Europa Universalis IV (2013)

Paradox Development Studio

Linux · Mac · PC (Microsoft Windows)

4.04 from 483 ratings

2445 members have it in their collection · 68 playing now · 993 backlogged · 76 wish listed

How long? Main story 116h · with extras 40h (from 3 logged playthroughs)

Rule your land and dominate the world with unparalleled freedom, depth and historical accuracy. Write a new history of the world and build an empire for the ages.
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Release dates

  • Aug 13, 2013 (Full Release) (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Dec 04, 2019 (Full Release) (Worldwide) PC (Microsoft Windows)

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Rating distribution

5 stars
196
4 stars
161
3 stars
85
2 stars
31
1 star
10
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Community All Reviews Statuses

anarchistica

Review anarchistica 3/5 · Nov 10, 2021

EU has become too much of a simulator

Intro

EU4 is a grand strategy game. You pick a date (1444 to 1821 CE) and any country on the map. Then you trade, fight, schmooze, explore, et cetera.

Review

I played this for over 13 hours. Initial attemps failed due to incompetence of allied AI countries. Then i settled on playing Portugal, one of the easiest countries to start …

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Intro

EU4 is a grand strategy game. You pick a date (1444 to 1821 CE) and any country on the map. Then you trade, fight, schmooze, explore, et cetera.

Review

I played this for over 13 hours. Initial attemps failed due to incompetence of allied AI countries. Then i settled on playing Portugal, one of the easiest countries to start with. I kissed the pope's ass, sailed to India, married every Spanish and English prince/princess and conquered parts of Morocco.

This took quite a long time, most of which was spent sending diplomats. Wars are a bit more exciting, but the addition of forts that completely inhibit travel was a huge mistake IMO. How is a fort under siege going to prevent me from travelling somewhere 100+ km away? The end result is the AI can retake provinces while you are clumsily moving troops around. Ugh.

Each country has a sort of quest trees with goals like "build the army to the limit" or "take x and y province". These are a neat idea, but they're extremely rigid. At some point i had to figure out the exact peace treaty to sign, taking into account that earlier progress in quest line doesn't always count for later parts, as well as expiring claims to land.

I just got bored with it. There is so little to do and combat is still the exact same as it was in EU4. You have infantry and cavalry (all the same type) and you send them to a place to fight. That's it. I just don't enjoy this anymore. I miss the freedom of EU3. Like starting a game then switching between countries (you can freely switch when loading a game) to release all possible vasals to completely fragment the map. It all takes so very very long too. Meh.

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V1CGaming

Review V1CGaming 1/5 · Oct 1, 2021

I didn't feel entertained while playing..

It could be a decent game, if it had a tutorial that wasn't broken and "learning" the game would be remotely fun. It requires an unknown amount of entertainment-free work for a new player to do anything meaningful. I don't know where game developers get the idea that it's okay when your game sucks for a while. For me it …

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It could be a decent game, if it had a tutorial that wasn't broken and "learning" the game would be remotely fun. It requires an unknown amount of entertainment-free work for a new player to do anything meaningful. I don't know where game developers get the idea that it's okay when your game sucks for a while. For me it was a clear zero, a complete waste of time.

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