Main game
2.95 average rating based on 549 ratings
This title is a 3D platformer that captures the essence of late-’90s gaming, a mix of quirky humor, pop culture parody, and the era’s fascination with mascot adventures. It’s the second entry in the Gex series and marks the character’s leap from his 2D origins on the 3DO into a fully 3D world, following in the footsteps of titles like Super Mario 64 and Crash Bandicoot.
The MC is called Gex, a sarcastic, television-obsessed gecko recruited by a secret agency to once again stop his nemesis, Rez. The game’s levels are designed around TV “channels,” which serve as themed worlds parodying various genres, from cartoons and horror to sci-fi and spy movies. This framing gives the game a playful sense of variety and self-awareness that stands out even today.
Each world is filled with collectibles, hidden power-ups, and plenty of slapstick humor. Gex’s moveset, including tail whips, tongue grabs, and wall climbs, gives the you solid control, though the camera can sometimes make platforming frustrating. Still, for its time, the controls were ambitious and contributed to the game’s open-ended exploration style.
The biggest draw is Gex himself, voiced by comedian Dana Gould, Gex constantly cracks jokes, references pop culture, and …
This title is a 3D platformer that captures the essence of late-’90s gaming, a mix of quirky humor, pop culture parody, and the era’s fascination with mascot adventures. It’s the second entry in the Gex series and marks the character’s leap from his 2D origins on the 3DO into a fully 3D world, following in the footsteps of titles like Super Mario 64 and Crash Bandicoot.
The MC is called Gex, a sarcastic, television-obsessed gecko recruited by a secret agency to once again stop his nemesis, Rez. The game’s levels are designed around TV “channels,” which serve as themed worlds parodying various genres, from cartoons and horror to sci-fi and spy movies. This framing gives the game a playful sense of variety and self-awareness that stands out even today.
Each world is filled with collectibles, hidden power-ups, and plenty of slapstick humor. Gex’s moveset, including tail whips, tongue grabs, and wall climbs, gives the you solid control, though the camera can sometimes make platforming frustrating. Still, for its time, the controls were ambitious and contributed to the game’s open-ended exploration style.
The biggest draw is Gex himself, voiced by comedian Dana Gould, Gex constantly cracks jokes, references pop culture, and mocks TV clichés. Depending on your tolerance, his one-liners can be either charmingly nostalgic or grating after a while, but they undeniably give the game personality. Personally I got annoyed quite fast because the frequency that this happens is very high, taking me out of the focus of the gameplay.
And while this title hasn’t aged as gracefully as some of other Gex entries, it remains a fun, distinctive snapshot of the PlayStation era. With imaginative level design, sharp humor, and a memorable mascot at its center, it’s a game that feels both dated and delightfully emblematic of the time when every studio wanted its own wisecracking animal hero. I would only recommend this one if you are a fan of Gex, or mascot games in general.
Just installed this. I played a few PSX Gex demos many years ago, but never a full game. I picked this up when I was acquiring lots of PSX games some time ago; without giving it must thought or research, I got PC versions of many multiplatform games of that age (unless the PSX version was cheaper or easier to get). It slipped my mind how poor many ports were in those days, but hopefully this PC version is fine…
With help from the ever-indispensable PCGamingWiki, I installed an unofficial 3DFX to Direct 3D Patch for the PAL version (I bought the German CD-ROM edition) and added dgVoodoo2 to mess around with graphical settings. The game’s music plays directly from CD audio tracks; as I can’t be arsed to plug our USB optical disc drive into my laptop every time I load it up, I’ve created an image (BIN file) of the disc using IsoBuster for mounting with DAEMON Tools Lite.
I’ve briefly run the game to check how it’s performing on my system. Seems fine! I’m wondering if playing the PSX version would’ve been better, because PGXP might correct some of the graphical ‘wobbliness’—and apparently that version …
Just installed this. I played a few PSX Gex demos many years ago, but never a full game. I picked this up when I was acquiring lots of PSX games some time ago; without giving it must thought or research, I got PC versions of many multiplatform games of that age (unless the PSX version was cheaper or easier to get). It slipped my mind how poor many ports were in those days, but hopefully this PC version is fine…
With help from the ever-indispensable PCGamingWiki, I installed an unofficial 3DFX to Direct 3D Patch for the PAL version (I bought the German CD-ROM edition) and added dgVoodoo2 to mess around with graphical settings. The game’s music plays directly from CD audio tracks; as I can’t be arsed to plug our USB optical disc drive into my laptop every time I load it up, I’ve created an image (BIN file) of the disc using IsoBuster for mounting with DAEMON Tools Lite.
I’ve briefly run the game to check how it’s performing on my system. Seems fine! I’m wondering if playing the PSX version would’ve been better, because PGXP might correct some of the graphical ‘wobbliness’—and apparently that version also contains more audio tracks—but the PC version with dgVoodoo magic looks decent enough so far.
This is a Mario 64 clone for Playstation, but I really did enjoy playing this one back in the day. It's tail time!