Note: Point of view ramble from someone that casually enjoys playing the entire racing genre. However I'm more pulled to arcade racers i.e. Forza Horizon and Grid, I don't really play racing sims, and I haven't played much of past GT games.
Man, I just can't get myself to finish this game... And to think this was the first GT game I actually owned. I was originally brought in from the release hype to the point I bought a PS4 mainly because of this game (and Everybody's Golf which ended up being a 5/5 one of my all-time favorite games ever), and heck even bought a Thrustmaster T150 wheel for this! This has been the very first game I've actually learned to drive in Manual rather than Auto shifting for once.
First impressions are incredibly strong. Not going to lie, I like the minimalist--but-classy look of GT. The menu is a nice casual introduction with fun history lessons to someone who's enjoyed playing racing games but never really... actually studied real life cars much. Also because...
.... I'm a huge fan of the series's original composed soundtrack track, especially the lounge music (many coming from GT5)! I mean I've already used them as working/studying music since a few years back. Not to mention the game's racing soundtrack contains the most beautiful version of Moon over the Castle thus far (Opening song from the Japanese GT games only until now!), 2022 remaster's of all of Daiki Kaisho songs from GT5, and all of the originally composed race music from Japanese GT4 only. That being said, I feel like old songs make up 2/3rds of my listening experience.
Now to the negatives...
This game has massive predatory microtransactions (when I put this up in March 23rd 2022) that the dev's support with credit grinding nerfs, high end cars costing $40 along with FMO time-limited invitations to even buy them, and even a PR statement along the lines of "sense of pride and accomplishment". Also, it's online-only even for single players, which is a problem when the game has been offline for more than a day. At this point, it's all covered if you look it up.
The big thing that makes the gameplay loop stale is just that the racing experience isn't good. The AI is terrible and unaggressive, so the devs made races be more like a Ridge Racer-styled "chase" where 1st place is like 30 seconds ahead of you and you have to catch up in like 2 laps. Not to mention the races are extremely long to me once you're 3/4 through the menu. Early races are 2 laps around short circuits, but late races are 5 lap slogs through 3 minute long laps! Race this long just bore me if the AI isn't providing any challenge or real sense of racing to me on Easy / Normal settings. However, you still need to get 3rd or higher to progress for me to want to risk wasting 20 minutes against Hard AI, especially without resets like what was seen in GRID / Forza.
I honestly had more of a fun time racing in GRID Legends (review), which I liked but didn't think it was amazing either. Even though it's much more arcadey and it has an over-time top track presentation with giant crowds and massive fireworks, the AI feels more human when it can both aggressively defend their place against you and slip when turning to the point of causing unrealistic but hilarious wipeouts.
In the end, I'm probably returning the wheel and trading in this game for whatever I can use the money towards whatever few games I buy in-store anymore, such as potentially Splatoon 3 or Pokémon Scarlet. While I also do feel the racing sim sub-genre isn't for me, I do feel the game has other fundemental issues that holds the game back from feeling current-gen.
5/5 game for presentation & music alone. 2/5 for game design decisions.