Review erendagdelen 4/5 · Jul 29, 2023
Daha iyi bir çıkışla çok daha iyi bir oyun olarak görülebilirdi ancak hatalı çıkışı olmasına rağmen muhteşem bir hikaye sunumu
Google Stadia · Mac · Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S
3.99 from 4287 ratings
10509 members have it in their collection · 1202 playing now · 3000 backlogged · 2974 wish listed
How long? Main story 48h · with extras 65h · 100% 110h (from 242 logged playthroughs)
Review erendagdelen 4/5 · Jul 29, 2023
Daha iyi bir çıkışla çok daha iyi bir oyun olarak görülebilirdi ancak hatalı çıkışı olmasına rağmen muhteşem bir hikaye sunumu
Review drinksomeofthismichael 4/5 · Feb 19, 2023
I played this game about 2 years after its troubled release. I guess that obviously made a difference because I had such a great time playing this game and experienced a very small amount of glitches, bugs, etc. Technical issues aside, i was really blown by this title at times. I found myself in awe of Night City and all …
I played this game about 2 years after its troubled release. I guess that obviously made a difference because I had such a great time playing this game and experienced a very small amount of glitches, bugs, etc. Technical issues aside, i was really blown by this title at times. I found myself in awe of Night City and all the things that made it come to life. Some characters I enjoyed more than others. Johnny Silverhand was great as was characters like Panam, Lizzy & Jackie. I must admit I found the female voice for V a little bothersome at times. She seemed, I dunno, phony lol That’s probably my main gripe with the game honestly. But all in all, fun game and I hope people that were put off by its messy launch revisited it and gave it another chance.

Review ej57edwards 4/5 · Dec 15, 2022
Quite a bit of fun. It was fun doing the stealth and having the different playthrough options. I didnät feel like completeing all the side quests, but it is one of my favorite openworld games I have played. Loved the worldbuilding. Maybe 4.5 stars
Review ElectronicJourneys 3/5 · Nov 26, 2022
Finally got around to playing this. Even looking beyond the glitches and general jankiness that still permeate the experience on PS5 in November 2022, it's just... okay? A decent mash up of WRPG and open world action game, and that's really it. Fallout 3 meets GTA with a cyberpunk aesthetic, or some such whatever. I was genuinely surprised by how …
Read moreFinally got around to playing this. Even looking beyond the glitches and general jankiness that still permeate the experience on PS5 in November 2022, it's just... okay? A decent mash up of WRPG and open world action game, and that's really it. Fallout 3 meets GTA with a cyberpunk aesthetic, or some such whatever. I was genuinely surprised by how unambitious and generic the setting and narrative were. Unless you consider palling around with a dickbag Keanu Reeves ambitious, I guess. I played Soma over 5 years ago and remember the world and themes of that game better than Cyberpunk's which I just finished. I don't know, man. It's a very low-resolution experience. Dated as hell, too. I thought we'd moved passed mission objectives such as "Sit Down" which end up taking a minute of trying to figure out where the fuck the game wants you sit down to complete. Guess not. I thought RDR2 was pretty dated-on-arrival too, but I digress. I crave high-resolution narrative gaming experiences nowadays, not these 50 hour chores. Google "Warren Spector One City Block" if you're curious what I mean. I spent most of my time playing Cyberpunk fantasizing about better games I designed in my head. One of them sounded really cool, a mash up of Persona-esque simulation segments and an FPS with highly malleable mission scenarios. Damn, I wish that game existed. We'll probably just get more Cyberpunks and RDRs for a while, though.
Read lessStatus Chovus Jun 15, 2022
Beat on Hard on xbox one. I would have preferred PC for mouse/keyboard and mods, but the game was given to me for free. I decided not to use my mouse/keyboard adapter and play purely with controller in all that shitty aiming glory. The game was clearly made for PC first and then ported to console, from the awkward cursor …
Beat on Hard on xbox one. I would have preferred PC for mouse/keyboard and mods, but the game was given to me for free. I decided not to use my mouse/keyboard adapter and play purely with controller in all that shitty aiming glory. The game was clearly made for PC first and then ported to console, from the awkward cursor movement and selection. It annoyed me how pixel perfect I had to be to get in a car, and there were a few times when the cursor vanished while using in game computers. I spent a lot of time fiddling with the settings to get passable aim control. I turned off the garbage visual effects and upped the gamma (after looking up online where that option was because I completely missed it). By the late game I had gamma maxed out because I was sick of not being able to see in dark places. You would think these fancy eye implants would come with automatic light amplification, nightvision and maybe thermal vision to see clearly at all times. There was not even a flashlight. I made my guy. The character creator was decent but it really annoyed me how he kept moving around as I was cycling through the options. This was a stupid waste of time because I had to wait for him to stop moving his head around before I could compare options. The dick size option was pointless with only 2 sizes, and didn't come up in gameplay. Not knowing much about the mechanics I set my starting stats to: 6 body, 5 reflex, 4 tech, 4 cool and 3 intelligence, and chose the corpo background. I definitely did not want to be a street thug, and nomad looked interesting but was alien to me. I was excited to do the assassination mission, then dismayed when that was shot down and the real story began.
The gameplay was very similar to Deux Ex Human Revolution, with a bit of open world GTA thrown in. I set my map icons to dynamic, which I didn't realize was bad until near the end of the game as I was trying to find out where all the NCPD hustles were. After finishing the opening and being stuck with a lousy pistol and double barreled shotgun, I found a fight between 2 gangs. I forget if that was a hustle or just a random thing, but I seriously upgraded my weapons with an assault rifle. I stayed around that area poking through alleys and finding more fights. Then I did a cyber psycho and through exploring well past the guy, I found an Achilles tech precision rifle. Shoot through walls, oh yeah! Took a lot of shots to kill, but it was very safe. At one point I did a gig where the upstairs was full of enemies and I was locked in combat. I used ping on nearby appliances to highlight the guys so I could headshot them through the floor. My strategy was to complete activities on the map based on what was closest, with a preference for side stuff over the main quest. Which meant it was over 20 hours before I got the free smart link for smart weapons, and I skipped the fist fighting quests until late because they were listed as very hard. The fist fights were far more difficult than anything else in the game. It was extremely unfair that I could go down in a couple hits but barely scratch their health bars. I also did not like the racing sidequest but it did make sense to include that in a game with driving. I totally did not notice the guide markers on the road and constantly went the wrong way on my 1st race. Still won 1st place. I should have easily won the later races with my super fast caliburn, but it seemed like there was annoying rubber banding. I got 2nd place in the offroad race, and barely won 1st on the next, then helped Claire kill the guy rather than finish the last race.
I put most of my points into body and my first talents into passive health regen. Then 1 point for in combat RAM regen, then economic boosts, then all into survival. Later I improved the raw damage and combat effectiveness of each weapon. I did not like the many talents that gave temporary boosts, like +X to speed after getting a crit, so I skipped them. During the early game I mostly used light machine guns and shotguns. I loved how they staggered enemies, preventing them from fighting back and making follow up shots easier to land. I also did plenty of stealth take downs and used reboot optics to sneak past, grab a guy next to the blind, and to melee those fast matrix bullet dodging enemies (sandevision). They were so difficult to deal with in open fire fight that I planned my assassinations around taking them out first. As my survival increased I began to use melee more often. It took a lot of bullets to kill enemies but they dropped in seconds from katana. Around the mid game I started dying while trying to melee, and shooting was not much better. The enemies could suddenly kill me in like 2 seconds so I prioritized stealth, headshots with silenced revolver, and smart weapons. By the end game my survival was back up there with high end augments boosting health and armor, an auto heal at low hp, and a second heart for auto heal on death. So I killed most enemies with katana, especially on the final mission with allies to draw fire.
I maxed out my street cred early, and was max level long before completing everything. I completed all gigs, side quests (except Kerry which I did after beating the main story) and main quests. I sided with Militech to use their money to buy the robot and got the sex scene with her. I romanced Panam and became a member of their group. I got Takemura killed somehow though I was not sure at all how that happened. He just didn't appear any more so I assumed he died at some point. Turns out I was supposed to save him after the raid Arasaka did to get Hanako back, but the game never mentioned this. I did spare the ninja boss but he never appeared again either. That was a tough fight that my gear was not strong enough for given how low my damage was to his health bar. I ran out of shotgun ammo as I was dodging around shooting him. Then at around half health he got stuck in mid air and was easy to finish. Had to do some tricky platforming to loot him. Last I did the voodoo boys part and I did not like them. I betrayed them to side with netwatch and killed them all. Then before going past the point of no return, I changed my map settings and finished every NCPD hustle that I had missed. I chose Hanako for the final mission. I liked how it played out but I wasted my time looting everything. Just before the final boss I upgraded most of my gear. The fight was not difficult as I sprinted around smoking him with full auto smart smg fire. Hacked the turrets to friendly, cyber psychosis on the adds then finish them with katana. Finished the boss off with smart sniper head shots, and my passive health regen was enough to get me through the fight. I was very impressed with the amount of content post boss; it was almost like a movie. I chose to sign up for the body replacement program but really would have spent those last few months knocking up Panam before signing up at the end. I don't believe technology could ever control the soul, thus the constructs in the game are AI that mimic a human personality. So regardless of what you pick, the real V dies. Is there any reason not to allow an AI of yourself to continue existing after your death? I think that would be the natural choice even though it has no genetic benefit. This ending portrayed a very interesting setting where the elite will be immortal. What potential ramifications could result from this? If the technology is limited to using one's offspring as body replacements then it would create a vampire like cult that views their own children as cattle, and this could result in very interesting stories. On the other hand if the tech improves to be able to use any body, then the level of dystopia and oppression would become extreme. Maybe enough to cause the people to revolt. Either way would make for an interesting setting. Cloning tech could be useful and I was surprised that such tech did not already exist.
Then I did the other ending paths. The nomad path was fun with the tank driving and long range sniping. Having Panam help during the final boss made no sense as she was standing there taking hit after hit to the face. I preferred the added tension of being by myself. The ending itself was the most wholesome, but also the saddest. Since the dead Akasaka CEO did not take over his son's body, this setting's future did not seem as interesting. A new corporate war would still make for interesting stories and the immortality tech could still be developed. Johnny's path was not that different from Hanako's in terms of mechanics, but the plot developments were like the nomad path. It was sad that Rogue died and I was left with this guy I barely knew. The ending was disappointing because Panam was not in it at all. I guess that ending did not account for romance. The ending to let Johnny keep the body made the most sense from a biological perspective because it would maximize the life span of the physical body and thus the chances of passing on genes to offspring. Hilarious if you played a woman though.
I did not craft any equipment and did not upgrade anything until the end. I used stuff that I found for free, and I had some ridiculous looking outfits, including hot shorts, bra and a dress. I did not like the lack of stat difference between clothing; civilian clothes should suck and actual armor should give the best protection. I did not like the loot treadmill system of constantly getting slightly better weapons and armor, and how gear had levels. In the real world a gun found at the beginning would be just as deadly at the end game, same with armor. That is how physics works. My combat tactics at end game were to start by scouting and tagging every enemy. Take over any cameras and cycle through them to see as much as possible. Shut down any cameras and turrets. Then I would find the best way in and study enemy patrols to methodically take out every enemy. Go for stealth take downs and hide bodies whenever possible. This game was the most fun when the mission had an optional objective to never be detected, so I played far more carefully than I would any other time. Especially at late game finishing up all those hustles, I just wanted to get it done as fast as possible, so did not care much about proper stealth. My 1st weapon slot was a silenced revolver for head shot assassinations, so I went for the highest damage per shot; the overture. 2nd slot was the zhuo smart shotgun. It often knocked an enemy down with a single shot, and the projectiles could make 90 degree turns straight down to wreck enemies. Reloading was a problem when dealing with multiple enemies. My preferred tactic was knock an enemy down then rush in with my 3rd slot melee to kill them before they could stand up. I did not like the double barrel smart shotgun because the projectiles were slow. My other weapons I swapped to the 1st slot as needed. The full auto smart smg when shit hit the fan and I wanted to keep a safe moderate distance. Focus the shots to the head and shoot around cover for best effect. I had a smart pistol for backup in case I ran out of rifle ammo (it made no sense that sub machine guns used rifle caliber ammo since a smg is literally a medium sized gun that shoots pistol caliber). The lmg was occasionally taken out to deal with multiple enemies that could only come from a single direction; it took longer to kill than the smg but could still shred enemies at close range and kill more before needing to reload. The ashura smart sniper was my go to long range weapon; no worries about aiming or idle scope sway nonsense. The nekomata tech sniper was the best weapon in the game with sweet 1 shot kill head shots through walls. I especially found it useful for cyber psycho bosses. Last I had the silenced power sniper for the few times the revolver was not good enough, which was almost never. I loved the cyber psychosis hack, often using it on a tough enemy and shooting the distracted enemies with my revolver. The best part was if they won they would suicide, so I made sure to use it on mechs. After the novelty wore off I kept it in reserve for when I was detected. I did not bother using grenades, and hardly used any healing items. I got the arm cannon but found it did not do enough damage to bother using. I found food and drink to be entirely unnecessary and had way too much for free. I drove in 1st person view and saw no point to buy any vehicles or homes. I used random gang vehicles until my starter car was fixed, then used free vehicles. I found the caliburn at maybe the 30 to 40 hour point, which had insane speed and was probably the best car in the game. It was so fast that I often reached places before objects could spawn in and ended up in surprise fights. One time I managed to bail and run away before the spawning enemies noticed me. Then a gate spawned under my car, which shot into the air a bit before crashing back down. The guards never noticed. There was another time I took a police car that had metal armor strips across and down the front window, with gaps so small that I could not see well enough to drive faster than a crawl. What the hell, who designed that? Was there some biometric trick tied to the officers and this was kind of an anti theft measure, or did the developers not test first person view with this car? I mostly did not like the radio music and kept the car radio off, though the music certainly fit the setting. The only station with some decent music was Ritual with hardcore metal, and the best song was the one about “everything burns, I am a demon”. I would have preferred a classical station.
Final stats: 20 body, 18 reflexes, 14 tech, 9 intelligence, 10 cool, 8 athletics, 12 annihilation, 3 brawler, 13 handguns, 11 assault, 11 blades, 9 crafting. 8 engineering, 9 breach and hacking, 10 ninjutsu, 7 cold blood.
Talents:
Athletics 1/1 armor boost 1/1 immune to knockdown 1/1 taking hits does not interrupt hp regen 1/1 damage reduction 2/2 +melee damage 1/1 reload while sprinting and etc 1/1 hp regen during combat 3/3 hp regen threshold 3/3 faster combat hp regen 1/1 dodging does not drain stamina 2/2 +combat health regen
Annihilation 2/2 reduced recoil 3/3 +damage 2/2 +torso damage 1/1 +crit chance 1/1 +knockback 1/1 +damage to moving targets 2/2 shotgun dismemberment 2/2 +damage to staggered and knocked down
Assault 1/1 +crit damage 2/2 +damage to moving enemies 2/2 +headshot damage for sniper and precision rifles 3/3 +damage 1/1 +damage while aiming 1/1 +damage to enemies with high hp 1/1 +damage for long shots
Handguns 1/1 no damage penalty for long range 3/3 +headshot damage 3/3 +damage 2/2 +damage for long range
Blades 3/3 +damage vs full hp enemies 1/1 +crit chance 3/3 +attack speed 2/2 +armor while moving 2/2 +damage after dodging 1/1 healing on kill
Crafting 1/1 +components from disassembly
Engineering 1/1 immune to shock 1/1 fully charged weapons do not shoot automatically 2/2 +tech weapon charge 3/3 reduced damage from explosives 3/3 +loot from drones, mechs, robots 2/2 +damage to drones, mechs, robots 1/1 +damage for full charge tech weapons 3/3 +charge multiplier
Breach 2/2 +components from hacking 2/2 +money from hacking
Hacking 2/3 RAM regen in combat
Ninjutsu 2/2 +headshot damage outside combat 1/1 +movement speed while sneaking 1/1 +damage by silenced weapons while sneaking 1/1 +crit chance while sneaking 1/1 +damage to humans 1/1 cold blood (just to rank up the skill)
Cyberware:
Brain; blue mechatronic core (+damage to drones, mechs and robots), white RAM upgrade, green heal on kill
Eyes; purple optics with threat detector, green +crit chance, see grenade radius. I swapped in the target analysis for shooting non lethally as needed
Circulation; gold blood pump for activated healing (almost never used), purple biomonitor (auto heal at low hp), gold 2nd heart (auto heal on death)
Immune; green +resistances, blue immune to poison
Nervous; blue synaptic accelerator (slow time upon detection), gold neofiber (defense boost)
Integument; gold +armor, blue immune to burn, gold optical camo
Gold netwatch netdriver mk 5, equipped with gold reboot optics, gold cyber psychosis, purple cyberware malfunction, purple overheat, gold sonic shock, purple weapon glitch. Not equipped includes gold contagion, gold short circuit, purple detonate grenade, purple request backup, gold system reset, blue memory wipe, green cripple movement, green ping, green whistle. I never needed to use most of the hacks.
Skeleton; blue +melee weapon damage, gold +hp
The free smartlink tattoo
Gold projectile launcher with blue explosive shot, purple +armor and an empty slot
Double jump legs
Weapons: Purple Crash iconic revolver; 633 dps, blue silencer, green +damage, purple +damage
Purple zhuo smart shotgun; 1277 dps, 2 green +damage
Purple jinchu-maru iconic katana; 1807 dps, purple +damage, blue +attack speed. Not fully upgraded
Purple defender lmg; 1105 dps, green scope and no mods. Never bothered to upgrade
Purple dian full auto smart smg; 936 dps, 2 green +damage
Gold chao smart pistol; 880 dps, white +crit damage, blue +damage, 2 green +damage
Purple ashura smart sniper; 799 dps, green +damage
Gold nekomata tech sniper; 740 dps, purple no horizontal recoil, 3 green +damage
Purple Achilles tech precision rifle; 584 dps, purple +crit chance, empty mod slot. Not upgraded
Purple ofive power sniper; 501 dps. By far highest damage per shot but hardly ever used. Not upgraded
Blue overwatch silenced power rifle; 303 dps. I got this too early and it costs too much to upgrade
Armor: Gold double shelled AT AK modular helmet; 60 armor, 10% melee damage reduction
Purple chemically hardened tactical goggles; 56 armor, +8% damage to high and moderate threat enemies
Gold Arasaka polycarbonate laced bulletproof aramid vest; 280 armor, gold and green +armor
Purple puncture resistant NUSA t shirt; 229 armor, purple +mitigation, green +armor
Gold tactical armor weave pants; 156 armor, green +armor, immune to shock
Green heavy duty punk fleets; 140 armor, green +armor, not upgraded
$2.34 million, almost 1500 health kits, around 300 grenades, and a ton of food, drink and components. Oddly, the upgrade components that I ran out of while upgrading everything was the blue one.
This is a difficult game to rate. I am aware that it was released far too early and still isn't fully polished or bug free. It is inexcusable for any game to be released in less than complete state, and I hope the company learned its lesson. I experienced very few bugs: 1 gig did not spawn the objective so I had to load a previous save, my 1st fast travel crashed and there were a few more random crashes. For some reason the ending credits crashed multiple times. I had a couple graphics issues; an armor piece that looked like pizza, or something weird. Another piece during the nomad finale obstructed part of my vision. The game's writing alone is worthy of masterpiece. Much like Witcher 3, this game's story and characters are among the best ever among video games. The side quests are better than the main stories of most games. Even the gigs and police hustles have interesting writing. If you take the time to read every data shard and computer, there are references interwoven between the different activities. Familiar names and events pop up, making the side activities feel far more connected to the world building. Though I do feel that there was too much side content, despite it being much higher quality than other open world games. The world building is excellent and I really felt like I was playing a table top Cyberpunk campaign, even if it was a solo experience. I do feel that the open world was not needed and that the game would have been better with a more linear Deus Ex structure. The GTA style driving, npcs and wanted system didn't really add anything worthwhile and I felt there was nothing interesting to see outside specific objectives. While I liked how broken car windows caused outside sound to no longer be muffled, the cars felt like indestructible tanks with no penalty for dangerous driving. Otherwise the gameplay was excellent with plenty of futuristic feel. My only complaint is with the item and inventory system; the loot treadmill and leveled items that break immersion, the tedium of inventory management and huge amounts of junk loot, and the shocking lack of a favorite option to prevent accidental selling or dismantling of your best gear. And I was sick of the hacking mini game. Just like the hacking and lockpicking of Fallout/Elder Scrolls, tiles of Bioshock, hacking of Deus Ex etc, the mini game was decent but I did not sign up to do it 100s of times. If I play again on PC a mod to skip that will be mandatory.
9.0

Review lance20000 5/5 · Jun 15, 2022
Putting aside the hype, and taking the game for what it is, it is great. This is why you don't buy into advertising.
Status PsykoCamelMuffin Jun 6, 2022
Having very mixed feelings about this one. I enjoy the aesthetic, the vibe, the neons and cyborgs and culture the game is attempting to create. Sometimes they succeed, sometimes not. Often Night City just feels... empty. But the scripted character interactions and the general premise I find to be pretty interesting.
The game mechanics... maybe not so much. Let me …
Having very mixed feelings about this one. I enjoy the aesthetic, the vibe, the neons and cyborgs and culture the game is attempting to create. Sometimes they succeed, sometimes not. Often Night City just feels... empty. But the scripted character interactions and the general premise I find to be pretty interesting.
The game mechanics... maybe not so much. Let me paint you a word-picture. A room with three enemies. A pillar or four. A big, convenient lump of boxes. "I know!" I say to myself. "This is the perfect setup to show my cool stealth abilities! Very cool!" Boy was I wrong. After waiting for enemy #1 to randomly walk around (with no discernable scripted path) until I spied my moment, I successfully pulled off a stealth takedown and escorted the body behind the boxes. Damn, I'm good. No alarms, not even the whiff of a red eye of perception building up on the other enemies. I am prepared to bide my time, waiting to strike the next one down. Only, both remaining enemies inexplicably attune to my location and, without dialogue or alarm, proceed to flank my convenient boxes. Gunplay, here I come!
So my question is: Why would I put points into hacking and stealth if the enemies will just magically know where I am?! I was so beefed at that moment. There has to have been some behind-the-scenes bug that made that happen, and that's super disappointing. I was excited to lean into stealth/hacking to really cyberpunk my character up! But those points now feel wasted if invariably I'll find myself in a combat scenario anyway. What's more, the storyline moments don't feel like they're approachable with stealth. The corridor-ness of escaping this one area in a mainline quest in Act 2 necessitates combat. There was nothing to hack or override, nowhere to sneak. Oh well, I guess.
Unsure of whether I believe the game mechanics will get better, deeper, richer if I put more time and investment into them... I've decided to treat this game like a narrative game with intermittent basic FPS combat. Because the FPS aspect feels fine, if a tad spongey (hard mode is really bad in this way). So, I'm just enjoying the vibes and the music and blasting my way through the main campaign. Done and done.
Also, I do have to say, I waited for the PS5 version of this, so I don't have any of the residual rage from the game's launch. I'm glad for that.
Status savarunl Apr 11, 2022
About 6 hours in and wow, this game knows how to throw stuff in your face. :D Straight from the get go; here's gear with a bazillion different stats, and here is a bunch of loot with even more stats, and here are some skills, and some cyberskills, and some subtrees in those skills. Oh, did you know you can …
About 6 hours in and wow, this game knows how to throw stuff in your face. :D Straight from the get go; here's gear with a bazillion different stats, and here is a bunch of loot with even more stats, and here are some skills, and some cyberskills, and some subtrees in those skills. Oh, did you know you can get implants here? And you can totally do this and this to upgrade these weapons, with 800 million different paths and crafting items, ah and here's some clothing which also changes things around, and here are 15 types of different missions and a map with 200 million icons in it. But wait, after the first mission you go to a different area of the map, with 200 million different icons. Now you want to read all that and learn? No no, we'll send you 200 texts on your phone to read first, and oh here's a vr mechanic that let's you explore areas in a different way, and have you tried all the different hacking stuff yet?
Geez, it's overwhelming, it feels like playing an oldschool tabletop game, without any rulebook :D The game IS interesting enough to keep playing and figuring it all out though!
Status savarunl Apr 10, 2022
Started on this as i could really not bring myself to start up tales to finish the last part yet :D
I think i'm one of the 'lucky' ones who didn't touch this game till now, with the ps5 patch and stuff. Seems like a really cool game so far! And oh my, does it look gorgeous in raytracing mode! …
Started on this as i could really not bring myself to start up tales to finish the last part yet :D
I think i'm one of the 'lucky' ones who didn't touch this game till now, with the ps5 patch and stuff. Seems like a really cool game so far! And oh my, does it look gorgeous in raytracing mode! I think i'll lose myself in this one for the coming days.
Status May_Odaigahara Mar 21, 2022
okay I'm playing through this game again and honestly I think I enjoy it just as much as the witcher 3, if not more. the gameplay is way more fun in this game imo
Review Skoo 2/5 · Mar 15, 2022
"The game is quite nice. People just expected too much from it. I'm sure it's gonna be a nice, immersive experience."
"Huh, he dead, a ripperdoc can make you a toaster, but can't do anything for him."
"Pretty disjointed storytelling. Could be worse, I guess."
"I mean, even poor voice acting? Come on."
"The city is like a cyberpunk dream …
"The game is quite nice. People just expected too much from it. I'm sure it's gonna be a nice, immersive experience."
"Huh, he dead, a ripperdoc can make you a toaster, but can't do anything for him."
"Pretty disjointed storytelling. Could be worse, I guess."
"I mean, even poor voice acting? Come on."
"The city is like a cyberpunk dream come true."
"This side quest was pretty good. If only there was one likeable or interesting character."
"Oh, yes, Judy!"
"Hey, at least it's better than watching Blade Runner or reading Neuromancer!"
"Not really."
"Mass Effect 3's got nothing on this ending."
"Oh, yes, Judy! No sense you being here, there was just this one time thing, but ain't gonna complain."
"Nothing makes sense anymore, but I imagine a future with J and P into V. J approved. One more star for that."
Status mephisto_waltz Feb 16, 2022
I did defend this game on release. At least it's PC version, having seen the PS4 port with my own eyes that was and remains inexcusable. It's story was meh and it's side content wasn't in no way as good as The Witcher 3, but its first-person shooter was fairly entertaining, the city was beautiful -though inhabited by computer …
Read moreI did defend this game on release. At least it's PC version, having seen the PS4 port with my own eyes that was and remains inexcusable. It's story was meh and it's side content wasn't in no way as good as The Witcher 3, but its first-person shooter was fairly entertaining, the city was beautiful -though inhabited by computer generated puppets with a tendency to bug or show they lack of humanity given the chance- and I did enjoy some of its level design, I am a sucker for immersive sims. Though, it saddens me that it took this long for many of the small features ,that should have made it to the release date, to be finally implemented. You can change V's appearance? Cool, finally. You can manage and decorate apartments? Cool, finally. Sadly, I don't know if I have it on me to go back to it -after all I spent already 100+ hours in Night City-, unless they do release a story DLC or something of the sort. Anyways, I'll keep an eye on the upcoming opinions of the newest patch, I still want to believe that the game can be salvageable.
Read lessStatus donnyblot Feb 16, 2022
Last year I mentioned how my friend gifted me this game. I didn’t play it immediately because of the bugs and they said they was going to have a next gen version. Well gamers and backloggers the time has come. I can finally play this game without any bias opinions and give this game thorough review. I can’t wait.
Status BMO Feb 15, 2022
This CP2077 update livestream is hilarious. You can do a burnout in your car now, but the city is still empty with no increased crowd density. At one point they said "crowd density is increased during the day" and there were maybe five NPCs in a giant open area on the screen at the time. Yikes.
Combat is apparently better …
This CP2077 update livestream is hilarious. You can do a burnout in your car now, but the city is still empty with no increased crowd density. At one point they said "crowd density is increased during the day" and there were maybe five NPCs in a giant open area on the screen at the time. Yikes.
Combat is apparently better be to quote "you can't see the difference but trust us, it feels better." The next-gen footage wasn't great, with the same level of vacant spaces, bare minimum world interactions and dumb NPC. I feel like people hoping the PS5 and Series X would fix the game are going to be sorely disappointed.
Status starfleetjames Dec 29, 2021
Started playing on PC since I never finished on Xbox One X when it came out last year. It was good, but not perfect. A year later, I'm hoping many bugs would've been fixed. I'm sure they have been, but there are still a lot of things that just lack polish. The audio especially. Voices are sometimes so quiet they …
Read moreStarted playing on PC since I never finished on Xbox One X when it came out last year. It was good, but not perfect. A year later, I'm hoping many bugs would've been fixed. I'm sure they have been, but there are still a lot of things that just lack polish. The audio especially. Voices are sometimes so quiet they can't be heard for no clear reason. The drop off is extremely steep when you turn your head. The voice acting from Keanu still comes across as really bad to me. For a AAA game, especially coming from the studio that just did Witcher 3, I expect these things to not be issues. Regardless, most everything else about the game is amazing and I'm enjoying my time with it.
Read lessStatus BMO Dec 13, 2021
Turns out Keanu Reeves never played Cyberpunk 2077
Cyberpunk 2077, the shit show that keeps on giving! (emphasis in the passage below is mine):
...when asked if he plays video games himself, he offers a quick, direct, one-word answer: “No.”
When asked in a follow up, even Cyberpunk? He responds: “No. I’ve seen demonstrations but I’ve never played.” …
Turns out Keanu Reeves never played Cyberpunk 2077
Cyberpunk 2077, the shit show that keeps on giving! (emphasis in the passage below is mine):
...when asked if he plays video games himself, he offers a quick, direct, one-word answer: “No.”
When asked in a follow up, even Cyberpunk? He responds: “No. I’ve seen demonstrations but I’ve never played.”
Now, compare that with what Kiciński told investors in CD Projekt Red’s third quarter earnings call. Translated by Seeking Alpha, a question from an unknown source emerges late in the call: Has Keanu played the game? Kiciński says, “Yes. Yes. He played the game. But as far as I know haven’t finished yet. So — but definitely, he played the game and he loves it.”
Status BMO Nov 7, 2021
For all the discourse around the technical failings of Cyberpunk 2077, the base game underneath all those problems is exceptionally generic, a rudimentary Deus Ex Mankind Divided mixed with an early prototype of Ubisoft’s Watch Dogs all drenched in unsettling voice acting that does it’s darnedest to evoke feelings of black and yellow face. This feels like a game …
Read moreFor all the discourse around the technical failings of Cyberpunk 2077, the base game underneath all those problems is exceptionally generic, a rudimentary Deus Ex Mankind Divided mixed with an early prototype of Ubisoft’s Watch Dogs all drenched in unsettling voice acting that does it’s darnedest to evoke feelings of black and yellow face. This feels like a game designed twenty years ago yet infused with modern dev tech, a game squarely aimed at a very specific white male audience that decries “the end of gaming as we know it” at the hand of the evil SJWs. It a perfectly playable game, as long as you enjoy feeing like society has regressed several decades.
Read lessStatus BMO Nov 2, 2021
Decided to poke around and see if the game is still jank. Yup, jank city! I love that it still can’t even handle correctly rendering characters on spot. These aren’t even complex characters, just generic NPCs standing or sitting in place:
What’s even funnier is that if you look around the bar there’s only a handful of character designs and …
Decided to poke around and see if the game is still jank. Yup, jank city! I love that it still can’t even handle correctly rendering characters on spot. These aren’t even complex characters, just generic NPCs standing or sitting in place:
What’s even funnier is that if you look around the bar there’s only a handful of character designs and they are all copy pasted in multiple locations. This doesn’t feel like a lived in space, it’s just a weird land of doppelgängers. This feels especially uninspired given the game is set in a world where body customization is supposed to be widespread and where you can augment and reshape your body as you please. Why are there so many exact copies of the same body everywhere in this club?
Review sizzleleg 4/5 · Jan 31, 2021
We all know know the story by now, and CDPR execs really do have a lot to answer for (those damn Corpos eh?) But Cyberpunk really grabs you from the get-go. It's fun, brash and flashy, and its easy to get immersed in its gorgeously realised world.
It's only when you've been playing for a while that the cracks start …
We all know know the story by now, and CDPR execs really do have a lot to answer for (those damn Corpos eh?) But Cyberpunk really grabs you from the get-go. It's fun, brash and flashy, and its easy to get immersed in its gorgeously realised world.
It's only when you've been playing for a while that the cracks start to show. I played this on the PS5 (with PS4 edition) and at first it seemed to play fine, odd glitch aside. But the more you play, the worse it gets. Crashes happened on average once every couple of hours, broken quests meant you needed to restart or just abandon them altogether, stupid silly glitches ruining serious moments of story telling... I could go on.
At first i didn't mind the odd glitch (I mean, we've all played glitchy games). But then it started to really bother me, to the point where it made me angry. Its not just old gen consoles where the performance is bad.
If anyone has read any William Gibson then none of the concepts or story are new. But the narrative and voice acting are well done for the most part, if a bit "immature' at times with the way it deals with its subject matter.
Also the ending is very confusing and a bit too 'Mass Effect 3' for my liking. I ended up choosing an ending I didn't want because it wasn't made clear what my actions would lead to (and not in a clever way).
There is also so much quite clearly 'missing'. Public transport? Also where are the cops?? Hardly any people or traffic. And the AI is terrible sometimes.
You can't get away from the fact that this is still a really good game. The frustrations come from the fact that its just far too buggy and incomplete. This could be an all timer with some extra content, polish and fixes. I just really hope they get there. Hoping for a No Man's Sky situation here.
Review MockTortoise 3/5 · Jan 23, 2021
Cyberpunk 2077 didn't meet the expectations built for almost a decade around it. Perhaps CD Projekt's greatest mistake was to invest too much in marketing and to make promises they had no idea how to fulfill.
The game is not bad itself, although the myriad of bugs and glitches - not to mention the unplayable versions on some platforms - …
Cyberpunk 2077 didn't meet the expectations built for almost a decade around it. Perhaps CD Projekt's greatest mistake was to invest too much in marketing and to make promises they had no idea how to fulfill.
The game is not bad itself, although the myriad of bugs and glitches - not to mention the unplayable versions on some platforms - didn't contribute to develop a positive image. I'm certain, however, that CD Projekt is working on correcting these issues as soon as possible.
The story is catching and the gameplay is very solid. The relationship between V. and Silverhand develops in such a way that players will probably grow very fond of them in the end. However, although Night City is a very entertaining open world, it is far from being livid. Because of a poorly developed AI, NPCs look and act like zombies (besides disappearing when not in sight).
All things considered, even though I already played Cyberpunk 2077 twice in a row, I do not dismiss the possibility of playing it again in the future, especially considering the promised DLCs coming along. I recommend this game, but don't expect a breathtaking experience.
Review snowknicks 5/5 · Jan 13, 2021
5/5
Story, characters and writing were all stellar. The characters in particular are written brilliantly. The story is extremely engaging all the way through. The way side quests interact with the main quest is also very organic. Gameplay was also very engaging, particular the character progression with multiple aspects to upgrade (skills, weapons, armor and cyberware). I found the game …
5/5
Story, characters and writing were all stellar. The characters in particular are written brilliantly. The story is extremely engaging all the way through. The way side quests interact with the main quest is also very organic. Gameplay was also very engaging, particular the character progression with multiple aspects to upgrade (skills, weapons, armor and cyberware). I found the game on Hard to be challenging at first but trivial using the later quick-hacks that I unlocked, would've preferred more challenge in the end-game.
Game is buggy as hell and feels slightly incomplete. Will definitely revisit when it has been patched and upgraded for next-gen for a second playthrough.
I did ending up revisiting the game on both PS5 and PC after it got patched and playing through it when the DLC dropped. It is absolutely in it's final form now.
This second playthrough spanned across both PC and PS5 and lasted from 2022 to early 2025, about 70 hours in total. I played a shotgun build and the new character perks are fantastic for build-crafting, as well as chroming out. The gunplay is satisfying and the character building addicting. The world in this game is truly second to none. I love all the slang the characters used and it adds a lot of depth to the world-building. The story itself is compelling and covers a lot of interesting themes that cohese perfectly with a cyberpunk setting (identity, humanity, corporations). I did all of the side quests and they're all interesting and flesh out the world just that little bit more. They really stuck at this game and brought it to an unbelievable standard. Crazy that I've played this game to completion twice, and can't wait to play it again.
Definitely an all-timer.
Review cyberpunk124 4/5 · Dec 31, 2020
It’s good. But y’all need to patch the broken ass bugs!
Review zadrotimus 2/5 · Dec 23, 2020
Печально, но «Киберпанк» получился говном.
В нём сломано почти всё.
Основной сюжет скучный и короткий. Стандартная борьба с корпорацией с целью спасти свою жопу. Кажется, что всё по канону, но пресно до ужаса. А хвалёная вариативность даже более куцая, чем в «Ведьмаке 3». В прологе кажется, что она есть, и её много, но на деле она вся в одной миссии …
Печально, но «Киберпанк» получился говном.
В нём сломано почти всё.
Основной сюжет скучный и короткий. Стандартная борьба с корпорацией с целью спасти свою жопу. Кажется, что всё по канону, но пресно до ужаса. А хвалёная вариативность даже более куцая, чем в «Ведьмаке 3». В прологе кажется, что она есть, и её много, но на деле она вся в одной миссии по похищению чипа у «Арасаки». Да, в той самой, которой игру рекламировали. Предыстория персонажа, которую дают выбирать, заканчивается за 15 минут (это не преувеличение), а потом пролог идёт по накатанной независимо от предыстории. Ну, иногда по ходу игры дают выбрать соответствующий ответ в диалоге. Ни на что не влияющий.
Вся карта забита значками с заданиями, и казалось бы, что там и мякотка. Вот только быстро выясняется, что все эти значки — вариации вопросиков из «Ведьмака 3». Укради что-нибудь, убей банду, убей киберпсиха, спаси человека — всё суть одно. Пришел, всех перестрелял, получил опыт и записочку. Но записочки тут тоже скучные и неинтересные. Я перестал читать их часу на 10-м. А ещё они часто повторяются.
Все мало-мальски прописанные квесты с постановкой и смыслом заносятся в журнал. Но и тут бывают дрочильные квесты, вроде тех же киберпсихов. Или боксерских поединков. Которые, кстати, ужасны. Удары противников прилетают через пол-арены, а парирование работает через жопу, срабатывая как повезёт.
Разрекламированный квест с ИскИном Деламейном — скука. Говорили, что мол, начинается как скучный «собирательный» квест, зато потом... А по итогу: надо найти семь убежавших такси. Кто-то в депрессии, кто-то хочет тебя убить, только бы не возвращаться и т. д. Затем возвращаемся к Деламейну, немного бродим по базе и принимаем решение, что делать с поехавшими машинами, которые суть части личности Деламейна, развившиеся больше нужного. И вот не стоит оно того. Потому что гоняют тебя по городу часа полтора. А в награду дают в личный гараж такси от Деламейна.
Вообще, мне за всю игру запомнилось задания 4. А понравились только 2. Задание на заказное убийство, которое внезапно выливается в беседы с поехавшим убийцей. И расследование с политиком Пералесом. Но в нём концовка смазанная.
Побочки Панам и прочих встречающихся по сюжету персонажей, вроде бы и должны быть теми самыми интересными заданиями, которые создают глубину здешнего мира, но... Опять не выходит. Хоть от этих заданий и зависят концовки, сами истории скучные. Например, все три побочки Панам — это унылая дрисня, где Сол, глава клана кочевников, хочет продаться корпорациям, чтобы было проще отбиваться от других кланов. А Панам не хочет, и считает, что они сами справятся, ведь корпорациям продаваться зашквар. А в конце Сол такой: «ну да, не надо нам продаваться, ты права, а я не прав».
Да и сами эти истории висят как-будто отдельно от всего. Вот я помог барменше Клэр выиграть в гонках и отомстить за мужа. С тех пор она радостно говорит мне «Привет, Ви», когда я прохожу мимо неё в баре и ни разу не упоминает о том, что мы пережили.
В одном из основных квестов есть выбор кого поддержать — хакера корпоратов или банду вудуистов. Я выбрал корпоратов и получил битву с чуваком, который меня нанимал. Если выбрать наоборот, то получишь битву с бандой. Но в любом случае ни хакер, ни банда в сюжете больше не появятся в, их даже не упомянут! Вот это проработка! Вот это вариативность!
Господи, да о чём тут говорить вообще! В одной побочке я убил управляющего борделем (потом узнал, что при наличии прокаченного интеллекта можно было уговорить его), а нужную инфу взял в компе. А в другой побочке меня отправили этого управляющего убивать, и ничего — он был жив!
Местная ролевая система на первый взгляд тоже настраивает на позитивный лад. 5 характеристик, к каждой привязано несколько навыков, а к навыкам — перки. Очки характеристик дают за повышение уровня, а навыки качаются от использования. При этом порог прокачки навыков зависит от нужной характеристики. То есть, если у меня мало вкачена техника, то прокачать крутые навыки связанной с ней крафта у меня не выйдет. Вроде бы всё удобно и логично. Но опять поднасрали. Вся прокачка — скукота. Все перки это уныла дрисня вида «+25% к количеству получаемых компонентов при разборе предмета» и тому подобная фигня.
Я качался в технику и интеллект. Ну, типа хакера отыгрывал. Прокачанная техника иногда позволяла блеснуть знанием предмета. Получались диалоги вида: — Крутой комп, видяха от Nvidia? — О, ты топишь за AMD? Ну да, ладно, давай о делах. В гейпмлее всё также: если есть дверь для открытия которой нужна прокачанная сила, то рядом есть дверь, для которой нужна вкачанная техника. Это какбэ всё правильно, типа меня не ущемляют в зависимости от моей прокачки. Но раз ни в диалогах, ни в геймплее нет никакой разницы, то зачем это всё вообще?!
Играть вообще скучно, потому что враги бесконечно тупы. Сначала я играл по стелсу: взламывал (а, взлом — это одна мини-игра!) всё, что видел и убивал врагов боевыми вирусами. Но к середине игры мне это надоело, потому что по стелсу играть всегда медленнее, и я пересел на стрельбу. И если в стелсе враги просто тупые и замечают тебя по полгода, то в перестрелках они постоянно сидят за укрытиями. Но в игре электрическое оружие пробивает стены! В итоге я хакал врагов пока не надоест, а потом начинал пальбу, которая больше была похожа на натуральный тир.
Стрельба при этом ну... нормальная. Типичный «Borderlands». Пока у тебя нормальный урон стрелять в целом приятно, бахает оружие душевно. Но как только проседаешь по урону перестрелки превращаются в унылое ковыряние. Да и убивали меня под конец с трех попаданий (я же хакера качал), но мои хедшоты ваншотили всех рядовых врагов, поэтому раздражало это не сильно.
Езда в игре тоже терпимая. У машинок чувствуется вес, разгоняются и поворачивают по-разному. Правда всё это до тех пор, пока машины не сталкиваются. Вот тогда почему то машины начинают вести себя как «Мако» из «Mass Effect» — будто желейные буханки на шарнирах. Да и машины эти — просто аналог Плотвы. Поэтому квесты (почему-то предложения купить очень дорогие машины тоже заносятся в журнал) вдвойне бессмысленны.
А вот что в игре по-настоящему хуёво, что никак не оправдать, что приходиться только мужественно терпеть и страдать — это интерфейс. Он уёбищен во всём. Инвентарь перегружен вкладками, карта залита красным цветом и засрана значками, которые пропадают при масштабировании карты, при этом прокрутка привязана к левой кнопки мыши, которая еще и клавиша действия. Я десятки раз тыкал на значок быстрого перемещения вместо отслеживания какой-нибудь доп. активности. Мини-карта не масштабируется, поэтому повороты всегда внезапные, а GPS почему-то выбирает всегда самый длинный маршрут.
А венчает этот пиздец крафт. В игре тонны бесполезного лута, который можно и нужно разбирать на детали разной степени редкости. После каждой битвы пару минут ты бродишь и собираешь с трупов всякий мусор. Собирать его утомляет ещё и потому, что в игре криво работает выделение объектов. Вот лежат у тебя на столе два предмета, ты смотришь на левый, а игра выделяет правый. Или не выделяет вообще никакой, потому что угол, с которого ты смотришь, ей не нравится. Это очень раздражает. А потом лезешь в инвентарь, чтобы что-нибудь скрафтить и там каждую вещь нужно разбирать по одной! Зажав кнопку разобрать! И также чтобы скрафтить что-нибудь. А деталей всегда нужно очень много. И качается навык крафта крайне медленно. В итоге крафт превращается в невыносимое дрочево. Это буквально часы тупого зажимания кнопок «разобрать» и «собрать». Я так и не смог докачать крафт дальше десятого уровня, тупо устал фармить шмотки и разбирать-собирать.
Хорошего в игре, конечно, есть. Иначе бы я её не прошел.
Во-первых, это Киану Ривз. Я встречал мнения, что он тут, как обычно, не доигрывает, но мне понравилось. Джонни Сильверхенд вообще самый интересный персонаж игры. Дичайше харизматичный мудак. Особенно учитывая то, что всё персонажи в «Киберпанке» на удивление пресные. И хотя ему тоже не написали каких-то особенно занятных историй, всё равно он — лучший персонаж. И его много. Но только если не сраться с ним. Да, игра настолько вариативна, что линия поведения «прочь из моей головы» просто лишает тебя побочек с Сильверхендом, не давая ничего взамен.
Во-вторых, город. Город в игре охуительный. Переполненный деталями: плакаты, вывески, разговоры, архитектура — всё на высшем уровне. Это самый похожий на реальный город в видеоиграх. По нему в кайф просто бродить и глазеть по сторонам: районы очень отличаются друг от друга, а без навигатора ориентироваться тяжело.
Только, к сожалению, всё это грандиозная декорация. Никакой симуляции жизни в игру не завезли. NPC ходят кругами, машины не могут даже объехать препятствия, копы возникают из воздуха и не гонятся за игроком... короче, мир мёртвый. Это безумно выбивает из погружения.
В-третьих, постановка от первого лица работает. Ну то есть ни разу у меня не возникло мысли, мол, «вот бы со стороны на это посмотреть». И так хорошо. Ну и диалоги нормальные, а не как у поздних «Bioware», например.
Но в целом, «Киберпанк» меня разочаровал. Да, море багов поправят. Может быть даже исправят ужасный интерфейс и крафт. Но никто не сделает мир живым, не добавит вариативности, и вряд ли исправят ИИ. Я не ждал игру тысячелетия, в чем обвиняют всех, кто не доволен игрой. Вот только получил я игру, которая пытается меня наебать.