Got all the DLC/ Shen's Gift. Here we go:
- -Additional Mission Types - Additional Mission Types v2
- -All Soldiers Gain XP - All Soldiers Gain XP 1.2.0
- -Ammo And Vest Slots - AmmoAndVestSlotsV303
- -Arnold (Arnie) Schwarzenegger Voice Pack - Arnold Schwarzenegger Voice Pack v1.6
- -Capnbubs' Accessories Pack - Capnbubs Accessories Pack
- -Cost Based Ability Colors - CostBasedAbilityColors.zip
- -Gotcha (Flank Preview Evolved) - Gotcha (Flank Preview)
- -Long War Laser Pack - Long War Laser Pack
- -Long War SMG Pack - SMG Pack
- -Military Camouflage Patterns - Military Camouflage Patterns v8 Miscellaneous
- -Mod Everything Unassigned
- -More armor colors - More armor colors
- -More hair colors - NewHairMod
- -More Squad Size Upgrades - More Squad Size Upgrades 1.2.0
- -Rogue Class Mod - Rogue Class Mod
- -ShowMeTheSkills - ShowMeTheSkills
- -True Concealment - True Concealment 0.4
- -True Retroactive AWC - RetroactiveAWC
- -Uniform Manager - Uniform Manager
- -Weapon Upgrades Expanded - WeaponUpgradesExpanded
- -XCOM 2 More Maps Pack - XCOM 2 - More Maps Pack Unassigned
'Mod Everything' .zip must be manually downloaded, unzipped into a folder named "Mod Everything"then re-archived back to .zip, then manually added to Nexus Mod Manager for it to work properly.
Pretty sure this works. I'm five or so missions into it with this setup seems to be working so far (save the tutorial video) some weird annoying error possibly from DLC incompatibility can be hidden with -noRedScreens -review




10/10 Yo-Ho Ho! Would minigun the xenos again!
this game was decent but nothing special. I really enjoyed customizing the look of my rebels and soldats with the mod. The DLC was very much the kind of shoehorning in stuff that doesnt really fit or belong, but wasnt bad persay. It's amixed bag... on one hand it's nice to streamline a lot of these things, xcom2 is very much the entry into TBT games for many souls.... On the other hand this almost feels like a tablet-compatible dumb-down, its a far cry from older style TBT... which isnt necessarily a bad thing or a good thing. (I was in fact just playing JA2 1.13 today... like almost everyday XD)
In any case there are some things that must be mentioned of this game. First of all it's visually cool. The advent and their alien facilities remind one of the glowy stuff of omega force and their facilities in blood dragon (one cant help but want to do nothing but raid facilities) the other thing is the engine, for a game that is a mere TBT game this game really did some impressive stuff with the engine, such as the cutscenes... while the story is kinda outlandish and almost hokey and arcing like some kind of energy weapon brewed in it's own lab, it really does look nice with the engines ingame rendered cuscenes! I loved this 'extra' feature and aspect of it. the way your soldiers (and enemies) get a close up money shot while going for a combat move is also pretty cool. it is in fact amazing how this one little element makes this game feel a bit more than an average game, it is immensely satisfying to land hits or make kills due to this use of in game rendered money shot type cutscenes.
any xcom vet knows or expects two parts. base building/strat and mission/tacitcal. here we have a very weird take on strat and i didnt like any aspect of it at all. i get the theme but the menus are awful with the strat screen and rushing around to and fro is hardly enjoyable. base building was okay but really felt like a fluff and did a bare minimum, i was however okay with that, had it been a more involved thing it would have not worked out well given the overall take on strat for the game...
character/rpg was okay. i thought it was a big improvement over the first reboot (XCOM:EU) but i had played the first game early on and played this one very late in development so that could have been a large factor. I also played with a mod that introduced another class: the rogue which is sneaky and very powerful colonel.... The sniper is a completely worthless class and i rmemeber not liking this one in the first game either. the only way to use them is to more or less send in a scout (ideally a rogue) and pick off from a distance, preferably in pairs but there is NO REASON to resort to such slow playstyle given better alternatives. plus if you get rushed you are at grave distdvantage, and ultimately they are simply too hard to manage and too easy to make mistakes/misclick. the game boils down to rankings and your skill choices and i was pretty pleased with how the theory of skills synergize together both as rank increases and as a class/role within a team. for something that was very much essentially streamlined/tablet dumbed down you can do quite a bit with the skill synergies and a few minor gear tweaks. still one wonders what a little more freedom and less streamlining would look like in this game.
R&D pretty boring, i enjoyed reading it but it doesnt capture wonder that XCOM ought to imo... Most gear upgrades aside from armor are overall underwhelming and not terribly exciting. ("Better gun. cool.") customization i never realy could get a feel for.
the game felt a little long. heck it's xcom, and for that it's a bit short but by the end of the game i was very eager to just get it done with. the game loses its novelty and gets repetitive about halfway through to 2/3 through, part of this is because of the strategy there isnt much of a feeling of an overarching goal or any sense of major progress via research or unlocking rewards. you do win countries but it just doesnt have much gusto or feel that rewarding, becuase you know you are just going to kill some more aliens pretty much the same as last mission maybe with a weapon that does 1-3 points dmage or some such. still the engine is visually impressive and the class distinction/skill sets make this decent enough.
tech notes:
"After much research I found out that every time you change video (engine) configs in-game the game overwrites a bunch of files under user documents, it also happens on game startup I believe, in order to setup mods.
The only workaround I found for this problem is to load all mods and configure everything in-game the way you want, save it, quit game, then change your OS user access privileges (folder options, security tab) to not allow your user write permissions on "Config" folder.
Problem is, after you do that you won't be able to load new mods or save new engine settings in-game like video configs, but you can always undo this change if you feel the need, load new mods, save new configs and then deny access back again.
Warning: Do not change Administrator privileges, only the OS user that installed the game should be denied write access."
solution as mentioned in comments is to make the settings folder "no write" for user. (great for modders, cheaters, piratez and other neerdowells.)
*A weird issue: sometimes the game will crash on occasion and when reloading the game it will pause on a loading screen (and never load) a few restarts of the exe seems to fix it (has happened three times) not sure if mod issue or game issue.
second issue (many have this problem) keyboar controls will not work. (it's looking to be played with a joypad or something related to xlive) the cause of this is loading the game too quickly before it can verify xboxlive is not onlline. This is probably only an issue for neerdowell releases of the game.
a third issue is that the nostartup introsettings or other ini tweaks can get overwritten in different ways (such as opening the options in main menu and changing things...) this guide has some decent tweaks and i got slight performance out of them. game is a bit chuggy.
another weird bug. Enemy AI stops:
(Restart seems to fix this one as well)