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Blasphemous II

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Blasphemous II

Aug 24, 2023

Main game

4.18 average rating based on 198 ratings

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The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle one and for all.
Release Dates
Aug 24, 2023 (Worldwide)
Nintendo Switch, PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
Nov 02, 2023 (North_America)
PlayStation 4, Xbox One
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User Stats
1336
In Collection
221
Wish Listed
22
Playing
823
Backlogged
How Long Is Blasphemous II?
Main story: 18.3 hours
Main + extras: 29.9 hours
100% completion: 28.2 hours
Total completions: 18
Sir_Laguna
Sir_Laguna gave Aug 17, 2023
Sir_Laguna gave Aug 17, 2023
Ego te absolvo

This is not only one of the best games of 2023, this is one of the best metroidvania of all time. Its structure is more traditional than the previous one —it now even has a double jump and an air-dash— and isn't as open, but it now has one of the best levels design I've seen in the genre.

The catholic iconography is still used in a dark and macabre way. Gone is the corrupt church of the first game, but it still has a lot to say about religious guilt and faith. Gameplay systems are great and the music is just perfect.

You can read my full review in spanish here.

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Suddenly, I'm no longer desperate to get Silksong as soon as I can.

Kleytonamor
Kleytonamor gave Jul 3, 2024
Kleytonamor gave Jul 3, 2024
They made it better

I always tend to worry with sequels to videogames, because they typically never hold up to the first. However, with Blasphemous 2 they took all the fantastic things from the first game and then improved on it. I was completely hooked on this game like I was for the first one and found so much joy exploring the map and discovering the side quests. Such an amazing game, I could not recommend the Blasphemous series enough.

WerqKween
WerqKween gave Apr 27, 2024
WerqKween gave Apr 27, 2024
WerqKween's review of Blasphemous II

Beat! Blasphemous has quickly become one of my favorites and some of the most fulfilling titles I've played.

This felt a lot more streamlined and significantly easier than its predecessor, but I still really enjoyed it. Another beautiful, grotesque world, plenty of fascinating characters, another gorgeous soundtrack by Carlos Viola, and a mysterious yet rich story. I love it! Didn't platinum, but I'm calling it 100%, in 33 hours. I'm wondering if the little cut scene after the true ending with the crimson fabric is foreshadowing some DLC or another sequel.

I have some questions. Why did Crisanta kill herself? What's the point of Eviterno, who is he?

SIGINT
SIGINT gave Aug 26, 2023
SIGINT gave Aug 26, 2023
God-tier Metroidvania

The original Blasphemous (review) was already a unique and super fun Metroidvania game, particularly in its later patched state, but Blasphemous 2 rockets that great foundation up even higher into the top tier of the genre.

At the start of the game, you choose from three starting weapons, each with a very different combat feel and a unique traversal ability. The early levels provide ample opportunities to use that ability, but also the abilities of the two weapons you didn't choose. In this way, each starting choice opens up slightly different paths through the early game until you collect the other two weapons. This design creates such a nice flow of progression and natural interaction between systems that I am really surprised I have never seen it in another Metroidvania.

You really have to use all of those weapons, with trickier platforming sections asking you to swap between them midair to chain their abilities together with other moves. And while I mostly relied on the giant club to get through most of the game, I absolutely had to switch to the other faster weapons for certain boss fights. Skill trees for each weapon are a nice way to …

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The original Blasphemous (review) was already a unique and super fun Metroidvania game, particularly in its later patched state, but Blasphemous 2 rockets that great foundation up even higher into the top tier of the genre.

At the start of the game, you choose from three starting weapons, each with a very different combat feel and a unique traversal ability. The early levels provide ample opportunities to use that ability, but also the abilities of the two weapons you didn't choose. In this way, each starting choice opens up slightly different paths through the early game until you collect the other two weapons. This design creates such a nice flow of progression and natural interaction between systems that I am really surprised I have never seen it in another Metroidvania.

You really have to use all of those weapons, with trickier platforming sections asking you to swap between them midair to chain their abilities together with other moves. And while I mostly relied on the giant club to get through most of the game, I absolutely had to switch to the other faster weapons for certain boss fights. Skill trees for each weapon are a nice way to feel like you're powering up over the course of the game, and other upgrades and bits of empowered gear were also very worth collecting and optimizing for tough encounters.

Also worth noting are the game's dungeons, somewhat self-contained areas that offer some unique twists to the action and exploration. The first one I took on had me shifting sands vertically to uncover buried areas or raise myself up a giant room. Another turned the edges of the screen into a warp to the other side, with some pretty fun platforming implications. Perhaps the coolest one comes later on, with a SotN-inspired inverted castle that you flip back and forth to and a very interesting way of unlocking the boss arena. There's not one bad one in the bunch, and even the ones that go a bit too heavy on combat for my tastes still offered some cool aesthetics, exploration, and platforming.

Like its predecessor, this game's placement of checkpoints, shortcuts, and fast travel points really minimizes "boss runs" and aimless backtracking or retreading your steps. I felt like almost everything took the exact right amount of time for me to not get overly tired of any one activity or area, even after playing for hours on end. You're very regularly either getting to a totally new area or getting something that opens up somewhere notable you've been before, and the world is interconnected in unexpected ways that keep it flowing remarkably well. The only big pacing thing I might change is that some encounters just go on a bit long, with little cutscenes or easier first phases/waves that can get old after several failed attempts.

I'll be honest, I have trouble understanding the stories in these games, which definitely seems intentional to some extent. At the very least, on a superficial level there are some really cool and bizarre designs drawing from a twisted Catholicism-inspired lore. The art style in cutscenes is "cleaner" than that of the first game. I prefer the original style, particularly since it blended with the look of the gameplay a bit better, but this is still very well-executed, and the actual characters and stuff while you play still look great.

I hope this game doesn't get too buried among all the big releases happening right now. If you liked the original at all, a lot of the room it left for improvement has been filled here. If you're (im)patiently waiting for Hollow Knight Silksong, I think this would soothe your pain for a while. If you have no experience with the first game, definitely know that you're getting in for something pretty tough, but I think this is a very "achievable" example of this kind of "Souls-lite" Metroidvania and my new favorite game in that particular genre intersection.

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tulpaglint
tulpaglint gave Dec 8, 2024
tulpaglint gave Dec 8, 2024
Great game
This review is for the PC (Microsoft Windows) version

I would say that it's a bit better than the first one for me, but not by much. For example, I believe that the boss fights and cutscenes were generally better in Blasphemous I.

Nevertheless, I enjoyed both games.

strategogaming
strategogaming gave Oct 12, 2024
strategogaming gave Oct 12, 2024
strategogaming's review of Blasphemous II
This review is for the PC (Microsoft Windows) version

I’m absolutely delighted by Blasphemous 2. The few issues I have run into are completely overshadowed by the outstanding art and gameplay. The game does a fantastic job of building on the very strong foundation of the first game, but with a structure to its opening act that blew my mind. Thanks to the difficulty also feeling more balanced (thanks in large part to the almost complete removal of instant death pits and traps), it also works wonderfully as an entrance to overtly difficult video games. Metroidvania fans rejoice; The Game Kitchen has given us another masterpiece.

Jubjub457
Jubjub457 gave Jan 31, 2024
Jubjub457 gave Jan 31, 2024
I truly wanted to like it, I promise
This review is for the PC (Microsoft Windows) version

Let me start by saying that I absolutely adored the first game. I thought it was super original, fun, perfectly balanced, and horrified me in all the right ways. This one took everything I loved about the first and just threw it away.

Neat pixelated cutscenes that match the art style of the game? Nah, we're going JARRINGLY HD. They weren't even good cutscenes either. Like they show a building move or appear out of nowhere for 95% of them.

Perfectly crafted bosses? Nope. Bosses now know between 3-5 moves that border on impossible to dodge. Well, you can dodge them but you have to react perfectly. Well, you can react perfectly but you have to remember that's an air dodge and not a ground dodge. Well, you air dodged, but you didn't do it at the exact pixel the game wanted you to, so you're getting stun-locked by the other 7 projectiles the boss sent your way. And all of the bosses did SO. MUCH. DAMAGE. If their health was down by about 30% and they did about 25% less damage, I think they would be great. After almost every boss, I felt relief that it was over instead …

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Let me start by saying that I absolutely adored the first game. I thought it was super original, fun, perfectly balanced, and horrified me in all the right ways. This one took everything I loved about the first and just threw it away.

Neat pixelated cutscenes that match the art style of the game? Nah, we're going JARRINGLY HD. They weren't even good cutscenes either. Like they show a building move or appear out of nowhere for 95% of them.

Perfectly crafted bosses? Nope. Bosses now know between 3-5 moves that border on impossible to dodge. Well, you can dodge them but you have to react perfectly. Well, you can react perfectly but you have to remember that's an air dodge and not a ground dodge. Well, you air dodged, but you didn't do it at the exact pixel the game wanted you to, so you're getting stun-locked by the other 7 projectiles the boss sent your way. And all of the bosses did SO. MUCH. DAMAGE. If their health was down by about 30% and they did about 25% less damage, I think they would be great. After almost every boss, I felt relief that it was over instead of that joy that I had just overcome a challenge like most other souls-like/metroidvanias.

I swear that I wanted to like this. The platforming was fantastic, the new weapons made combat feel like it had the option to be more fun, even if I just used 1 weapon until I encountered a roadblock that I HAD to use another weapon to kill a boss something. The puzzles were very good and the atmosphere was just beneath the first game's atmosphere, so still very very good. This is one of the first games that I truly enjoy the genre, but can't recommend the specific game at all.

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ElectronicJourneys
ElectronicJourneys gave Sep 2, 2023
ElectronicJourneys gave Sep 2, 2023
I Like Metroidvanias, So I Like This

Cool Metroidvania, but it wears its influences on its sleeve a little too much, and the art style of the animated cutscenes is a bit crap and doesn't match the pixel art at all. Overall, I think the first game was the more memorable and interesting experience.

pixelcrypt
pixelcrypt gave Aug 27, 2023
pixelcrypt gave Aug 27, 2023
Nearly Perfect Sequel

Blasphemous 2 pretty much improved on every aspect of the original, while still remaining true to all the things that made it so wonderful.

A dark Catholic horror Metroidvania, it still has totally jaw dropping art. The background literally took my breath away a couple of time, as well as some of the most grotesque body horror creatures that you can’t look away from. It’s truly a feast for the eyes.

But wow did it make some great changes to the gameplay. This one is irrefutably a Metroidvania, unlike the original. Critical upgrades are needed to progress, and you really have to earn them. They change how you interact with the entire map - as the best of the genre does. Without spoiling anything, you become much more agile as the game progresses.

It does away with the missable collectibles and obtuse puzzles, making completionist goals much more feasible. It also refines and improves the visceral bloody combat, adding variety and great skill trees/badge systems.

My ONLY complaint - I much prefer the pixel art cinematics of the original. The new cutscene art is pretty, but the style gives me Sunday school illustration vibes. Truly my only complaint.

I absolutely …

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Blasphemous 2 pretty much improved on every aspect of the original, while still remaining true to all the things that made it so wonderful.

A dark Catholic horror Metroidvania, it still has totally jaw dropping art. The background literally took my breath away a couple of time, as well as some of the most grotesque body horror creatures that you can’t look away from. It’s truly a feast for the eyes.

But wow did it make some great changes to the gameplay. This one is irrefutably a Metroidvania, unlike the original. Critical upgrades are needed to progress, and you really have to earn them. They change how you interact with the entire map - as the best of the genre does. Without spoiling anything, you become much more agile as the game progresses.

It does away with the missable collectibles and obtuse puzzles, making completionist goals much more feasible. It also refines and improves the visceral bloody combat, adding variety and great skill trees/badge systems.

My ONLY complaint - I much prefer the pixel art cinematics of the original. The new cutscene art is pretty, but the style gives me Sunday school illustration vibes. Truly my only complaint.

I absolutely recommend this one - easily in the top 3 Metroidvanias of the year. It’s a total blast start to finish, and continues to prove how incredible The Game Kitchen is with every game they put out.

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R0R0
R0R0 gave Jan 31, 2025
R0R0 gave Jan 31, 2025
Hollow-lite

I know it's a little trite to call every metroidvania a Hollowknight clone but that game has had such a rattling effect on the industry that it genuinely feels apt, like talking about any thriller without at least vaguely referencing Hitchcock on some level feels impossible.

The thing I love about most Hollowknight clones is they are easier, I'm being serious. For one reason or the other the boss fights in Blasphemous 2 seem to be less tightly designed making the whole project a lot more approachable as a whole. I had a love hate relationship with The Knight as I recognized that the world Cherry built was one of the most beautiful to ever have been designed and yet progression always felt halted by these grueling skill requirements. With that said because of Blasphemous Dos' accessibility the fights aren't exactly staying with me. Give and take I guess. I imagine that'll change towards the end of the journey.

I wish the story here was at least a little bit coherent, but that might me too much to ask from a team clearly heavily inspired by FromSoftware. I feel detached from Blasphemous emotionally beyond the visual spectacle of it, I …

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I know it's a little trite to call every metroidvania a Hollowknight clone but that game has had such a rattling effect on the industry that it genuinely feels apt, like talking about any thriller without at least vaguely referencing Hitchcock on some level feels impossible.

The thing I love about most Hollowknight clones is they are easier, I'm being serious. For one reason or the other the boss fights in Blasphemous 2 seem to be less tightly designed making the whole project a lot more approachable as a whole. I had a love hate relationship with The Knight as I recognized that the world Cherry built was one of the most beautiful to ever have been designed and yet progression always felt halted by these grueling skill requirements. With that said because of Blasphemous Dos' accessibility the fights aren't exactly staying with me. Give and take I guess. I imagine that'll change towards the end of the journey.

I wish the story here was at least a little bit coherent, but that might me too much to ask from a team clearly heavily inspired by FromSoftware. I feel detached from Blasphemous emotionally beyond the visual spectacle of it, I will say that sense of almost apathy does fit the overall tone though.

Overall solid work, I hope it stays consistent till roll credits.

UPDATE 1st Feb: The game uses it's weapons as a progression mechanic and MY GOD that's so brilliant, and so novel. Its such a functionally simple addition yet it blends narrative with game-play in such an intuitive way. Everybody should take notes. Bravo

UPDATE 20th March #DNF at 50% Finally calling it quits. There's a difference between challenging and annoying. As Blasphemous progresses it sadly leans increasingly towards the latter. I still consider it a brilliant game though, just not one I'm interested in finishing.

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Gobelin_Powa
Gobelin_Powa gave Aug 23, 2024
Gobelin_Powa gave Aug 23, 2024
Gobelin_Powa's review of Blasphemous II

9/10 Franchement j’avais mis 8 au premier, en grande partie pour son atmosphère, bah là c’est juste tout mieux !! Le gameplay est bien meilleur, beaucoup plus varié dans ses combats, ses armes etc… l’atmosphère est un peu moins « creepy » que dans le premier opus, mais reste fidèle à la franchise. J’ai tout fait sans indice (sauf pour les dernières suites de quêtes), et dcp j’ai fait toutes les quêtes, 31/33 chérubins (mais j’ai pas noté lesquels donc vrmt flemme de tout refaire donc je pense que je passe…) mais je regarde l’autre ending à part ! Nan vraiment enorme

agersant
agersant gave Nov 29, 2025
agersant gave Nov 29, 2025
agersant's review of Blasphemous II
  • Metroidvania with a good balance between all 3 aspects of the genre (exploration, combat, platforming)
  • Very good level and enemy design make exploration a great time, with short platforming challenges to break up the pace
  • Good boss roster despite questionable balance and a handful of stinkers (mostly human-sized bosses)
  • Art direction not as strong as previous game, especially the out of place animated cutscenes
  • Excessive amount of character progression and RPG systems that don't add much to the experience
  • I have no idea what the plot of the game was
LaRetroCueva
LaRetroCueva gave Sep 21, 2023
LaRetroCueva gave Sep 21, 2023
Tampoco es para tanto, hay muchos "Metroidvanias" mejores.

Blasphemous 2 es una decepción que no está a la altura de su predecesor, ni como secuela ni como juego independiente. El juego tiene una serie de problemas que le restan diversión, originalidad y calidad, y que hacen que sea una experiencia frustrante y aburrida.

Uno de los problemas más graves del juego es su historia, que es confusa, inconexa y poco interesante. El juego se sitúa 19 años después de los eventos de Blasphemous, pero no explica bien qué ha pasado en ese tiempo, ni qué motivaciones tienen los personajes, ni qué es el Milagro ni el nuevo mesías. El juego se limita a presentarnos una serie de escenarios y enemigos sin ningún sentido ni coherencia, y a hacernos avanzar por ellos sin ningún objetivo claro ni recompensa. El juego no tiene ningún tipo de narrativa ni de desarrollo de personajes, y los diálogos son escasos, superficiales y pretenciosos.

Otro de los problemas del juego es su jugabilidad, que es repetitiva, monótona y desequilibrada. El juego se basa en el mismo sistema de combate que el primer juego, pero sin aportar ninguna novedad ni mejora. El juego se reduce a machacar los mismos botones para realizar los mismos movimientos, …

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Blasphemous 2 es una decepción que no está a la altura de su predecesor, ni como secuela ni como juego independiente. El juego tiene una serie de problemas que le restan diversión, originalidad y calidad, y que hacen que sea una experiencia frustrante y aburrida.

Uno de los problemas más graves del juego es su historia, que es confusa, inconexa y poco interesante. El juego se sitúa 19 años después de los eventos de Blasphemous, pero no explica bien qué ha pasado en ese tiempo, ni qué motivaciones tienen los personajes, ni qué es el Milagro ni el nuevo mesías. El juego se limita a presentarnos una serie de escenarios y enemigos sin ningún sentido ni coherencia, y a hacernos avanzar por ellos sin ningún objetivo claro ni recompensa. El juego no tiene ningún tipo de narrativa ni de desarrollo de personajes, y los diálogos son escasos, superficiales y pretenciosos.

Otro de los problemas del juego es su jugabilidad, que es repetitiva, monótona y desequilibrada. El juego se basa en el mismo sistema de combate que el primer juego, pero sin aportar ninguna novedad ni mejora. El juego se reduce a machacar los mismos botones para realizar los mismos movimientos, golpes, combos y ejecuciones, sin ningún tipo de variedad ni de profundidad. El juego tampoco tiene ningún tipo de personalización ni de progresión, ya que no podemos mejorar las habilidades ni el equipo del Penitente, ni elegir diferentes estilos de juego. El juego tiene una dificultad muy mal ajustada, que oscila entre lo ridículamente fácil y lo injustamente difícil, dependiendo del nivel y del enemigo. El juego no ofrece ningún reto ni ninguna satisfacción, solo frustración y aburrimiento.

Otro de los problemas del juego es su apartado técnico, que es mediocre, anticuado y defectuoso. El juego tiene unos gráficos muy pobres, con unos diseños de personajes y escenarios muy genéricos, simples y feos. El juego no tiene ningún tipo de detalle, iluminación, sombra, transparencia ni efecto que le dé un aspecto vistoso ni espectacular. El juego parece un juego de la generación anterior, o incluso de la anterior a esa. El juego también tiene un rendimiento muy malo, con unos tiempos de carga muy largos, unas caídas de frames muy frecuentes, y unos bugs y glitches muy molestos. El juego no está optimizado ni pulido, y se nota que ha salido al mercado sin estar terminado ni testeado.

El apartado sonoro del juego tampoco se salva, ya que es muy pobre, aburrido y repetitivo. El juego tiene una banda sonora muy olvidable, con unas melodías muy genéricas, simples y monótonas, que no se adaptan al tono ni al ritmo del juego. El juego no tiene ningún tema que destaque ni que transmita ninguna emoción ni atmósfera. Los efectos de sonido también son muy malos, con unos sonidos que no reflejan el impacto ni la intensidad de los golpes, ni las voces ni los gritos de los personajes. El juego está doblado al español, pero con unas voces que en ocasiones no encajan con los personajes, y que tienen una interpretación muy mala y forzada.

En conclusión, Blasphemous 2 es un juego que no merece la pena jugar, ya que es una secuela que no aporta nada nuevo ni bueno, y que tiene una serie de problemas que le restan diversión, originalidad y calidad. Es un juego que no respeta la esencia de Blasphemous, ni que sabe innovar ni ofrecer una experiencia fresca ni espectacular. Es un juego que ha decepcionado a los fans de la saga, y que no ha sabido captar a los nuevos jugadores.

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Vencel
Vencel updated their status Jan 25, 2025
Vencel updated their status Jan 25, 2025

Blasphemous 2 (PS5) - Semana Santa Simulator vuelve, y lo hace todo mejor. Ahora si es un metroidvania al uso, aporta mas armas, variedad, y mejor movilidad. Mantiene su esquisito diseño de arte, banda sonora y referencias culturales patrias. Príncipe de Asturias aquí por favor.

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Sir_Laguna
Sir_Laguna updated their status Oct 30, 2024
Sir_Laguna updated their status Oct 30, 2024

I finished with the 'Mea culpa' DLC and it is more of the same... and that's actually good because I always want more of Blasphemous.

The new skills allow for more elaborate platforming challenges and those are awesome. The new enemies designs are great and there's a new great big boss. Sadly, the two new areas feel a little too familiar visually and the new (old) weapon is just Ruego al Alba with a few more gimmicks. Everything still works great together tho.

You can read my full review of the DLC in spanish here.

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Sharkysama
Sharkysama updated their status Sep 23, 2024
Sharkysama updated their status Sep 23, 2024

DLC MEA CULPA

shinespark
shinespark updated their status Apr 26, 2024
shinespark updated their status Apr 26, 2024

I'm playing this and it's fine, it's perfectly serviceable and safe. Out of all the games from the big indie metroidvania boom, it feels like the closest we've come yet to a direct, by-the-book Castlevania sequel. Meaning it's got lovely gothic art direction, some great tunes, slightly clumsy level design and platforming, and solid melee combat.

All the platforming powerups you find are pretty uninspired though, just the most standard-issue double jump, wall jump, and air dash imaginable. I miss Shanoa's bizarre magnet-assisted flight.

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WerqKween
WerqKween updated their status Apr 25, 2024
WerqKween updated their status Apr 25, 2024

Y'all, I am STRUGGLING against phase 2 of Eviterno. Any suggestions? I can't even begin to figure it out. I have everything, so open to all suggestions. The sword is the only thing not maxed out, from the Marks from this fight.

@Sir_Laguna, you're the master at this right? Help!

WerqKween
WerqKween updated their status Apr 7, 2024
WerqKween updated their status Apr 7, 2024

Soo the rapier and dagger kinda suck, huh?

kotenoru
kotenoru updated their status Feb 28, 2024
kotenoru updated their status Feb 28, 2024

Aunque en general me ha encantado, no puedo darle la puntuación máxima debido a diversos errores que me han frustrado. No pude completar una misión por hablar con un personaje antes de tiempo así como conseguir una figura del altar. Aún así no descartaría rejugarlo, el lore es impresionante, el movimiento suave, el mapeado chulísimo, los combates increíbles... En general, recomendado sin dudar.

Sir_Laguna
Sir_Laguna updated their status Feb 18, 2024
Sir_Laguna updated their status Feb 18, 2024

I did the thing.

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SIGINT
SIGINT updated their status Nov 9, 2023
SIGINT updated their status Nov 9, 2023

This is 33% off for the next two weeks on the Switch eShop, a great deal for so soon after release - one of the best games of this year if you ask me or noted professional games critic Sir Laguna.

Sir_Laguna
Sir_Laguna updated their status Sep 1, 2023
Sir_Laguna updated their status Sep 1, 2023

If you're interested, I wrote a very long analysis in spanish of the plot and metaphors of Blasphemous and Blasphemous 2.

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This could be a little controversial because of the parallels to actual, real religions. Mainly Catholicism, and the way I interpret the plot and themes of the game as very critical of it.

WerqKween
WerqKween updated their status Aug 15, 2023
WerqKween updated their status Aug 15, 2023

THIS LOOKS SO FUCKING GOOD