Hedon Bloodrite box art

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Hedon Bloodrite

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Hedon Bloodrite

May 16, 2019

Main game

3.38 average rating based on 16 ratings

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Immerse yourself in a crystalpunk underworld where the visceral combat of the 90s' FPS games blends with the exploration and puzzle solving of classic dungeon crawlers and adventure games.
Release Dates
May 16, 2019 Full Release (Worldwide)
Linux, PC (Microsoft Windows)
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User Stats
317
In Collection
9
Wish Listed
4
Playing
205
Backlogged
How Long Is Hedon Bloodrite?
No playthrough data yet
Related Content
QuilDewIvy
QuilDewIvy gave Feb 23, 2020
QuilDewIvy gave Feb 23, 2020
HEDON - Quick Review
This review is for the PC (Microsoft Windows) version

Thanks to this game my standards on fps games have been permanently lowered.

Trying to rationalize how this game came to be in the way that it is and also be somehow shilled my way with great fervor is honestly giving me a headache. Nothing is good here, the level design is some total trash, the game employs a "maze-like" structure to its levels but it actually ends up meaning literally nothing, inferior to any Doom WAD I've ever played with such meaningless padding to its levels.

Enemies are piss easy to dodge and incredibly unpolished, with weapons that are neither fun to use, kinesthetically pleasing to shoot, or interesting to manage. The game manages to hit a bog standard idea of "immersive sim" elements that I feel like it's gunning for, and honestly DUSK comes to mind at outright shitting on this game even at Dusk's absolute lowest point.

I want to keep talking about its level design though, the idea with pacing its required progression locks is apparently to put them in the most excruciating to find corners, literally one of them in the second level was in a fucking vent on the wall you had to …

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Thanks to this game my standards on fps games have been permanently lowered.

Trying to rationalize how this game came to be in the way that it is and also be somehow shilled my way with great fervor is honestly giving me a headache. Nothing is good here, the level design is some total trash, the game employs a "maze-like" structure to its levels but it actually ends up meaning literally nothing, inferior to any Doom WAD I've ever played with such meaningless padding to its levels.

Enemies are piss easy to dodge and incredibly unpolished, with weapons that are neither fun to use, kinesthetically pleasing to shoot, or interesting to manage. The game manages to hit a bog standard idea of "immersive sim" elements that I feel like it's gunning for, and honestly DUSK comes to mind at outright shitting on this game even at Dusk's absolute lowest point.

I want to keep talking about its level design though, the idea with pacing its required progression locks is apparently to put them in the most excruciating to find corners, literally one of them in the second level was in a fucking vent on the wall you had to move yourself right up to that you can easily miss, because it's in a corner up some stairs and it's not significantly signposting in any way. The aesthetics of this game are some budget shit too, barely hitting a place that's passable. Soundtrack is total hogwash too which isn't really surprising.

I have other questions. Why is there reloading in this game? What's with the fucking nightvision goggles, that was NEVER GOOD IN DOOM and is irritating here, like what's the purpose of that? Why is there so much wide open space, when the enemies move so fucking slow?

Just absolute nonsense, go play literally any other fps. I'll pick at random. (2/10)

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jademonkey
jademonkey updated their status Sep 3, 2022
jademonkey updated their status Sep 3, 2022

I saw Hedon in a fanatical bundle the other day and figured I'd give it a spin.

I've kept my eye on the whole Boomer Shooter movement, but I've never actually pulled the trigger on playing one. I'm just not as into FPSes as I used to be, and my nostalgia for the era is limited. I played a ton of Dark Forces back in the mid 90s, but Doom and co were not allowed in my household. I'd, of course play, Golden Eye with friends, but I didn't really get into the genre until Halo, which I'd put as the game that really moved FPSes away from the 90s style.

Hedon grabbed my attention with it's large focus on puzzles, lore, and inspiration from classic immersive sims and RPGs. I'm only a couple of hours in, but it honestly feels like an adventure game with occasional Doom style combat, and I dig that. It's a good bridge between my current tastes and the wider genre, and I just might have to try out some other Boomer Shooters when I finish Hedon.