
The Story
On an assumingly normal weekend, a group of teenagers head over to Edwards Island, a local tourist hotspot for a night of secluded drinking and partying. You play as Alex, a seemingly normal teenage girl who is escorting her new step-brother Jonas to the local teenage right of initiation. Accompanying you is Ren, an old friend who seemed extra excited to party on the island this weekend, as his crush Nona will also be attending the party. However, all three of the teens are let down when they find the party is a no show. The weekend before a bunch of kids got 'busted' for throwing a house party so only two others made it to the Island. The first is Nona, Ren's crush, and the second is Clarrisa, a girl who seems to have a mysterious chip on her shoulder for Alex.
After playing a game of "Truth or Slap", Alex, Jonas and Ren head off to explore a strange phenomenon that happens on the island. Alex uses her trusty radio to tune in to strange radio waves that have an unusual effect on a cave nearby. Curious, Jonas decides to explore the deep and forbidding cave whilst Alex, trying to be the good step-sister, follows Jonas into the cave. However, when she uses her radio inside, a strange triangle appears on the wall. Voices can be heard over the radio waves causing the step-duo to faint. When they reawaken they're split up from their friends and have no idea of what they have released onto Edwards Island.
The Game
Oxenfree's gameplay is based around its story driven narrative and some very light puzzling with the radio. Throughout the night you interact with the four other characters on the island (Jonas, Ren, Nona and Clarrisa) and have a chance to get to know them and their context for why they are on the island. You interact with characters through four different dialogue options that appear during conversations. The options are usually a sort of "yes, no and maybe" decision, as well as, silence always been an option.

As it should be, the story is the strongest part of Oxenfree. It's mystery and supernatural twist are coupled perfectly with the 'coming-of-age' teen drama that unfolds throughout the night. I actually preferred the teen drama side of the story. I found the characters a little cliche and predictable, that been said, I thought the history between Alex and Clarrisa was interesting and sad when you find out what their beef is. There's also a love story mixed in with Ren and Nona, which you the player can influence through your dialogue options. The story had its hooks in me from the start of the game and kept me entertained throughout my play through. I think in this respect Oxenfree sets itself aside from other indie games on the Switch. This is because it is a serious, narrative driven game. A genre which the Switch is somewhat lacking. In addition, the end of the game has a nice little touch and leaves you feeling uneasy, something that all good supernatural games and movies should do.
Art and Music
In all honesty the art didn't have much of an impact on me. At best you could say the art is atmospheric and has a water colour/ pastel tone to it, which is appealing when the game is set in the day time. However, as the events take place over night, I found most of the game extremely dark. To the point where I was squinting to look at what might be blocking my path when Alex seemingly hit an invisible barrier. I would some the art up as 'indie'. I think it's fine and does the job for the game but unlike games like Steamworld Dig 2, it didn't get me more invested in the characters or the world.

On the other hand, I thought the music and score fit Oxenfree perfectly. The feeling of unease and dread caused by some of the plot points in the game was significantly magnified by the mix of the 'analog and digital' sounds composed by Andrew Rohrmann (scntfc). It reminds me of the mix of 80's pop and these weird, otherworldly noises in the Stranger Things TV show. Rohrmann really does send a chill down your spine in some parts of the game, which I thought was great!
Problems
I did really like the story of Oxenfree and do think it is a game fans of narrative driven games should play on the Switch, at the same time, there was a lot of things I didn't like about the game.
Firstly, as I said above, the game had very light puzzling. What I actually meant was that the 'puzzles' we're always unlock a door by finding the right radio frequency. There was no skill or thought to completing the puzzle, all you had to do was sit and scroll through the radio channels until you found the right one. There wasn't even any clues to help find the channel you needed for the doors, it was literally just spend 30 seconds scrolling through the radio as fast as you could. I just couldn't see the point of the puzzles if every one had the same boring solution. It would have been more interesting if you had to search around the environment for a normal key, rather than just skipping through the radio.

Secondly, because the game is based around conversations with different characters, I thought there would be more branching paths to the story. An example of this is at the very start of the game where Jonas wants to speak to you about something. At the time Ren was giving me information about Edwards Island so I told Jonas I didn't want to hear what he had to say, thinking I could pick up the conversation again later in the game. However, this second chance at the conversation never happened and with the game tending to interrupt conversations all the time, I felt like there was important dialogue trees I was missing out on. It would have been cool to ask Jonas when we were alone later in the game what he wanted to ask, but the option was never available to me.
Furthermore, when you click on a dialogue option Alex doesn't wait for the person to stop talking, she just bursts into the conversation. At the start of the game you don't realise this, so I kept interrupting people when they were telling me the context of the island. This small detail was a frustration throughout the game and really annoyed me at times. Plus, I felt like what was stated in the dialogue option was completely different to what Alex said and how her voice actor (Erin Yvette) delivered her lines. Now obviously I know that games never repeat word-for-word what is said in the text of a dialogue option, however, with Alex it always seemed a little too different. To me it felt like Alex was always a goof, too cool to be cool and her responses always seemed out of place for the situations, especially at the sad parts of the game.

Moreover, the sections where the game skips in time and repeats itself were a constant frustration for me. Playing the same section of game over and over just seemed like a cheap way to extend the play time of Oxenfree. Especially when some skips wanted you to do the same thing over and over, whilst some wanted you to do something different; without telling you that's what they wanted. This meant there were times where I thought the skips wanted me to keep walking down the same path (like the ones previously had). However, they actually needed me to do something different, but didn't tell me that. So I kept repeating the same section over and over, just thinking after a certain number of repeats the story would continue. Eventually I realised that this wasn't what the game wanted and tried a different path. It was just annoying that the game didn't give me a hint that this time skip was different to the others, making me feel like I was wasting my time.
Finally, the game looked good on my TV, however, in handheld mode it really wasn't appealing. It ran fine but looked so featureless and bland that I only wanted to play the game in docked mode.
Summary

To conclude, Oxenfree is a good narrative driven game but has significant flaws that let the game down. It's puzzles are simple and repetitive, some of its dialogue seems out of place for the setting and some sections of the game feel forced in there to extend its length. Nevertheless, the story is a good mix of teen drama and supernatural horror and though nothing revolutionary, had me entertained throughout my play through. If you are a fan of narrative driven games you should check Oxenfree out on the Switch, especially at the €4.99 price point I got it at. €19.99 may be a little steep for the game so I suggest you pick it up if it goes back on sale.
Therefore, I give Oxenfree by Night School Studio my rating of
Have you played Oxenfree? If so what didd you think? Let me know over on Twitter or join the conversation on Discord
