So I just completed Final Fantasy XVI, and it left me petrified with my mouth open during the entirety of credits, so yeah, let's talk about it. My review contains some spoilers, but they aren't too specific, or detailed (unless I marked them). This will be long as heck, so get yourself a b̶e̶e̶r̶ tea.
FFXVI is the newest entry from the legendary series of Japanese RPG games developed by Square Enix. As much as I wouldn't call myself a diehard fan of the series, because I played just a fraction of these games, I will eventually become one, because I absolutely love them. If you are new to the series, every numbered installment is something entirely new, with some core aspects from the previous games, they aren't connected (some numbered titles have prequels, sequels and spinoffs, tho) and you are free to start with XVI.
So yeah, as I just said, every numbered installment is different, and they went for the controversial decision to make XVI a slashy action RPG with a rotating party of AI companions. A lot of people disliked the idea, but as one of the biggest enemies of hack and slashes, I liked the gameplay of FFXVI. It's simple and not too ambitious, but it works for a variety of reasons. For starters, you get to use Eikon abilities (iconic to the series, God-like beings). How cool is dropping some of the most iconic skills from the most iconic monsters in the franchise? Insanely cool, throwing a frickin Gigaflare, or Zantetsuken is as cool as it gets. For me, part of the fun was the curiosity about the next Eikons. I was excited to find out what abilities did they prepare for me to try next, as a huge fan of these God-Like monsters and their designs, it was a real treat for me. The combat is flashy as f***, particles everywhere, slow-motion, cool combos and cinematic animations, it's just visually pleasing. It's easy to learn, but it takes a while to master, doing sick dodges and putting combos together to maximize your damage output is pretty engaging. Lastly, a lot of people say the combat is boring, but it's really up to You. The game lets you change your kit at any time, without any cost. You can just google the best abilities and get bored to death, or keep changing them to keep things interesting. I changed my abilities often, sometimes even just for the immersion due to story reasons, sometimes just to keep things fresh, and never got bored.
While we are still talking about the gameplay, tougher enemies, or mini-bosses, all have creative move sets, and they make fights engaging, with a lot of flashy AoEs to avoid. Clashing with enemies is a show, a spectacle. Some of these mini-bosses have better execution than actual bosses in another games. When it comes to actual bosses, FFXVI easily has the best bossfights ever made, and trust me, it's something you have never seen before. You actually feel like fighting God Entities, every major boss feels like a separate movie about a legendary clash of two legendary fighters. There are many phases, jaw dropping cinematics, crazily good ideas, kaiju fights, and it gets better and better. FFXVI made modern God of War look bad, and I'm saying it out loud. After playing XVI, I feel like GoW could have done better, like... So much better. To be completely honest, I can't describe how good it is, everyone just has to experience it on its own. Every single bossfight has that one moment, that makes you act like "no way, just no way that's happening". The clashes are just wonderfully creative, so yeah, get your spacesuit, because FFXVI is getting you into space, and that's just one of the things to experience. I literally replayed some long-ass chapters, instead of continuing the story, just so I could show my IRL friends how cool the bossfights are. I played the Titan chapter 2 times in a row, because guys on discord kept coming, and I wanted all of them to witness it. Some players claim, that bossfights get worse with time, but I couldn't disagree more. I loved all of them for different reasons. I was prepared for the final boss to be underwhelming, but I loved the last fight, and it left me petrified with my jaw on the floor.
Some thoughts about bossfights, full spoilers ahead, leaving it mostly for people who completed the game, but still felt like reading this:
Odin gets a lot of hate, and I totally get why. He's the next one after Bahamut, which is no contest - the best. That said, I enjoyed his mechanics a lot. I think the fact, that you have to lose to him two times, was a pretty fresh and cool idea. I think he was the best gameplay-wise, 1 vs 1 sword fight between two masters of the blade was very fitting. Bahamut was also full Kaiju mode, so regular clash was very pleasing for Odin. I also enjoyed how Barnabas used his Eikon during the fight, while you were still in human form. Ultima wasn't disappointing at all in my opinion. I think the cooperation and sacrifice was needed to take down an Evil God, to truly show his power level. I liked how he used every Eikon's abilities, and Clive mirrored them, but he used them better, because after all, he mastered the powers throughout the game. The sequence with Clive shifting to all Eikons was amazing, and he dropped some of the best one-liners I've ever heard during that fight. As much as Bahamut was the best, and that's what you call a damn spectacle, I really missed a human fight with Dion, master of Dragoons. Titan fight was my favorite, human clash with Hugo was just epic, I didn't expect cutting his arms at all. The running sequence and then fighting a living mountain was jaw dropping, and the end was some JoJo level fist fight. Garuda was also amazing to me, Torgal segments were super exciting, Benedikta going mad worked extremly well, it was fun gameplay-wise, and the Ifrit section set the bar really high for the rest of the game. Typhoon was also a very pleasant spectacle, with cool music and amazing Ifrit gameplay, but it's massively overlooked by the rest of the fights. Liquid Flame had some of the coolest attacks in the entire game, but it's design is extremely forgetable, and so is his fight, they should've let us play as Shiva. Lastly Phoenix was a pretty nice intro, to showcase what's coming for us later in the game.
Another controversial decision, but a damn good one, was making FFXVI mature.
Tough story involving slavery, persecution and political intrigues, sex and nudity, curse words (I can't believe how much I needed them in FF lmao), and even a little gore. It just has a serious tone, and I love it.
A lot of people say the game is like Game of Thrones, and I have to agree. Unfortunately, it is exactly like Game of Thrones, which means that interesting story regarding political intrigues eventually gets replaced with cheesy save the world theme, but it's FF after all. Thankfully, while in GoT it was unbearable and horribly executed, it kind of worked in this game. It was still fun and engaging, I just think the political aspect was better and unfortunately a little underused. So yeah, the final act is the weakest, but in my opinion, still good. While we are at comparing XVI to other media, it has some visible inspirations from Attack on Titan, and is generally a solid mixture of different RPGs, a lot of different RPGs.
The game is really well-written. While it has some plot holes, stupid decisions, slower moments, underused characters, and cheesiness... Everything does. The world is incredible, and so is its lore. The game wants to tell you an epic tale, and it totally does by getting you through astonishingly spectacular scenarios. I don't want to spoil too much, but you will experience so much cool stuff in this game, that it's beyond me, you will ascend to the stars, fight a living mountain, explore a forbidden continent, visit the bottom of the sea, and I didn't even get started. FFXVI is a spectacle, it's an experience, it's a ride, and it's a wild one. There is a time-skip in the game, that pretty much changes the status of your character, and it really changes your perspective on some things, just an awesome move to showcase how problematic is class based discrimination in Valisthea. Generally, the world changes with actions in the game, which is pretty dang cool, people react differently, locations change and different monsters spawn. The main protagonist's name is Clive, and he's pretty awesome. He's likable, reliable, and badass yet tempered. Secondary characters are also extremly good, for the most part, I can't remember the last time, I liked the entire crew so much. There is a hub in this game, and it's just full of well-written characters. Your Smith, or vendor, actually have personalities with quests and backstories, and a lot of NPCs are like that, how cool is that? I remember most average NPCs from the hub, not only their names, but their bios and backstories. I want to admire, the fact, that we have cool side characters, that are just normal. You know, they don't look like stand users, they don't have shiny armor, weapons from monsters, or godlike abilities. They are like the average Joe, but they have their part in this game, and they actually add to the story. You will also meet a lot of antagonists along your journey, and they are all pretty awesome. Sadly, due to the big number of them, every new one has a harder job of meeting your expectations, so the last few ones turn pretty underwhelming. That said, even the blandest FFXVI antagonist is still pretty decent, and often better, than an average antagonist in an average RPG game. I feel like these guys are worth describing, so if you completed the game, here are my thoughts about most of them.
Huge spoilers about some characters:
Barnabas seemed like the biggest badass in the world, and to be honest, he was, but he felt to me like a religious character written by an atheist. As much as they nailed his character, insanely strong master of the blade, conqueror of worlds, self-made king, that lost his mind, his motive was just laughable. Benedicta was remarkable, but she was barely in the game, criminally underused, but at least she made Hugo even better, and he was just breathtaking, and easily my favorite antagonist. Ultima was just OK for an Evil God type of character. Anabella was the most interesting antagonist, with true GoT vibes, but they just cut her down, so they could proceed with "save the world" theme, easily the most disappointing part of the game. Thankfully, on the good side of things, we have characters like Clive, Joshua, Cid and Dion, which are right there at the top of the whole franchise, Jill which is a little worse than your average FF best girl, but still fun, and tons of smaller characters like Gav, which are just amazing. I actually can't believe how much screen time they gave to smaller characters like Gav, Mid, Otto, Blackthorne, Byron and others, and how well-written they are.
Side quests in this game are just incredible, but for some reason extremely tedious at the beginning. After some awfully boring fetch quests, that are here for literally no reason, you get to the good stuff. That said, side quests in XVI serve as a tool to world building, their gameplay isn't too engaging, but they're a must-play just for their stories. They masterfully showcase you how dark it is to live in this world, how hopeless are the slaves, how cruel is class based discrimination, and trust me, it hits hard. There are also massive quests that tell you more about side characters, they show you their backstories, the backstages of their organizations, often relations with other people, or connections with world politics. Some characters really flash out in side quests, as they get full arcs with impressive closures. There are also tasks that give you cool information about locations or the whole world. We also have quests where you have to pick up f***ing cabbage and deliver it to a farmer, God knows why. That said, the majority of side quests are worth your while, they're not too fun gameplay wise, but they are worth it for the lore, I would have been upset if I skipped them.
The game presents beautifully done levels with breathtaking visuals and a lot of action, some of them might get a little corridory, tho. We also have some open-world locations, and they are just alright. You will go through different biomes with different monsters, fractions, people and policies. The world changes a little during the game, which is pretty cool. Every part of the world had its mood and I especially liked the last one, which is massively disliked by people, because they misunderstood it.
Big spoiler with explanation:
So the last location is the Kingdom of Waloed, and it's a land completely sacrificed by its King to fulfill demands of his God. Waloed is f***ing empty, but that's because pretty much no one survived. I love how depressing is this location, with its unsettling hopeless music, areas completely overrun by monsters, with some of the most disturbing side-quests being located there. It masterfully showcases how crazy and indoctrinated was Barnabas, he sacrificed not only the strongest empire, but the entire continent of people's lives.
So yeah, if you read my previous long-ass paragraphs, at this point, you know, that FFXVI has a ton of lore. There are dozens of important characters, a lot of twists, thousands of events to remember, backstories of characters, backstories of the world, descriptions of organizations, fractions, kingdoms and their agencies, tons of it. To help you process all of this, XVI came up with just an incredible idea - Active Time Lore. You can pause the game at any moment, and if you click the designated button, a lore menu will show up, with handy information about all the stuff, that's important at the current moment. They talk about some guy, and you totally forgot who the hell he is? No problem, you open that menu, and you can read about him, check how he looks, and suddenly you remember everything. You put your head inside a bag of chips, your girlfriend listens to annoyingly loud music, and someone just delivered food? Oh no, because of all of this, you are totally lost in that one crucial cutscene? No problem, you boot that menu, and you can read about the event, involved characters, location and sides of the conflict. Every game should have something like that, and to be honest, FFXVI is so big, that I would be completely lost without it. There is also an NPC with lore archives, where you can read hundreds of pages with cool information and fun trivia, I actually read all of it. There is another NPC with relations between characters on a fricking timeline, and important events showcased on a map, also on a fricking timeline. Just imagine how big is this world and its story, if you need so much stuff to not get lost in it. Alright, it's not that deep, but the lore of this game is rich, absurdly rich, and that works.
It doesn't need to be said, but this game still feels like a Final Fantasy game. All things iconic to the series are there, and they don't feel forced. Well, maybe, except that one thing. There is a Moogle in this dark hopeless world, and he feels pretty out of place, he gives you hunting missions. They actually decided to put a Moogle in this world, but they didn't include Cactuars or Tonoberries, just what the F***?
Let's talk about the audiovisual part of the game. FFXVI is a beautiful game, with a lot of shockingly stunning moments. Once again, I don't want to spoil anything, but some bigger fights, are not only creative, or amazing gameplay-wise, they are just visually stunning. Unfortunately, sometimes there is so much stuff going on, that you barely see what's going on. Thankfully, it's a really small portion, but it had to be said. Other than that, 3d models are insanely detailed, with a lot of creativity in their designs. Particles are well-done, and they add a lot to the epicness of the fights, but sometimes there is just too much of them. Locations and levels are beautifully done, especially levels during some bigger events are very immersive. There used to be awful motion blur, but after an update, you can turn it off. Cutscenes are right there at the top, with some blockbuster animation movies quality, but it's nothing new in the series. I would also love to add, that I was very pleased with the diversity of enemies and their models, but it's a big game, so they eventually started repeating. Yeah, another Final Fantasy is pretty, shocking. Music is once again so good, it feels unreal. Some of these tracks are left engraved in my memory, till the end of my days. I genuinely think, that the most talented composer on Earth worked on this game, Masayoshi Soken, you did this again. All the tracks hit really hard, and they blend incredibly well with corresponding events, XVI often sends chills down your spine, and it wouldn't do it without that perfect music. A lot of tracks repeated, but it's a long game, they still provided a ton of 10/10 quality music. I played the game in English, because English voice acting is always amazing in FF, and to no ones surprise, it's once again excellent. It's the only JRPG series, I play in English. Voices are well paired with characters and voice actors gave them their all, hats off to them. I bet Japanese voice acting is just as good, if you prefer it. Dialogues and conversations are also amazingly written, with some of the best one-liners I've heard for an exceptionally long time.
This guy named this review the "Rough D̶i̶a̶m̶o̶n̶d̶ Crystal", but there is barely any criticism, what's going on? Let's talk about the parts, where FFXVI doesn't deliver.
First and foremost, performance in this game just isn't good. I know it's stunning, I know there are particles everywhere, but it's a next gen title (we don't get many of them lmao). **FFXVI works fine in fidelity mode, where you get to enjoy the best graphics in 30 fps, performance mode is just awful. So called 60 fps mode runs in like 45 fps with constant drops to 30, and sometimes it feels even slower. After an hour of performance mode I was done with it, and I enjoyed the rest of the game in fidelity mode, that was totally fine. I got used to the 30 fps cap pretty quickly, and it never dropped, not a single time. That said, even though I'm a graphics guy, this is a dynamic game, that would benefit a lot from smooth 60 fps gameplay, that you will literally never experience. If you want to put performance mode like that in your game, don't do it at all.
Another flaw of FFXVI is the pacing. I want to defend it a little, because the game is action packed as hell, and I really enjoyed some slower moments to release the tension, but they take too long, and often seem pretty cheesy. I'm not even talking about building the tension again, there are just some really boring moments from time to time, to let you breathe after epic fights. People who want constant action will be very angry with these segments. It's worth to add, that FF series has absurdly long cutscenes, and I don't have anything against it, if you care about the story, you will be pleased with them, but sometimes you have to put the controller down, and act like you're watching a movie, it's definitely a dealbreaker for a lot of people.
Another con, that got on my nerves, is the fact, that your party barely talks. I loved party banter in FF games, and in XVI your teammate will say three words after 20 fights. "Good Job, Clive", well no shit. They also never comment to anything, unless it's scripted for the story. Nothing, but a huge let-down, the party in FF should feel like your family, and be full of banter and chit-chat.
The last funnily bad part of the game is how they literally abandoned some mechanics. Crafting in this game straight-up shouldn't exist. There is literally not a single point in the game, where crafting something from items dropped by monsters is better than your gear at the time (you get gear from the story). Not a single time. Why even bother to add thousands of useless drops if crafting is literally never worth it. You eventually get items from side-quests, that let you craft something powerful, but if it's from side quests, couldn't they just give it as a quest reward? Shopping is almost as useless as crafting. Weapons and armor from the shop will never be better than your gear from the story, so just like with crafting, they're completely useless. At least you can get talismans from vendors, and together with music scrolls (songs for your hub), these are the only things worth your money in that game. Exploration is another forgotten mechanic in the game. Open world locations are cool, but there is no reason to explore them. You can take that long-ass path on the side, fight 10 monsters on your way, and finally get to that chest at the end, but why bother, when it contains a common material from a common monster, that you will never use, because crafting is dead. Exploration isn't rewarding at all, and it's not worth your time. It's just like they wanted some of these deep RPG mechanics, but XVI isn't a deep RPG. That's it with this game, it's mostly an action hack and slash, with spectacular moments to witness, linear narration and a good story, if you're looking for hardcore character customization, gear management, or deep RPG mechanics, you will be terribly disappointed.
Another thing is NG+, or so-called Final Fantasy mode. It isn't bad, but enemies are super spongy. I just wanted it to be a little better, because I loved the NG+ mode in FFVII Remake. I preferred it to my first playthrough, it actually demanded some planning, saving resources, strategy and skill.
Lastly, the story sometimes gets cheesy, it slows down, it has plot holes, or is inconsistent in its beliefs, and the last act is weaker, than the rest, but it's really massive, and the vast majority of it is extremely good.
Alright, I have nothing more to say about FFXVI, let's get to the conclusion. Final Fantasy XVI is a brilliant game, it's a spectacle, that will leave you with at least half a dozen of memories, that you probably won't forget for a long time, and nothing will top it, when it comes to epic moments in games for just as long. If someone asked me to make a Youtube video about top 10 gaming moments, I could pick at least 5 moments just from FFXVI. It offers a great story with mature tone, fun and engaging gameplay, memorable characters, amazing graphics, rich world and out of this world boss battles. While the game certainly isn't perfect, and it needs some time to truly get started, nothing in this game is particularly bad, just underused. While this might not be the best game of the year, this is my favorite game of 2023, and I placed it in my favorites with pleasure, and while not truly worthy of the title, I root for it at the game awards this winter, for the GOTY award. That's because FFXVI made me replay a chapter two times in a row, just after finishing it, just so I can show it to my friends, because it was just incredible. Everyone should play XVI, everyone should face Titan, Bahamut and the rest of the Eikons, everyone should explore Waloed, everyone should see the lore of Valisthea, everyone should drop a Gigaflare followed by Zantetsuken, everyone should fall in love with Clive and the rest of the crew, everyone should pet Torgal, and everyone should hear these badass one-liners from Cid, Gav and Clive, and if you for some reason choose not to, I just feel sorry for you.
If you just decided to buy FFXVI, I'm jealous of You, because you have around 60 hours (so pretty much the time it takes to read that review) of epic journey ahead of You.
Ah, and a message to Square Enix, Yoshi P, and the gang. Since you have proven You have the balls to do it, give me a space opera in FFXVII. I just can't wait to see, what's next for us, the players. FINAL FANTASY IS BACK.
9/10
"The only fantasy here is yours. And we shall be its final witness!"
~Wo
