Cyberpunk 2077 (2020)

CD Projekt RED

Google Stadia · Mac · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.99 from 4287 ratings

10509 members have it in their collection · 1202 playing now · 3000 backlogged · 2974 wish listed

How long? Main story 48h · with extras 65h · 100% 110h (from 242 logged playthroughs)

Cyberpunk 2077 is an open-world action-adventure game set in Night City, a sprawling metropolis driven by power, glamour, and body modification. Players assume the role of V, a mercenary outlaw in pursuit of a unique implant that holds the key to immortality. The game allows extensive customization of cyberware, skills, and playstyle. Choices made throughout the journey influence both the narrative and the world.
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Release dates

  • Dec 10, 2020 (Worldwide) Google Stadia, PC (Microsoft Windows), PlayStation 4, Xbox One
  • Feb 15, 2022 (Worldwide) PlayStation 5, Xbox Series X|S
  • Jun 05, 2025 (Worldwide) Nintendo Switch 2
  • Jul 17, 2025 (Worldwide) Mac

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Community All Reviews Statuses

mnicolay

Review mnicolay 5/5 · Feb 12, 2025

Don't listen to old reviews

I've seen too many reviews on here from 3-5 years ago for this game, and Cyberpunk 2077 has changed so drastically since that time, I don't think it's even worth considering opinions on that version of the game. The core of the game was completely revamped with v2.0, but honestly the game was already great before that.

That being said, …

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I've seen too many reviews on here from 3-5 years ago for this game, and Cyberpunk 2077 has changed so drastically since that time, I don't think it's even worth considering opinions on that version of the game. The core of the game was completely revamped with v2.0, but honestly the game was already great before that.

That being said, v2.0+ Cyberpunk is an amazing game. The skill trees allow you to hyperspecialize your builds in a way that allow you to feel very powerful when a quest allows you to learn into your skillset, but you can definitely feel the difficulty when you're forced in a situation that your build struggles with. Some might think that's a bad thing, but in a good RPG, you can't just be a master of everything that never feels weakness. There should be times that the strongest parts of your build are nullified, because what's the point of different builds if you can breeze through any section of the game playing any way you want?

The story and characters were always enjoyable, but now more than ever you can truly enjoy the story without the game getting in your way they way it did on release.

If you passed up this game in the past because of its technical issues, I don't blame you. But it is definitely worth a revisit after all the work the devs have put into it. It's a true labor of love.

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skinnyapples

Review skinnyapples 3/5 · Nov 7, 2024

Eh

Setting was really cool and the graphics were impressive for the most part. Unfortunately, the game is still buggy and the writing was lacking big time.

ElCorchetes

Review ElCorchetes 3/5 · Jun 6, 2024

Cambia la carne por el cromo, vive una fantasía de BD, lo que sea, pero al final de todo, es el código por el que vives el que define quién eres.

Johnny Silverhand

Johnny Silverhand

killerstar

Status killerstar Feb 1, 2024

Going back to casually playing this to turn off my brain at the end of a busy day. After playing a game so rich in opinions like The Talos Principle 2, it's now struck me how toothless Cyberpunk'2 narrative is.

Characters talk about the "corpos" and there's some lip-service played to an ultra-policed society, and some hints of issues with …

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Going back to casually playing this to turn off my brain at the end of a busy day. After playing a game so rich in opinions like The Talos Principle 2, it's now struck me how toothless Cyberpunk'2 narrative is.

Characters talk about the "corpos" and there's some lip-service played to an ultra-policed society, and some hints of issues with companies "owning" parts of your body but none of that is reflected in the actual story. So far there hasn't been a single conflict rooted in politics, economics, right issues or ideology. Everything is interpersonal problems and petty vendettas.

For instance, Jonny Silverhand hates corporations because a "corpo scum" killed his girlfriend and never articulates any coherent reason to oppose them on an ideological level. Same with Claire, apparently the only trans person in this world obsessed with body modification and plastered with futa adverts and her grief with the "corpo scum" is, again, that they killed her husband. Even River Ward's story; he is an idealist cop whose corrupt partner covered up the murder of the city mayor and the game does absolutely nothing with that, instead going for a "insane serial killer kidnapped my nephew".

Everything is so small scale and completely lacking in any convictions or moral fiber.

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killerstar

Status killerstar Jan 31, 2024

Found this new NPC, she starts talking and I'm "woah, this voice actor is shit". The character is a celebrity, a famous musician. Mh... suspicious... I search and, indeed, it's Grimes, a celebrity cameo.

maeday

Status maeday Jan 19, 2024

My car won't stop honking, won't stop trying to get me to call it, the game won't stop changing my camera view while driving every 3 seconds. Great game my ass. This is trash. I don't mind graphical stuff, like pop ins, but this makes it outright unplayable. The fuck.

killerstar

Status killerstar Jan 17, 2024

Well, at least they did have one trans character in this game with themes of body modification and questions of identity.

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Will the game explore what it means to be trans in a cyberpunk world? Will it touch on deeper social issues that are sadly more and more relevant as the game gets patched? My bet is on no.

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Well, at least they did have one trans character in this game with themes of body modification and questions of identity.

enter image description here

Will the game explore what it means to be trans in a cyberpunk world? Will it touch on deeper social issues that are sadly more and more relevant as the game gets patched? My bet is on no.

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killerstar

Status killerstar Jan 15, 2024

I'm very disappointed in this game's clothing options. They all look like shit and there's a distinct lack of variety, especially compared with something like Saint's Row.

But last night I the ting that really took me out of the game was entering a high-end clothing shop in which the introductory dialogue was along the lines of "here everything is …

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I'm very disappointed in this game's clothing options. They all look like shit and there's a distinct lack of variety, especially compared with something like Saint's Row.

But last night I the ting that really took me out of the game was entering a high-end clothing shop in which the introductory dialogue was along the lines of "here everything is really expensive" and finding mostly the same shit I could find everywhere else and at the same price. Shops also have displays with clothing items that you then are not available. For some reason that kind of ludonarrative dissonance really broke the immersion.

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falithes

Review falithes 3/5 · Dec 30, 2023

"Is this combat mode... legal? Of course sir, under the second amendment."

I am reviewing this well after the initial launch window of the game. Because of the laundry list of performance issues, I avoided picking up the game until the new DLC launched. So I won't comment too much on the history of the game, rather I will focus on my experience after it's numerous patches.

First off, there are still …

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I am reviewing this well after the initial launch window of the game. Because of the laundry list of performance issues, I avoided picking up the game until the new DLC launched. So I won't comment too much on the history of the game, rather I will focus on my experience after it's numerous patches.

First off, there are still substantial bugs present but nothing game breaking. Some examples: not being able to loot items, especially when there's a box or small object in front of it. NPCs walking and clipping through cars. Performance and graphics across the board are great. I had a few cases where I experienced some slowdowns but they were rare and reloading the game seemed to end them. The exception to this rule is with all of Dogtown (the DLC). I had constant slow downs in this area for whatever reason. I was still able to enjoy the DLC, but the performance was significantly worse in this area compared to the base game. Another issue I ran into multiple times was with calling vehicle when there are multiple levels can confuse AI and result in the vehicle spawning on a different level from you. Overall, while still bugs and some performance issues, these didn't really bother me too much and none were game breaking. Sometimes more silly and entertaining. Occasionally frustrating.

While there are multiple talent trees you can go down to build your character, the different play styles didn't really seem to meaningfully change game play. I never speced specifically into "Cool" which is supposed to help with stealth and still had no issues stealthing around and taking out guys unnoticed. Especially after I got optical stealth camo. I found netrunning to be fairly powerful early on in the game. Able to take out an entire building without being detected. Contagion in particular was a strong ability throughout the game. Eventually though, I had such powerful weapons that spells seemed pretty superfluous. It was quicker to just blast an enemy with a shotgun that had more than a 100% chance of dismembering than to even bother casting a spell.

Power seemed to be the most useful skill to have since there were plenty of doors I encountered where I could brute force it open (though it seemed there was always an alternative path to go, so it just basically saved you a little time). Tech seemed less valuable. In general, I found myself disappointed how much my skill selection seemed to affect game play. While this is better than Fallout 3 where shooting was frustrating and janky unless you leveled up a skill, some middle ground would have been nice. Instead, skills seemed to mostly give flavor text that didn't impact story nor gameplay more often than adding something interesting to the gameplay loop. So many times having maxed out intelligence would only lead to my character saying "Hey I'm a good netunner too!" then getting brushed off and getting a different netrunner for the job... just felt pretty lazy. While it's good that all play styles can beat the game, this felt like too much of an over correction that resulted in the choice feeling more meaningless as a result.

In general, the roleplaying fantasy elements were among the weaker of the games. V, as a character, wasn't that likable IMO. He was a dingus, too generic and broad to the point that he felt hollow and vapid. It was done likely to accommodate all possible moral and actionable play styles, but the compromise results in a colorless and uninteresting character that sounds like a constant Joe Biden speech. It didn't feel like the writers were aware of how much of a dingus V was. Kind of a shame because that could have been entertaining to explore and subversive.

Choices mostly felt meaningless. But the directed yet narrow path is mostly well written leading to some engaging scenarios that you don't normally see in this type of action RPG. There are set pieces you would see in a standard narrative driven action game. The Basilisk hook up scene was kind of hilarious. Another nitpick related to "choices" was how the the only relevant dialogue option is yellow. I found it immersion breaking. It does help you move through otherwise lengthy dialogue, but it does make the other dialogue options feel irrelevant since they quite literally are. Removing the highlighted dialogue option would remove this feeling and make dialogue feel more engaging. It still would be weak. The exception to choices feeling meaningless would be with the different endings. I didn't play through them all, because the game makes loading older saves kind of annoying, but playing through a few was interesting and notably different. They clearly put effort into the endings, though the way this is handled all hinges on one decision at the end of the game rather than a build up of decisions made along the journey. It's still good though. Leading the game to feeling like it's greater than the sum of it's mostly mediocre parts.

This is also a nitpick, but I really didn't like the motif of using different pills to manage Silverhand. While this clearly references the pills from The Matrix, it's handled in a very video-gamey and cheesy way that really undercuts the more melodramatic tone of the game. I think it would have been better to lean more into the Sci-Fi, such as uploading a piece of software to manage it.

Side quests were mostly generic and grindy. Delamin for example, has you go to 7 different cars and stay near them. Rinse and repeat. They do add a different mechanic to almost each one, to be fair, but I found the questline to be out of place and uninspired. The tone was all over the place and referenced Portal and got real weird. Including running around and punching ceramic flamingos. Normally I would be down with this kind of absurdity, but nothing else I experienced in the game went this direction, which made it more jarring. Mr. Hands sidequest, in contrast, felt more fleshed out and presented the player with moral choices to make them feel more memorable.

The open world itself is fairly weak in terms of emergent game play. The AI is fairly stupid and there isn't a whole lot to do outside of quests. Some of this has been addressed over time, even since I started playing the game they added a feature where you can actually sit down and eat at a restaurant. That said, the aesthetics are amazing. It's a richly colorful world with that awesome Bladerunner aesthetics that I find endearing. It is gorgeous to look at even if mostly skin deep.

Where this game really stands out among open world game is in the scenarios and dialogue animations. The game manages to be cinematic and diegetic in some really interesting ways. Any conversation feels more organic with characters moving and gesticulating as they talk. Being able to take a bite of food or a swig from your beer adds significantly to the immersion. Contrast this to a Bethesda game where the NPC intensely locks eyes with you bug-eyed and barely moving a muscle... it's refreshing to see this level of detail and effort placed into almost all dialogue. It's just a shame that your responses feel meaningless and they all play out mostly linearly. A likely compromise to make these dialogue scenarios feel more organic. In addition, the main missions all feel unique and have a high level of polish you would see in an action game. Missions feel like set pieces and not copy and pasted padding. Even if I don't love all the writing, there are plenty of well realized and likeable characters and moments. With the ending being great. Sure this may not be the longest RPG (took me about 35 hours to beat the game and an extra 10 hours for the DLC) but honestly it's still a good length and doesn't overstay its welcome. I personally don't like games that take 100+ hours to beat... I'm willing to make exceptions for exceptional games such as BG3 or Elden Ring, but in general, I don't like when a game pads out its gameplay and wastes my time. While most sidequests do feel like padding, they are completely optional.

The DLC, excluding the performance issues, was a lot of fun. It starts off as "Escape from New York" and gravitates towards something unique. With Idris Elba delivering a complex character. I didn't find Songbird to be that interesting or likeable, but it still has a strong ending that gives an alternative ending to the full game. I was worried that the DLC would feel meaningless, but that was fortunately not the case. By giving you a valid alternative ending to the game, it adds weight to the experience as a whole. Though I don't think the ending it offers is the best option.

Overall, I think this game is worth checking out. While the role playing feels a bit limited, the immersion it offers is among the best in the genre. You just need to be fine playing as a dingus.

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BMO

Status BMO Dec 7, 2023

Best ongoing game, lmao!

So, crunching your staff after promising not to, hiding console performance issues from critics during the review period, delivering a deeply broken and shallow game and then patching it to an acceptable state nearly two years later is apparently worthy of an award.

killerstar

Status killerstar Nov 29, 2023

Sinnerman is such a terrible mission and experiencing it really cements my opinion that CDPR just don't know how to design gameplay.

killerstar

Status killerstar Nov 20, 2023

Nice stealth build you got there. It would be a shame if someone would make it useless with a forced boss battle.

killerstar

Status killerstar Nov 20, 2023

I'm fully aware that this is a very petty complain, but I absolutely HATE the startup process in this game. I double click on the icon, get to a launcher in which I need to click "Play", then wait a few idents and then press spacebar to start and then spacebar AGAIN. And that's just to get to the main …

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I'm fully aware that this is a very petty complain, but I absolutely HATE the startup process in this game. I double click on the icon, get to a launcher in which I need to click "Play", then wait a few idents and then press spacebar to start and then spacebar AGAIN. And that's just to get to the main menu.

What the hell is going on here? How is it that between starting the game up and just getting to the main menu I need to go through 3 layers of friction press 3 buttons?

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killerstar

Status killerstar Nov 12, 2023

I re-read @BMO's thoughs on the game and I have to agree on on everything they said. The game it's just hopelessly generic. It feels like a mishmash of cyberpunk tropes without any new though or interesting idea at all. There's zero innovation either in story, themes or presentation.

And is not like it's a very well-written generic story. …

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I re-read @BMO's thoughs on the game and I have to agree on on everything they said. The game it's just hopelessly generic. It feels like a mishmash of cyberpunk tropes without any new though or interesting idea at all. There's zero innovation either in story, themes or presentation.

And is not like it's a very well-written generic story. As I complained about before, the plot leads you through the nose without any idea of what are you doing or why. For instance, the whole questline trying to find Evelyn the game was throwing so much undecipherable jargon, names and gangs that I literally had no idea what was happening. I still don't fully understand the motivations of anyone involved.

And gameplay is as generic as the story but also janky and buggy. It bores me that I complain about the bugs in every status, but I cannot get through a single mission without experiencing some sort of weird bug or glitch.

So yeah, the incoherent story, scattershot mission structure and constant low-level bugs are starting to annoy more than amuse me.

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killerstar

Status killerstar Nov 11, 2023

I feel that this game is a very strange mix of greatness and awfulness barely stuck together with janky coding.

The conversation system is cool, and characters are more dynamic and natural-looking while talking than something like Mass Effect. Characters are interesting and there's a lot of worldbuiling.

At the same time. I literally have no idea what I'm doing …

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I feel that this game is a very strange mix of greatness and awfulness barely stuck together with janky coding.

The conversation system is cool, and characters are more dynamic and natural-looking while talking than something like Mass Effect. Characters are interesting and there's a lot of worldbuiling.

At the same time. I literally have no idea what I'm doing most of the time because the game throws a bunch of opaque nonsense words without explanation. I'm now in a conversation and had to search what "Blackwall" was, and a quick trip to the wiki now informed me that humanity is hiding from rogue AIs. What?

Also, I'm a bit annoyed at how they fucked up the stealth. Minimap lies about vision cones. Every enemy in the area is alerted the instant one of them sees you, which takes you out of stealth altogether. And they did the Deus Ex Human Revolution thing of making stealth viable in normal play but not during bossfights.

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lbpete

Review lbpete 5/5 · Oct 24, 2023

Successful Comeback

The initial launch of this game was obviously a disaster, but the game became an easy 9/10 in my eyes. After many of the issues were fixed, it is immersive and has excellent story-depth, beautiful graphics and atmosphere, interesting characters, and satisfying mechanics. It went from a disappointment to one of my favorite games of all time. It still has …

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The initial launch of this game was obviously a disaster, but the game became an easy 9/10 in my eyes. After many of the issues were fixed, it is immersive and has excellent story-depth, beautiful graphics and atmosphere, interesting characters, and satisfying mechanics. It went from a disappointment to one of my favorite games of all time. It still has some flaws, but they were easy to look past in my play-through.

Excited to try out Phantom Liberty

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whoopee6982

Review whoopee6982 3/5 · Mar 15, 2023

The graphics are great. The story is OK, too tedious in the end. The optimization and performance is shit. Sitll many glitches in 2023.

Gonzi

Review Gonzi 2/5 · Feb 22, 2023

Cyberpunk 2077 review

This Review is spoiler-free.

Note: I picked this game up with the recent 1.6.1 Update. Therefore, I can't really comment on the state the game was before this update.

Setting:
The World of Cyberpunk 2077 (which is Night City and its barren surroundings, called the badlands) is very enticing to look at. The game looks incredible with raytracing, even though …

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This Review is spoiler-free.

Note: I picked this game up with the recent 1.6.1 Update. Therefore, I can't really comment on the state the game was before this update.

Setting:
The World of Cyberpunk 2077 (which is Night City and its barren surroundings, called the badlands) is very enticing to look at. The game looks incredible with raytracing, even though it pushed my 2070 Super to its limits (which is to be expected). But I don't want to get technical. Performance aside, Night City looks amazing and is very enjoyable for those who love attention to detail.

Gameplay:
Now this is a major issue with Cyberpunk. The Keybindings in this game are weird, with keyboard as well as with a gamepad. Now, to be fair, Keybindings on Keyboard you can change, but you are stuck with the controller layout. Just one example: The crouch-button is the same as the "skip dialogue"-button, which causes unwanted skips if you want to stand up or crouch during dialogue.
But there is more: Aside from the (still existing) numerous bugs, combat feels quite janky and aim assist only works at a certain range, further complicating things with a gamepad. On normal difficulty, the game is quite trivial, but there are still some annoyances. A Katana triggering an explosive canister, killing the player in the process, for example.
Driving a car or bike is horrible. There is just nothing good to say about the driving in this game, its very jarring. Between Saints Row, GTA, Sleeping Dogs, and other open World action games, it is by far the worst. Cars and bikes bounce around, turning is very hard. Overall just a very disappointing experience.

Story:
I don't really want to write about the story, because it is hard to avoid spoilers and everyone thinks differently about what they like or dislike.
All I can say is: I enjoyed the characters, but found the main story absolutely mediocre and self-important. Could be me, though.

Pricing:
I got the game on sale (around 30€) and for that price its okay. Even at the full price (60€) it would be okay, if it weren't for the demanding performance on PC and some other oversights. I played for about 23h, completing the main story and some side quests on normal difficulty.

Overall, I would say it's a good experience for someone who likes the Cyberpunk setting or universe, but compared to other games of its genre, this game comes up short.

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noabandono

Review noabandono 4/5 · Feb 22, 2023

Cyberpunk redemption

Nice story but in my opinion extremely short... maybe that is for the best. Not the best next gen experience tho the Night City design is beautiful, personality and friendship of most of the characters makes you wanna know more of them or at least share some relaxing activities. If you didn't play the game yet I recommend watch the …

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Nice story but in my opinion extremely short... maybe that is for the best. Not the best next gen experience tho the Night City design is beautiful, personality and friendship of most of the characters makes you wanna know more of them or at least share some relaxing activities. If you didn't play the game yet I recommend watch the anime first (anime happens one year before game story). On pc I recommend search for a mod to get bigger text because it's almost impossible to read every item's description in your inventory.

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noplotr

Review noplotr 4/5 · Jan 29, 2023

Style Over Substance Works When You Know That's What You're Doing

Cyberpunk 2077 joins Immortals: Fenyx Rising on the list of "Open-World RPGs I played in the last year that in theory I should have hated and yet somehow enjoyed more than Horizon Forbidden West." While I don't have as much of a history with CD Projekt RED as I do with Ubisoft, I am one of apparently 5 people …

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Cyberpunk 2077 joins Immortals: Fenyx Rising on the list of "Open-World RPGs I played in the last year that in theory I should have hated and yet somehow enjoyed more than Horizon Forbidden West." While I don't have as much of a history with CD Projekt RED as I do with Ubisoft, I am one of apparently 5 people who did not like The Witcher 3, so between that, the fact that this game was famously barely functional when it came out, and my increasing antipathy towards giant AAA open-world RPGs in general, I assumed I was going to hate it.

But when you find a PS4 copy of a 2-month old AAA game on sale for $10 and it comes with a free upgrade to the PS5 version, how do you say no to that?

Let's start with the obvious: Cyberpunk 2077 is a janky game. There's really no denying that—glitches are so commonplace that they're practically part of the world of the game. And you know what? I don't really care. Sure, there were a solid handful of game-breaking glitches, but as I've said before, with generous autosaves and fast reload times those barely make a dent. And the ones that didn't break the game were honestly pretty fun. One time I tried to call my car and I didn't see it anywhere, but I heard a noise, and when I turned I discovered it had spawned inside the building behind me. It just kind of floated there until I got close and the collision detection kicked in, at which point it and the room it was in mutually destroyed each other. You can bet your ass I clipped that.

It is also very true that the dialogue is clunky and the performances of that dialogue are even clunkier. Neither Keanu nor Cherami Leigh have a ton of range, and, you know, Keanu is Keanu, but Leigh's impression of an unceasingly world-weary hard-boiled noir protagonist got really grating really fast (and is especially annoying given that right at the end she suddenly busts out a fully-dimensionalized performance that actually conveyed more than two emotions, and it's like, where was this the last 80 hours?). And neither can convincingly say choomba without it sounding like someone's dad trying to show interest in their new Pokémon game. (Side note: after watching Civvie 11's recent video on the old Blade Runner game, I wish they'd gotten Lisa Edelstein for V. The way she just breezes through all that jargon like she's been using those words since she was 5 is gobsmacking.)

Add to that a fairly boilerplate cyberpunk dystopia that has very little to say beyond "hey, isn't this cool and/or bad?" and stories that are mostly interested in making references to other, better stories, and you'd think I would be absolutely shitting on this game's writing. Which, I guess I am a little. But, here's the thing: Cyberpunk 2077 knows it's stupid. It knows Keanu is a ham, or would be if he had more personality. It knows V suffers from a repetitive stress injury in her detached irony muscle (can't comment on Gavin Drea's performance). It knows exactly what it's doing when an AI taxi service splits into different personalities and one of those personalities wants to run you through a bunch of tests that are secretly designed to kill you, and I know it does because they got Ellen goddamn McLain to do the voice.

Cyberpunk 2077 knows exactly what it is: pulp, pure and simple, and it absolutely revels in it. The world is dripping with over-the-top, on-the-nose, in-your-face personality and it's just fucking fun. You box a guy whose one consciousness split across two bodies and really hates it when you refer to them as two different people, and another guy with a grenade for a nose whose name is Ozob Bozo because why the hell not. There's a gang who ritually replace their eyes with these giant red robot eyes that look vaguely insectoid and also make hardcore noise music. There's a "sniper rifle" that just fires a giant explosive that does like 2000 damage.

And, as with all pulp, there's real emotion too, melodramatic as it may be. Stories of people trying to work out their relationships, find their place in their community, protect their loved ones, and just generally try to find joy and meaning in an inherently corrupt and antagonist world. And while the best of these are in the side missions, and I was surprised at how invested I got in V and Johnny's stories by the end.

Also, I mentioned in my Horizon Forbidden West review that I wanted more stories where the hero doesn't end up standing on a pile of their loved ones' bodies, and maybe even dies at the end, and Cyberpunk 2077 lets you choose one or both those, so that's a pretty big win in my book.

Night City is, I think, possibly the best video game city I've ever seen, certainly in the top 5. Other games might have seemingly more impressive sprawling metropolises, but in those the grandeur of the city is always a facade, a painted backdrop to the few areas the player is actually allowed in. Night City is not only huge in theory, it's huge in practice, with mazes of alleyways and sidestreets, bustling marketplaces, broad avenues, and intertwining freeways winding their way between towering megabuildings, multilevel city blocks, and the mansions, wharfs, oil fields, suburbs, and wastelands that exist at the edges the city—all of it navigable (to admittedly varying degrees) by the player, be it on foot, in a cool-ass car, or on a difficult-to-control but surprisingly-fun-to-drive motorcycle. Though other games have tried to make a city into a world, I don't think any have succeeded to this degree, certainly not on this scale, and I think once people get over the glitches, Night City is going to be this game's true legacy. (Really makes me want a full-on FF VII Remake-style remake of Dragon Age II—imagine how amazing Kirkwall would be at this scale and without the same 3 dungeons repeated over and over again.)

Right, I should probably say something about the gameplay. The hacking: very fun (not the Breach Protocol minigame part, the actual uploading hacks in real-time combat part). Kind of overpowered when fully upgraded and combined with certain Ninja skills, at which point you can basically one-shot every single enemy, and in quick succession too. But you don't have to, and can use it judiciously to just make the shoot-em-up combat a little more fun. Also it's not at all overpowered in situations where you can't sneak up on an enemy or breach them, which is why I had to turn the difficulty back down to Normal for the end of the game (almost put it down to Easy but thank god I made it to the checkpoint on attempt #3 and wasn't facing having to go through all that dialogue a fourth time).

The gunplay: also very fun, obviously not as well-crafted as a true FPS, but with a surprisingly nuanced level of variation that goes beyond just the stats, and a generally satisfying feel to it (as opposed to, say, Fallout). I don't know if this has been a thing in other games and I just missed it, but the idea of having reloading take a variable amount of time depending on how many rounds are left in the clip, and the fact that it's done physically and looks different for each weapon, is really cool. My main annoyance was at how few sniper rifles actually had a sniper scope attachment. Also didn't get into tech weapons or doing anything fancy with the power ricochet, it seemed kind of tedious.

Melee...is kind of meh. First person melee always feels really hard to follow due to the field of view, and swinging a bat or a crowbar doesn't feel all that different from swinging a katana or knife. It's also largely impractical in a game where most of the enemies have guns. But I'm sure someone out there has done a cool melee build, and it was handy early on when it was my only way of taking down cyberpsychos nonlethally.

Other than there's a bunch of crafting and equipment stuff that you'll either like or not (the equipment mods are all fairly mundane, unfortunately), the consumables seem like they'd be unmanageable if you tried to do more than heal but the game makes that easy, at least. I didn't find most of the cyber implants as game changing as I would've liked, mostly quality-of-life stuff like not constantly getting set on fire or having to switch my non-lethal mod every time I got a new weapon, but there's a double jump, which was unexpected and fun to play with (can you cheese your way up walls? Yes, yes you can.)

Aaaaaaand I think that about covers it. Cyberpunk 2077 is a cheesy pulpy mess set in an incredibly well-realized cyberpunk metropolis, and fun as hell to play, from start to (almost) finish.

p.s. Aside from the glitches the other clearly rushed part of the game is all of the food, which looks like it's from The Sims. It's really weird looking around at the vibrant, hi-def world, and the person next to you with the detailed face, and then down at your bowl of unidentifiable blurry polygons.

p.p.s. The sex is gratuitous and awkward.

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Kory

Review Kory 3/5 · Jan 20, 2023

So Much Potential

Not a bad game (at least at the point I played it after many updates, bugfixes, and next gen support), just a disappointing one. A very cool story concept and world that feel wasted and not nearly as fleshed out as they could have been and wasted on a fairly generic modern open world game.

andrewh995

Review andrewh995 4/5 · Feb 6, 2021

Cyberpunk on the PS5 and PS4

I'll keep this brief, as I wrote a much longer review that I'll link down below. Cyberpunk 2077, despite what many people say, is actually a really good game on next-gen consoles (and PCs). The story is intriguing and at times very emotional. Unfortunately, they did make the first Act far too short and even needed a third act to …

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I'll keep this brief, as I wrote a much longer review that I'll link down below. Cyberpunk 2077, despite what many people say, is actually a really good game on next-gen consoles (and PCs). The story is intriguing and at times very emotional. Unfortunately, they did make the first Act far too short and even needed a third act to fully drive home the emotional impact they were trying to achieve. The side quests were most of the time great as well, but my favorite one (the Peralez questline) was cut short which was a major disappointment. For gameplay, the weapon-based combat was well-done and very addicting, but the sneaking, fist-fighting, and leveling mechanics were either un-innovative or simply not good (luckily weapon-based combat is most of the game).

In terms of worldbuilding, Night City may be one of the most beautiful city's I've ever driven through. The many districts and buildings made me drive sometimes to no purpose but to look at the sights, never using fast-travel. But unfortunately, the internal workings of the world were not so well done (namely, access to buildings or the ability to do "everyday things" such as eating at restaurants or checking into hotels). Finally, on the PS5, I actually experienced very few issues with the game in terms of bugs, glitches, and many of the other things people seem to see more often (other than crashing which still does happen at least once every day or two). But when I played originally on the PS4, the game was nearly unplayable and almost forced me to quit. It is a game worth getting if you are 1) able to play on a PC or next-gen consoles and 2) are mostly interested in the story and the beautiful world they created rather than innovative gameplay or true RPG customizability (and of course, 3) have no moral qualms with CD Projekt Red's blatant lies upon release.)

PS5: 4.00/5.00

PS4: 2.50/5.00

I wrote a pretty long review now that I've finally achieved all the endings. I go over my analysis of the story including the good aspects and where it went wrong, the gameplay and why certain things worked or didn't, the worldbuilding, the immersion factors, the differences of playability on last-gen vs. next-gen consoles, and whether or not you should buy it. If you are interested, check out my full review here:

https://watchreadgame.com/cyberpunk-2077-review-ps4-and-ps5/

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WardCove

Review WardCove 4/5 · Jan 14, 2021

Fantastic...from what I played

Big asterisk next to this review. I think I made it about halfway through the game (on Stadia) and what I played was really quite amazing. A great story with an awesome cast of characters. What happened to me was unfortunate. Plugging along in the game nicely and then Christmas and New Years hit and I didn't play the game …

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Big asterisk next to this review. I think I made it about halfway through the game (on Stadia) and what I played was really quite amazing. A great story with an awesome cast of characters. What happened to me was unfortunate. Plugging along in the game nicely and then Christmas and New Years hit and I didn't play the game for like 10 days. By the time I got back to playing again I was kind of over it.

I truly honestly hope I get back to this because what I did play was pretty awesome. My biggest gripe with the game was how much stuff there was too do. 200% daunting at first. Then you slowly get acclimated. But there is so much that you are getting side mission text messages or phone calls while you are in the middle of another mission if some kind.

Anyway. If you like cyberpunk stories than this will be a good game for you.

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