I never got into the early access survival game craze. I tried a few because on paper they do sound neat. You start with nothing and have the ability to build up your base and craft new gear. Basically the game is your’s to make. In practice it’s usually just wandering around hitting trees for several hours to make an ax, then getting killed by overbearing survival meters or jerks with better stuff than you. The Long Dark intrigued me because, one it was a single player experience, two the scavenging seemed a lot more player friendly, and three you were surviving in the Canadian wilderness, not the typical tropical island or apocalyptic desert. I’m glad I threw my hat in the ring with this one, as it’s actually getting better.

I really like the art style they went for in the Long Dark, instead of trying to look realistic they went for a pastel painting look. The characters look more at home in a piece of artwork than a video game. The use of these varied colors in the environment really makes the Canadian wilderness pop too. Even though you are surviving on your own, the world feels like it has life to it and isn’t just a hunk of ground texture with trees placed on it randomly. This game is one of the best for getting scenic landscape screenshots to use as a desktop background. The music is not bad either. It serves as a subtle enhancer to the game. It’s not meant to be center stage. You are usually left to just the sounds of your footsteps in the snow and the birds in the trees.

Speaking of the game world, you actually have about 7-8 different maps to choose from. These work as an added layer of difficulty. Some maps serve more as throughways than places to make camp at. Like the Highway and the Muskeg are just stretches of vast wilderness with no shelter and little scavenging loot, unless you’re a late game frontiersman living solely off of animals and plants. The more hospitable locations like the Town of Milton or Mystery Lake have a few buildings you can hold up in for the night and be safe from wildlife. And the buildings in town feel placed with care, none of that random generated geography here. I do know you should have your sleeping spot picked out before night sets in, because interior spaces become pitch black and I had to bump around a house to find a bed because I didn’t want to waste a match or flare for light. There is also blizzards the can roll in and drain your warmth and heavy fog that makes it hard to see pass the end of your nose.

The game has a regular difficulty system as well. Each level effects how plentiful resources are, how many wolves there are and how aggressive they act, and how fast your survival meters drain. For the story mode, I played on the super easy difficulty because I wanted to go through the narrative more than worry about survival. I tried it on easy mode first but got lost in the dark and froze to death. I wouldn’t consider this an overly punishing game, just as long as you’re methodical in your approach. While I never had to “baby” my survival meters, you can’t just go trudging out on a 2-day venture in a snowstorm and expect to do okay. Pro tip, the developers love to hide food and small gear under furniture. It always pays to crouch down and peek under beds. You are likely to find candy bars, lighter fuel, socks, etc.

Once you have yourself geared up you have to deal with the wildlife. As you explore you can find weapons for hunting and defense, like bows or guns. At first you find some rocks you can use to throw at rabbits to stun them, but I had a terrible time trying to figure out how to aim them. The main antagonist of this game is the wolves. If you keep your distance you should be fine, but occasionally you will get rushed by a wolf. If you have a gun they aren’t a huge deal, but if all you have to your name is a knife they become an issue. They don’t go down easily and if they get ahold of you, you’ll need a lot of medical attention if you survive.

Again, I have a lot of respect for Hinterland Games. This could’ve been another abandoned early access survival game that just rakes up a little money, but they actually put the effort into making this a real game. There is a relatively well fleshed out story mode, a rarity in these parts. It’s kinda neat seeing this game go on its development journey. When I first got this game all it offered was the standard survival mode, which was still a good experience at the time. Now, they’ve polished everything up a bit and there’s 3 episodes of the 5-episode story mode released. The story is you play as a bush pilot in the Canadian wilderness, Mackenzie, who is voiced by Commander Shepard, couldn’t unhear it. You’re hired by your doctor ex-wife, Astrid, to deliver a locked case to the remote and seemingly abandoned Great Bear Island. She doesn’t really explain why though and you two didn’t leave on the best of terms. You fly through a Northern Lights looking EMP field that shorts out your plane causing you to crash. When you wake up, Astrid is gone with her locked case being left behind. Your main goal is to find her. I haven’t gotten to episode 3 yet, but I believe in that one you play through Astrid’s viewpoint of events.

I saw it somewhere that this game takes place during a “quiet apocalypse” and I like that term. The world went through a financial crisis in the mid-2010s that left Great Bear near deserted and there’s a weird issue happening with EMPs disabling all electronics and enraging the wildlife that seems to have a natural origin. It’s a unique take on the end of days; no nuclear war, deadly virus, or mass riots, just the world slowly dying. Granted this apocalypse could be relegated to just the Great Bear Island area. During your travels you do meet a few islanders who didn’t abandon their home when things went south. These are your mission givers and while the overarching story is interesting, the missions are usually very simple fetch quests. This being an indie game, I won’t hate on it too much for having fetch quests as the bulk of the story mode, but it does make the story drag at times & my interest did wane occasionally.

All in all, if you want a survival game with some real thought put behind it, Long Dark is the game to choose. Surviving against the cold, lonely Canadian wilderness is actually fun and there’s enough depth to the gameplay and interesting places to explore to make it worth your time.