I knew Oxenfree was a darling in indie gaming circles, so I was truly excited to try it for myself. I had no real idea what to expect story wise, because not only were all the summaries of the game quite vague, I intentionally avoided reading about it, which I always do particularly when it comes to games that have mystery as the centrepiece of their narrative. And in this narrow sense, Oxenfree definitely delivered an interesting experience, not as much in the direction it took the story but in the creepy, cryptic way in which it told it. Great use of lighting and solid voice acting (though somewhat let down by the less impressive dialogue) were quality buoys that kept the narrative afloat from start to finish. I ultimately had mixed feelings about it - certain aspects of the story were fantastic, others felt dull and uninspired, and the payoff wasn’t as satisfying as I had initially hoped for -, but had it all been like this, I would’ve really had a great time with Oxenfree. The problem was everything else.
I don’t know if this is particularly related to the Xbox port but I had a terrible time with this game, technically speaking. The worst offender were the transition moments. Oftentimes, when moving to a different area (which of course happens all the time in 2D side scrolling games) the game would get stuck during what seemed to last an eternity. I’m talking minutes here. I couldn’t do anything. No button prompt worked. The first couple of times it happened I genuinely thought the game had crashed, which led me to believe my save was corrupt and, consequently, to start a new game. I eventually realised this was a thing, and conformed to do something else whilst the game was coming to terms with itself in those moments. But still, I had never seen anything like that before. Then, I get the letter crash. Every single time - and I do mean every single time - I picked up a letter for the first time, the game would crash to dashboard. Got quite annoying after a while. Then, I get the sound issue. The music volume was impossible to adjust separately from the rest of the audio. As in literally impossible. You can’t turn it off. You can’t turn it down. Like, what? Even the most basic of games came with this feature back then. Things is, I wouldn’t have really noticed this (I rarely adjust the audio in a game), but the problem in Oxenfree is that the sound mix is all over the place, and in order to listen to the dialogue, the music needs to be absurdly loud. For someone who plays almost exclusively at night with headphones on, this was particularly irritating. Add to that the fact that a lot of the tracks weren’t atmospherically fitting to begin with - conveying zero eeriness and feeling completely out of place -, what you’re left with a soundtrack that works as a massive hindrance and nothing else.
The cherry on top of this technically nightmarish cake is the fact that the controls felt somewhat clunky. This happens often in these types of games and I normally don’t mind, but combined with the rest it was the straw that almost broke the camel’s back. Now I’m usually quite tolerant of bugs and glitches in games (I’m a huge fan of Bethesda titles for example), and I don’t know if all these issues are circumscribed to the Xbox version, but I have never experienced a game as unoptimised as Oxenfree. Which was an absolutely shame, because underneath this mountain of issues lies a pretty solid narrative with some intriguing, original concepts, a great use of light and shadow, a visually attractive backdrop, and a fantastic last-minute reveal. But I can’t detach any of that from the barrage of technical problems that marred my experience, which ultimately leaves me with very conflicting feelings about this game. 6.5