Xeodrifter box art

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Xeodrifter

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Xeodrifter

Dec 11, 2014

Main game

2.98 average rating based on 129 ratings

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Xeodrifter is an action-packed exploration game with a retro graphical style. Blast your way through alien landscapes, seek out valuable secrets, and defeat ancient guardians to unlock powers from a legendary supreme culture in this exciting journey of mystery and adventure.
Release Dates
Dec 11, 2014 (North_America)
Nintendo 3DS
Dec 11, 2014 (Worldwide)
Nintendo 3DS, PC (Microsoft Windows)
Jun 18, 2015 (Europe)
Nintendo 3DS
Jul 30, 2015 (North_America)
Wii U
Sep 01, 2015 (North_America)
PlayStation 4, PlayStation Vita
Feb 15, 2018 (North_America)
Nintendo Switch
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User Stats
660
In Collection
28
Wish Listed
14
Playing
329
Backlogged
How Long Is Xeodrifter?
Main story: 3.5 hours
Main + extras: 3.5 hours
100% completion: 3.5 hours
Total completions: 11
Related Content
MrSaturn21
MrSaturn21 gave Feb 18, 2015
MrSaturn21 gave Feb 18, 2015
MrSaturn21's review of Xeodrifter

The music is great and the graphics is what drew me towards a game like this. This game is like baby's first metroid. It is extremely cute and the puzzles/powerups are fun for the short while the game is worth. I got stuck a few times but never for more than a few minutes.

Definitely worth your money and time. More games like these need to be developed with a more power up and kill central vibe. Not a whole lot of fun like this to be had in any other games on the 3ds.

PEW PEW PEW

Taiyed311
Taiyed311 gave Sep 11, 2020
Taiyed311 gave Sep 11, 2020
It was ok for the $0.99 I paid for it.
This review is for the Nintendo Switch version

I almost quit playing in the first 30 minutes due to the controls. In particular, you jump the same height no matter how long you hold the jump button down (as opposed to a game like Mario where the duration of the press affects the height of the jump). This was incredibly annoying when trying to avoid enemies and maneuver platforms. Once I started getting upgrades, however, the game became tolerable.

It wasn't all bad. The exploration was interesting at times, though sometimes tedious since you can walk through some walls, but without any indication in the environment. So then you just go around trying every single wall. The bosses are all the same sprite, just with added abilities each time you fight it. I wish there had been more variety. Luckily the whole thing only lasted a little more than 3 hours, otherwise, I probably would have abandoned it.

The switching planes and phasing abilities were cool in concept, but I never felt like they were used in a satisfying or interesting way.

If you see video reviews of this game and think it could be interesting like I did, I'd wait for another 99 cent sale.

Taiyed311
Taiyed311 updated their status Sep 5, 2020
Taiyed311 updated their status Sep 5, 2020

I finished Xeodrifter last weekend and.... it was ok for the $0.99 I paid for it.

I almost quit playing in the first 30 minutes due to the controls. In particular, you jump the same height no matter how long you hold the jump button down (as opposed to a game like Mario where the duration of the press affects the height of the jump). This was incredibly annoying when trying to avoid enemies and maneuver platforms. Once I started getting upgrades, however, the game became tolerable.

It wasn't all bad. The exploration was interesting at times, though sometimes tedious since you can walk through some walls, but without any indication in the environment. So then you just go around trying every single wall. The bosses are all the same sprite, just with added abilities each time you fight it. I wish there had been more variety. Luckily the whole thing only lasted a little more than 3 hours, otherwise, I probably would have abandoned it.

The switching planes and phasing abilities were cool in concept, but I never felt like they were used in a satisfying or interesting way.

If you see video reviews of this game and think …

Read More

I finished Xeodrifter last weekend and.... it was ok for the $0.99 I paid for it.

I almost quit playing in the first 30 minutes due to the controls. In particular, you jump the same height no matter how long you hold the jump button down (as opposed to a game like Mario where the duration of the press affects the height of the jump). This was incredibly annoying when trying to avoid enemies and maneuver platforms. Once I started getting upgrades, however, the game became tolerable.

It wasn't all bad. The exploration was interesting at times, though sometimes tedious since you can walk through some walls, but without any indication in the environment. So then you just go around trying every single wall. The bosses are all the same sprite, just with added abilities each time you fight it. I wish there had been more variety. Luckily the whole thing only lasted a little more than 3 hours, otherwise, I probably would have abandoned it.

The switching planes and phasing abilities were cool in concept, but I never felt like they were used in a satisfying or interesting way.

If you see video reviews of this game and think it could be interesting like I did, I'd wait for another 99 cent sale.

Read Less
MrSaturn21
MrSaturn21 updated their status Feb 18, 2015
MrSaturn21 updated their status Feb 18, 2015

A fun romp. Very short. Must have beat it in less than 3 hours.
Very metroidian.