Standalone Expansion for Vampire: The Masquerade - Coteries of New York
3.63 average rating based on 30 ratings
It's considerably shorter than the previous one and the plot feels somewhat rushed, but the new protagonist has a lot more personality and is more interesting and and in all it's still fun to play.
Gameplay: 6 Graphics: 6 Audio: 6 Longevity: 7 Personal Impression: 6 Final vote: 6
It follows in the footsteps of the previous game by failing to match it. English language only. Plot not up to the standard of its predecessor. Audio and video average for the genre.
Simple game that tells a not so simple VtM story. It's a choose your adventure book, probably not a genre defining one or above average. But I still recommend it to people who were fans of the Bloodlines game and looking forward to the new game, the clans, the dealing etc are a good reminder of the universe if you don't have the time play any of the RPG games.
I'm playing the sequel to this, Reckoning of New York, and it's randomly got maybe the most realistic depiction of an OCD compulsion that I've ever seen in a videogame. Very cool to see a part of myself represented onscreen that almost always goes misunderstood, even if it is being coded as a spooky mystical curse.
Y'all have any favorite depictions of mental illness in games?
Oh cool, the sequel to this comes out next week! Excited to see where the story heads next, Shadows has quickly become one of my favorite games in the Vampire setting.

Rolled right through from Coteries of New York into this sequel. I had way more fun with it!

As a sequel, the game is far less burdened by having to explain each and every facet of Vampire's lore. The premise is more interesting, the dialogue is even cattier, and the overwrought prose leans into the goth dork energy of the setting in the best possible way. Even better, the protagonist has way more personality than anyone from the first game; she's a brash, incisive, depressive weirdo who's a total joy to inhabit.

Shadows of New York is also just a vanishingly rare example of a lesbian power fantasy, in games or in any other medium. Just once we're invited to imagine: what if you were totally shredded, and effortlessly hot, and your girlfriend was effortlessly cool, and you both had perfect eyeliner? What if you could say what you want, and spoke white-hot truth to power with every gleaming word, and didn't have to take shit from any dude who felt like ruining your day? What if the world set you up to fail but you decided to succeed anyway, fueled by spite and bile and a shred of hope …
Rolled right through from Coteries of New York into this sequel. I had way more fun with it!

As a sequel, the game is far less burdened by having to explain each and every facet of Vampire's lore. The premise is more interesting, the dialogue is even cattier, and the overwrought prose leans into the goth dork energy of the setting in the best possible way. Even better, the protagonist has way more personality than anyone from the first game; she's a brash, incisive, depressive weirdo who's a total joy to inhabit.

Shadows of New York is also just a vanishingly rare example of a lesbian power fantasy, in games or in any other medium. Just once we're invited to imagine: what if you were totally shredded, and effortlessly hot, and your girlfriend was effortlessly cool, and you both had perfect eyeliner? What if you could say what you want, and spoke white-hot truth to power with every gleaming word, and didn't have to take shit from any dude who felt like ruining your day? What if the world set you up to fail but you decided to succeed anyway, fueled by spite and bile and a shred of hope for the future? It's a cathartic bit of make believe.
