DeMagnete VR (2021)

BitCake Studio

Oculus VR · PC (Microsoft Windows) · PlayStation VR · SteamVR · Windows Mixed Reality

3.33 from 3 ratings

4 members have it in their collection

"DeMagnete VR is a puzzle adventure inspired by magnetism, built from the ground up for virtual reality. Use your magnetic-powered gloves to solve puzzles and make your way to the top of a mysterious underground cavern. DeMagnete VR presents a variety of original magnetism mechanics that evolve with every chamber, as you find out more about what's happening around you. … Read more
"DeMagnete VR is a puzzle adventure inspired by magnetism, built from the ground up for virtual reality. Use your magnetic-powered gloves to solve puzzles and make your way to the top of a mysterious underground cavern. DeMagnete VR presents a variety of original magnetism mechanics that evolve with every chamber, as you find out more about what's happening around you. DeMagnete is a puzzle game that takes concepts from classic first-person puzzlers and applies them to a new kind of experience. It's a VR game focused on mechanical progression, narrative, and puzzle solving. Explore room after room and find out the truth about where you're at, where you're going, and the mysterious companion that guides you." Read less
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Release dates

  • Jul 27, 2021 (North_America) PC (Microsoft Windows)
  • TBD (Worldwide) Oculus VR, PlayStation VR, SteamVR, Windows Mixed Reality
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Rating distribution

5 stars
0
4 stars
1
3 stars
2
2 stars
0
1 star
0
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Community All Reviews Statuses

killerstar

Review killerstar 3/5 · Aug 23, 2022

The game is pretty average. Puzzles can be fun, but some of them are too finicky and the bugs don't help. There's a lot of clipping and getting stuck in geometry, and at one point I had a puzzle chamber bug out.

What I think elevates the game is the voice acting. The GlaDOS stand-in is a friendly bot who …

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The game is pretty average. Puzzles can be fun, but some of them are too finicky and the bugs don't help. There's a lot of clipping and getting stuck in geometry, and at one point I had a puzzle chamber bug out.

What I think elevates the game is the voice acting. The GlaDOS stand-in is a friendly bot who is given a delightful personality by Ashly Burch.

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killerstar

Status killerstar Aug 4, 2022

Wow, this game can be very buggy. I experienced a lot of collision issues and I solved a puzzle by clipping through walls.

I also encountered a couple of puzzles with structural issues. What I mean is that you could break the puzzle and leave it in a unsolvable state. In once case, it even left me stuck inside an …

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Wow, this game can be very buggy. I experienced a lot of collision issues and I solved a puzzle by clipping through walls.

I also encountered a couple of puzzles with structural issues. What I mean is that you could break the puzzle and leave it in a unsolvable state. In once case, it even left me stuck inside an area with no way out. Resetting the puzzle only returns the boxes to their default position and not the player, so I would've had to quit the game an come back. Instead I just quit.

I do want to finish it. I really enjoy the dialogue, mainly because the voice acting is great. I had to google and realise that Q is voiced by the same voice actor that voiced Chloe from Life is Strange and also a bunch of other games. She's really good an elevates a mediocre-to-bad game to a pretty enjoyable one.

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killerstar

Status killerstar Jul 20, 2022

Played the demo and enjoyed it. Similar mechanics to Relicta, but with much better voice acting (and less of it). Interestingly, I don't know if it's a bug or feature, but it seems to have extra puzzles hidden behind closed doors that you can reach by clipping through them. This might be an intentional use of the fact that in …

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Played the demo and enjoyed it. Similar mechanics to Relicta, but with much better voice acting (and less of it). Interestingly, I don't know if it's a bug or feature, but it seems to have extra puzzles hidden behind closed doors that you can reach by clipping through them. This might be an intentional use of the fact that in VR you can clip through walls by moving your body while your character is at the wall. If so, that's pretty ingenious, although not very accessible (it requires ample space to move around).

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