Road 96 is a "procedurally generated" storytelling game that places you as various teenagers that are trying to escape from the country of a cruel tyrant. You hitchhike north in each run of the game, running into zany personalities of different people that help you (or hinder you) on your grand escape. Though Road 96 has some interesting offerings, it ultimately feels more like a bunch of quirky cutscenes that are individually enjoyable with little interesting connective tissue in between.
First, let's talk about these scenes. While hitchhiking out of the country, you'll run into one of the game's characters (or multiple), who will either help you or ask for a hand with a task. It could be anything from making a trucker a special coffee as he drives to helping an assassin dispose of a body discretely in a hotel. By and far, these scenes are the core of the game. The characters are all hilarious or otherwise interesting to engage with - no matter the scene, there's a lot of entertainment in hearing about each character's ploys, especially when they involve other characters.
Now, the game tells you that these routes are "procedurally generated". What this really means is that it has a system for picking out what scene you see next. In short, on each route, it'll give you a random scene with a random character. Given the mode of transport along your route, it'll try to pick a scene for a character that you haven't already seen, so you'll receive all new content for much of the game. So, these routes aren't really what I'd called procedurally generated; they're moreso just randomized, but whatever.
During the different playthroughs, there's different perks you can acquire over time that mostly are there for flavor or for small bonuses (not needing to use stamina for a task, for instance). For the most part, these don't open any particularly new paths that will give you new choices or whatnot.
Besides the light gameplay, Road 96 has an alright graphical presentation that is something that probably could have been run on a Wii, though maybe that's part of the point. The game also has a surprisingly pleasant soundtrack, and you can collect cassette tapes from run to run that will let you play the songs at will too.
The part where Road 96 begins to really break down is its overarching story and narrative. You see, the game is largely about the upcoming election against the country's authoritarian leader, who years ago, was suspected of being responsible for an incident that killed many people that he blamed on a terrorist faction. The faction is still alive and attempting to violently overthrow him, whereas others support a more peaceful movement to elect another candidate, and yet more others who support the authoritarian president, and yet yet others who are apathetic.
The biggest problem with the game is that it is absolutely terrified of having any political message beyond "killing people is bad", to the point where the game has nothing really to say. It really doesn't make any interesting statements about its world or about any topic that could even possibly have any nuance or thought provoking components to it.
The game also has three endings to it, contingent on your teenage runs ending well or poorly, and whether or not public sentiment is in favor of authoritarians, apathy, or the more liberal candidate. The real issue is that the way you influence this are throwaway dialogue choices with other characters. Dialogue choices that affect sentiment consist have the appropriate symbol next to them, and you just pick whatever option has the ending you want to get. That's it. That's all it takes to shift public sentiment. There are rarely choices that affect gameplay that result in a change in sentiment beyond donating money to a political campaign. It's a massively wasted opportunity and made me feel all the more apathetic to the game's overall narrative.
Ultimately, it's not easy to recommend Road 96 as anything more than a bunch of silly scenes connected together with some throwaway time. Road 96's efforts to be inoffensive are simply incompatible for a game that wants to conjure a tale of political revolution - all talk but no walk. Not to mention there isn't much going on in terms of gameplay, either. However, the game's characters are very fun, the one redeeming factor that Road 96 has going for it. If that can carry the game for you, you may enjoy this game, but almost all of the rest of the game is hardly worth an afterthought.