This game has a few issues. And is carried by the insane performance of the PS5
I really dislike the cinematic clash system here. It feels, wrong. I want to win the battle, with strategy. Not by pressing X. The game continues this by taking the controller from the player and having the main character engage in fights and lose. This is a cardinal sin, OP enemy, fine, let me fight them and lose.
The main issue however is filler. This is like two games, bad AA when it isn't the mo-capped cutscenes. I actually think this game shows if you use mo-cap it has to be all mo-cap or else the other scenes just feel weird.
The second issue is a lack of originality in progression. The abilities you get are cool. But there is no progression system. No crafting system. Weapons are all the same.
Combat is definitely satisfying but could have been so much more. Each elemental aspect of FF16 gives you a few skills. I really wish I could transform my guy, each style with different combo's, a new weapon, and really chose to specialise in a combat style, go for a range build, a dodge build or pick up a heavy sword and just go hard.
Once you get over what is not in the game, it's fine to enjoy the ride.
Bayonetta 3, substantially cheaper in production is actually a superior version of this game in terms of the dynamic gameplay changes that happen in cutscene, and across characters. There just isn't use of eikon system that I was hoping for, you had such a stellar example of how to make a game like this and you just ignored it... you get eikons only in designated cutscenes, holding them back from the main gameplay loop is an insane sin.
The equipment aspect of this game is unbelievably half hearted. Just, why even include it. I feel insulted.
This is not a mainline final fantasy game. It has the story alright, and some amazing moments. But the game itself leaves a lot to be desired. They give you one of the most amazing feeling combat systems I've seen in a while, but don't give you the tools to really play around it.