Main game
3.34 average rating based on 101 ratings
Preliminary: I played the Windows version of this soooo much, like Chip's Challenge too. Hopefully the original Amiga version holds up.
Boo, I thought there was a way to turn the pieces of the pipe, but per the Amiga manual, it does not seem to be true.
At first I was unsure but yea this is as addictive as I remember lol. Maybe not worth more than an hour's play but uh, yea looks like I will be playing it for a bit indeed!
Day 1
Even with it being different from what I remember, this is so fun! What is so addictive about it. You get such close calls. The settings are changing, now I'm in a fish world?, but for the most part the Look is just whatever. The Sound has a nice hype to it. But it's really the Play that shines and hooks you in here.
All the playthrough videos I pulled up of this version don't seem to understand it. It's too bad. Because if you get the idea, it's a lot of fun! I can't seem to find any info on how many levels there are, that's how I ended up on playthrough videos. …
Preliminary: I played the Windows version of this soooo much, like Chip's Challenge too. Hopefully the original Amiga version holds up.
Boo, I thought there was a way to turn the pieces of the pipe, but per the Amiga manual, it does not seem to be true.
At first I was unsure but yea this is as addictive as I remember lol. Maybe not worth more than an hour's play but uh, yea looks like I will be playing it for a bit indeed!
Day 1
Even with it being different from what I remember, this is so fun! What is so addictive about it. You get such close calls. The settings are changing, now I'm in a fish world?, but for the most part the Look is just whatever. The Sound has a nice hype to it. But it's really the Play that shines and hooks you in here.
All the playthrough videos I pulled up of this version don't seem to understand it. It's too bad. Because if you get the idea, it's a lot of fun! I can't seem to find any info on how many levels there are, that's how I ended up on playthrough videos. I hope it's not too many.
I didn't really put much effort in the bonus levels, nor into gaining points, but loving the main game levels. I just love the close calls. I was stuck on Level 11 for a while, but finally got it. Still wish I knew how many there are, and now I have to shower, but I am happy this one clung to me more than the original Chip's Challenge did! Even if it's quite different from the Windows one I have nostalgia for. I don't see any info for anything past level 28, so I will shoot for level 28 and if there are more unique ones, I will end at 30. I like to have a set goal! (Oh, perfect, just read there are 36 unique levels. seems doable timewise, tho might get insanely difficult!)
(So I got to play more after shower, and I am now on Level 19 where it introduces the End pieces. You also have to do the number of steps it says, so that kinda stinks, I was all proud that I connected the Start to the End ha. Let's try that again. Says a lot that I'm so into this, by far the most I've gotten into a puzzle game in a long time)
Alright I got all the way to Level 26 and not losing any momentum, but it's movie time. Wow!
Day 2
I was a bit worn out from a long day and Phasmophobia, and I wound up quite stuck on Level 28. So close!
It took my blood sweat and tears (lol) but I got through Level 28!
Level 31 took me sooo many tries and then I got Level 32 on my first try :-p
Really, it wasn't much fun by level 34, it made me feel so tired lol, but I was too close to stop then. By the end of level 35, I had fully grown sick of the song. It's too bad I'm so obsessed with playing games to the end, because I absolutely loved this up until that point. Often the overly hard (understandably but still) final levels of a game burn me out. Imagine that haha.
I wish I could've gotten a screenshot of the ridiculous meandering I had to do for level 35 but my computer is being foolish. I managed to snap a screenshot of the meandering for Level 36 but it wasn't as ridiculous (rng plays a big role in this Amiga version, as many have noted, since you get a random selection/order of pieces to put together) 
Look: 7/10 Nothing special. Not terrible. I kinda like the blue/yellow fish levels tho most people diss them.
Sound: 8/10 I mostly loved the Sound but then over time it got a bit annoying. Good jingle when you get to the hiscores. The Sound does add a lot to the panic of the water coming at you so maybe this should be boosted to an 8 hmm.
Play: 8.5/10 The final levels were super difficult but that's why they are final levels. I am trying to hold on to the first 30ish levels where I nonstop had fun, panicked at the sound of the "Flooz" er I prefer water coming, and felt really good at it compared to playthroughs available online. I wonder if I will ever move on from having to play all the unique levels or completely beat a game to act like it deserves a high Play score, that's not really fair for a few different reasons. and why not have players "reach for the stars" on the very late levels... I dunno. Still frustrates me haha.
Feel: 9/10 Despite the Sound and Look not being as good as I remember the Windows one's being, it still accumulates into a great Feel. A free game I always had on my home computer, a game I could turn to, and it turns out a game I still would get hooked to as an adult. Surprised by that.
Attachment: 9/10 Not only is it relevant in my life as a game of nostalgia and still held up as an adult, but also puzzle games are not a favorite of mine. So have to give recognition to one of the standout ones that have impacted my life despite this aversion.
Overall: 8.3/10
Completion: All unique levels.
Playtime: ~2 hours
This was one of the first puzzle games for gameboy that I owned as a kid. This is also one of the first games I remember that I wanted to throw said gameboy through a wall. I bet it's not as bad as I remember, but I always sucked at patterns as a kid. So boom.