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Kao the Kangaroo: Round 2

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Kao the Kangaroo: Round 2

Nov 4, 2003

Main game

3.42 average rating based on 72 ratings

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Play as Kao! The cutest and bravest kangaroo of all video games returns. Experience the joy of playing a classic 3D single-player platformer filled with various challenges, including fighting, racing and solving puzzles. Bounce through 25 levels set in 5 unique, colorful worlds to rescue your animal friends captured by the evil Hunter and his henchmen!
Release Dates
Nov 04, 2003 (Europe)
PC (Microsoft Windows)
Apr 15, 2005 (Europe)
Nintendo GameCube, PC (Microsoft Windows), PlayStation 2, Xbox
Mar 21, 2006 (North_America)
PC (Microsoft Windows), Xbox
Mar 29, 2006 (North_America)
Nintendo GameCube, PlayStation 2
Jun 01, 2019 (Worldwide)
PC (Microsoft Windows)
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User Stats
1210
In Collection
29
Wish Listed
3
Playing
870
Backlogged
How Long Is Kao the Kangaroo: Round 2?
Main story: 4.3 hours
100% completion: 8.7 hours
Total completions: 3
V1CGaming
V1CGaming gave Jan 28, 2020
V1CGaming gave Jan 28, 2020
Sweet platforming action.
This review is for the PC (Microsoft Windows) version

Compared to the first game, this game is awesome. It's not short, the levels are well designed and look really nice, there are multiple worlds to go through, voiced cut-scenes etc.

Luitenant_Gruber
Luitenant_Gruber gave Dec 10, 2022
Luitenant_Gruber gave Dec 10, 2022
Great game from my childhood *warning: spoilers*
This review is for the PC (Microsoft Windows) version

As a kid, I loved the first Kao The Kangaroo game. It had its charms like Spyro and Crash Bandicoot. When the sequel came, I could not wait to play it and it did not disappoint me. Now that the game has been released op Steam, I had no choice but to play it again.

Kao the Kangaroo: Round 2 feels quite different from the first game, mainly because of its animation style, I guess. You must save the animals once again from the evil hunter. To do this, you must complete four worlds with a different animal theme to proceed. In the end you beat the hunter, and everyone is happy.

The graphics are nothing special, even for the time but the music and sound is actually quite good.

The story and purpose are clear in the game but the voices of the characters that guide you trough it are a little bit robotic and awkward. But nothing to be complaining about.

There is one complaint however, I do not know if this is because of the Steam port or what, but the controls in the sea levels are broken. You need to press the jump button in a …

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As a kid, I loved the first Kao The Kangaroo game. It had its charms like Spyro and Crash Bandicoot. When the sequel came, I could not wait to play it and it did not disappoint me. Now that the game has been released op Steam, I had no choice but to play it again.

Kao the Kangaroo: Round 2 feels quite different from the first game, mainly because of its animation style, I guess. You must save the animals once again from the evil hunter. To do this, you must complete four worlds with a different animal theme to proceed. In the end you beat the hunter, and everyone is happy.

The graphics are nothing special, even for the time but the music and sound is actually quite good.

The story and purpose are clear in the game but the voices of the characters that guide you trough it are a little bit robotic and awkward. But nothing to be complaining about.

There is one complaint however, I do not know if this is because of the Steam port or what, but the controls in the sea levels are broken. You need to press the jump button in a calm motion to swim forward but instead of slowly swimming, Kao does not do anything. Only when you mash the jump button like a baboon something happens. Therefore, three levels where a complete chore to finish and killed some of the fun I had with the Steam release.

But besides that, I just relived a part of my childhood and with the added achievements, it motivated me even more to finish it perfectly with all the collectibles.

For the low price I would definitely recommend it.

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anarchistica
anarchistica gave Nov 15, 2020
anarchistica gave Nov 15, 2020
Clunky Camera Controls

This is a platformer from back when Sega made consoles.

My controller didn't work so i played it with the keyboard. The controls are by default assigned to one hand, with Space to jump, Left Shift being used to attack, E to throw and Q to roll. It's incredibly awkward but also necessary because you need your right hand to control the camera... with the arrow keys. Yeah, the mouse isn't used at all in this game. I already dislike 3D platformers but it's even worse with the clumsy camera and frankly bizarre setup.

V1CGaming
V1CGaming updated their status Jul 1, 2021
V1CGaming updated their status Jul 1, 2021

Get Kao the Kangaroo: Round 2 (2003 re-release)

Free to keep when you get it during this limited-time promotion.

https://store.steampowered.com/app/1048540/Kao_the_Kangaroo_Round_2_2003_rerelease/

maeday
maeday updated their status Jun 17, 2020
maeday updated their status Jun 17, 2020

I love 3D platform adventure games.

I love the original Raymans (not as much as the newer ones mind you but they still hold a special spot in my heart), the Spyro franchise especially, and even some more obscure stuff like Starfox Adventures. I've even gone out of my way, due to missing that type of game, to hunt down more modern takes on the genre. This has lead me to play some pretty decent titles like Last Tinker and Yooka Laylee. Despite neither one being absolutely perfect by any measure, they definitely gave me that flavor I'd been missing since the genre had died back when I was a teenager.

So when, lo and behold, a 3D platform adventure game titled Kao The Kangaroo: Round 2 came to suddenly be free on Steam, I admit, I was pretty happy to snatch that bad boy right up and get back to the basics. At first glance, it's alright. It's cutesy and the music is nice and the colors are vibrant and it surprisingly, for what I'm presuming is a port, runs extremely smoothly, even by todays standards. But the more you pick away at it, the more you begin to …

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I love 3D platform adventure games.

I love the original Raymans (not as much as the newer ones mind you but they still hold a special spot in my heart), the Spyro franchise especially, and even some more obscure stuff like Starfox Adventures. I've even gone out of my way, due to missing that type of game, to hunt down more modern takes on the genre. This has lead me to play some pretty decent titles like Last Tinker and Yooka Laylee. Despite neither one being absolutely perfect by any measure, they definitely gave me that flavor I'd been missing since the genre had died back when I was a teenager.

So when, lo and behold, a 3D platform adventure game titled Kao The Kangaroo: Round 2 came to suddenly be free on Steam, I admit, I was pretty happy to snatch that bad boy right up and get back to the basics. At first glance, it's alright. It's cutesy and the music is nice and the colors are vibrant and it surprisingly, for what I'm presuming is a port, runs extremely smoothly, even by todays standards. But the more you pick away at it, the more you begin to see the diseased underbelly that lies just below the surface. See, one of the first major glaring issues (besides the voice acting being god awful, and I know, it's a kids game but holy god man) is that when you really think about it, none of it makes a whole lotta damn sense.

You're a Kangaroo. But your hub, and what I'm presuming is your home...is in a castle sort of area near some docks? And for some reason there's pirates around, and also you're trying to free animals who've been captured by a hunter. Not only that, but the animals you run into who can help you are not animals I'd normally expect to see in a game that features a Kangaroo. Beavers, for instance, as the prime example. There's "worlds", like with any 3D platform adventure title, but...they don't really make sense either outside of the generic "here's the ice world" template that they felt had to be tacked on because its what was featured heavily in EVERY title like that.

See, the thing about the other titles I mentioned, especially stuff like Spyro from my childhood, is that their world made sense. It had rules and logic. You could understand why Spyro was going to these places and all the places and creatures he encountered never felt out of place. Kao, on the other hand, feels like a bunch of half baked ideas and leftover assets from some other unreleased titles that they scrounged up and threw together to make this title. And while the general premise is fine, you're rescuing animals captured by a hunter (because, once again, that was sort of the general premise of ALL these games is you rescuing other characters from some archetypal villain), but when surrounded by these other things it too begins to fall apart.

You wanna make Kao a boxing Kangaroo who is trying to rescue animals captured by a hunter? Fine. Solid concept. But why not just base it in Australia? Why not just base in in the outback? Why throw in the random beavers and the ice world when those don't match whatsoever. Just makes no sense, really, and I know it's a lot of thought to put into a kids game, but even if I'd played this as a kid I would've been thoroughly confused as to why the fuck this was happening the way it was. Heck, the hunter could be stealing all sorts of Australian wildlife and you'd have to chase him down through various sorts of spots in Australia. There could be Koalas and maybe some big spiders or snakes, and the whole thing could be wrapped up neatly in a setting with a premise that makes sense. Nope. Beavers and ice.

And for whatever fucking reason, a shaman is the first villain you fight? A shaman surrounded by dragons, his setting eerily reminiscent of something out of the Adventures of Jackie Chan. Once again just plopping in more stuff that didn't fit anywhere else but can fit here so we can shelve it and sell it to stupid children who's equally stupid parents don't know any better. Money money money. Forget integrity and artistic merit. MONEY.

I know. I know. I sound so dumb complaining about a kids game from like 2003, but you also have to understand I have nothing better to do, so. In the end it isn't an atrocious mess, it's just an utterly confounding one that seems to be getting worse the deeper into it I get. It's playable, sure, but to what extent do we forgive everything else if the gameplay is decent enough? I'm one to talk too, because gameplay is generally ALL I care about and yet here I am extolling the virtues of plot and setting. I don't know man. I haven't left my bedroom in weeks. I'm stuck here playing this Kangaroo game. I'm not eating enough.

Somebody help me.

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