I'm not sure about this one. I always find myself turned off by the Eastern European/Slavic tendency to mix in folk beliefs and mysticism into their games. The Metro series is a great example, both in the books and games. There's a lot of "magic". I think that might just not be for me. With a game like this, I'm …
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I'm not sure about this one. I always find myself turned off by the Eastern European/Slavic tendency to mix in folk beliefs and mysticism into their games. The Metro series is a great example, both in the books and games. There's a lot of "magic". I think that might just not be for me. With a game like this, I'm more interested in gritty exploration. There is some of that but the structure and narrative interfere with that gameplay, rather than support or enhance it. The structure has you going out on excursions once a day, returning to your "base" to sleep and distribute food rations to your NPC comrades, and repeating. The narrative involves this supernatural mineral called chernobylite that creates wormholes, and your character is haunted by a hallucination (or ghost?) of your wife who disappeared years ago.
I've played four missions and spent a few hours in but I'm not sure I'll keep going. I really dig the exploration of the areas surrounding the nuclear power plant but as soon as I see a mound of that dark green emerald crap, I get sucked right out of the game. Not to mention the constant commentary provided by the player character's dead wife.
I'm also realizing with this game that I don't like the Metroid style of exploration, where you have to backtrack after getting certain items and upgrades. I know a lot of people love that so I'm not going to sit here and say "it's bad". It's just not for me, at least in this particular instance.
I had moderate hopes for this one but it might stay unfinished.
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