Warhammer 40,000: Mechanicus (2018)

Bulwark Studios

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · iOS

3.30 from 92 ratings

1474 members have it in their collection · 14 playing now · 958 backlogged · 52 wish listed

How long? · with extras 22h (from 10 logged playthroughs)

Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you'll lead the expedition on the newly rediscovered planet of Silva Tenebris. Manage resources, discover long-forgotten tech, plan tactical operations using the Noosphere technology and control your Tech-Priests every move. Your every decision will shape the missions ahead and … Read more
Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you'll lead the expedition on the newly rediscovered planet of Silva Tenebris. Manage resources, discover long-forgotten tech, plan tactical operations using the Noosphere technology and control your Tech-Priests every move. Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command. However, choose your path carefully - the Imperium depends on it. Read less
Remove Ads with Grouvee Gold

Release dates

  • Nov 15, 2018 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Jul 16, 2020 (Europe) Nintendo Switch
  • Jul 17, 2020 (Worldwide) Nintendo Switch, PlayStation 4, Xbox One
  • Apr 21, 2021 (Worldwide) iOS

Also available on

Related

Expansions

Remove Ads with Grouvee Gold

Rating distribution

5 stars
6
4 stars
37
3 stars
30
2 stars
17
1 star
2
Remove Ads with Grouvee Gold

Community All Reviews Statuses

Mattroid_Prime

Status Mattroid_Prime Jul 16, 2024

Initial Impressions: Simple, But Fun.

I've only gotten a little bit into the game and thus can't go too into depth yet, but so far Mechanicus has been a fun little game. It's split into chunks with the tiniest bit of a dungeon-crawling feel to it, so it seems to be settling nicely into the niche of a turn-based strategy …

Read more

Initial Impressions: Simple, But Fun.

I've only gotten a little bit into the game and thus can't go too into depth yet, but so far Mechanicus has been a fun little game. It's split into chunks with the tiniest bit of a dungeon-crawling feel to it, so it seems to be settling nicely into the niche of a turn-based strategy game that is comfortably split into little chunks for bite-sized gaming sessions. If I only had two words to describe Mechanicus, it'd probably be "Diet XCOM". I expect that Mechanicus will be a game that I continue to play in small bits and pieces when I want to sit down and play a game, but don't have quite enough time to dedicate to a full play session.

Though relatively simple, there are a few interesting mechanics that the game brings to the table. The ability to take all your actions, such as moving or shooting, in an independent order makes the movement feel fluid, and the lack of restriction makes it a bit easier. What really stands out to me, though, are the implementation of CP and the Machine Spirit. CP handles itself a little differently than in the tabletop game ; you have a few different ways to build CP and can spend CP on certain special attacks or to let units move again, and again, and again...stack enough CP and you can send a tech-priest with an axe sprinting across the field like a prime olympic sprinter and then have him demolish some poor necron at the end of his path. In addition, attacking with a unit's weapon charges its "Machine Spirit", and once you've charged it enough the weapons receive a buff.

Overall, while the game feels much easier than something like a full-blown XCOM title, I've enjoyed my initial experience with it so far and definitely see it falling into a niche in my library going forward.

Read less
MrCervero

Review MrCervero 4/5 · Nov 27, 2022

A game with his own personality in the 40k world

The turn-based strategy genre blows my mind (XCOM super fan) and this Mechanicus does not disappoint. He has good ideas, his own personality and I love how it reflects 40k.

First of all, the story is nothing special, but the conversations of the subdominus are entertaining. In addition, the setting is so well achieved that everything around you helps to …

Read more

The turn-based strategy genre blows my mind (XCOM super fan) and this Mechanicus does not disappoint. He has good ideas, his own personality and I love how it reflects 40k.

First of all, the story is nothing special, but the conversations of the subdominus are entertaining. In addition, the setting is so well achieved that everything around you helps to get you into the world of 40k.

In the other hand, combat mechanics are good. You have different disciplines for each techpriest with a lot of options and Augment equipment for your characters, Additionally, you can discover guns or some objects in your run through the tombs, that you can equipt later.

With all of that in combat u can do a lot of actions, depending on your wepons, equipment and discipline of your techpriest. This disciplines have different passives for each character, and let you do some different actions in combat like buff damage for your wepons or more deffense for your team.

Additionally, you can have troops too, which I find very interesting and without a doubt a great success, cause they add more strategy to the game. They can be uplocked in missions, and in the same way u can upgrade them through the game. We have different types of this troops and with more game difficult, the more you need to choose wisely this characters and know when to use them.

They way you can get weapons, or upgrades for your troops, is doing missions for the subdominus, a mechanic so gratefull cause u can choose what mission, and for who, u want to do, with differents regards that can change entire game for you in the next battle.

The awakening mechanic is also interesting. It gives you a purpose with a time limit that is in line with your mission and adds a plus of difficulty to the game in general.

Like i said, i loved this game, and his try to not simply copy/paste the XCOM franchise. Developers tried here to give his own personality and they did it. Game is so fun and you have to learn things to play good in this 40k world.

Recommended. 8/10

Regards.

Read less
kupomog337

Status kupomog337 Oct 29, 2022

To anybody who picked this up for free on Epic and is wondering just what the FUCK an 'adeptus mechanicus' or a 'Kastelan Robot' is, lemme explain briefly. Warhammer 40k is set in the far future (the year 40,000, hence the title) where humanity is governed by the Imperium of Man, who are xenophobic assholes that purge aliens because they …

Read more

To anybody who picked this up for free on Epic and is wondering just what the FUCK an 'adeptus mechanicus' or a 'Kastelan Robot' is, lemme explain briefly. Warhammer 40k is set in the far future (the year 40,000, hence the title) where humanity is governed by the Imperium of Man, who are xenophobic assholes that purge aliens because they don't worship their 'god' (who is actually a maybe-dead guy in a chair). The Adeptus Mechanicus are obsessed with ancient technology, and view flesh as 'weak' and alter their bodies with wires, huge robotic arms, and other strange manners of augmentations. They worship the 'Machine God' who they believe flows through every piece of tech (they call it the 'Omnissiah'), and even pray to their weapons before using them. Now obviously, you'd think the rest of the imperium would have snuffed them out by now for being 'heretical' but they create and supply the Imperium with weapons, so they're cool with them. The main 'antagonists' of the game are the Necrons, undead, unkillable automatons with an Egyptian aesthetic. They are all mindless except for their big Warlords. (there's other lore but if you made it this far you probably don't want more of it) If you have any specific questions about the lore, feel free to ask in the comments.

Read less
kupomog337

Status kupomog337 Oct 21, 2022

HOLY SHIT! This is free on epic games come 27th. I've been meaning to play this for a while as I play this army in the tabletop, glad more people will be able to discover one of the most severely underrepresented armies in all of 40k media, Per Gloria Mechanicum!

kupomog337

Status kupomog337 Oct 3, 2022

01001101 01101001 01101110 01100101 00100000 01110010 01100101 01100011 01100101 01110000 01110100 01101111 01110010 01110011 00100000 01110111 01101001 01110100 01101110 01100101 01110011 01110011 00100000 01100111 01101100 01101111 01110010 01111001 00100000 01100110 01110010 01101111 01101101 00100000 01110100 01101000 01100101 00100000 01100010 01110101 01110010 01101110 01101001 01101110 01100111 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01100110 01101100 01100001 01101101 01100101 00100001 00001010 …

Read more

01001101 01101001 01101110 01100101 00100000 01110010 01100101 01100011 01100101 01110000 01110100 01101111 01110010 01110011 00100000 01110111 01101001 01110100 01101110 01100101 01110011 01110011 00100000 01100111 01101100 01101111 01110010 01111001 00100000 01100110 01110010 01101111 01101101 00100000 01110100 01101000 01100101 00100000 01100010 01110101 01110010 01101110 01101001 01101110 01100111 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01100110 01101100 01100001 01101101 01100101 00100001 00001010 01010100 01101000 01100101 00100000 01100110 01101001 01110010 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01100110 01101111 01110010 01100111 01100101 00100000 01100001 01110010 01100101 00000101 01101100 01101001 01101011 01100101 00000101 01110100 01101000 01100101 00100000 01110100 01110010 01110101 01101101 01110000 01100101 01110100 01110011 00100000 01110111 01101000 01101001 01100011 01101000 00000101 01110000 01110010 01101111 01100011 01101100 01100001 01101001 01101101 00001010 01001111 01110101 01110010 00100000 01100101 01101110 01100111 01101001 01101110 01100101 01110011 00100000 01100001 01110100 00100000 01100110 01110101 01101100 01101100 00100000 01110000 01101111 01110111 01100101 01110010 00101100 00100000 01111001 01101111 01110101 01110010 00000101 01100100 01100101 01110011 01110100 01110010 01110101 01100011 01110100 01101001 01101111 01101110 00100000 01101001 01110011 00100000 01101111 01110101 01110010 00100000 01100001 01101001 01101101 00100001 00001010 01001111 01110101 01110010 00100000 01010100 01110010 01110101 01110100 01101000 00100000 01101000 01100001 01110011 00100000 01100011 01101111 01101101 01100101 00100000 01101111 01101110 01101100 01101001 01101110 01100101 00100001

Read less
Chovus

Status Chovus Jun 22, 2022

Beat on Hard. I initially tried this during a free trial on xbox and enjoyed it well enough. I beat the tutorial with only 1 priest surviving the last mission. I set up my 2 starting priests as a healer and a sniper, both armed with a basic energy pistol and acid physical damage pistol. I did not get very …

Read more

Beat on Hard. I initially tried this during a free trial on xbox and enjoyed it well enough. I beat the tutorial with only 1 priest surviving the last mission. I set up my 2 starting priests as a healer and a sniper, both armed with a basic energy pistol and acid physical damage pistol. I did not get very far before decided to buy the game, and it was much cheaper on steam, so I restarted. At first I was disappointed that there was no longer a physical damage pistol to equip at the beginning. I realized the Heretic dlc was included on xbox but was separate on PC. It was still overall cheaper on PC, but I decided not to buy the dlc because it was only 50% off; they can do better. The first mission I completed rewarded a physical damage pistol, so there was little change. In fact I think the game without the dlc was better because the dlc weapons were better than the base weapons without needing to be unlocked.

I had my priests dual wielding energy pistols for the first mission, then swapped 1 out for a physical pistol. I proceeded through the game by focusing on short term goals; which mission had the most useful rewards. Again I had 1 guy a sniper and the other a healer, though that range increase first ability in the sniper tree was important for everyone. The third priest maxed out the leader tree, and the ability to call in reinforcements anywhere on the map proved to be incredibly useful; I knew that instantly just from reading the description. Then I had him go into the melee tree to be a tank. Priest 4 I made into sniper with a bit of healer. I got priest 5 at the very end of the game and had focus on physical damage, since both snipers went pure energy. I used servitor minions for all missions except boss fights (because better units cost resources), where I brought in a mix of melee and ranged elite units, though I never unlocked the best units. The most difficult battle was around when the sword and shield guards were introduced and the team was surrounded by about 6 of them, and a few immortals. I did not think I would win this battle, but I managed to scrape by with only all minions dying. Had to kill the immortals first while I tried to hold a line against the closest enemies. That line did not last long as more guards closed in from behind. The only way I won was because 1 sniper hid on an L shaped peninsula near the start with the leader priest blocking access. This meant the guards could not reach him for counterattacks. The other 2 priests ran away to the rear, then I had them all attack from both directions to keep the guards running back and forth so they never got close enough to attack. I killed 3 bosses. The diseased guy was pretty much soloed by reinforcements that I summoned on top of him, while the priests slowly made their way up. I had to change some weapons around after this fight because I had too many CP requiring ones, and this battle was light on CP. The admiral from the start of the game was absolutely wrecked by my snipers and never even got to attack. The astronomer was a tougher fight because of how his minions would take hits for him, but he only got a single attack off. By then the timer was at 91% and I went for the final boss. There were architect and vizier bosses that I wrecked without trouble. I rushed the architect with my 3 axe users while destroying some of his shield generators along the way. The axes shredded his armor. I summoned a melee minion to distract the vizier, and he went down very quickly after the architect. The final boss went down in 2 turns and he got 2 attacks off. He went and crit 1 of the snipers and probably would have killed him with a second attack, but instead did an area attack against the 3 axe users I had rush him.

I found the highest threats to be the snipers and flying melee, so they had to be killed as soon as possible. The snipers were very annoying with their teleporting around and overwatch, but they often put themselves in places where they could not hit anyone. The overwatch could be countered with my tank and his damage reduction generator. They were also vulnerable to summoning a melee unit on top of them. The air guys needed the melee knockback rods to avoid attacks of opportunity, but the plus was that by them foolishly rushing ahead of their allies, they were easy to focus down. All other enemies I killed as they got into range. The healers and scarabs could be annoying with their healing, and the immortals could do significant damage at range. The warriors and flayed ones were not a big threat, and the guards were slow and easily exploited. I loved how each unit could perform multiple attacks and abilities all on their turn, so they could attack with 2 guns, melee axe, and the melee rod while still using other support gadgets and special abilities. I also loved how CP could be spent to increase the movement range of the priests. I did not like the multiple choice nature of events during the missions because it was impossible to tell which choice was correct. All that did was encourage save scumming, though I only did that for the boss fights. It would have been better if these choices were meaningful with pros and cons for each choice that would affect your overall strategy. I never used any of the big weapons because I did not see the value in focusing so much CP on a single character, and tried to prioritize gathering currency to level up my priests.

My team:

Brother Jeremiah: Rank 16, maxed sniper, enough healer for auto repair, 1 point into mechanic for +1 CP if there is no CP, and 1 point into tech for the -2CP for a weapon attack ability. His gear was 2 basic +energy damage boosters (free use for sniper), 2CP arc rifle, 2CP energy pistol, full sniper armor with legs swapped for healer (for a total of 3 energy armor), 3 physical damage rod, and 2 hp healing rod. I loved the combo of the tech ability for a free weapon attack combined with both energy damage boosters for big damage with both weapons. He was a killer with his very high energy damage, but required a lot of CP to attack.

Father Manarius: Rank 17, maxed healer, 2 point into sniper for range and +energy damage gloves, 5 points into mechanic for +CP on kills and allowing the skull to gather more than 1 CP (which was amazingly useful). His gear was level 3 healing claw, basic scanner (occasionally useful to get 1 CP), basic physical pistol, basic energy pistol, mechanic head, healing torso and legs, 3 physical damage rod, 2 healing rod, level 3 axe. He had 3 energy armor and 1 physical. This character was more for tanking and support than outright damage, often preferring to go gather CP than fight. His low CP and free attacks made him useful all the time, and the prayer to fully restore all priest hp was amazing.

Inquisitor Leonardus: Rank 18, maxed leader, 2 points into sniper (but it was a waste to get those energy damage gauntlets), 3 points into mechanic for that sweet gather all CP with the skull, 3 points into melee for avoiding opportunity attacks. His gear was the 8 damage reduction generator, level 3 healing claw, 2 gamma pistols (which did free armor ignoring damage and could destroy energy armor when in spirit mode), mechanic head, melee torso, leader gloves and legs, 2 healing rod, level 3 melee range CP jabber, level 3 axe. He had 2 physical armor and 1 energy. This was an odd character but he was highly effective. I found it incredibly useful to have attacks that did not cost CP, so he could whittle anything down. I often had him run into melee with that shield on, use the jabber and attack with axe so that I came out with a net profit of 1 CP. His reinforcements ability came in handy too.

Alchemist Oriocus: Rank 16, maxed sniper, 4 points in healer for auto repair and distant heal, 1 point in tech for the –CP weapon attack. His gear setup was the same as Jeremiah, but I swapped the arc rifle for a basic energy pistol because I wanted more free attacks. He had 3 energy armor and 3 unused augment slots, and was used the same as the other sniper. I really liked this build.

Noob Tauth: Rank 10, 5 points into melee for bonus spirit damage, 2 points into mechanic for that sweet CP skull collection, 1 point into sniper. His gear was gamma pistol, 2 CP flamethrower, mechanic head, melee torso and gloves, 1 physical damage rod, 2 healing rod, level 3 axe. He had 2 physical armor, 1 energy armor, and no pants. Unfortunately I did not have enough resources to fully equip him. I wanted him to be a physical damage specialist to offset my 2 energy damage specialists, and he did ok. If I could get him higher rank he would get the damage reduction generator, better physical rod, CP jabber and probably a healing claw.

I had 5 out of 6 priest slots, 9 of 12 deployment slots and +4 max CP unlocked. My minions were servitor level 3, ranger alpha level 2, ranger level 3, vanguard level 2, and vanguard alpha level 1. I used + damage canticles, at the end having +8 raw damage, +9 physical damage and +9 energy damage. I used those to burst down key targets. I am not very familiar with the Warhammer universe, so this game was both interesting and annoying. I had little idea about the outside lore, but the plot was interesting enough. There was way too much technobabble with made up nonsense words, including the names of the classes and most items. It was stupid how the good guys spoke in gibberish machine language or something while the bad guys spoke normal English. Why bother hiring voice actors to speak nonsense? I really liked the difficulty options because it allowed you to fine tune many mechanics independently for a custom experience, though I decided not to mess with it. On top of that were the iron man and permadeath options; not things I would be into but vastly increases the replayability of the game. This was an enjoyable solid game that I will definitely play again on the hardest difficulty. Maybe with a mod to speed up animations because that was getting on my nerves a bit.

7.7/10

Read less
Sixlem

Review Sixlem 4/5 · Jun 1, 2021

Xcom with Jawas

There is no % chance to hit like in Xcom but they chose to keep randomness with the glyphs and text challenges which feel a bit arbitrary. I'm not a veteran of the genre by any means but the combat feels a tad simplistic to me.

The setting and presentation are the main reasons why I'm able to overlook the …

Read more

There is no % chance to hit like in Xcom but they chose to keep randomness with the glyphs and text challenges which feel a bit arbitrary. I'm not a veteran of the genre by any means but the combat feels a tad simplistic to me.

The setting and presentation are the main reasons why I'm able to overlook the fact that this game is turn based, a genre which I usually despise. From the voice acting to the in game sounds and music the sound in this game is phenomenal and is the main reason I like Mechanicus.

The difficulty is very customizable and I wish the graphics were too. The DoF hides some excellent character design and you cant turn it off, not even with a mod.

Read less
Hades

Status Hades Jul 7, 2019

Just about an hour in(got the game for free, a couple days ago, YAY!), game seems interesting, and a bit basic as far as graphics and options. I do like how versatile your characters are. But the actual story seems a bit drab. I'm a sucker for most W40K stuff. But I might have gone too far here. But I'll …

Read more

Just about an hour in(got the game for free, a couple days ago, YAY!), game seems interesting, and a bit basic as far as graphics and options. I do like how versatile your characters are. But the actual story seems a bit drab. I'm a sucker for most W40K stuff. But I might have gone too far here. But I'll give it a chance.

Read less
GigaDeathNullGolem

Review GigaDeathNullGolem 4/5 · Jun 2, 2019

Good enough TBT for casual short sessions.

This game is a decent game. It's been updated nicely since I first got it. It's a bit repetive. But it does allow you decent squad customization. You do unlock improvmeents (in a way) and the random mission reward structure makes it so you are free of xcom style research pathways and instead greeted with a more rogue-like setting. However, …

Read more

This game is a decent game. It's been updated nicely since I first got it. It's a bit repetive. But it does allow you decent squad customization. You do unlock improvmeents (in a way) and the random mission reward structure makes it so you are free of xcom style research pathways and instead greeted with a more rogue-like setting. However, once you gear your squad to your liking and get the hang of things its a bit of needless trouble to spend time ungearing or respecing your squad, so you dont feel a need to experiment. The TBT itself is fairly streamlined and straightforward and there aren't cover mechanics or too much to really consider. The battles are also stupid easy. The game lay somewhere between a Modern XCOM and what SpaceHulk Ascension Should have been. In short its good for GW but its definitely streamlined for a modern/casual/tablet experience and rather elementary and only above average in many ways really. You have melee and mid range considerations and a few special weapons with AOE, Cone templates and even lines that break through walls. You have sequence and you have AP allocation. You also have buffs on cool down which are managed to increase your AP per turn. Mastering the game is 80% AP allocation and tracking AP cost. There aren't many surprises or things left to chance. (you cannot miss)

The Augmentum update lets you crank up the different components of the difficulty. I haven't tried that. One aspect of this game that doesn't lend itself well towards being hard or fiddling with difficulty (when you dont know what to expect) is the meta/base apsect. There is a timer and you dont want to fail any missions as you make progress through your campagin. Seems like a tough game to tailor difficulty for your first go and probably not one that many people would want to play a second playthough really.

But hey if you want a legit TBT game with some options to outfit squad, (and with decent balance imo) this does that. It's be nice to see a bit more stuff out there with that in mind, and the other elements polished up, or more dynamic/divergent..

Read less
GigaDeathNullGolem

Status GigaDeathNullGolem Apr 12, 2019

Wanted to fire up some TBT squaddie stuff the other evening. I know its GW/40K and you always double down on setting the bar low for expectations... But I dunnno about this one. I remember seeing the trailer for Crowntakers a while back and thought it looked cool. Similarly, this is a bit like a quirky RPG with tactical choices …

Read more

Wanted to fire up some TBT squaddie stuff the other evening. I know its GW/40K and you always double down on setting the bar low for expectations... But I dunnno about this one. I remember seeing the trailer for Crowntakers a while back and thought it looked cool. Similarly, this is a bit like a quirky RPG with tactical choices and options in a sort of unfolding scenario like campagin... But its quirky. Keyword is quirky. It doesnt seem to feel/have that satisfaction of a rote by the book TBT experience like Space Hulk (not that it was good) or Chaos Gate. I only played the tutorial mission and havent explored unit customization but the overall format feels more like pen and papery type module mechanics layered into some generic TBT based on your units. It's too early for me to judge but from what I saw I'm expecting a low tier Into the Breach type experience with the additional drawback of time investment. So, not really feeling it and not sure if I will continue. I should have fired up Tiberium Sun and got back on my Nod Campaign instead of starting a new game destined for backlog!

Read less