Lacuna (2021)

DigiTales Interactive

Android · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One · iOS

3.69 from 36 ratings

1066 members have it in their collection · 2 playing now · 810 backlogged · 20 wish listed

How long? Main story 4h (from 3 logged playthroughs)

A murder. A hack. A bombing. All it takes to plunge the solar system into war – unless you do something about it. Help CDI agent Neil Conrad make a string of increasingly difficult decisions in this modern dialog-driven adventure set in a gorgeous 2D sci-fi noir universe.
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Release dates

  • May 20, 2021 (Worldwide) PC (Microsoft Windows)
  • Dec 21, 2021 (Full Release) (Europe) PlayStation 4
  • Dec 21, 2021 (Full Release) (North_America) PlayStation 4, Xbox One
  • Dec 28, 2021 (Full Release) (North_America) Nintendo Switch
  • Dec 28, 2021 (Full Release) (Europe) Nintendo Switch
  • May 04, 2023 (Full Release) (Worldwide) Android
  • May 12, 2023 (Full Release) (Worldwide) iOS

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Rating distribution

5 stars
7
4 stars
15
3 stars
10
2 stars
4
1 star
0
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Community All Reviews Statuses

mephisto_waltz

Status mephisto_waltz May 22, 2021

Just played the prologue/demo. Promising game which could be something interesting if it wasn't for game's worst enemy: writing. The terrible hard-boiled/noir-esque dialogue has killed it to me, to deliver such dialogue one knows how to write it -for instance Sin City, which is sometimes as poetic as it can be absurdist- but if the average writing for average …

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Just played the prologue/demo. Promising game which could be something interesting if it wasn't for game's worst enemy: writing. The terrible hard-boiled/noir-esque dialogue has killed it to me, to deliver such dialogue one knows how to write it -for instance Sin City, which is sometimes as poetic as it can be absurdist- but if the average writing for average stuff is bad imagine if you try to deliver some "genre"-dialogue, that isn't a real term but hell.

For instance "so do you agree with the capitalist thought and personal gain//I don't want to discuss philosophical questions with you" that was actually a fragment of dialogue in the game, it made me cringe. Video game writing is the most underdeveloped element in the making of a game, the only exception to the rule that contains excellent and memorable dialogue is Vampire -The Masquerade: Bloodlines and Disco Elysium. The rest, even some that are really good, are nevertheless roller coasters regarding their quality.

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