 65h · 100% 110h (from 242 logged playthroughs)
Review erendagdelen 4/5 · Jul 29, 2023
Daha iyi bir çıkışla çok daha iyi bir oyun olarak görülebilirdi ancak hatalı çıkışı olmasına rağmen muhteşem bir hikaye sunumu
Review drinksomeofthismichael 4/5 · Feb 19, 2023
I played this game about 2 years after its troubled release. I guess that obviously made a difference because I had such a great time playing this game and experienced a very small amount of glitches, bugs, etc. Technical issues aside, i was really blown by this title at times. I found myself in awe of Night City and all …
I played this game about 2 years after its troubled release. I guess that obviously made a difference because I had such a great time playing this game and experienced a very small amount of glitches, bugs, etc. Technical issues aside, i was really blown by this title at times. I found myself in awe of Night City and all the things that made it come to life. Some characters I enjoyed more than others. Johnny Silverhand was great as was characters like Panam, Lizzy & Jackie. I must admit I found the female voice for V a little bothersome at times. She seemed, I dunno, phony lol That’s probably my main gripe with the game honestly. But all in all, fun game and I hope people that were put off by its messy launch revisited it and gave it another chance.

Review ej57edwards 4/5 · Dec 15, 2022
Quite a bit of fun. It was fun doing the stealth and having the different playthrough options. I didnät feel like completeing all the side quests, but it is one of my favorite openworld games I have played. Loved the worldbuilding. Maybe 4.5 stars
Review ElectronicJourneys 3/5 · Nov 26, 2022
Finally got around to playing this. Even looking beyond the glitches and general jankiness that still permeate the experience on PS5 in November 2022, it's just... okay? A decent mash up of WRPG and open world action game, and that's really it. Fallout 3 meets GTA with a cyberpunk aesthetic, or some such whatever. I was genuinely surprised by how …
Read moreFinally got around to playing this. Even looking beyond the glitches and general jankiness that still permeate the experience on PS5 in November 2022, it's just... okay? A decent mash up of WRPG and open world action game, and that's really it. Fallout 3 meets GTA with a cyberpunk aesthetic, or some such whatever. I was genuinely surprised by how unambitious and generic the setting and narrative were. Unless you consider palling around with a dickbag Keanu Reeves ambitious, I guess. I played Soma over 5 years ago and remember the world and themes of that game better than Cyberpunk's which I just finished. I don't know, man. It's a very low-resolution experience. Dated as hell, too. I thought we'd moved passed mission objectives such as "Sit Down" which end up taking a minute of trying to figure out where the fuck the game wants you sit down to complete. Guess not. I thought RDR2 was pretty dated-on-arrival too, but I digress. I crave high-resolution narrative gaming experiences nowadays, not these 50 hour chores. Google "Warren Spector One City Block" if you're curious what I mean. I spent most of my time playing Cyberpunk fantasizing about better games I designed in my head. One of them sounded really cool, a mash up of Persona-esque simulation segments and an FPS with highly malleable mission scenarios. Damn, I wish that game existed. We'll probably just get more Cyberpunks and RDRs for a while, though.
Read lessReview lance20000 5/5 · Jun 15, 2022
Putting aside the hype, and taking the game for what it is, it is great. This is why you don't buy into advertising.
Review Skoo 2/5 · Mar 15, 2022
"The game is quite nice. People just expected too much from it. I'm sure it's gonna be a nice, immersive experience."
"Huh, he dead, a ripperdoc can make you a toaster, but can't do anything for him."
"Pretty disjointed storytelling. Could be worse, I guess."
"I mean, even poor voice acting? Come on."
"The city is like a cyberpunk dream …
"The game is quite nice. People just expected too much from it. I'm sure it's gonna be a nice, immersive experience."
"Huh, he dead, a ripperdoc can make you a toaster, but can't do anything for him."
"Pretty disjointed storytelling. Could be worse, I guess."
"I mean, even poor voice acting? Come on."
"The city is like a cyberpunk dream come true."
"This side quest was pretty good. If only there was one likeable or interesting character."
"Oh, yes, Judy!"
"Hey, at least it's better than watching Blade Runner or reading Neuromancer!"
"Not really."
"Mass Effect 3's got nothing on this ending."
"Oh, yes, Judy! No sense you being here, there was just this one time thing, but ain't gonna complain."
"Nothing makes sense anymore, but I imagine a future with J and P into V. J approved. One more star for that."
Review sizzleleg 4/5 · Jan 31, 2021
We all know know the story by now, and CDPR execs really do have a lot to answer for (those damn Corpos eh?) But Cyberpunk really grabs you from the get-go. It's fun, brash and flashy, and its easy to get immersed in its gorgeously realised world.
It's only when you've been playing for a while that the cracks start …
We all know know the story by now, and CDPR execs really do have a lot to answer for (those damn Corpos eh?) But Cyberpunk really grabs you from the get-go. It's fun, brash and flashy, and its easy to get immersed in its gorgeously realised world.
It's only when you've been playing for a while that the cracks start to show. I played this on the PS5 (with PS4 edition) and at first it seemed to play fine, odd glitch aside. But the more you play, the worse it gets. Crashes happened on average once every couple of hours, broken quests meant you needed to restart or just abandon them altogether, stupid silly glitches ruining serious moments of story telling... I could go on.
At first i didn't mind the odd glitch (I mean, we've all played glitchy games). But then it started to really bother me, to the point where it made me angry. Its not just old gen consoles where the performance is bad.
If anyone has read any William Gibson then none of the concepts or story are new. But the narrative and voice acting are well done for the most part, if a bit "immature' at times with the way it deals with its subject matter.
Also the ending is very confusing and a bit too 'Mass Effect 3' for my liking. I ended up choosing an ending I didn't want because it wasn't made clear what my actions would lead to (and not in a clever way).
There is also so much quite clearly 'missing'. Public transport? Also where are the cops?? Hardly any people or traffic. And the AI is terrible sometimes.
You can't get away from the fact that this is still a really good game. The frustrations come from the fact that its just far too buggy and incomplete. This could be an all timer with some extra content, polish and fixes. I just really hope they get there. Hoping for a No Man's Sky situation here.
Review MockTortoise 3/5 · Jan 23, 2021
Cyberpunk 2077 didn't meet the expectations built for almost a decade around it. Perhaps CD Projekt's greatest mistake was to invest too much in marketing and to make promises they had no idea how to fulfill.
The game is not bad itself, although the myriad of bugs and glitches - not to mention the unplayable versions on some platforms - …
Cyberpunk 2077 didn't meet the expectations built for almost a decade around it. Perhaps CD Projekt's greatest mistake was to invest too much in marketing and to make promises they had no idea how to fulfill.
The game is not bad itself, although the myriad of bugs and glitches - not to mention the unplayable versions on some platforms - didn't contribute to develop a positive image. I'm certain, however, that CD Projekt is working on correcting these issues as soon as possible.
The story is catching and the gameplay is very solid. The relationship between V. and Silverhand develops in such a way that players will probably grow very fond of them in the end. However, although Night City is a very entertaining open world, it is far from being livid. Because of a poorly developed AI, NPCs look and act like zombies (besides disappearing when not in sight).
All things considered, even though I already played Cyberpunk 2077 twice in a row, I do not dismiss the possibility of playing it again in the future, especially considering the promised DLCs coming along. I recommend this game, but don't expect a breathtaking experience.
Review snowknicks 5/5 · Jan 13, 2021
5/5
Story, characters and writing were all stellar. The characters in particular are written brilliantly. The story is extremely engaging all the way through. The way side quests interact with the main quest is also very organic. Gameplay was also very engaging, particular the character progression with multiple aspects to upgrade (skills, weapons, armor and cyberware). I found the game …
5/5
Story, characters and writing were all stellar. The characters in particular are written brilliantly. The story is extremely engaging all the way through. The way side quests interact with the main quest is also very organic. Gameplay was also very engaging, particular the character progression with multiple aspects to upgrade (skills, weapons, armor and cyberware). I found the game on Hard to be challenging at first but trivial using the later quick-hacks that I unlocked, would've preferred more challenge in the end-game.
Game is buggy as hell and feels slightly incomplete. Will definitely revisit when it has been patched and upgraded for next-gen for a second playthrough.
I did ending up revisiting the game on both PS5 and PC after it got patched and playing through it when the DLC dropped. It is absolutely in it's final form now.
This second playthrough spanned across both PC and PS5 and lasted from 2022 to early 2025, about 70 hours in total. I played a shotgun build and the new character perks are fantastic for build-crafting, as well as chroming out. The gunplay is satisfying and the character building addicting. The world in this game is truly second to none. I love all the slang the characters used and it adds a lot of depth to the world-building. The story itself is compelling and covers a lot of interesting themes that cohese perfectly with a cyberpunk setting (identity, humanity, corporations). I did all of the side quests and they're all interesting and flesh out the world just that little bit more. They really stuck at this game and brought it to an unbelievable standard. Crazy that I've played this game to completion twice, and can't wait to play it again.
Definitely an all-timer.
Review cyberpunk124 4/5 · Dec 31, 2020
It’s good. But y’all need to patch the broken ass bugs!
Review zadrotimus 2/5 · Dec 23, 2020
Печально, но «Киберпанк» получился говном.
В нём сломано почти всё.
Основной сюжет скучный и короткий. Стандартная борьба с корпорацией с целью спасти свою жопу. Кажется, что всё по канону, но пресно до ужаса. А хвалёная вариативность даже более куцая, чем в «Ведьмаке 3». В прологе кажется, что она есть, и её много, но на деле она вся в одной миссии …
Печально, но «Киберпанк» получился говном.
В нём сломано почти всё.
Основной сюжет скучный и короткий. Стандартная борьба с корпорацией с целью спасти свою жопу. Кажется, что всё по канону, но пресно до ужаса. А хвалёная вариативность даже более куцая, чем в «Ведьмаке 3». В прологе кажется, что она есть, и её много, но на деле она вся в одной миссии по похищению чипа у «Арасаки». Да, в той самой, которой игру рекламировали. Предыстория персонажа, которую дают выбирать, заканчивается за 15 минут (это не преувеличение), а потом пролог идёт по накатанной независимо от предыстории. Ну, иногда по ходу игры дают выбрать соответствующий ответ в диалоге. Ни на что не влияющий.
Вся карта забита значками с заданиями, и казалось бы, что там и мякотка. Вот только быстро выясняется, что все эти значки — вариации вопросиков из «Ведьмака 3». Укради что-нибудь, убей банду, убей киберпсиха, спаси человека — всё суть одно. Пришел, всех перестрелял, получил опыт и записочку. Но записочки тут тоже скучные и неинтересные. Я перестал читать их часу на 10-м. А ещё они часто повторяются.
Все мало-мальски прописанные квесты с постановкой и смыслом заносятся в журнал. Но и тут бывают дрочильные квесты, вроде тех же киберпсихов. Или боксерских поединков. Которые, кстати, ужасны. Удары противников прилетают через пол-арены, а парирование работает через жопу, срабатывая как повезёт.
Разрекламированный квест с ИскИном Деламейном — скука. Говорили, что мол, начинается как скучный «собирательный» квест, зато потом... А по итогу: надо найти семь убежавших такси. Кто-то в депрессии, кто-то хочет тебя убить, только бы не возвращаться и т. д. Затем возвращаемся к Деламейну, немного бродим по базе и принимаем решение, что делать с поехавшими машинами, которые суть части личности Деламейна, развившиеся больше нужного. И вот не стоит оно того. Потому что гоняют тебя по городу часа полтора. А в награду дают в личный гараж такси от Деламейна.
Вообще, мне за всю игру запомнилось задания 4. А понравились только 2. Задание на заказное убийство, которое внезапно выливается в беседы с поехавшим убийцей. И расследование с политиком Пералесом. Но в нём концовка смазанная.
Побочки Панам и прочих встречающихся по сюжету персонажей, вроде бы и должны быть теми самыми интересными заданиями, которые создают глубину здешнего мира, но... Опять не выходит. Хоть от этих заданий и зависят концовки, сами истории скучные. Например, все три побочки Панам — это унылая дрисня, где Сол, глава клана кочевников, хочет продаться корпорациям, чтобы было проще отбиваться от других кланов. А Панам не хочет, и считает, что они сами справятся, ведь корпорациям продаваться зашквар. А в конце Сол такой: «ну да, не надо нам продаваться, ты права, а я не прав».
Да и сами эти истории висят как-будто отдельно от всего. Вот я помог барменше Клэр выиграть в гонках и отомстить за мужа. С тех пор она радостно говорит мне «Привет, Ви», когда я прохожу мимо неё в баре и ни разу не упоминает о том, что мы пережили.
В одном из основных квестов есть выбор кого поддержать — хакера корпоратов или банду вудуистов. Я выбрал корпоратов и получил битву с чуваком, который меня нанимал. Если выбрать наоборот, то получишь битву с бандой. Но в любом случае ни хакер, ни банда в сюжете больше не появятся в, их даже не упомянут! Вот это проработка! Вот это вариативность!
Господи, да о чём тут говорить вообще! В одной побочке я убил управляющего борделем (потом узнал, что при наличии прокаченного интеллекта можно было уговорить его), а нужную инфу взял в компе. А в другой побочке меня отправили этого управляющего убивать, и ничего — он был жив!
Местная ролевая система на первый взгляд тоже настраивает на позитивный лад. 5 характеристик, к каждой привязано несколько навыков, а к навыкам — перки. Очки характеристик дают за повышение уровня, а навыки качаются от использования. При этом порог прокачки навыков зависит от нужной характеристики. То есть, если у меня мало вкачена техника, то прокачать крутые навыки связанной с ней крафта у меня не выйдет. Вроде бы всё удобно и логично. Но опять поднасрали. Вся прокачка — скукота. Все перки это уныла дрисня вида «+25% к количеству получаемых компонентов при разборе предмета» и тому подобная фигня.
Я качался в технику и интеллект. Ну, типа хакера отыгрывал. Прокачанная техника иногда позволяла блеснуть знанием предмета. Получались диалоги вида: — Крутой комп, видяха от Nvidia? — О, ты топишь за AMD? Ну да, ладно, давай о делах. В гейпмлее всё также: если есть дверь для открытия которой нужна прокачанная сила, то рядом есть дверь, для которой нужна вкачанная техника. Это какбэ всё правильно, типа меня не ущемляют в зависимости от моей прокачки. Но раз ни в диалогах, ни в геймплее нет никакой разницы, то зачем это всё вообще?!
Играть вообще скучно, потому что враги бесконечно тупы. Сначала я играл по стелсу: взламывал (а, взлом — это одна мини-игра!) всё, что видел и убивал врагов боевыми вирусами. Но к середине игры мне это надоело, потому что по стелсу играть всегда медленнее, и я пересел на стрельбу. И если в стелсе враги просто тупые и замечают тебя по полгода, то в перестрелках они постоянно сидят за укрытиями. Но в игре электрическое оружие пробивает стены! В итоге я хакал врагов пока не надоест, а потом начинал пальбу, которая больше была похожа на натуральный тир.
Стрельба при этом ну... нормальная. Типичный «Borderlands». Пока у тебя нормальный урон стрелять в целом приятно, бахает оружие душевно. Но как только проседаешь по урону перестрелки превращаются в унылое ковыряние. Да и убивали меня под конец с трех попаданий (я же хакера качал), но мои хедшоты ваншотили всех рядовых врагов, поэтому раздражало это не сильно.
Езда в игре тоже терпимая. У машинок чувствуется вес, разгоняются и поворачивают по-разному. Правда всё это до тех пор, пока машины не сталкиваются. Вот тогда почему то машины начинают вести себя как «Мако» из «Mass Effect» — будто желейные буханки на шарнирах. Да и машины эти — просто аналог Плотвы. Поэтому квесты (почему-то предложения купить очень дорогие машины тоже заносятся в журнал) вдвойне бессмысленны.
А вот что в игре по-настоящему хуёво, что никак не оправдать, что приходиться только мужественно терпеть и страдать — это интерфейс. Он уёбищен во всём. Инвентарь перегружен вкладками, карта залита красным цветом и засрана значками, которые пропадают при масштабировании карты, при этом прокрутка привязана к левой кнопки мыши, которая еще и клавиша действия. Я десятки раз тыкал на значок быстрого перемещения вместо отслеживания какой-нибудь доп. активности. Мини-карта не масштабируется, поэтому повороты всегда внезапные, а GPS почему-то выбирает всегда самый длинный маршрут.
А венчает этот пиздец крафт. В игре тонны бесполезного лута, который можно и нужно разбирать на детали разной степени редкости. После каждой битвы пару минут ты бродишь и собираешь с трупов всякий мусор. Собирать его утомляет ещё и потому, что в игре криво работает выделение объектов. Вот лежат у тебя на столе два предмета, ты смотришь на левый, а игра выделяет правый. Или не выделяет вообще никакой, потому что угол, с которого ты смотришь, ей не нравится. Это очень раздражает. А потом лезешь в инвентарь, чтобы что-нибудь скрафтить и там каждую вещь нужно разбирать по одной! Зажав кнопку разобрать! И также чтобы скрафтить что-нибудь. А деталей всегда нужно очень много. И качается навык крафта крайне медленно. В итоге крафт превращается в невыносимое дрочево. Это буквально часы тупого зажимания кнопок «разобрать» и «собрать». Я так и не смог докачать крафт дальше десятого уровня, тупо устал фармить шмотки и разбирать-собирать.
Хорошего в игре, конечно, есть. Иначе бы я её не прошел.
Во-первых, это Киану Ривз. Я встречал мнения, что он тут, как обычно, не доигрывает, но мне понравилось. Джонни Сильверхенд вообще самый интересный персонаж игры. Дичайше харизматичный мудак. Особенно учитывая то, что всё персонажи в «Киберпанке» на удивление пресные. И хотя ему тоже не написали каких-то особенно занятных историй, всё равно он — лучший персонаж. И его много. Но только если не сраться с ним. Да, игра настолько вариативна, что линия поведения «прочь из моей головы» просто лишает тебя побочек с Сильверхендом, не давая ничего взамен.
Во-вторых, город. Город в игре охуительный. Переполненный деталями: плакаты, вывески, разговоры, архитектура — всё на высшем уровне. Это самый похожий на реальный город в видеоиграх. По нему в кайф просто бродить и глазеть по сторонам: районы очень отличаются друг от друга, а без навигатора ориентироваться тяжело.
Только, к сожалению, всё это грандиозная декорация. Никакой симуляции жизни в игру не завезли. NPC ходят кругами, машины не могут даже объехать препятствия, копы возникают из воздуха и не гонятся за игроком... короче, мир мёртвый. Это безумно выбивает из погружения.
В-третьих, постановка от первого лица работает. Ну то есть ни разу у меня не возникло мысли, мол, «вот бы со стороны на это посмотреть». И так хорошо. Ну и диалоги нормальные, а не как у поздних «Bioware», например.
Но в целом, «Киберпанк» меня разочаровал. Да, море багов поправят. Может быть даже исправят ужасный интерфейс и крафт. Но никто не сделает мир живым, не добавит вариативности, и вряд ли исправят ИИ. Я не ждал игру тысячелетия, в чем обвиняют всех, кто не доволен игрой. Вот только получил я игру, которая пытается меня наебать.
Status Sir_Laguna Dec 17, 2020
Cyberpunk delisted from PS Store. You can now get a refund for the PS4 digital version.
This is really, really bad, folks. I feel really bad for all of the developers and artists, testers at CD Projekt Red. Management really fucked this up.
Status kasparius Dec 17, 2020
I’m done with this game for now.
I’ve played about 14 hours on PS5. The game has crashed 7 times and I’ve experienced several bugs, but that is not why I’m stopping. While the main story is engaging enough for me to play it, every other aspect of the game feels unfinished, unpolished, or broken. The open- world city is …
I’m done with this game for now.
I’ve played about 14 hours on PS5. The game has crashed 7 times and I’ve experienced several bugs, but that is not why I’m stopping. While the main story is engaging enough for me to play it, every other aspect of the game feels unfinished, unpolished, or broken. The open- world city is no better than an early GTA game, where interactions with NPC feels wooden at best, or non existent. The side quests (and this part is probably the most disappointing based on Witcher 3) are boring and repetitive. The shooting is serviceable, but far from exciting, the driving is abysmal and fast traveling is a chore. This feels like a huge step back (PS2 era) in terms of traversal and interaction and most certainly not the next Gen step forward that was promised.
Even though I’m a huge Witcher fan, I had no high expectations for this game, because it’s not really my cup of tea in principle, but I was still expecting a quality product given CDPR’s track record. This game feels like Frankenstein’s monster, at times intriguing and compelling (mostly the main mission) and other times stitched together and broken.
I will try again in half a year or so, when they have done substantial changes.
Status sharknado Dec 16, 2020
Playing this game was an unfortunately rough experience. It really had the opportunity to be something incredible but I frankly cannot recommend this game in its current state and price point, even on PC.
Playing this game was an unfortunately rough experience. It really had the opportunity to be something incredible but I frankly cannot recommend this game in its current state and price point, even on PC.
I'd recommend skipping this, possibly even if/when they fix the balance issues, the massive amount of bugs, and the poor performance. There's just nothing that Cyberpunk does particularly well; it does a mediocre job at some things and a shitty job at the rest.
Status endlessone Dec 16, 2020
After around 25 crashes and a corrupted save file on PS4 Pro I have had to shelve this into the backlogs for the moment. The 2 stars I give it is not fair based on other platforms I know, but can only rate it based on the version they have released, it’s on CDPR for releasing the version I have …
Read moreAfter around 25 crashes and a corrupted save file on PS4 Pro I have had to shelve this into the backlogs for the moment. The 2 stars I give it is not fair based on other platforms I know, but can only rate it based on the version they have released, it’s on CDPR for releasing the version I have been playing and in it’s current state. Bugs fixes may fix some of this but have to rate on what is, not what may be.
Read lessStatus DucksOnQuack Dec 16, 2020
I can't believe this game makes you (ACT 1 SPOILERS)
Status Hades Dec 16, 2020
So tonight about 2 hours after I last posted I got the bug where you can't draw your weapon or shoot. No amount of restarting would fix this and if the cutscene from the story mission hadn't I would STILL have the problem. So that's my first game breaker. Not too bad for my first 20 hours of play, I …
Read moreSo tonight about 2 hours after I last posted I got the bug where you can't draw your weapon or shoot. No amount of restarting would fix this and if the cutscene from the story mission hadn't I would STILL have the problem. So that's my first game breaker. Not too bad for my first 20 hours of play, I guess. I have every faith CDPR will fix all this. Just kind of wishing they had just waited til February to put the game out as I hear the ending could be seriously bugged as well.
Read lessStatus SIGINT Dec 16, 2020
I am absolutely loving this game as I approach the 30 hour mark and the “point of no return” mission. The story is so cool—the main big act of the game is divided into a few different smaller parallel stories and they all ended really well, a couple in particularly spectacular fashion. Some of the side content is hitting some …
I am absolutely loving this game as I approach the 30 hour mark and the “point of no return” mission. The story is so cool—the main big act of the game is divided into a few different smaller parallel stories and they all ended really well, a couple in particularly spectacular fashion. Some of the side content is hitting some interesting thematic parallels to that main story and I can’t imagine playing the game without it. Even when the side content goes off on a tangent, it can hit some great emotional notes and offer interesting gameplay experiences.
Some stiff acting aside, Johnny has also become more and more interesting as his role in the game grows, and side characters like Panam steal the show and seem primed to play a big part in the later game if you invest in their storylines.
I still totally love the gameplay as I’m now maxed out on the hacking skill and able to fully clear missions from stealth while never upgrading my actual stealth stat, purely based off the hacking. And that hacking also works in all-out combat when needed, gives me an income source and new ways through levels—feeling really versatile. Guns are feeling great too, particularly a certain beefy handgun used while
In many ways, it’s even more than I was hoping for—much more exciting and stylish than The Witcher games as well as more engaging in gameplay and emotionally. Despite being one of the buggier major releases I’ve played, I can’t help but be totally obsessed with it.
Status Hades Dec 15, 2020
So even after playing the PC version for around 15 hours, I've only had a couple of bugs. Nothing game breaking and no crashes. And I have only had bugs and problems on my home setup. When I've been playing on Geforce Now I haven't had any trouble at all, except for a few streaming hitches when I've been driving. …
Read moreSo even after playing the PC version for around 15 hours, I've only had a couple of bugs. Nothing game breaking and no crashes. And I have only had bugs and problems on my home setup. When I've been playing on Geforce Now I haven't had any trouble at all, except for a few streaming hitches when I've been driving. So I'm having a really good time. I'm definitely not trying to imply there aren't bugs. But I think many of more serious bugs have been on console or on rigs that aren't using SSDs. Using an SSD is REALLY necessary to playing this game. It's insane how much it relies on streaming assets in.
Read lessStatus donnyblot Dec 15, 2020
So a friend gifted me this game, I’m adding to the backlog. Due to the bugs, I’m not going to play the game immediately and have “Tell Me What to Play” take its course. I have a ps5 so I’m not sure how severe the bugs are, but I know there’s suppose to be an upgraded version of this. Hopefully, …
Read moreSo a friend gifted me this game, I’m adding to the backlog. Due to the bugs, I’m not going to play the game immediately and have “Tell Me What to Play” take its course. I have a ps5 so I’m not sure how severe the bugs are, but I know there’s suppose to be an upgraded version of this. Hopefully, the “Tell Me What to Play” gawds are in my favor lol.
Read lessStatus FinnQuill Dec 14, 2020
Lol, this is a joke at this point, right?
The amount of stupid bugs in this game, particular ones where someone's dick/ass/boobs are hanging out... It's like CDPR was disappointed they couldn't shoehorn edgy lewd stuff into the game enough, so they are letting the bugs do it for them.
I'm exaggerating for effect here, I don't actually think …
Lol, this is a joke at this point, right?
The amount of stupid bugs in this game, particular ones where someone's dick/ass/boobs are hanging out... It's like CDPR was disappointed they couldn't shoehorn edgy lewd stuff into the game enough, so they are letting the bugs do it for them.
I'm exaggerating for effect here, I don't actually think that's what's going on or anything, but it is getting kinda ridiculous... Honestly, I kinda hope CP2077 gets to go down as 'that meh game where no one could keep their pants on'.
Status mephisto_waltz Dec 14, 2020
You know, I quite like this game, it isn't that bad. You can read my thoughts about it here.
But one thing that has me very intrigued is: Who the fuck gives the driving licenses in Night City?? I mean despite the constant traffic accidents, mad people behind the wheels kind of shit; now, it's actually raining cars?!? From the …
You know, I quite like this game, it isn't that bad. You can read my thoughts about it here.
But one thing that has me very intrigued is: Who the fuck gives the driving licenses in Night City?? I mean despite the constant traffic accidents, mad people behind the wheels kind of shit; now, it's actually raining cars?!? From the freeway above... Please, come on. Enough is enough, am I the only one following the fucking traffic lights!! And this is a fucking game!!! Immersion in the world everybody!!!
Status mephisto_waltz Dec 13, 2020
Given that this is the gaming community we are talking about, this game it's having its fair share of unjustly praise and hate. It's being criticized as severely as its being praised grandiosely. I, however, found myself in the middle of all this crossfire and I would like to give you a couple of thoughts on it.
This game is …
Given that this is the gaming community we are talking about, this game it's having its fair share of unjustly praise and hate. It's being criticized as severely as its being praised grandiosely. I, however, found myself in the middle of all this crossfire and I would like to give you a couple of thoughts on it.
This game is perfectly good, it isn't great, it isn't the masterpiece nor as revolutionary as Johnny Silverhand aspires to be. It is fun and enjoyable, it is a bit derivative and it does follow that ethos of "if it ain't broke, don't fix it". It takes a lot of its cues from Deus Ex, for instance, there's a depth to this game's stealth, not to mention that the level design is as lackluster as it seems at first, it does have multiple ways to tackle and objective, and it gives space for the player's creativity, thing is that Deus Ex does it better, but still, being this a modern AAA game, I am glad that's there. How you can improve your character's cyber-tech is the same as in Deus Ex, but this time with a much more depth and capability to really personalize and make a distinct V. The shooting follows the modern "old-trend" of fast-paced shooters, in the harder difficulties movement is required, and if you like those sort of shooters, it is real fun. Bad side of it however, is that enemies are bullet sponges, it takes more than it should to kill someone, and it makes a contrast with the fast-paced nature of the movement, it becomes more of a nuisance than anything. But if you get hold of a katana -I am playing my Samurai fantasy, a la Frank Miller's Rōnin as I didn't get that much in Ghost of Tsushima- and it all becomes slashing fun. And the dialogue and most RPG stuff, the game follows closely the formula of The Witcher III, and its what it has the most depth, yet hasn't been improved that much. This game, has its bets in other stuff, gameplay wise has bet safe.
One of the things that really worried me, was how much cyberpunk would Cyberpunk 2077 be? And I am very pleased, it does game the basic theme of "high tech and low life", it has the big corporations having much control than the governments, and with some backstory from the radio and TVs spread around the world a nice pinch of flavor is added and the world shows much mor depth. Which it has, this might be the most detailed open-world game I have seen, just as much or even more than Red Dead Redemption 2. It is humongous and everything from the radio stations, to the tiny alleyways, to the TV ads on the many screens, everything has been thought out with all of their tiny details in mind. It's fascinating, however, due to all the bugs and incredibly bad optimization, this side of the game, which is clearly what has taken most of the Dev's attention, suffers the most. Every little bug, every little defect and flaw, screams jarring from the screen, breaking what this game's treasures the most: immersion. Which it is, but at the same time, just as your head is getting into it and starting to live through the dangers of Night City, it's suddenly broken by this awful and broken optimization.
What I do like, perhaps the most, is that Night City isn't Blade Runner's Los Angeles -for that take a look at Bloober Team's Observer-, it isn't Akira's Neo-Tokyo, it isn't Ghost In The Shell's Niihama Prefacture, nor the Washington DC of Spielberg's Minority Report or whatever world Netflix's Altered Carbon takes place in. Night City, has its own identity, it really looks like the West Coast, Los Angeles, Venice Beach; it's bright and sunny, and the world is filled with bright and bold colors. In a rainy night, is when you perhaps can see the most resemblances of the neon-lighted classic cyberpunk metropolis. Although, this game doesn't have a shortage of "cyber", it is very cyber, there has been a conscious effort from CDPR to sway the game into the "punk". The world's visual radicalism is a display of that, and having Johnny Silverhand in your head attests to that. But that comes with its fair share of negatives, specially on Silverhand's part; he oftenly comes through as this edge-lord old-forgotten rockstar, who loves to reminisce his old dears... I know very cringe, and is as ideologically deep as I was, age 14, when I was listening to Circle Jerks, Black Flag, Sex Pistols, and all that shit a stereotypical punk rocker does, with my philosophy of "do it in your own", fuck that mainstream shit and we should set fire to the big Corporations... that is also very cringe. But on the bright side, Silverhand also displays a complexity, I would like to know if later on the game -no spoilers please- this was made intentional, and Silverhand isn't what it seems.
So, here I have given you my thoughts on it. I am really liking this game, glad I didn't had it too hyped, gave it enough space to impress me, and although you can paint me disappointed in many areas, you can also color me impressed in others. Suffice to say, I am not regretting that much, playing this game, it is becoming quite addictive.
Status SIGINT Dec 12, 2020
Around 8-9 hours into the game. The prologue is pretty interesting, but the main missions of Act 1 really got me hooked. There is a sort of detective mode that is similar to the game Tacoma but more complicated that I really liked, and that part and the mission it relates to were super cool. Very tense and consequential to …
Read moreAround 8-9 hours into the game. The prologue is pretty interesting, but the main missions of Act 1 really got me hooked. There is a sort of detective mode that is similar to the game Tacoma but more complicated that I really liked, and that part and the mission it relates to were super cool. Very tense and consequential to finally get the real main plot going. I have a very hacking-focused build and doing quickhacks in combat is really really cool—reminds me of the late Xbox 360-gen FPS Syndicate that was a bit of an underrated gem. The places the story and presentation start going after that point involving
Status FinnQuill Dec 12, 2020
My bad, I compared CP2077 to the Deus Ex series, and that was a completely poor comparison on my part, because so far, Cyberpunk 2077 has basically just been a parade of me shooting people... So I should have said 'this game isn't doing much that Borderlands didn't do better'...
Status mephisto_waltz Dec 12, 2020
This isn't only about Cyberpunk 2077. This is about the state of criticism in the game industry and of the decay of this medium's nuanced discourse on its art.
This articles are a MUST READ:
The Cyberpunk 2077 Review Drama (John Walker, Kotaku) 2020
Ruthless Individuality: Criticism's Past, and Hopefully Its Future (Carolyn Petit, Medium) 2019